In Reus, you control powerful giants that help you shape the planet to your will. You can create mountains and oceans, forests and more. Enrich your planet with plants, minerals and animal life. There is only one thing on the planet that you do not control: mankind, with all their virtues and and all their vices.
User reviews: Very Positive (2,562 reviews)
Release Date: May 16, 2013

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Recommended By Curators

"An interesting Indie game in which you sculpt a planet using giants while trying to keep the people from horribly murdering each other in wars."


"Reus is a game of logical, organic systems presented as simply as possible. It's a delight to play at every turn."
9/10 – Destructoid

"Sowing the seeds of a flourishing planet and a prosperous populace is a wonderfully welcome challenge in Reus."
8/10 – Gamespot

" excellent and addicting game that more than earns its 10$ price tag."
9/10 – RTS Guru

About This Game

In Reus, you control powerful giants that help you shape the planet to your will. You can create mountains and oceans, forests and more. Enrich your planet with plants, minerals and animal life. There is only one thing on the planet that you do not control: mankind, with all their virtues and and all their vices. You can shape their world, but not their will. Provide for them and they may thrive. Give them too much, and their greed may gain the upper hand.

Key Features

  • Control four mighty giants, each with their unique abilities
  • Terra-form the planet to your will, experiment with different terrain types
  • A complex system of upgrades and synergies allows for endless styles of play
  • Observe humanity, let your giants praise or punish them
  • Enjoy an interesting art style and a strong soundtrack
  • Enrich the planet with over 100 plants, animals and minerals
  • Unlock new content by helping humanity achieve numerous developments

System Requirements

    • Processor:Intel® Core 2 Duo or AMD Phenom processor
    • Memory:2 GB RAM
    • Graphics:DirectX10(R) compatible card with 512MB of memory
    • Hard Drive:500 MB HD space
    • OS:Windows 7
    • Processor:Intel® Core i5 or AMD Phenom II
    • Memory:4 GB RAM
    • Graphics:DirectX10(R) compatible card with 1024MB of memory
    • Hard Drive:500 MB HD space
Helpful customer reviews
201 of 234 people (86%) found this review helpful
1 person found this review funny
1.1 hrs on record
Posted: November 18, 2014
Click for Gameplay Trailer - Review
+ nice style
+ always clearly
+ free zoom
- no special effects

+ nice build mood
+ exciting endgame
- no god feeling

+ appropriate sound effects
+ coherent, unobtrusive soundscape
- no dynamic background music

+ fair difficulty
+ each area has its advantages and disadvantages
+ challenging management
- but to hard in endgame

+ all giants immediately available
+ formable world from the beginning
+ settlements influence each other
- always the same starting phase

Game Size:
+ many achievements
+ detailed tutorial
+ 30, 60, 120-minute games
- no scenarios
- small world

The seed of a thriving planet and a wealthy population is a wonderfully welcome challenge in Reus.
Reus is a "God" game with a divergent, yet wonderfully appealing look and feel to it. While on the surface, your actions will decide the fate of the human race, at its core, the experience conjures up some elements that puzzle and match-type game enthusiasts may well find appealing.

The world begins as gray, face circuit - a 2D area - with a volcanic core. From the dead soil spring forth giants; great lumbering titans who slowly walk the land in huge strides. These giants are the agents of the player, ostensibly a god, and are the catalysts for the planet's rebirth.
Each of these behemoths has a niche, represented by their striking appearance. The blue-grey crab giant is a master of oceans, while his sentient mountain friend raises the land and creates deserts. There are four in total, covering the realms of the sea, desert, forest and swamp.

