In Reus, you control powerful giants that help you shape the planet to your will. You can create mountains and oceans, forests and more. Enrich your planet with plants, minerals and animal life. There is only one thing on the planet that you do not control: mankind, with all their virtues and and all their vices.
User reviews: Very Positive (2,311 reviews)
Release Date: May 16, 2013

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Recommended By Curators

"An interesting Indie game in which you sculpt a planet using giants while trying to keep the people from horribly murdering each other in wars."


"Reus is a game of logical, organic systems presented as simply as possible. It's a delight to play at every turn."
9/10 – Destructoid

"Sowing the seeds of a flourishing planet and a prosperous populace is a wonderfully welcome challenge in Reus."
8/10 – Gamespot

" excellent and addicting game that more than earns its 10$ price tag."
9/10 – RTS Guru

About This Game

In Reus, you control powerful giants that help you shape the planet to your will. You can create mountains and oceans, forests and more. Enrich your planet with plants, minerals and animal life. There is only one thing on the planet that you do not control: mankind, with all their virtues and and all their vices. You can shape their world, but not their will. Provide for them and they may thrive. Give them too much, and their greed may gain the upper hand.

Key Features

  • Control four mighty giants, each with their unique abilities
  • Terra-form the planet to your will, experiment with different terrain types
  • A complex system of upgrades and synergies allows for endless styles of play
  • Observe humanity, let your giants praise or punish them
  • Enjoy an interesting art style and a strong soundtrack
  • Enrich the planet with over 100 plants, animals and minerals
  • Unlock new content by helping humanity achieve numerous developments

System Requirements

    • Processor:Intel® Core 2 Duo or AMD Phenom processor
    • Memory:2 GB RAM
    • Graphics:DirectX10(R) compatible card with 512MB of memory
    • Hard Drive:500 MB HD space
    • OS:Windows 7
    • Processor:Intel® Core i5 or AMD Phenom II
    • Memory:4 GB RAM
    • Graphics:DirectX10(R) compatible card with 1024MB of memory
    • Hard Drive:500 MB HD space
Helpful customer reviews
69 of 72 people (96%) found this review helpful
1.1 hrs on record
Posted: November 18
Click for Gameplay Trailer - Review
+ nice style
+ always clearly
+ free zoom
- no special effects

+ nice build mood
+ exciting endgame
- no god feeling

+ appropriate sound effects
+ coherent, unobtrusive soundscape
- no dynamic background music

+ fair difficulty
+ each area has its advantages and disadvantages
+ challenging management
- but to hard in endgame

+ all giants immediately available
+ formable world from the beginning
+ settlements influence each other
- always the same starting phase

Game Size:
+ many achievements
+ detailed tutorial
+ 30, 60, 120-minute games
- no scenarios
- small world

The seed of a thriving planet and a wealthy population is a wonderfully welcome challenge in Reus.
Reus is a "God" game with a divergent, yet wonderfully appealing look and feel to it. While on the surface, your actions will decide the fate of the human race, at its core, the experience conjures up some elements that puzzle and match-type game enthusiasts may well find appealing.

The world begins as gray, face circuit - a 2D area - with a volcanic core. From the dead soil spring forth giants; great lumbering titans who slowly walk the land in huge strides. These giants are the agents of the player, ostensibly a god, and are the catalysts for the planet's rebirth.
Each of these behemoths has a niche, represented by their striking appearance. The blue-grey crab giant is a master of oceans, while his sentient mountain friend raises the land and creates deserts. There are four in total, covering the realms of the sea, desert, forest and swamp.

The basic concept is to use four giants - Ocean, Forest, Rock and Swamp - to place down biomes and resources with a suitably powerful thud. On their own, nomads will establish villages around those resources, and we help build them up by carefully manipulating the environment in their territories.
It’s tough, as there’s almost no space for trees, minerals or other natural resources, and no way to give the lazy little ♥♥♥♥♥♥♥s a divine slap ‘round the ear from the Rock Giant. Instead, you have to make the most of their territory by combining and upgrading basic resources through symbiosis/transmutation. The desires of humans can complicate your life in other ways, too.
Give them too much too quickly, and they get greedy. If the greed of some humans does get the better of them, you can let them wage war on (and possibly destroy) other villages; you can try to punish them into a state of humility; or you can always opt for a good old-fashioned smiting via your rock giant's mountain ability.

