In Reus, you control powerful giants that help you shape the planet to your will. You can create mountains and oceans, forests and more. Enrich your planet with plants, minerals and animal life. There is only one thing on the planet that you do not control: mankind, with all their virtues and and all their vices.
User reviews:
Mixed (17 reviews) - 58% of the 17 user reviews in the last 30 days are positive.
Very Positive (3,148 reviews) - 82% of the 3,148 user reviews for this game are positive.
Release Date: May 16, 2013

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"Reus is a game of logical, organic systems presented as simply as possible. It's a delight to play at every turn."
9/10 – Destructoid

"Sowing the seeds of a flourishing planet and a prosperous populace is a wonderfully welcome challenge in Reus."
8/10 – Gamespot

" excellent and addicting game that more than earns its 10$ price tag."
9/10 – RTS Guru

About This Game

In Reus, you control powerful giants that help you shape the planet to your will. You can create mountains and oceans, forests and more. Enrich your planet with plants, minerals and animal life. There is only one thing on the planet that you do not control: mankind, with all their virtues and and all their vices. You can shape their world, but not their will. Provide for them and they may thrive. Give them too much, and their greed may gain the upper hand.

Key Features

  • Control four mighty giants, each with their unique abilities
  • Terra-form the planet to your will, experiment with different terrain types
  • A complex system of upgrades and synergies allows for endless styles of play
  • Observe humanity, let your giants praise or punish them
  • Enjoy an interesting art style and a strong soundtrack
  • Enrich the planet with over 100 plants, animals and minerals
  • Unlock new content by helping humanity achieve numerous developments

System Requirements

    • Processor:Intel® Core 2 Duo or AMD Phenom processor
    • Memory:2 GB RAM
    • Graphics:DirectX10(R) compatible card with 512MB of memory
    • Hard Drive:500 MB HD space
    • OS:Windows 7
    • Processor:Intel® Core i5 or AMD Phenom II
    • Memory:4 GB RAM
    • Graphics:DirectX10(R) compatible card with 1024MB of memory
    • Hard Drive:500 MB HD space
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Mixed (17 reviews)
Very Positive (3,148 reviews)
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1,991 reviews match the filters above ( Very Positive)
Recently Posted
7.5 hrs
Posted: September 23
very good game to relax and play
Helpful? Yes No Funny
0.6 hrs
Posted: September 18
A simple game that doesn't require much thought or investment, but still offers an enriching experience throughout. I personally would highly recommend this game to someone just wanting to sit and relax for a few minutes of even hours.
Helpful? Yes No Funny
(TEF) Maximus Coximus
50.2 hrs
Posted: September 16
Simple and addictive, Reus is by far one of the best resource management rts games available.

Though simple to learn, the challenges grow exponentially as you unlock more resources.
Helpful? Yes No Funny
31.3 hrs
Posted: September 15
Really enjoyable building game with interesting mechanisms.
Helpful? Yes No Funny
25.7 hrs
Posted: September 12
Do you like giants roaming around a planet creating plants, minerals, and animals, creating whole deserts, giant mountains, swamps, forests, oceans, creating massive civilizations, creating rainbow pools, and more? Then Reus shall be your favorite game!
Helpful? Yes No Funny
Pepperoni Spaghettioni
1.4 hrs
Posted: September 4
♥♥♥♥in super boring
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
2 of 2 people (100%) found this review helpful
42.5 hrs on record
Posted: August 31
I think Reus is a very elegant god-game simplified down to a very fun level. Some people like the ability to actually influence specific citizens or creatures, I prefer the Reus approach where the little factors all are automatic and you just make big decisions. Some people also prefer an open-ended game, while I prefer the goal oriented design of Reus. You can play for as long as you want even after the era ends so I'm not sure why some people complain about it.

I am rather confused on why many reviews call it a puzzle game. Yes, you have certain objectives meaning you need to structure your cities in a certain way, but it doesn't pigeon-hole you into a puzzle by any stretch. For instance lets say you need 100 food to make a farm - you could plant some bushes, or you could make your grassland an ocean and make fish, or you could put chickens by your bushes, etc. Or you can choose to destroy the farm and make something else. The tech tree is quite substantial and there are countless ways to build each city. This is no more a puzzle than making a research centric city in Civilization. You build the things that boost that one aspect and reduce the others. Perhaps you need to make more trade-offs in Reus and people don't like that?