The basic concept is to use four giants - Ocean, Forest, Rock and Swamp - to place down biomes and resources with a suitably powerful thud. On their own, nomads will establish villages around those resources, and we help build them up by carefully manipulating the environment in their territories.
It’s tough, as there’s almost no space for trees, minerals or other natural resources, and no way to give the lazy little ♥♥♥♥♥♥♥s a divine slap ‘round the ear from the Rock Giant. Instead, you have to make the most of their territory by combining and upgrading basic resources through symbiosis/transmutation. The desires of humans can complicate your life in other ways, too.
Give them too much too quickly, and they get greedy. If the greed of some humans does get the better of them, you can let them wage war on (and possibly destroy) other villages; you can try to punish them into a state of humility; or you can always opt for a good old-fashioned smiting via your rock giant's mountain ability.

Each new game from Reus is an opportunity to promote the world more and more. Checking off items on the long list of objectives - is opening up new resources and the game, getting more and more complex - from the development of a prosperous city with plants and animals, the development of which often goes to war.

Reus is a game of logical, organic systems presented as simply as possible.
Reus grows into a game that presents complex challenges, a great deal of flexibility, and the freedom to determine your own standards of success. The world is brightly hued, villages teem with busy denizens, the mineral veins, flora and fauna you seed across the planet are vibrant and diverse.
If you are looking for a simple sim game, or even a puzzle game that is something beyond dropping blocks, you should give Reus a look.

Score: 72 / 100

Sorry for my bad english. This is my review account, because the low playtime.
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39 of 40 people (98%) found this review helpful
20.5 hrs on record
Posted: February 21
There are several reasons why I really enjoy Reus and believe it to be a well-made and fun game. I can certainly see why it may not appeal to absolutely everyone, but I think it does what it does well and does so in a charming little way that remains unique to its own identity.

It is a casual game, and a very much toned-down “civilization-management” style game compared to others in that genre. It is actually a “god-sim” style game where you influence but do not control the civilizations in your world. Furthermore it is round based, each round starting from scratch and lasting 1 to 2 hours; however unlocks and certain progressions are saved across all rounds.

The main thing that I like about Reus is that it satisfies the desire to play a civilization-management / god-sim style game without overloading the player with piles upon piles of data to keep track of. The tutorial is great, and slowly introduces the mechanics to the game. Even after the tutorial ends, things in the game are unlocked relatively slowly as the player completes rounds of gameplay. All this prevents you from feeling overwhelmed when you start playing. And you can really understand how the game works piece by piece instead of it all just being tossed in your face immediately after clicking “New Game.” It is a bit of a double-edged blade, however, as some players may inevitably find Reus to be lacking, as it is truly far less complex than many other games involving civilization-management.

The game is quite simplistic and it is way more god-sim than it is civilization-management; and it shows in the gameplay. Control is limited and simple, and much of the development is automated while the player just makes sure everything is going smoothly by managing resources, and occasionally divinely-intervening in affairs of the NPC civilizations.

Additionally, the art style, music, and even the game mechanics all add to the simple charm of the game that gives Reus its positive identity. The game isn’t very innovative but it does have a unique feel that will satisfy. Once you get into the swing of things, you will find Reus to be quite addictive.

In summary, I would say that hardcore fans of the civilization-management genre will probably find Reus way too casual. In truth it is much more so a casual god-sim than it is anything else. But for people who are interested in getting a small taste of civilization-management without the overwhelming feeling and tedious gameplay, they may be pleasantly surprised at what Reus has to offer.
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22 of 25 people (88%) found this review helpful
2 people found this review funny
32.7 hrs on record
Posted: October 4, 2014
It's a great game if you like trying to maximize efficiency. There is something very satisfying about cobbling together a few planets and trying to make thing coexist... then learning new strategies and patterns that are even more fruitful. There is a nice steadily deepening set of gameplay mechanics that comes with the resources you unlock at the end of each world that leaves me looking forward to the start of the next era. There are also interesting challenges presented (Like have a village reach a certain prosperity using only plants and animals) which let you try something out of the ordinary. These challenges do bring one of my few gripes though, as I'm never sure when a village is going to expand (and include a resource that is not allowed) or if I'm even allowed to use adjacency bonuses with offending resources that are outside of the village borders.

