In Reus, you control powerful giants that help you shape the planet to your will. You can create mountains and oceans, forests and more. Enrich your planet with plants, minerals and animal life. There is only one thing on the planet that you do not control: mankind, with all their virtues and and all their vices.
User reviews: Very Positive (2,322 reviews)
Release Date: May 16, 2013

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Recommended By Curators

"An interesting Indie game in which you sculpt a planet using giants while trying to keep the people from horribly murdering each other in wars."


"Reus is a game of logical, organic systems presented as simply as possible. It's a delight to play at every turn."
9/10 – Destructoid

"Sowing the seeds of a flourishing planet and a prosperous populace is a wonderfully welcome challenge in Reus."
8/10 – Gamespot

" excellent and addicting game that more than earns its 10$ price tag."
9/10 – RTS Guru

About This Game

In Reus, you control powerful giants that help you shape the planet to your will. You can create mountains and oceans, forests and more. Enrich your planet with plants, minerals and animal life. There is only one thing on the planet that you do not control: mankind, with all their virtues and and all their vices. You can shape their world, but not their will. Provide for them and they may thrive. Give them too much, and their greed may gain the upper hand.

Key Features

  • Control four mighty giants, each with their unique abilities
  • Terra-form the planet to your will, experiment with different terrain types
  • A complex system of upgrades and synergies allows for endless styles of play
  • Observe humanity, let your giants praise or punish them
  • Enjoy an interesting art style and a strong soundtrack
  • Enrich the planet with over 100 plants, animals and minerals
  • Unlock new content by helping humanity achieve numerous developments

System Requirements

    • Processor:Intel® Core 2 Duo or AMD Phenom processor
    • Memory:2 GB RAM
    • Graphics:DirectX10(R) compatible card with 512MB of memory
    • Hard Drive:500 MB HD space
    • OS:Windows 7
    • Processor:Intel® Core i5 or AMD Phenom II
    • Memory:4 GB RAM
    • Graphics:DirectX10(R) compatible card with 1024MB of memory
    • Hard Drive:500 MB HD space
Helpful customer reviews
75 of 81 people (93%) found this review helpful
1.1 hrs on record
Posted: November 18
Click for Gameplay Trailer - Review
+ nice style
+ always clearly
+ free zoom
- no special effects

+ nice build mood
+ exciting endgame
- no god feeling

+ appropriate sound effects
+ coherent, unobtrusive soundscape
- no dynamic background music

+ fair difficulty
+ each area has its advantages and disadvantages
+ challenging management
- but to hard in endgame

+ all giants immediately available
+ formable world from the beginning
+ settlements influence each other
- always the same starting phase

Game Size:
+ many achievements
+ detailed tutorial
+ 30, 60, 120-minute games
- no scenarios
- small world

The seed of a thriving planet and a wealthy population is a wonderfully welcome challenge in Reus.
Reus is a "God" game with a divergent, yet wonderfully appealing look and feel to it. While on the surface, your actions will decide the fate of the human race, at its core, the experience conjures up some elements that puzzle and match-type game enthusiasts may well find appealing.

The world begins as gray, face circuit - a 2D area - with a volcanic core. From the dead soil spring forth giants; great lumbering titans who slowly walk the land in huge strides. These giants are the agents of the player, ostensibly a god, and are the catalysts for the planet's rebirth.
Each of these behemoths has a niche, represented by their striking appearance. The blue-grey crab giant is a master of oceans, while his sentient mountain friend raises the land and creates deserts. There are four in total, covering the realms of the sea, desert, forest and swamp.

The basic concept is to use four giants - Ocean, Forest, Rock and Swamp - to place down biomes and resources with a suitably powerful thud. On their own, nomads will establish villages around those resources, and we help build them up by carefully manipulating the environment in their territories.
It’s tough, as there’s almost no space for trees, minerals or other natural resources, and no way to give the lazy little ♥♥♥♥♥♥♥s a divine slap ‘round the ear from the Rock Giant. Instead, you have to make the most of their territory by combining and upgrading basic resources through symbiosis/transmutation. The desires of humans can complicate your life in other ways, too.
Give them too much too quickly, and they get greedy. If the greed of some humans does get the better of them, you can let them wage war on (and possibly destroy) other villages; you can try to punish them into a state of humility; or you can always opt for a good old-fashioned smiting via your rock giant's mountain ability.

