In Reus, you control powerful giants that help you shape the planet to your will. You can create mountains and oceans, forests and more. Enrich your planet with plants, minerals and animal life. There is only one thing on the planet that you do not control: mankind, with all their virtues and and all their vices.
User reviews:
Mostly Positive (24 reviews) - 75% of the 24 user reviews in the last 30 days are positive.
Very Positive (3,203 reviews) - 82% of the 3,203 user reviews for this game are positive.
Release Date: May 16, 2013

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"Reus is a game of logical, organic systems presented as simply as possible. It's a delight to play at every turn."
9/10 – Destructoid

"Sowing the seeds of a flourishing planet and a prosperous populace is a wonderfully welcome challenge in Reus."
8/10 – Gamespot

" excellent and addicting game that more than earns its 10$ price tag."
9/10 – RTS Guru

About This Game

In Reus, you control powerful giants that help you shape the planet to your will. You can create mountains and oceans, forests and more. Enrich your planet with plants, minerals and animal life. There is only one thing on the planet that you do not control: mankind, with all their virtues and and all their vices. You can shape their world, but not their will. Provide for them and they may thrive. Give them too much, and their greed may gain the upper hand.

Key Features

  • Control four mighty giants, each with their unique abilities
  • Terra-form the planet to your will, experiment with different terrain types
  • A complex system of upgrades and synergies allows for endless styles of play
  • Observe humanity, let your giants praise or punish them
  • Enjoy an interesting art style and a strong soundtrack
  • Enrich the planet with over 100 plants, animals and minerals
  • Unlock new content by helping humanity achieve numerous developments

System Requirements

    • Processor:Intel® Core 2 Duo or AMD Phenom processor
    • Memory:2 GB RAM
    • Graphics:DirectX10(R) compatible card with 512MB of memory
    • Hard Drive:500 MB HD space
    • OS:Windows 7
    • Processor:Intel® Core i5 or AMD Phenom II
    • Memory:4 GB RAM
    • Graphics:DirectX10(R) compatible card with 1024MB of memory
    • Hard Drive:500 MB HD space
Customer reviews
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Mostly Positive (24 reviews)
Very Positive (3,203 reviews)
Recently Posted
42.5 hrs
Posted: August 31
I think Reus is a very elegant god-game simplified down to a very fun level. Some people like the ability to actually influence specific citizens or creatures, I prefer the Reus approach where the little factors all are automatic and you just make big decisions. Some people also prefer an open-ended game, while I prefer the goal oriented design of Reus. You can play for as long as you want even after the era ends so I'm not sure why some people complain about it.

I am rather confused on why many reviews call it a puzzle game. Yes, you have certain objectives meaning you need to structure your cities in a certain way, but it doesn't pigeon-hole you into a puzzle by any stretch. For instance lets say you need 100 food to make a farm - you could plant some bushes, or you could make your grassland an ocean and make fish, or you could put chickens by your bushes, etc. Or you can choose to destroy the farm and make something else. The tech tree is quite substantial and there are countless ways to build each city. This is no more a puzzle than making a research centric city in Civilization. You build the things that boost that one aspect and reduce the others. Perhaps you need to make more trade-offs in Reus and people don't like that?

The only criticism I have is that after you unlock everything the game is kind of boring.

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48.0 hrs
Posted: August 31
An interesting little game, a sudo building and empire kind of game. It has alot of progression unlocks that feel nice to achieve. Fun, slow, interesting.
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0.2 hrs
Posted: August 30
Abandoned by devs. Mac/linux ports are in endless beta and devs dont give a ♥♥♥♥ - simply ran to their new project. Stay away from this scum
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3.1 hrs
Posted: August 29
Reus is an indie god game that often plays more like a puzzle game. Instead of single god, you actually control four different giants who shape the land and place down various resources. Soon enough villages start popping up and begin demanding various things. As is usual in a god game, you only control the four giants and have no direct control over the villagers.

On the surface Reus might look like a fairly casual game. There's a decent amount of complexity under the surface, however. The villagers will demand various resources for their projects and these demands will get harder and harder to fulfill. You also need to be careful when improving your villages. With rapid growth the villagers get greedy and can start attacking the neighboring villages.

The core gameplay consists of placing the right natural resources on the right tiles on the map. This is also the part that makes Reus feel more like a puzzle game than a typical god game. Optimal placement is rather crucial as the resources boost each other in numerous ways based on a complex symbiosis/transmutation system. Personally I found this part of the game quite fiddly and rather unintuitive. The game could definitely have used a better in-game help system for all these bonuses.