For those who want to know a little more about the game:
This a game is all about adjacency bonuses. There are two basic kinds of plants/minerals/animals per biome and 5 biomes. Then all of those can be evolved a couple of times with various aspects... and each stage of evolution has different bonuses, usually pertaining to what it is near. This on it's own could probably be mathematically solved pretty easily to yield the greatest possible output of the planet you control, but then there's humans that pop up and build cities over some resources and have projects that they want to build, throwing in extra bonuses that apply to things within their border. At the end of the era, you unlock new plants and animals and minerals to use in future plays.
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67 of 112 people (60%) found this review helpful
1 person found this review funny
2.3 hrs on record
Posted: November 4, 2014
I do not reccomend Reus. While it is a cool concept for a game, the game quickly grows stale and boring quickly, and after playing it once or twice, I found myself not picking it back up, instead opting for other games. I thought on it, and decided this was because of how restricted it was, it allowed you to puppet everything, but didn't allow you any actual power over many things in the game, it felt more like a game of watching rather than doing. It earns a 5/10. Stale and boring.
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10 of 13 people (77%) found this review helpful
1.7 hrs on record
Posted: November 3, 2014
It's like an RTS, except that it's not. Feels more like a great implementation of a non-existant euro-style board game. It's a match-3 game, except it's not. It's addictive, because there's always something new to do and the animations are fun and rewarding. When you zoom out, you really feel like you're creating a pocket world. It's humbling, because it keeps telling you that each era comes and goes, and you (the planet) slumber every now and then, waiting for life to spark up again, somewhere.
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6 of 7 people (86%) found this review helpful
19.9 hrs on record
Posted: December 31, 2014
Short Verdict: Reus is a beautiful strategy, god simulator game. You control 4 giants who can terraform the planet, and add animals, plants and minerals, while you watch peoples settling villages, exploring the resources you made available, getting greedy, waging wars and even attacking you. I have to say that I don't usually like games froms this genre, but Reus has so many fresh elements and the concept appealed so much to me that I've really enjoyed playing it--and I still will in the future! I've played it for 20h so far, or so it seems, but I'm definitely not done with Reus. It has a few minor flaws, but it's a great game.

  • Reus features something really nice called symbiosis, which means some natural sources (animals, plants and minerals) get bonuses when put close to or distant from other elements
  • Gorgeous 2D graphics
  • Each giant has a unique set of skills, which you can unlock and upgrade as you complete projects
  • Speaking of which, projects are like short-term objectives you need to achieve for a tribe and they give bonuses to the tribes and provide ambassadors to improve your giants' skills
  • There 3 unique main biomes (forest, swamp and desert), plus 2 extra minor biomes (mountains and sea), each of those having their own sets of natural sources
  • In-game achievements unlock new natural sources, adding new elements to new games, not to mention they provide ideas for what you should do in a given era, adding a lot of replay value
  • Reus also disencourages you from getting ahead of yourself and starting to create a lot of natural sources, since they make your tribe greedy and you may end up losing everything or even being attacked. If you still wanna rush, you can add "awe" and/or "danger" (by setting the right natural sources), so the villagers are struck by them and don't have time to get greedy.
  • Basically, you can play the game and succeed using different strategies, which adds a lot of replay value to the game