Each new game from Reus is an opportunity to promote the world more and more. Checking off items on the long list of objectives - is opening up new resources and the game, getting more and more complex - from the development of a prosperous city with plants and animals, the development of which often goes to war.

Reus is a game of logical, organic systems presented as simply as possible.
Reus grows into a game that presents complex challenges, a great deal of flexibility, and the freedom to determine your own standards of success. The world is brightly hued, villages teem with busy denizens, the mineral veins, flora and fauna you seed across the planet are vibrant and diverse.
If you are looking for a simple sim game, or even a puzzle game that is something beyond dropping blocks, you should give Reus a look.

Score: 72 / 100

Sorry for my bad english. This is my review account, because the low playtime.
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15 of 18 people (83%) found this review helpful
105.0 hrs on record
Posted: August 26
I love this game. But--full disclosure--the strategy genre is almost exclusively where I spend my gaming hours. The remaining time is usually allocated to sandbox games, and Reus sort of falls into both these categories.

While definitely not an open world game by any stretch of the imagination [the world is literally a closed ring], Reus follows the sandbox/god game pattern of affecting the world in a way similar to an artist painting a portrait. Using the proper tools (the Giants and their abilities), you masterfully paint your world on the blank canvas that is the earth. Unlike the artist, however, your creations are living beings!

The Experience

For the most part, you play the game by ordering your four Giants to either place resources, augment existing resources, terraform/terramorph the planet, or attack an area. This basic premise is compelling, and the art style is rather charming. However, once you start to really dig in to Reus, its weaknesses start to come to the surface.

At a macro level, the only real issue with the game is its repetitiveness; a trait which is no stranger to the genre, and Reus certainly doesn't aim to change that. You're literally starting from the same place every time you play [an empty planet], with little deviation in your opening choices from game to game. This weakness is something of a non-issue to genre fans, of course. Just be aware that if you struggle to enjoy city/empire-building strategy games like Civilization V, for instance, you're not likely to be won over by Reus.

The Mechanics

More specific to the gameplay: the aspect of Reus that makes it compelling happens to also be its biggest drawback. Reus retains replay value in two major ways: randomness/chance and unlocks [achievements]. The random aspect is the aforementioned double-edged sword: your villages grow by completing projects, which are chosen from a pool of potential projects (depending on terrain, etc.), which each have a randomly-chosen resource perk, which in turn dictates how you should build moving forward.

This RNG is obviously intended to keep the game fresh, however it is often at odds with the direction your unlocks want you to follow (especially once you're down to your last handful). The game requires a lot of pre-planning (prepare to spend a lot of time reading the wiki), but then forces you to rely very heavily on what are essentially a series of dice rolls to line up perfectly. If you're averse to save scumming, you're gonna have a bad time.

The game engine also has minor goofs from time to time [no surprise, it's an indie game!]. Such as: a village spiking from 1 greed [high levels of greed are obtained by growing too fast and determine how aggressive villagers are] to attacking their neighbors just by loading savegame. These events seem to be rare, however.

Conclusion TL;DR

If you enjoy the planning aspect of strategy games, and don't mind a lot of waiting [as resources build and for projects to start/finish], Reus is will reward you with hours upon hours of relaxing cognition.