Each new game from Reus is an opportunity to promote the world more and more. Checking off items on the long list of objectives - is opening up new resources and the game, getting more and more complex - from the development of a prosperous city with plants and animals, the development of which often goes to war.

Reus is a game of logical, organic systems presented as simply as possible.
Reus grows into a game that presents complex challenges, a great deal of flexibility, and the freedom to determine your own standards of success. The world is brightly hued, villages teem with busy denizens, the mineral veins, flora and fauna you seed across the planet are vibrant and diverse.
If you are looking for a simple sim game, or even a puzzle game that is something beyond dropping blocks, you should give Reus a look.

Score: 72 / 100

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11 of 11 people (100%) found this review helpful
23.4 hrs on record
Posted: October 4
It's a great game if you like trying to maximize efficiency. There is something very satisfying about cobbling together a few planets and trying to make thing coexist... then learning new strategies and patterns that are even more fruitful. There is a nice steadily deepening set of gameplay mechanics that comes with the resources you unlock at the end of each world that leaves me looking forward to the start of the next era. There are also interesting challenges presented (Like have a village reach a certain prosperity using only plants and animals) which let you try something out of the ordinary. These challenges do bring one of my few gripes though, as I'm never sure when a village is going to expand (and include a resource that is not allowed) or if I'm even allowed to use adjacency bonuses with offending resources that are outside of the village borders.

For those who want to know a little more about the game:
This a game is all about adjacency bonuses. There are two basic kinds of plants/minerals/animals per biome and 5 biomes. Then all of those can be evolved a couple of times with various aspects... and each stage of evolution has different bonuses, usually pertaining to what it is near. This on it's own could probably be mathematically solved pretty easily to yield the greatest possible output of the planet you control, but then there's humans that pop up and build cities over some resources and have projects that they want to build, throwing in extra bonuses that apply to things within their border. At the end of the era, you unlock new plants and animals and minerals to use in future plays.
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14 of 17 people (82%) found this review helpful
105.0 hrs on record
Posted: August 26
I love this game. But--full disclosure--the strategy genre is almost exclusively where I spend my gaming hours. The remaining time is usually allocated to sandbox games, and Reus sort of falls into both these categories.

While definitely not an open world game by any stretch of the imagination [the world is literally a closed ring], Reus follows the sandbox/god game pattern of affecting the world in a way similar to an artist painting a portrait. Using the proper tools (the Giants and their abilities), you masterfully paint your world on the blank canvas that is the earth. Unlike the artist, however, your creations are living beings!

The Experience

For the most part, you play the game by ordering your four Giants to either place resources, augment existing resources, terraform/terramorph the planet, or attack an area. This basic premise is compelling, and the art style is rather charming. However, once you start to really dig in to Reus, its weaknesses start to come to the surface.

At a macro level, the only real issue with the game is its repetitiveness; a trait which is no stranger to the genre, and Reus certainly doesn't aim to change that. You're literally starting from the same place every time you play [an empty planet], with little deviation in your opening choices from game to game. This weakness is something of a non-issue to genre fans, of course. Just be aware that if you struggle to enjoy city/empire-building strategy games like Civilization V, for instance, you're not likely to be won over by Reus.

The Mechanics

More specific to the gameplay: the aspect of Reus that makes it compelling happens to also be its biggest drawback. Reus retains replay value in two major ways: randomness/chance and unlocks [achievements]. The random aspect is the aforementioned double-edged sword: your villages grow by completing projects, which are chosen from a pool of potential projects (depending on terrain, etc.), which each have a randomly-chosen resource perk, which in turn dictates how you should build moving forward.

This RNG is obviously intended to keep the game fresh, however it is often at odds with the direction your unlocks want you to follow (especially once you're down to your last handful). The game requires a lot of pre-planning (prepare to spend a lot of time reading the wiki), but then forces you to rely very heavily on what are essentially a series of dice rolls to line up perfectly. If you're averse to save scumming, you're gonna have a bad time.

The game engine also has minor goofs from time to time [no surprise, it's an indie game!]. Such as: a village spiking from 1 greed [high levels of greed are obtained by growing too fast and determine how aggressive villagers are] to attacking their neighbors just by loading savegame. These events seem to be rare, however.

Conclusion TL;DR

If you enjoy the planning aspect of strategy games, and don't mind a lot of waiting [as resources build and for projects to start/finish], Reus is will reward you with hours upon hours of relaxing cognition.