Each game has a fixed time limit (only 30 minute game is available early on, later you unlock 60 and 120 minute games). To unlock longer games and other features you need to complete as many developments as possible. The developments are goals that require you to grow your villages in specific ways. As the game length is limited, you can typically only complete a few new ones in each game.

I wasn't a big fan of the slow pace of the game either. You need to play a lot of games to complete the various developments, always starting with the same empty world with only the basic giant skills available. For me this got repetitive fairly quickly. After a while I decided I don't have the time or patience to continue playing and just gave up. Perhaps a more traditional campaign would have helped to keep things more interesting.

While Reus does some things quite well, I wasn't a big fan of the fiddly resource micromanagement or the slow pace. I'd recommend this game only if you don't mind these issues or if are a big fan of the genre. Everyone else is better off waiting for a sale or a bundle.

The good:
- Nice and clear art
- Good difficulty progression with more and more things unlocking as you keep playing

The bad:
- Game is rather slow-paced and there's no way to fast-forward time
- Gets repetitive and you need to finish a lot of games to complete the various developments
- Resource placement and the symbiosis/transmutation system is rather fiddly and not very intuitive

The ugly:
- A few minor UI issues like wrong font size and an empty dialog window
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7.5 hrs
Posted: August 22
Product received for free

Reus is a strategy God game where your control and coordinate 4 different giants (oceans, forests, rocks and swamps) to provide to a planet conditions to humans to settle and prosper. From where do the humans arrive? Who knows, but they came in a donkey.

You start in an empty planet when the giants awake, and then you have to coordinate them and all of the available abilities to sustain life and unlock new stuff during the predefined amounts of gameplay time. Yes, you are not able to choose how many time your gamewill last...


You start from playing 3 different tutorial, and they are very good to be honest, and then you start your slow paced journey through eras. Having no fast forward option surely helps giving the slowish feeling to this game.

Placing minerals, plants in animals in the correct spots to boost production to the max is the secret. This resources will allow us to finish projects that will give us ambassadors, that unlock new abilities, that will allow us to upgrade the resources, to allow new projects to get new ambassadors, to unlock... you understand the point. In top of that you are not able to select projects, and people sometimes are bumb and select projects impossible to finish. Some upgrades are worse than the previous version of the resource, and I do not know that previously to the upgrade. That's not normal.

If you give a lot of resources at a time, people will start to become greedy and will start wars against other villages or even against the giants, and then you'll have to just finish them off. That is fun, but some achievements depends in having war, and you need villages to have those. Bummer!

It's not hard to unlock all content, but you can get bored quite easily with the lack of content of the game.


This is a small and fun game, but with not much to offer. The general mechanics of the game is very good, but I was a bit disappointed with it. It seemed different when I saw some gameplay. Do not get me wrong, the game is fun and entertaining, but it lacks some must have stuff of this kind of games.

At the moment only costs €9,99 and I think this is a fair price for what the game offers.
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Salvia Hardon
4.4 hrs
Posted: August 20
A god game whose whole purposes is about frantically rearranging resource buffs in an optimization puzzle to satisfy the peoples' demands.

Met demands give you gods more abilities to improve your resources further, and this usually involves changing everything, because each resource synergizes differently, and makes you make significance changes to adjacent resources, then the ones adjacent to those, etc.

There's meta-progression as well - each world only lasts a fairly limited amount of time so you will need to start fresh on new worlds. Earn achievements, unlock more stuff that can make you more productive the next play through to help you earn more achievements.

Again, this is a resource placement optimization game. If that interests you, this game should interest you. Otherwise, not so much. $10 I feel is a reasonable asking price for the game, if still a tad high for my tastes. Sale purchase recommended.
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Seppuku | BUILD A WALL
0.9 hrs
Posted: August 18
PUNY MORTAL! I WILL NOW CRUSH Y-Wait, get the ♥♥♥♥ off of my shoulder you little prick!
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Quantum Projects
35.0 hrs
Posted: August 16
TL;DR: This is a nice god-themed puzzle game, with nice graphics, innovative design and fun gameplay. But it has its shortcomings.

In a nutshell, in this game you play as four Titans, each one with unique powers, and by laying out biomes and sources (animals, plants and minerals) and upgrading them with your Titans' abilities, you can make suitable environments for humans to settle down into villages. Your villages will then request random Projects from time to time, and by fulfilling them, you get either Ambassadors that upgrade your Titans' abilities and structures that provide your villages with resources. As you complete goals (achievements), which usually requires your villages getting a certain amount of resources, you unlock further sources, which can be used to complete more difficult goals.