  • The beginning of each era (or "game", if you'd prefer) is always the same, and that takes a bit of the replay value away--the only difference is what you decide to do in a given era. So I always sigh when I'm starting a new era. And usually I have no patience to start a new game right after finishing another one.
  • The game starts really slow, then in the end your giants can't handle all the fuss anymore, unless (maybe) if you activate a cheat (they call it "alternative option") to make them faster. Giants' speed could've been more fine-tuned.
  • Greed sucks. I love the concept, but you should be able to do something to make it go down. Once a village becomes greedy, nothing will revert that. Then you'd have to either deal with it until the end of the era, or destroy it and start from scratch. And you'll probably have to destroy all natural sources, too, since a new village settled in the same spot with become greedy in seconds!
  • Not a con to me, but many people mentioned it, so I thought I should, too: you'll be doing a lot of math in your head! "If I change my chickens for a salt mine, I lose 3 food, but I get 10 money. Oh, wait, but I'll lose that other symbosis and I'll lose 10 tech, but I'll get 15 awe from a new symbiosis..." etc.
  • Because of that, Reus generates a lot of analysis paralysis--you'll probably pause a lot and spend at least 3 or 4 hours playing a one-hour era.

Bought on: I actually traded a bundle link for Reus for another one I had. But it's not an expensive game. Definitely worth its full price.
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6 of 7 people (86%) found this review helpful
64.9 hrs on record
Posted: October 10, 2014
tl;dr: buy it on sale if you're looking for a decent pass-time, but don't expect to get huge hours of gameplay from it.

If you're looking for a simple game to pass the time, Reus will do the job. It's not everything I wanted (I felt like more interaction with the villages would be nice, and wars between them felt like they became one-sided too quickly), but I definitely don't regret the purchase.
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7 of 9 people (78%) found this review helpful
1.3 hrs on record
Posted: January 25
Reus has a cute, endearing art style that really works and brings the game together into a cohesive whole. The problem is that that cohesive whole is more of a morsel than a full meal. Gameplay purely comes down to optimizing a very small set of tiles while managing a similarly small set of values, and that truly boils down to a lot of tedious testing which feels more like work than fun. Or you could just go search the wiki for optimal builds, because ultimately, memorizing what building goes with what other building is your end goal. Once you know that, the game is over, and that just isn't enough depth to persuade me to choose it over the myriad of other strategy titles.

Abbey Games was really onto something with Reus. I see the potential, but somewhere along the way, they took a wrong turn. I really wanted to like this game -- and I did enjoy the art style -- but the gameplay truly fell short. And what is a game without good gameplay?
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4 of 4 people (100%) found this review helpful
15.4 hrs on record
Posted: October 2, 2014
Reus is a simple game.

What it lacks in depth it makes up for with gameplay that keeps you involved with what’s happening in the various areas of your world. Balance out the demands in all of your established biomes and the people will be happy. Fail to do so and you’ll see wholesale revolt by your populations.

It is quick and easy to get into this game: learn the four biomes and what role the associated giant performs and you’re good to go. The game helps you out by giving you progressively more difficult challenges to meet before advancing to the next level.

Is it re-playable? Most definitely, and I would make it part of the gameplay. By this I mean that you have a countdown timer in the “Era” mode which is like a ‘campaign’ mode (I use the term loosely) where you have to successfully complete all the challenges before unlocking the next level (longer countdown, different challenges). Endless re-playability, but some might say endless repetitiveness.

Unfortunately that’s all there is to Reus and while there is no defined end game (besides dying), you can certainly achieve everything there is to achieve in the “Freeplay” mode (no countdown timer). While I do recommend playing this game (positive Steam rating), I cannot call it a good game; it is mediocre at best because of how limited the gameplay is.
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4 of 4 people (100%) found this review helpful
22.4 hrs on record
Posted: January 18
Reus is a solid and entertaining game. You control four giants who help form a brand new planet as you see fit. It takes some strategy to combine the right resources so that you villages may flourish. And that makes it really addictive, because the better your villages do, the more powers your giants get to add new and more powerful resources. The game also makes good use of developments/achievements, which in itself is quite rewarding when you finish a game.