Seriously. Reus can give Civilization a run for its money with all the pausing and tabbing out you do in a 120-minute game.
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11 of 11 people (100%) found this review helpful
23.4 hrs on record
Posted: October 4
It's a great game if you like trying to maximize efficiency. There is something very satisfying about cobbling together a few planets and trying to make thing coexist... then learning new strategies and patterns that are even more fruitful. There is a nice steadily deepening set of gameplay mechanics that comes with the resources you unlock at the end of each world that leaves me looking forward to the start of the next era. There are also interesting challenges presented (Like have a village reach a certain prosperity using only plants and animals) which let you try something out of the ordinary. These challenges do bring one of my few gripes though, as I'm never sure when a village is going to expand (and include a resource that is not allowed) or if I'm even allowed to use adjacency bonuses with offending resources that are outside of the village borders.

For those who want to know a little more about the game:
This a game is all about adjacency bonuses. There are two basic kinds of plants/minerals/animals per biome and 5 biomes. Then all of those can be evolved a couple of times with various aspects... and each stage of evolution has different bonuses, usually pertaining to what it is near. This on it's own could probably be mathematically solved pretty easily to yield the greatest possible output of the planet you control, but then there's humans that pop up and build cities over some resources and have projects that they want to build, throwing in extra bonuses that apply to things within their border. At the end of the era, you unlock new plants and animals and minerals to use in future plays.
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12 of 15 people (80%) found this review helpful
14.8 hrs on record
Posted: September 20
-Quick Review-
Reus is a simulation strategy game that allows you to control four giants to create a whole world. You can choose between swaps, deserts, mountains, oceans and forests. As you create your world humans will build cities, will you help the humans achieve utopia... or will their greed cause you to destroy them ...or them you.
-Detailed breakdown review-
Story: Has anyone seen this ever watched the old cartoon "The Iron Giant"? (Warner bros, 1999) This game is nothing like that movie. I just wanted to see if there's anyone else that remembers that film. Actually all that's similar is the giant aspect.
I don't think there is a single word spoken throughout the game, the game starts out by teaching you how to use the various giants. and explains how to shape the world around you. When I started I felt very overwhelmed about how much I had to learn, don't worry about learning it all right away, you'll have plenty of time to slowly get used to the concepts in the game as you progress.
As you play you unlock new animals/fruit/plants and longer world lengths. As you progress you need to accomplish various different goals, this give the game a sense of direction to keep trying to get better, and experience different things.

Game Play: You only control 4 giants, you select various abilities and tell them where to build and what to build. When the humans show up you try to help them and keep their development very balanced so that they don't have more than their neighbors and try to prevent wars... unless you want wars, then go ahead and give one city all the things and watch the humans become greedier then Ebenezer Scrooge.
the game controls are simple, you can play the game with just clicking, but I try to get used to the hot keys for faster response time. the giant also need to move to the selected location before it can build or destroy anything, this does limit how fast you can create on your world.

Achievements: The achievements in Reus are tied directly with achievements in game, and these achievements, when earned, unlock various new animals/fruit/plants to add to your world. This makes getting achievements actually mean something, other then aesthetics and a good pat on the back.

Price: Reus costs $9.99, I've put in 11 hours so far, this game is by far worth it's price. I did buy the game over the steam summer sale, but even at full price that's pretty good quality.

Conclusion: I strongly recommend the game to anyone who likes strategy games, again the game has some fun things to unlock, and various ways to play through it to unlock more the controls are simple, the strategy is engaging, and I just enjoyed playing this game, and will continue playing because I still haven't played through without getting at least one new thing unlocked.
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20 of 31 people (65%) found this review helpful
2.3 hrs on record
Posted: November 4
I do not reccomend Reus. While it is a cool concept for a game, the game quickly grows stale and boring quickly, and after playing it once or twice, I found myself not picking it back up, instead opting for other games. I thought on it, and decided this was because of how restricted it was, it allowed you to puppet everything, but didn't allow you any actual power over many things in the game, it felt more like a game of watching rather than doing. It earns a 5/10. Stale and boring.
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8 of 11 people (73%) found this review helpful
1.7 hrs on record
Posted: November 3
It's like an RTS, except that it's not. Feels more like a great implementation of a non-existant euro-style board game. It's a match-3 game, except it's not. It's addictive, because there's always something new to do and the animations are fun and rewarding. When you zoom out, you really feel like you're creating a pocket world. It's humbling, because it keeps telling you that each era comes and goes, and you (the planet) slumber every now and then, waiting for life to spark up again, somewhere.
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4 of 4 people (100%) found this review helpful
15.4 hrs on record
Posted: October 2
Reus is a simple game.