Seriously. Reus can give Civilization a run for its money with all the pausing and tabbing out you do in a 120-minute game.
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12 of 15 people (80%) found this review helpful
14.8 hrs on record
Posted: September 20
-Quick Review-
Reus is a simulation strategy game that allows you to control four giants to create a whole world. You can choose between swaps, deserts, mountains, oceans and forests. As you create your world humans will build cities, will you help the humans achieve utopia... or will their greed cause you to destroy them ...or them you.
-Detailed breakdown review-
Story: Has anyone seen this ever watched the old cartoon "The Iron Giant"? (Warner bros, 1999) This game is nothing like that movie. I just wanted to see if there's anyone else that remembers that film. Actually all that's similar is the giant aspect.
I don't think there is a single word spoken throughout the game, the game starts out by teaching you how to use the various giants. and explains how to shape the world around you. When I started I felt very overwhelmed about how much I had to learn, don't worry about learning it all right away, you'll have plenty of time to slowly get used to the concepts in the game as you progress.
As you play you unlock new animals/fruit/plants and longer world lengths. As you progress you need to accomplish various different goals, this give the game a sense of direction to keep trying to get better, and experience different things.

Game Play: You only control 4 giants, you select various abilities and tell them where to build and what to build. When the humans show up you try to help them and keep their development very balanced so that they don't have more than their neighbors and try to prevent wars... unless you want wars, then go ahead and give one city all the things and watch the humans become greedier then Ebenezer Scrooge.
the game controls are simple, you can play the game with just clicking, but I try to get used to the hot keys for faster response time. the giant also need to move to the selected location before it can build or destroy anything, this does limit how fast you can create on your world.

Achievements: The achievements in Reus are tied directly with achievements in game, and these achievements, when earned, unlock various new animals/fruit/plants to add to your world. This makes getting achievements actually mean something, other then aesthetics and a good pat on the back.

Price: Reus costs $9.99, I've put in 11 hours so far, this game is by far worth it's price. I did buy the game over the steam summer sale, but even at full price that's pretty good quality.

Conclusion: I strongly recommend the game to anyone who likes strategy games, again the game has some fun things to unlock, and various ways to play through it to unlock more the controls are simple, the strategy is engaging, and I just enjoyed playing this game, and will continue playing because I still haven't played through without getting at least one new thing unlocked.
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17 of 27 people (63%) found this review helpful
2.3 hrs on record
Posted: November 4
I do not reccomend Reus. While it is a cool concept for a game, the game quickly grows stale and boring quickly, and after playing it once or twice, I found myself not picking it back up, instead opting for other games. I thought on it, and decided this was because of how restricted it was, it allowed you to puppet everything, but didn't allow you any actual power over many things in the game, it felt more like a game of watching rather than doing. It earns a 5/10. Stale and boring.
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8 of 11 people (73%) found this review helpful
1.7 hrs on record
Posted: November 3
It's like an RTS, except that it's not. Feels more like a great implementation of a non-existant euro-style board game. It's a match-3 game, except it's not. It's addictive, because there's always something new to do and the animations are fun and rewarding. When you zoom out, you really feel like you're creating a pocket world. It's humbling, because it keeps telling you that each era comes and goes, and you (the planet) slumber every now and then, waiting for life to spark up again, somewhere.
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4 of 4 people (100%) found this review helpful
15.4 hrs on record
Posted: October 2
Reus is a simple game.

What it lacks in depth it makes up for with gameplay that keeps you involved with what’s happening in the various areas of your world. Balance out the demands in all of your established biomes and the people will be happy. Fail to do so and you’ll see wholesale revolt by your populations.

It is quick and easy to get into this game: learn the four biomes and what role the associated giant performs and you’re good to go. The game helps you out by giving you progressively more difficult challenges to meet before advancing to the next level.

Is it re-playable? Most definitely, and I would make it part of the gameplay. By this I mean that you have a countdown timer in the “Era” mode which is like a ‘campaign’ mode (I use the term loosely) where you have to successfully complete all the challenges before unlocking the next level (longer countdown, different challenges). Endless re-playability, but some might say endless repetitiveness.