The only criticism I have is that after you unlock everything the game is kind of boring.

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3 of 4 people (75%) found this review helpful
Not Recommended
3.1 hrs on record
Posted: August 29
Reus is an indie god game that often plays more like a puzzle game. Instead of single god, you actually control four different giants who shape the land and place down various resources. Soon enough villages start popping up and begin demanding various things. As is usual in a god game, you only control the four giants and have no direct control over the villagers.

On the surface Reus might look like a fairly casual game. There's a decent amount of complexity under the surface, however. The villagers will demand various resources for their projects and these demands will get harder and harder to fulfill. You also need to be careful when improving your villages. With rapid growth the villagers get greedy and can start attacking the neighboring villages.

The core gameplay consists of placing the right natural resources on the right tiles on the map. This is also the part that makes Reus feel more like a puzzle game than a typical god game. Optimal placement is rather crucial as the resources boost each other in numerous ways based on a complex symbiosis/transmutation system. Personally I found this part of the game quite fiddly and rather unintuitive. The game could definitely have used a better in-game help system for all these bonuses.

Each game has a fixed time limit (only 30 minute game is available early on, later you unlock 60 and 120 minute games). To unlock longer games and other features you need to complete as many developments as possible. The developments are goals that require you to grow your villages in specific ways. As the game length is limited, you can typically only complete a few new ones in each game.

I wasn't a big fan of the slow pace of the game either. You need to play a lot of games to complete the various developments, always starting with the same empty world with only the basic giant skills available. For me this got repetitive fairly quickly. After a while I decided I don't have the time or patience to continue playing and just gave up. Perhaps a more traditional campaign would have helped to keep things more interesting.

While Reus does some things quite well, I wasn't a big fan of the fiddly resource micromanagement or the slow pace. I'd recommend this game only if you don't mind these issues or if are a big fan of the genre. Everyone else is better off waiting for a sale or a bundle.

The good:
- Nice and clear art
- Good difficulty progression with more and more things unlocking as you keep playing

The bad:
- Game is rather slow-paced and there's no way to fast-forward time
- Gets repetitive and you need to finish a lot of games to complete the various developments
- Resource placement and the symbiosis/transmutation system is rather fiddly and not very intuitive

The ugly:
- A few minor UI issues like wrong font size and an empty dialog window
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2 of 3 people (67%) found this review helpful
3.5 hrs on record
Posted: September 5
interesting god sim if your into those this one is a fairly simple one. while you try to keep you creatures alive you arent survival dependent and instead its time based so you dont have as much of the hectic and confusing "why are my people dieing?! WHy aRe MY PEoPLe DIEING o.O?!!?!?!" its also allot more straitforward.
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2 of 3 people (67%) found this review helpful
1 person found this review funny
58.9 hrs on record
Posted: September 14
It was a little short lived but it was well thought out and I had a good time figuring everything out. I would fro sure recommend it.
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3 of 5 people (60%) found this review helpful
48.0 hrs on record
Posted: August 31
An interesting little game, a sudo building and empire kind of game. It has alot of progression unlocks that feel nice to achieve. Fun, slow, interesting.
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2 of 4 people (50%) found this review helpful
1 person found this review funny
11.3 hrs on record
Posted: September 7
Help your people grow so they can get big enough to attack eachother... then kill them all with fire :)
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Most Helpful Reviews  Overall
291 of 311 people (94%) found this review helpful
3 people found this review funny
84.1 hrs on record
Posted: March 11, 2014
Goats and amethysts.


Blueberries and frogs.


What do you little bobbleheads want from me?

Reus is a resource management god-sim that has you taking on the role of the planet itself, controlling four powerful giants that carry out your will and alter the landscape to your whim. You can create trees and animal life, grow entire plots of fertile swampland, and one of your giants can even punch veins of precious stones directly into the crust.

All of this, to attract the ungrateful little bobbleheads known as man to build great cities upon your surface. The humans create many great works on their own- well, with your help. Your giants can directly influence whether or not they complete their projects (do you really want a mad scientist around? How about a sacrificial altar?) by altering the landscape further, creating new resources that meet the goals of these projects. The more you complete, the more varying projects and resources you unlock, and thus the rabbit hole goes deeper. You can even unlock longer game-times as well, allowing more time to create and build, and allowing more time for the humans to try and rise up against you and your giants.