What it lacks in depth it makes up for with gameplay that keeps you involved with what’s happening in the various areas of your world. Balance out the demands in all of your established biomes and the people will be happy. Fail to do so and you’ll see wholesale revolt by your populations.

It is quick and easy to get into this game: learn the four biomes and what role the associated giant performs and you’re good to go. The game helps you out by giving you progressively more difficult challenges to meet before advancing to the next level.

Is it re-playable? Most definitely, and I would make it part of the gameplay. By this I mean that you have a countdown timer in the “Era” mode which is like a ‘campaign’ mode (I use the term loosely) where you have to successfully complete all the challenges before unlocking the next level (longer countdown, different challenges). Endless re-playability, but some might say endless repetitiveness.

Unfortunately that’s all there is to Reus and while there is no defined end game (besides dying), you can certainly achieve everything there is to achieve in the “Freeplay” mode (no countdown timer). While I do recommend playing this game (positive Steam rating), I cannot call it a good game; it is mediocre at best because of how limited the gameplay is.
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4 of 5 people (80%) found this review helpful
64.9 hrs on record
Posted: October 10
tl;dr: buy it on sale if you're looking for a decent pass-time, but don't expect to get huge hours of gameplay from it.

If you're looking for a simple game to pass the time, Reus will do the job. It's not everything I wanted (I felt like more interaction with the villages would be nice, and wars between them felt like they became one-sided too quickly), but I definitely don't regret the purchase.
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2 of 2 people (100%) found this review helpful
22.4 hrs on record
Posted: June 29
There are 2 paths with this game:
1. You play it for the beauty of the game, the novelty of such a quirky little GodSim and the unlocks - this path leads to boredom and Reus gathering e-dust on your library shelf
2. You play it with the understanding that this is a game of Strategy which requires a measure of forethought, balance, sacrifice and a general plan of what and how you are going to achieve your aims in this play-through. - This path leads to a deep respect for the design of the game and a approach to a playthrough that sees it as a challenge to be mastered.

I think Reus is brilliant and I have only scratched the surface of what I need to do to become better at it.
It is a Strategy game, a puzzle to be unlocked and understood and an OCD's dream!
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2 of 2 people (100%) found this review helpful
0.9 hrs on record
Posted: June 28
Easy tutorial. A little buggy, but to be expected. Also, some spelling errors. I'm a writer so I notice those things. I am still confused on some aspects, but I think that will get better as I play more and discover how to play.
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3 of 4 people (75%) found this review helpful
14.1 hrs on record
Posted: September 28
I feel as though I may be the only one who enjoys this one, but I thought it was a cool experience. A unique take on "god games", you should find yourself having some fun with it. As far as replayability, however, it soley relies on the plethora of achievements there are to get, as once you've beaten a game in a particlar era, you are pretty comfortable with it all and may not find anything new to keep you going. Only in trying to develop a strategy to attain the achievements will you really want to keep playing.
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4 of 6 people (67%) found this review helpful
6.3 hrs on record
Posted: October 28
I really love God games where there are minions ever since Black and White and this is exactly what I have been waiting for. While I haven't gotten far in the game, every time I load it up I hae a great time playing it. Reccomended for those that can take a game with a slower pace.
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1 of 1 people (100%) found this review helpful
13.7 hrs on record
Posted: July 7
Very good game. The learning curve is nice, the format is intuitive, beautiful art and soundtrack, and most importantly plenty of fun to be had! I expected to get bored very quickly and for there to be little content because of the low price, but honestly I would spend at least £10 on this.
It's very well put together, no grinding needed. My only qualm is that I wish freeplay had unlockables (where it only unlocks it for freeplay, not eras), however that's just my personal preference as a casual gamer.
Overall 4.5/5, strongly recommend for God-game, time-mangement and strategy lovers, both hardcore and casual.
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1 of 1 people (100%) found this review helpful
2.4 hrs on record
Posted: June 28
Great game, if you're the type that likes to build your own city/kingdom, this is perfect for you. Good Graphics, smooth and no lag or errors at all.
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1 of 1 people (100%) found this review helpful
19.4 hrs on record
Posted: July 2
If you like any sort of God-sim game then you will find loads of fun here. Completely worth the money
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1 of 1 people (100%) found this review helpful
28.8 hrs on record
Posted: August 23
Very appealing art style and the gameplay mechanics are fun and easy to get into. This is a highly entertaining game thats great as a casual 'relax in the afternoon' game.
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1 of 1 people (100%) found this review helpful
31.6 hrs on record
Posted: July 25
This game is more fun than it looks. You won't be disappointed with it.
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1 of 1 people (100%) found this review helpful
9.3 hrs on record
Posted: September 18
This game is in te beginning really complex. But if you put in some hours you will understand more of it every single time you play it.
You need to dedicate yourself to keep on playing it. Because its also a really hard game to learn.