To fulfill your villages' Projects, you will need to combine sources and structures that sinergize well. For instance, the Apple Tree will provide extra food and tech if you place it near an animal. The Granary will provide extra food if next to plants.

By using the resulting Ambassadors you get, you can unlock better Aspects, which in turn you can use to upgrade your sources or turn them into completely different ones, which you'll then use to fulfill more demanding Projects.

And you must do it all while managing your time (you're on a timer), the different interactions between your sources, and also your villages' Greed, a game mechanic that prevents you from building things too fast, or your villages start wars against one another (or against your own Titans).

All in all, these mechanics make up a very nice game. However, you may expect that:

1. It will require a lot of brainpower to get all the important achievements. Considering how they are necessary to unlock all the sources, it can get frustrating at times if you plan (as I did and failed) to get everything this game has to offer.

2. You're on an undelayble timer; you can't upgrade every Titan ability to its fullest potential (you only get a certain number of ambassadors per world, which are not enough to upgrade everything); the projects you villages start are very random and sometimes too demanding; the different Aspect tiers required to unlock different sources are very difficult to get; the sources interactions are very complex, and usually replacing one requires replacing several others as to maximize their sinergy effects.

3. Sometimes, you'll feel lost. You'll need several different villages, usually at least one of every biome, and you need to tender to their needs often. Sometimes you'll need several complex sinergies between your sources, and that will require very careful planning of sources layouts. Sometimes, a very useful source will be out of your reach because you've chosen to upgrade the Aspect of one Titan over another; sometimes, you won't be able to give a Titan the Aspect you want, because doing so would jeopardize your plans. Sometimes, your villages will start dumb projects that go against your plans. And very often, replacing a source or getting a new Project requires replacing several other sources, so as to maximize their sinergy.

4. In order to get the most difficult achievements, you'll fall short of having to plan the entire world layout and Titan upgrade path beforehand. If you wander just a little from your plans, you may not achieve the goal you want.

5. It may get repetitive after a while, and the worlds you create are not persistent.

6. You will check the game online wiki frequently. Do you remember the innovative Civilopedia, the one in-game encyclopedia that every complex game should have? It doesn't exist here. And several critical pieces of information (like upgrade paths) are not available in-game.

Despite these shortcomings, if you like complex puzzle games, you'll really enjoy this game. Just beware that this is not truly a god game, despite what the Steam tags would make you believe.
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12.9 hrs
Posted: August 14
Takes a bit to understand, but fun, and different each time so far.
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2.2 hrs
Posted: August 14
decent little game just the writing is to small to read... great layout and design.
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Most Helpful Reviews  In the past 30 days
3 of 4 people (75%) found this review helpful
1.1 hrs on record
Posted: August 5
Interesting Take On An Old Idea

This was an interesting title to get into. I've clocked well over a hundred hours on the DRM free version, so I am speaking from more experience than I appear to be with this one.

A long long time ago I used to really love Populous for the Sega Genesis console. It was a really interesting isometric strategy game where randomly generated maps created a landscape over which I ruled as a god. I could foster my followers, or show no mercy and destroy with natural disasters.

Reus takes this a big step further.

Control elemental giants that can create and destroy, settle the world and watch villages grow and prosper, or destroy. There is a lot going on and this game can get really deep really fast. The tutorials made it easy to figure out the basics.

The game controls really well, and a simple stage can last for hours. Performing tasks such as evolving plant, mineral, or animal types unlocks different other plants, minerals, animals, and so on. This opens up all kinds of possibilities.

Managing villages is fun, and pretty simple at first. Inevitably they make tougher more complex demands. Which can grow tense as timers running for each task count down. I would liken it to spinning plates; try keeping too many going and you might lose track of of one or two of them and not realize you've missed something until it's too late. Other tasks might include fostering a great village only to see them become greedy and destructive toward others. And yet other tasks, or requests, could be sacrificing one village for another to meet shrine requirements.

There's not much I can tell you that you can't read elsewhere and better. I can tell you I enjoy this game immensely, and will probably clock another hundred hours on my steam copy as well. This game is a lot of fun, and a great way to chill for a few hours.

  • Crisp graphics
  • Great sound and Music
  • Easy to pick up, challenging to master
  • Diverse possibilities add tremendous replay value
  • Plethora of unlockables
  • “Chill” experience
  • Just plain fun!