When starting out playing this game it might take a while to figure out how to combine resources and how to make your giants stronger, but don't let this get you down. You learn a lot by just trying stuff and the in-game explanations make combining resources easier. I would definitely recommend this game for anyone who likes a perfect mix of good artwork and intelligent gameplay. It's one of the best ones I've ever played!
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4 of 4 people (100%) found this review helpful
1 person found this review funny
6.2 hrs on record
Posted: January 25
To sum Reus up in a few lines:

1 - You start off with a clean world, create habitats and life. Nice!
2 - People start settling, you grant those people what they need. Noone is complaining!
3 - Everyone is happy and loves you. This should be easy now...
4 - Different peoples start to have different objectives. Tough, but doable.
5 - Villages start to attack each other. Hey, stop that!
6 - A massive avalanche of goals and deadlines start to overcome you and
8 - You start off with a clean world...
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5 of 6 people (83%) found this review helpful
14.1 hrs on record
Posted: September 28, 2014
I feel as though I may be the only one who enjoys this one, but I thought it was a cool experience. A unique take on "god games", you should find yourself having some fun with it. As far as replayability, however, it soley relies on the plethora of achievements there are to get, as once you've beaten a game in a particlar era, you are pretty comfortable with it all and may not find anything new to keep you going. Only in trying to develop a strategy to attain the achievements will you really want to keep playing.
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6 of 8 people (75%) found this review helpful
6.3 hrs on record
Posted: October 28, 2014
I really love God games where there are minions ever since Black and White and this is exactly what I have been waiting for. While I haven't gotten far in the game, every time I load it up I hae a great time playing it. Reccomended for those that can take a game with a slower pace.
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3 of 3 people (100%) found this review helpful
46.2 hrs on record
Posted: March 12
This game isn't that bad, it's just that after a several games, if you want to progress you need to learn by heart every type of building, power, etc. and their interactions. It's frustrating since at some point you need to be a total expert of the game if you want to ever have fun again. That's too much effort for me.
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5 of 7 people (71%) found this review helpful
1.3 hrs on record
Posted: January 13
I was really excited about this game, but it was a disappointing experience for me. Game mechanics are simply boring. It is just about: "k units of parameter x is needed, place some y's. Parameter z is rising, you have to put some w's next to that q's". You do something, wait for the consequences, try to balance the numbers. God, those numbers... a very old fashioned way of game logic. Plus, you don't enjoy doing those things because basically you don't see them very much. All the plants, animals etc are simple undetailed miniature figures that wander in the background, they don't seem to interact with the environment. Graphics are very frustrating in that sense, making Reus no different than a board game, except you play it on your own.

After all the tutorials, i didn't have any will to play this game.
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7 of 11 people (64%) found this review helpful
1.7 hrs on record
Posted: December 8, 2014
Reus feels like a god game in the beginning, but soon turns out to be just a puzzle game on object placement optimization.
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4 of 6 people (67%) found this review helpful
1 person found this review funny
9.4 hrs on record
Posted: January 23
I really wanted to like this game. The art style is lovely and I really enjoy manager games. Unfortunately, there's not actually any game present here. Just look at the screenshots, watch the trailer, and save your money.

Basically what you do is plant vegetables. You put certain vegetables next to each other to get more points, so you can plant more vegetables. The giants and the spherical world try to add tension and depth but they end up being annoying.

Save your money and go play Simcity 2000 again.
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6 of 10 people (60%) found this review helpful
1 person found this review funny
0.6 hrs on record
Posted: January 4
You know how an Italian chef kisses his fingers and says something in Italian that translates to "A masterpiece" after tasting their own dish? That's how I feel about this game.
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1 of 1 people (100%) found this review helpful
3.3 hrs on record
Posted: January 3
need more giant
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1 of 1 people (100%) found this review helpful
1.3 hrs on record
Posted: December 30, 2014
its a god game, where you have to provide all the resources for your ungrateful children who then start trying to kill you and or each other, so you smash them to bits with earthquakes, throw swamps at them, or cause monsoons. is pretty entertaining but im not sure about the replay value since it seems like it could get a bit repetative after say 7 hrs after you have unlocked all the giant's upgrades

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