When you like building games as: civ, age etc. I think you will like this game as well.
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1 of 1 people (100%) found this review helpful
5.6 hrs on record
Posted: July 18
I watch the people grow, then ruin their lives. 9/10. Only complaint is I wish I could have a larger planet, but I guess that adds to the difficulty and the feeling of being a god. Who do I let prosper? These people need more land, but I don't want to take it away fro- screw it, killing the others.
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1 of 1 people (100%) found this review helpful
103.3 hrs on record
Posted: August 29
What’s this game all about?

Since there is no established genre which Reus would fit in and it’s not easy to intuitively understand what the deal with the game is, I’ll explain the core gameplay loop in detail.

At first you’re presented with your barren 2D planet and you’re given control of Reus’ four trademark giants. With them you create your planet’s biomes and resource nodes, which in turn leads to establishment of human settlements. Each settlement’s most important attribute is its resource count, split into three categories: food, wealth, technology. Resource count will gradually rise from nothing at founding to some maximum amount dynamically determined by composition of resource nodes within settlements’ borders. Resources don’t have any traditional functions (i.e. food isn’t used to feed the population), they are simply gathered for two purposes: they count towards overall score and are used to complete so-called ‘projects’.

Projects are the core gameplay concept in Reus. They are buildings, such as a granary or an observatory, which spontaneously appear as construction sites within settlements’ borders and they are completed once settlement gathers certain amount of resources. Each project provides a unique passive bonus to its settlement, so players are usually forced to adjust their resource composition once a new project pops up. Completing projects is rewarded with ‘ambassadors’ each of whom is assigned to a giant thus upgrading it. Upgrades allow giants to create more advanced resource nodes which in turn makes it possible to complete increasingly demanding projects.

Who’s going to like it?

I’d recommend Reus to anyone who is going to enjoy getting familiar with characteristics of a large number of resource types, combining them in a manner that will extract the most value from each land patch, tinkering with secondary resources to power up their settlements’ growth, analyze what upgrade path will best suit their current situation, etc.

As far as presentation goes Reus is pretty strong. Graphics are simple but stylish. Music is calm and pleasant even if it becomes slightly repetitive after a while. Interface is tidy and responsive, although some of the tooltips are not informative enough (luckily there’s a wiki website which describes everything in detail).

Any red flags?

This is not a god game, so if anyone is looking for that particular fix - look elsewhere. Humans of Reus have extremely limited autonomy and the game requires lots of micromanagement.

There is no form of time compression so sporadically players will have to sit through a period of nothing to do. Generally pace of the game is rather slow with plenty of waiting for cooldowns or for giants to move between settlements. Players with little patience might want to think twice before plunging in.

And completionists beware – top tier projects require some serious analysis and calculations and on top of that there are tons of unlocks available. Generally, you won’t be able to just breeze through the content.
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