  • Can be repetitive
  • Some concepts a bit confusing
  • Lack of custom controls menu
  • Acquired taste (or not really for everyone)

Honestly, I had fun, but if someone had described this to me before I'd played it wouldn't have understood the game. It get's my recommendation though. I highly recommend looking at videos before buying! This game won't win everyone over, but as a former Populous fan, I'm hooked!
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2 of 3 people (67%) found this review helpful
Not Recommended
0.2 hrs on record
Posted: August 30
Abandoned by devs. Mac/linux ports are in endless beta and devs dont give a ♥♥♥♥ - simply ran to their new project. Stay away from this scum
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Most Helpful Reviews  Overall
289 of 309 people (94%) found this review helpful
3 people found this review funny
84.1 hrs on record
Posted: March 11, 2014
Goats and amethysts.


Blueberries and frogs.


What do you little bobbleheads want from me?

Reus is a resource management god-sim that has you taking on the role of the planet itself, controlling four powerful giants that carry out your will and alter the landscape to your whim. You can create trees and animal life, grow entire plots of fertile swampland, and one of your giants can even punch veins of precious stones directly into the crust.

All of this, to attract the ungrateful little bobbleheads known as man to build great cities upon your surface. The humans create many great works on their own- well, with your help. Your giants can directly influence whether or not they complete their projects (do you really want a mad scientist around? How about a sacrificial altar?) by altering the landscape further, creating new resources that meet the goals of these projects. The more you complete, the more varying projects and resources you unlock, and thus the rabbit hole goes deeper. You can even unlock longer game-times as well, allowing more time to create and build, and allowing more time for the humans to try and rise up against you and your giants.

They do go to war with each other. And they'll attack your god titans too, which is a curious choice. Your giants can slaughter them back, as any good vengeful potential goddess will be happy to know.

The game can get quite complicated as you go on, however, the title screen provides a link to the Reus wiki, which will give a lot of ideas and help.

The graphics themselves are cartoony and relatively simple looking, but always bright and interesting to look at. The game is on a 2D scale, all around the surface of the planet. Your giants traverse the outside of the planet as well, so some of your time will be spent waiting for the big lugs to get to where they're going, but since their abilities have cool-down meters, that isn't too much of a problem. The soundtrack is rather limited, though, so have some of your own music handy for the longer games.

Overall, Reus is a well-designed god game. It'll start off just slow enough to get you hooked, and keep you in for the long haul as you look to see what you can accomplish next.
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390 of 431 people (90%) found this review helpful
19.2 hrs on record
Posted: October 24, 2013
You should play Reus. - It will give you a barren planet and 4 Giants which are able to create life on it. With their help you will create different biomes, plants, animals and ressources. Attracted by this, Humans will settle and build Villages, which you can then grow and care for.

The game is presented in its unique and suprisingly detailed visuals that let you zoom from the planet view in to the details of the villagers. Its something to experience, and makes navigating the whole planet fast, very easy.

The playtime is at first limited to 30 minutes, you have to play and unlock achievements to expand this to 60 and later 120 minutes. Yes the gameplay is heavily driven by achievements, but through this you are able to learn to effectively play the game. If they would have just ulocked everything from the start i would have been overwhelmed and confused. There is also an endless mode and various special gameplay options that you can play with if the standard gameplay isnt your thing.

The gameplay gets more and more complex the further you advance in the game, up to an suprising ammount of deepness that rivals the god-game-richness of classics like civilistaion or populus. The wiki helps alot to understand all the mechanics if youre lost:

Overall this is a very solid and fun game, that will give you way more than you probably expected from it. - You should play Reus!
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204 of 228 people (89%) found this review helpful
1 person found this review funny
54.5 hrs on record
Posted: November 12, 2013
Reus is another indie title. If you’ve seen my play history you’ll know that I’m very “in to” the game. Reus is a good game to buy because it’s a world builder, individual games are short, there’s a lot of replayability, it’s a game with deep strategy, and an easy learning curve. There’s a lot of value in this game.

As a world building “god game” it fulfills many of the things you’d naturally expect. You lay out the terrain. You manage where the towns go. You can destroy nations in an instant. You manage a lot of externalities. The cool part about this “god game” is you manage every thing with these potent giants who you enhance throughout the game by completing objectives. Each giant is different and has unique powers to explore. A mountain giant for example can create minerals but can’t create animals. An ocean giant can enhance plants but can’t create them.