Unfortunately that’s all there is to Reus and while there is no defined end game (besides dying), you can certainly achieve everything there is to achieve in the “Freeplay” mode (no countdown timer). While I do recommend playing this game (positive Steam rating), I cannot call it a good game; it is mediocre at best because of how limited the gameplay is.
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4 of 5 people (80%) found this review helpful
64.9 hrs on record
Posted: October 10
tl;dr: buy it on sale if you're looking for a decent pass-time, but don't expect to get huge hours of gameplay from it.

If you're looking for a simple game to pass the time, Reus will do the job. It's not everything I wanted (I felt like more interaction with the villages would be nice, and wars between them felt like they became one-sided too quickly), but I definitely don't regret the purchase.
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12 of 21 people (57%) found this review helpful
8.5 hrs on record
Posted: June 25
One of the most clever and unique RTS-like games. Underated and underpublicized. Awesome game that everyone should try out.
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2 of 2 people (100%) found this review helpful
22.4 hrs on record
Posted: June 29
There are 2 paths with this game:
1. You play it for the beauty of the game, the novelty of such a quirky little GodSim and the unlocks - this path leads to boredom and Reus gathering e-dust on your library shelf
2. You play it with the understanding that this is a game of Strategy which requires a measure of forethought, balance, sacrifice and a general plan of what and how you are going to achieve your aims in this play-through. - This path leads to a deep respect for the design of the game and a approach to a playthrough that sees it as a challenge to be mastered.

I think Reus is brilliant and I have only scratched the surface of what I need to do to become better at it.
It is a Strategy game, a puzzle to be unlocked and understood and an OCD's dream!
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2 of 2 people (100%) found this review helpful
0.9 hrs on record
Posted: June 28
Easy tutorial. A little buggy, but to be expected. Also, some spelling errors. I'm a writer so I notice those things. I am still confused on some aspects, but I think that will get better as I play more and discover how to play.
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3 of 4 people (75%) found this review helpful
14.1 hrs on record
Posted: September 28
I feel as though I may be the only one who enjoys this one, but I thought it was a cool experience. A unique take on "god games", you should find yourself having some fun with it. As far as replayability, however, it soley relies on the plethora of achievements there are to get, as once you've beaten a game in a particlar era, you are pretty comfortable with it all and may not find anything new to keep you going. Only in trying to develop a strategy to attain the achievements will you really want to keep playing.
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4 of 6 people (67%) found this review helpful
6.3 hrs on record
Posted: October 28
I really love God games where there are minions ever since Black and White and this is exactly what I have been waiting for. While I haven't gotten far in the game, every time I load it up I hae a great time playing it. Reccomended for those that can take a game with a slower pace.
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1 of 1 people (100%) found this review helpful
49.8 hrs on record
Posted: June 27
This game is one of the most fun world builder/god games I've ever played.

- Simple interaction between your four godlike giants allows you to create any world you want.
- Time limits on your worlds ensure you're not spending insane amounts of time doing it.
- Each playthrough allows you to aim for further progression by unlocking more upgrades.

Very worthwhile.
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1 of 1 people (100%) found this review helpful
8.2 hrs on record
Posted: June 27
It's very intriguing. It's a bit of a strategy game...and a bit of a puzzle game... and a little bit of a crafting game too... Pretty good. It's Rogue-lite since each planet is timed and not saved after that time is over, but you unlock things as you go and reach certain milestones of progress for successive games.

It's a bit like Populous lite.
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1 of 1 people (100%) found this review helpful
16.9 hrs on record
Posted: June 27
Great fun! Unlocking Tech through achievements seems a little wonky at first, but it gives purpose to your runs in a game that has no real defined 'goals'.
Definitely recommended.
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1 of 1 people (100%) found this review helpful
1.5 hrs on record
Posted: June 27
Neat concept. Bought when on sale good for Casual gameplay.
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1 of 1 people (100%) found this review helpful
1.4 hrs on record
Posted: June 29
Pretty good, the micro managment is amazing.
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1 of 1 people (100%) found this review helpful
29.0 hrs on record
Posted: September 10

Since the glorious days of Black & White and the departure of its creator to a more RPG-centered Development there hasn't much news in the god game. Only a few entries were made in the last couple years with no real successor to the genres prime example. Reus is one of these entries. It doesn't try to overthrow the king, but it captures the spirit of Black & White very well. With quite a few changes.


