Experience a mind-bending, psychedelic sensory overload in Dyad! Blast through a reactive audio-visual tube creating a harmonious synthesis of color and sound as you Hook, Graze, and Lance enemies to master Dyad's 27 unique levels.
User reviews: Very Positive (104 reviews)
Release Date: Apr 24, 2013
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"Dyad manages to create a beautiful synthesis of music, visual design and gameplay mechanics, and it does so without missing a beat."
90/100 - Joystiq

"While Dyad's music and visuals more than live up to all the hype laid upon it, playing it is where the real surprise lies. Dyad is one of the best pure arcade experiences to come along in years"
90/100 - Polygon

"I'm struggling not to fall prey to some sort of hyperbolic nonsense when describing the rush of exhilaration that takes over upon a successful run in Dyad"
94/100 - Digital Chumps

About This Game

Experience a mind-bending, psychedelic sensory overload in Dyad! Blast through a reactive audio-visual tube creating a harmonious synthesis of color and sound as you Hook, Graze, and Lance enemies to master Dyad's 27 unique levels.

Embark on an interactive transformative journey through Dyad's Game Mode campaign to prepare yourself for Trophy Mode's tactical freakout variations. Or choose to sit back and chill with Dyad's hallucinogenic Remix Mode. Transcendence awaits!

System Requirements


    • Processor:i3
    • Memory:1 GB RAM
    • DirectX®:9.0
    • Hard Drive:1337 MB HD space


    • Processor:i5
    • Memory:2 GB RAM
    • DirectX®:9.0
    • Hard Drive:1337 MB HD space
Helpful customer reviews
26 of 29 people (90%) found this review helpful
41.0 hrs on record
INDIE GAME OF THE DECADE!!! OMG, how did this gem slip by under the radar? I can’t even believe this game was developed on the id Tech 4 (Doom 3) game engine. Oh how I envy the developers so much. This is one of those moments where I’d say, “I wish I made a game like this!”

They did something incredible with the music in this game. I’ve always been seeking one where the music is completely dynamic based on the actions you take or do. By dynamic I mean you have a base rhythm but can add instruments at any interval and make it sound just like one musical masterpiece. And this game achieves this!

I swear sometimes, I feel like I’m even making my own music when playing this game. And it’s the only game I know where if you crash into an enemy and slow down or whatever … it just sounds and looks so cool! Tell me how many games out there make you want to do mistakes like taking damage? LOL … none right? Wrong! Dyad …

Quite a chill and psychedelic trance type of music in this game. So for those that don’t like that genre I can see that may be something like half the greatness gone. But lucky for me I love this type of genre of music.

I find the gameplay progressive. I’m not comparing, but if we take a look at other indie games like, Beat Hazard or Audio Surf, the gameplay and rules just doesn’t change at all. In Dyad, it’s progressive. New enemies, objects and variations to how you move are introduced throughout what I would call the campaigns. And it's not annoying, it's very fun!

I rate this game 12/10. I wish I was sitting on a couch playing this game next to sauce and just speaking my mind just like in the trailer. It’s bloody hilarious! Watch it! But seriously I can see how this game can make one do something like that.

EDIT: Changed my mind about not liking the chargers after playing Just Take a Pinch level. They're awesome in combination with invincibility shields. Also corrected that the dudes in the trailer aren't the Dev's, but they're funny as heck!

I would also like to elaborate on my second paragraph. This game is the inverse to games like Beat Hazard, Audio Surf, Symphony ... etc. The thing about those games is you see visuals customized or laid out to variations in your music. With Dyad, the music is has been customised to the way you play. So everytime you hook an enemy, graze, lance, pick up an invincibility shield, ride a zipline ... it activates a sound effect that seemlessly blends in with the background music. Don't get me wrong, the visuals are definately a big part of the game and is in dynamic sync with the music, but I was kind of dissapointed with The Cynical Brit's video on Dyad where he basically commentated about everything except the sound. You really have to have an ear for Dyad ... kinda like Osu! ... it's not just about visually interacting, you need to hear the rhythm. imho.

