Goats and amethysts.
Blueberries and frogs.
What do you little bobbleheads want from me?
Reus is a resource management god-sim that has you taking on the role of the planet itself, controlling four powerful giants that carry out your will and alter the landscape to your whim. You can create trees and animal life, grow entire plots of fertile swampland, and one of your giants can even punch veins of precious stones directly into the crust.
All of this, to attract the ungrateful little bobbleheads known as man to build great cities upon your surface. The humans create many great works on their own- well, with your help. Your giants can directly influence whether or not they complete their projects (do you really want a mad scientist around? How about a sacrificial altar?) by altering the landscape further, creating new resources that meet the goals of these projects. The more you complete, the more varying projects and resources you unlock, and thus the rabbit hole goes deeper. You can even unlock longer game-times as well, allowing more time to create and build, and allowing more time for the humans to try and rise up against you and your giants.
They do go to war with each other. And they'll attack your god titans too, which is a curious choice. Your giants can slaughter them back, as any good vengeful potential goddess will be happy to know.
The game can get quite complicated as you go on, however, the title screen provides a link to the Reus wiki, which will give a lot of ideas and help.
The graphics themselves are cartoony and relatively simple looking, but always bright and interesting to look at. The game is on a 2D scale, all around the surface of the planet. Your giants traverse the outside of the planet as well, so some of your time will be spent waiting for the big lugs to get to where they're going, but since their abilities have cool-down meters, that isn't too much of a problem. The soundtrack is rather limited, though, so have some of your own music handy for the longer games.
Overall, Reus is a well-designed god game. It'll start off just slow enough to get you hooked, and keep you in for the long haul as you look to see what you can accomplish next.