Instead of playing a powerful god that controls cities and mighty creatures alike, and being constantly annoyed by your conscience, you are instead the very planet itself which wakes from its billion years long slumber to fill the surface with life once again. Since you are just a giant rock sorrounding a burning gas ball you receive the aid of four giants to help you fill the surface with all kind of life and protect it, if necessary. I think we had that part somewhere before, didn't end well for the giants. Anyway, your Giants are equipped with very different kinds of powers for that job.


The four Giants are called after the four Biomes they can create. Ocean, Forest, Mountain, and Swamp. They can create Land, setting up Recourses, and even enhance them with different skills, but that later. The first important thing to use is the Terrain Generation. You have five Biomes at your Disposal. While all Giants can only create the Lands they are named after and forest and swamp need to be placed next to an ocean, deserts can only be created when raise a mountain and there is no ocean in its sorounding.
After designing the landscape you are ready for the next step: Resources and Settlements. The main feature of this game is to let small villages settle somewhere and provide them with food and gold and everything they could need. While Black & White lets you decide where to put new villages and what structures they build, you are here to waitfor the game to decide which building they want. And on that comparison, the Villages in Reus are just one single structures you can't interact that much. But that's not that much of a problem since Reus uses a new, almost puzzle-like aproach on how to interact with villages. You create Resources (Animals, Plants, Minerals) and your villagers will start to use them (and give them Food, Wealth, and Tech). Since that alone would be pretty boring, the Resources have special abilities attached to them, which grant additional bonuses if you meet certain requirements. So can a Plant almost double its food output if you place it next to a mineral. And on top of that, the different Resource types behave completely different. While Animal can make your Village more aggresive, while Plants have an effect to counter that. Minerals dont have such a system on that scale like the other two, uses some unique features. Animals and Plants have a range on where they give out their bonuses and form different kinds of Animals and Plants, depending on in which Biome you put them. Minerals on the other hand don't use such fancy techniques. You will create the same Minerals whereever you go (with a few exceptions here and there). And instead of a range system they just throw out all bonus on the place they are standing on. To differentiate them even more you need to overcome a special obstacle (called symbiosis), to to make abilities usable. For this your villages need to already use a certain amount of food, wealt, or tech. Stupid rocks.
Speaking of Villages, these things have, too, some special features worth mentioning. First, Sttlements have Borders. Everything inside these borders will be counted, everything outside ignored. Don't worry, the Borders will expand once the Settlement reached a certain size. The second thing are structures. These are special building outside of the village, which grant certain additional bonuses, depending on what they are. You can have which grants a tech bonus for each Plant within the borders, or fishing docks gives out a food bonus for each fish around it. And completing it will give you the key to victory, an ambassador.
Those little people will then sit on your Giants and unlock new powers. These powers, called Aspects, can increase the output of the recourse a little, or activate the last grand feature in the game, Transmutation. You know, that cool thing where you can transorm something in something completely different. It's fun, just don't try to resurrect your dead mother with it, okay? It works like placing a new resource, the first transmutes are not necessarily more powerful, but more you go down on the transmutation road, the better your outcome will be. Of course, if you don't activate the abilities you won't get much farther with it. So plan ahead and draw yourself a map of all the transmutations (I do and will eventually post it here). It will even help to understand certain structures of the transmutations, like the conjunction between ocean animals, you can jump from both animal a1 and b1 to a2 or b2, while the desert animals a1 and b1 only share c2, a2 and b2 are only reachable from the same letter. So keep that in mind. An interesting addition to this is that in the beginning only very few transmutations are available to you. To unlock additional ones you need to unlock steam achievements, which will be tracked ingame. These things are finally useful for something.


Pretty solid, beautiful drawn, 2-D god game, which can lead to some tedious puzzle work if you want to come far. There are some critic points, like when settlements go and try to beat the ♥♥♥♥ out of your Giants. Reus is one of the best examples of the creativity of indie games. If you like slower paced simulations, where you can watch and devolop the towns under your watchful eye, without any pressure, timed or otherwise, you can't do anything wrong with this game. Buy it, enjoy it, and see for yourself.

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1 of 1 people (100%) found this review helpful
11.3 hrs on record
Posted: June 27
reus is a puzzle game where you strategicly manipulate the world using giants so the villagers can reach their goals. it's always on sale for cheap, and at $2.50 is a good value for how long it will keep you busy. i wish there was a sandbox mode where i could just mess around. if this sounds like a game you would like, you probably will.
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