Also the infinite level is genius. I was avoiding it for a bit because I thought it really was infinite. But one day I wanted to chill and just started played it expecting no ending. But surprise! It's like the equivalent to having a story-like conclusion to a game without a story ... lol.
Posted: June 29
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9 of 10 people (90%) found this review helpful
2.2 hrs on record
TL;DR This game game can become really messy for your eyes, make sure to play in a well lit room or RIP eyes. Also I have no idea how to play with a keyboard. Besides those two little problems, Dyad is a really interesting game. It becomes pretty addictive once you really get into it because there are so much things that get added in the gameplay as you play. But I'd like a option to have the game running on "Windowed no borders". It'd be super.

Let's get into things. In Dyad, you basically are a little... non identified thing with kinda tentacles (just what I think, maybe it has a name) and you must grab onto "enemies" being little light orbs. You must make pairs of enemies that are the same colors to boost your speed and get more points. That's basically the base of the game.

But it's not only that. Sometimes, you just need to make pairs and finish the level. Sometimes, it's a race and you need to finish is in less time as possible. Buuut, you can also start to "graze" the enemies by grabbing them. A circle will appear around them and then you just need to pass close to them. This'll build up a "lancing" bar, then you'll be able to "lance" on the enemies. This is like a super boost and you can hit the enemies like that to go faster and make the lancing last longer (I think? I'm not sure about this)
Those are the only things I tried so far. There must be some other modes and special things to do. Also the music and sounds are really great.

Since I always have my game controller plugged, I still haven't figured out how to play with a keyboard. But the experience with the controller is really enjoyable and easy to play. You just need the buttons and left joystick. And fingers. And hands. And eyes. And a brain. You get it.

This is the kind of game you'll want to play a level over and over again to master it and get a high score (at the time I'm writing this I hit the 9th place of a level on the global leaderboards after trying a level a few times). The fact that you can edit the way you play the levels after finishing them once ("remix") is really interesting and I really like it. You can even play a non-ending game just to, like, relax or practice without being scared of a game over or the end of the level. But I don't know what some of the things do though.

If you're epileptic this is not the game you want to play at all. As you play, the colors and lights become more intense. I myself am not someone who's really sensitive to that, but at one point I had to take a break because it was too much. I couldn't even play the damn level anymore (the game reminded me of Super Hexagon. Must take breaks while playing this or you just slowly become crazy). Also I'm someone who tends to change windows a lot when I play (to take breaks and all) and when it's full screen it tends to freeze the game and sometimes make it crash. An option to have the game windowed but without borders would be really cool. I don't want to touch the launching options because I don't know if it works just like TF2.

After this kinda novella I can only say "Yes, I recommend this game".
Posted: July 1
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2 of 2 people (100%) found this review helpful
1.2 hrs on record
This, ladies and gentlemen, is POLYBIUS 2.0

Similar (gameplay) design: ✔
Strange music and sound: ✔
Halucination inducing visuals: ✔
High addiction level: ✔
Brainwashing: ???

Also it probably wouldn't kill you... hopefully.
Posted: July 2
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1 of 1 people (100%) found this review helpful
0.2 hrs on record
Posted: September 28
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1 of 1 people (100%) found this review helpful
0.5 hrs on record
Don't be fooled by the light-hearted trailer, this game is pretty repetative. I'm glad I bought it during the sale, because it certainly is not worth the $15 it demands.

Although I only played for less than a full hour so far, this game is exteremely boring, and the repetativeness and variationless expreience provided by the trailer is exteremely misleading, especially in the first few levels. The music is horrible and subtracts from what seemed like a good experience.

Plus, the controls are crap. Imprecise, along with vague tutorials and faulty guidance system makes for a horrible game.

This game is so bad IGN gave it a 10.
Posted: September 28
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46 of 46 people (100%) found this review helpful
3.8 hrs on record
This game is drugs. The computer is drugs. Your hands are drugs.

The controls are not simple. They build in complexity rather quickly, and it always feels like you're just barely able to keep your head above water. You will be kept in a perpetual state of not-drowning-just-yet. But every once in a while, you hook a pair, lance immediately, and hook your next without thinking about it. You get flying along, jumping from one pair to the next, not thinking. Not seeing or hearing. You are experiencing.

And three seconds later, you're ruined. But for those three seconds, you knew what it was to be a god. And god was drugs.
Posted: February 5
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