This game follows the old school principle of “unlocking content”. There’s just some thing about unlocking content and learning as you play that is a lot of fun. In Reus the entire objective is to march through over 60 unlocks which are called projects. Each time you play a game you complete various projects with differing objectives. This gives the game a lot of replayability as many of the projects have opposed goals and there’s not enough time in a 2 hour game to get them all. When you finish a game you’re rewarded with new tools for your next game. This means you’re slowly learning new and more advanced ways to adjust things as you progress, it’s all very elegantly done.

I have two negative things to say about Reus. First if you play a lot the music track is just simply not sufficient. The second is that even though so much of the game is modular there’s no DLC, no update packs, no nothing. They won’t even take my money for in game hats (for the giants of course).

This game is absolutely worth the $9.99. Skip pizza and destroy nations in an instant.
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138 of 147 people (94%) found this review helpful
176 people found this review funny
6.2 hrs on record
Posted: January 25, 2015
To sum Reus up in a few lines:

1 - You start off with a clean world, create habitats and life. Nice!
2 - People start settling, you grant those people what they need. Noone is complaining!
3 - Everyone is happy and loves you. This should be easy now...
4 - Different peoples start to have different objectives. Tough, but doable.
5 - Villages start to attack each other. Hey, stop that!
6 - A massive avalanche of goals and deadlines start to overcome you and
8 - You start off with a clean world...
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137 of 147 people (93%) found this review helpful
2 people found this review funny
21.8 hrs on record
Posted: February 21, 2015
(Full review follows below)

  • Game Name: Reus
  • Original Release: 2013
  • Genre Tags: God Game; Strategy; Simulation; Casual
  • My Overall Grade: B+
  • Estimated Playtime (Campaign): 10-30 hours
  • Multiplayer Aspect: None
  • Recommended To: Established fans of the genre; Those intrigued by the genre; Novelty seekers; Casual gamers

There are several reasons why I really enjoy Reus and believe it to be a well-made and fun game. I can certainly see why it may not appeal to absolutely everyone, but I think it does what it does well and does so in a charming little way that remains unique to its own identity.

It is a casual game, and a very much toned-down “civilization-management” style game compared to others in that genre. It is actually a “god-sim” style game where you influence but do not control the civilizations in your world. Furthermore, it is round based, each round starting from scratch and lasting 1 to 2 hours; however unlocks and certain progressions are saved across all rounds.

The main thing that I like about Reus is that it satisfies the desire to play a civilization-management / god-sim style game without overloading the player with piles upon piles of data to keep track of. The tutorial is great, and slowly introduces the mechanics to the game. Even after the tutorial ends, things in the game are unlocked relatively slowly as the player completes rounds of gameplay. All this prevents you from feeling overwhelmed when you start playing. And you can really understand how the game works piece by piece instead of it all just being tossed in your face immediately after clicking “New Game.” It is a bit of a double-edged blade, however, as some players may inevitably find Reus to be lacking, as it is truly far less complex than many other games involving civilization-management.

The game is quite simplistic and it is way more god-sim than it is civilization-management; and it shows in the gameplay. Control is limited and simple, and much of the development is automated while the player just makes sure everything is going smoothly by managing resources, and occasionally divinely-intervening in affairs of the NPC civilizations.

The art style, music, and even the game mechanics all add to the simple charm of the game that gives Reus its positive identity. The game isn’t very innovative but it does have a unique feel that will satisfy. Once you get into the swing of things, you will find Reus to be quite addictive.

In summary, I would say that hardcore fans of the civilization-management genre will probably find Reus way too casual. In truth it is much more so a casual god-sim than it is anything else. But for people who are interested in getting a small taste of civilization-management without the overwhelming feeling and tedious gameplay, they may be pleasantly surprised at what Reus has to offer.

Follow my curation page to see more of my recommendations!
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151 of 168 people (90%) found this review helpful
111.8 hrs on record
Posted: October 7, 2013
"Hmmm... another city / colony / civilization management simulator..." - this was the first thought about Reus. Well, that thought turned out to be wrong.

While the game might look simplistic, childish or even shallow, because of the colorful visuals and the concept of giants ruling the world, I promise you - this is not the case. Being a Civilization series veteran, I'm used to deep and complex games. While Reus might not compare with Civilization 5 or other games on that subject, it definitely provides a sophisticated enough mechanism to keep me interested, at least so far. I've been playing for 4-5 hours by now, and I feel like I still have a long way to go before I really learn the game mechanics and master it.

To bottom line this - if you like the genre, get this game. It's well worth it, even at full price ($10).