They do go to war with each other. And they'll attack your god titans too, which is a curious choice. Your giants can slaughter them back, as any good vengeful potential goddess will be happy to know.

The game can get quite complicated as you go on, however, the title screen provides a link to the Reus wiki, which will give a lot of ideas and help.

The graphics themselves are cartoony and relatively simple looking, but always bright and interesting to look at. The game is on a 2D scale, all around the surface of the planet. Your giants traverse the outside of the planet as well, so some of your time will be spent waiting for the big lugs to get to where they're going, but since their abilities have cool-down meters, that isn't too much of a problem. The soundtrack is rather limited, though, so have some of your own music handy for the longer games.

Overall, Reus is a well-designed god game. It'll start off just slow enough to get you hooked, and keep you in for the long haul as you look to see what you can accomplish next.
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390 of 431 people (90%) found this review helpful
19.2 hrs on record
Posted: October 24, 2013
You should play Reus. - It will give you a barren planet and 4 Giants which are able to create life on it. With their help you will create different biomes, plants, animals and ressources. Attracted by this, Humans will settle and build Villages, which you can then grow and care for.

The game is presented in its unique and suprisingly detailed visuals that let you zoom from the planet view in to the details of the villagers. Its something to experience, and makes navigating the whole planet fast, very easy.

The playtime is at first limited to 30 minutes, you have to play and unlock achievements to expand this to 60 and later 120 minutes. Yes the gameplay is heavily driven by achievements, but through this you are able to learn to effectively play the game. If they would have just ulocked everything from the start i would have been overwhelmed and confused. There is also an endless mode and various special gameplay options that you can play with if the standard gameplay isnt your thing.

The gameplay gets more and more complex the further you advance in the game, up to an suprising ammount of deepness that rivals the god-game-richness of classics like civilistaion or populus. The wiki helps alot to understand all the mechanics if youre lost:

Overall this is a very solid and fun game, that will give you way more than you probably expected from it. - You should play Reus!
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204 of 228 people (89%) found this review helpful
1 person found this review funny
54.5 hrs on record
Posted: November 12, 2013
Reus is another indie title. If you’ve seen my play history you’ll know that I’m very “in to” the game. Reus is a good game to buy because it’s a world builder, individual games are short, there’s a lot of replayability, it’s a game with deep strategy, and an easy learning curve. There’s a lot of value in this game.

As a world building “god game” it fulfills many of the things you’d naturally expect. You lay out the terrain. You manage where the towns go. You can destroy nations in an instant. You manage a lot of externalities. The cool part about this “god game” is you manage every thing with these potent giants who you enhance throughout the game by completing objectives. Each giant is different and has unique powers to explore. A mountain giant for example can create minerals but can’t create animals. An ocean giant can enhance plants but can’t create them.

This game follows the old school principle of “unlocking content”. There’s just some thing about unlocking content and learning as you play that is a lot of fun. In Reus the entire objective is to march through over 60 unlocks which are called projects. Each time you play a game you complete various projects with differing objectives. This gives the game a lot of replayability as many of the projects have opposed goals and there’s not enough time in a 2 hour game to get them all. When you finish a game you’re rewarded with new tools for your next game. This means you’re slowly learning new and more advanced ways to adjust things as you progress, it’s all very elegantly done.

I have two negative things to say about Reus. First if you play a lot the music track is just simply not sufficient. The second is that even though so much of the game is modular there’s no DLC, no update packs, no nothing. They won’t even take my money for in game hats (for the giants of course).

This game is absolutely worth the $9.99. Skip pizza and destroy nations in an instant.
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138 of 147 people (94%) found this review helpful
180 people found this review funny
6.2 hrs on record
Posted: January 25, 2015
To sum Reus up in a few lines:

1 - You start off with a clean world, create habitats and life. Nice!
2 - People start settling, you grant those people what they need. Noone is complaining!
3 - Everyone is happy and loves you. This should be easy now...
4 - Different peoples start to have different objectives. Tough, but doable.
5 - Villages start to attack each other. Hey, stop that!
6 - A massive avalanche of goals and deadlines start to overcome you and
8 - You start off with a clean world...
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