Update (18 hours total) - this game turned out to be one hell of a pleasant surprise! I'm having a lot of fun with the progression mechanism.

I now have a much better perspective and understanding of the game, so I can give much more information. Skip to the end for a short bottom line, if you don't feel like reading all that text.

The idea in the game is to contribute to the developement of the colonies by supplying resources and improvements, mainly plants, animals and minerals of different sorts. But in order to unlock the better, more advanced resources and improvements (called "aspects" ingame), you must explore and use the more basic options, or you can't progress and reach the advanced stuff. Needless to say, I guess, that the more advanced your giants are, the bigger and more prosperous colonies they can sustain, support and control. ...yes, control. Sometimes a colony gets greedy and arrogant and attacks your giants, and needs a good kick in the ♥♥♥. In some cases it's even necessary to destroy a colony, if it looks hopeless.

Also, the humans in the colonies will try and develope projects of different sorts, and you're supposed to help them meet the required criteria (if you want that project to succeed). The trick is to choose the optimal combination of resources to supply to the colony, factoring in the resource's position, its level, and the level of synergy it might or might not have with other resources nearby, plus the project's criteria, of course. So far, most projects need specific amounts of either food, wealth or technology or any combination of them. Some projects, though, will also require one or more unusual conditions, such as winning a war with another colony or having another colony completely destroyed (either by going to war or by "divine intervention").

There are more aspects to the game, some of which I don't fully understand myself yet, but I promise to update if I feel l learn something important enough. For one, you have time limits, both for the "Era" type of game (what I've been playing so far) and for the projects. Obviously, it complicates things.

Anyway, to summarize this update - this game is way more complex and rewarding than it seems, or at least more than it seemed to me at first. If you like strategy and colony management, get it, definitely worth it!

Update (October 29, 2013, 40+ hours): This game is now officially one of my favorite games ever! It has a nearly perfect balance - it's complex and deep, so you don't get bored too soon, yet it's relatively easy to get into and learn, so there's no need to spend too much time learning the game and its mecahnics - it's fun straight from the beggining!

I'd say this game is a perfect introduction to the colony management genre, much more begginer-friendly than Civilization 5, for example, which is an awesome game, possibly my #1 favorite of all time, but has a pretty steep learning curve.

I really hope Reus generates enough profit and PR buzz to justify a sequel. I'd hate for such a great game to stay a lone shining gem, all by itself. :)
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104 of 117 people (89%) found this review helpful
117.6 hrs on record
Posted: November 26, 2013
Best game i've never heard of before buying.

A charming and addictive god-game, has a lot of depth beneath its simple gameplay. Game times are divided into 30/60/120 minute segments, each with their own achievements to unlock. Achievements actually do something in this game, each comes with a resource that you can use in-game after unlocking and actually makes for some very addictive gameplay hunting down the achievements.

Has a lot more potential as well, sadly updates are rather sparse. Hoping for a sequel.
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102 of 117 people (87%) found this review helpful
27.0 hrs on record
Posted: August 24, 2013
Saw this during the Steam Sale and said "WTF is this." Rolled the dice and was massively impressed. Basically, you play the part of the planet. You're totally barren and unable to sustain life. You control 4 different giants who all have different abilities. Your goal is to make the world liveable and grow the cities as big as you can (racking up the city and world score). Every city will produce a semi random special work with certain requirements. Upon completion, you get an ambassador to upgrade your giants skills/unlock new abilities. This is the real key to the game as higher level project require much more resources which cannot be obtained without upgrading resources (which start out locked and are unlocked by completing various achievements).

The challenge kicks in late in the game from the greed mechanic. When a city has more than 20 of any unused resource (threshold can be raised/lowered by various things like projects, awe, and danger) they gain greed. Too much greed and they'll start attacking other cities and even your giants. Late game they will start work on projects that give cities up to 500 unused resources (bigger gap faster greed accumulation). Losing a city can massively set back your score and cost you valuable achievements. The game is a balancing act of managing multiple cities and their needs while striving for ambassadors without letting the humans kill each other.

My one complaint comes from the 2 hour game mode (needed to unlock a lot of the high end achievements/resources). If you're really striving for absurd scores to get the best resources unlocked quickly, you spend a ton of time pausing and issuing orders to ensure you're maximizing building in the time limit. I honestly found 2 hour games far less fun than the 30 & 60 min game modes.

TL;DR - Simple idea, complex planning. Kind of a mix of a god game and a puzzler. Need to have a plan to "level" your giants and build the world to maximize your score. Very good game.
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