In Reus, you control powerful giants that help you shape the planet to your will. You can create mountains and oceans, forests and more. Enrich your planet with plants, minerals and animal life. There is only one thing on the planet that you do not control: mankind, with all their virtues and and all their vices.
User reviews: Very Positive (2,605 reviews)
Release Date: May 16, 2013

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Recommended By Curators

"An interesting Indie game in which you sculpt a planet using giants while trying to keep the people from horribly murdering each other in wars."


"Reus is a game of logical, organic systems presented as simply as possible. It's a delight to play at every turn."
9/10 – Destructoid

"Sowing the seeds of a flourishing planet and a prosperous populace is a wonderfully welcome challenge in Reus."
8/10 – Gamespot

" excellent and addicting game that more than earns its 10$ price tag."
9/10 – RTS Guru

About This Game

In Reus, you control powerful giants that help you shape the planet to your will. You can create mountains and oceans, forests and more. Enrich your planet with plants, minerals and animal life. There is only one thing on the planet that you do not control: mankind, with all their virtues and and all their vices. You can shape their world, but not their will. Provide for them and they may thrive. Give them too much, and their greed may gain the upper hand.

Key Features

  • Control four mighty giants, each with their unique abilities
  • Terra-form the planet to your will, experiment with different terrain types
  • A complex system of upgrades and synergies allows for endless styles of play
  • Observe humanity, let your giants praise or punish them
  • Enjoy an interesting art style and a strong soundtrack
  • Enrich the planet with over 100 plants, animals and minerals
  • Unlock new content by helping humanity achieve numerous developments

System Requirements

    • Processor:Intel® Core 2 Duo or AMD Phenom processor
    • Memory:2 GB RAM
    • Graphics:DirectX10(R) compatible card with 512MB of memory
    • Hard Drive:500 MB HD space
    • OS:Windows 7
    • Processor:Intel® Core i5 or AMD Phenom II
    • Memory:4 GB RAM
    • Graphics:DirectX10(R) compatible card with 1024MB of memory
    • Hard Drive:500 MB HD space
Helpful customer reviews
47 of 49 people (96%) found this review helpful
20.5 hrs on record
Posted: February 21
There are several reasons why I really enjoy Reus and believe it to be a well-made and fun game. I can certainly see why it may not appeal to absolutely everyone, but I think it does what it does well and does so in a charming little way that remains unique to its own identity.

It is a casual game, and a very much toned-down “civilization-management” style game compared to others in that genre. It is actually a “god-sim” style game where you influence but do not control the civilizations in your world. Furthermore it is round based, each round starting from scratch and lasting 1 to 2 hours; however unlocks and certain progressions are saved across all rounds.

The main thing that I like about Reus is that it satisfies the desire to play a civilization-management / god-sim style game without overloading the player with piles upon piles of data to keep track of. The tutorial is great, and slowly introduces the mechanics to the game. Even after the tutorial ends, things in the game are unlocked relatively slowly as the player completes rounds of gameplay. All this prevents you from feeling overwhelmed when you start playing. And you can really understand how the game works piece by piece instead of it all just being tossed in your face immediately after clicking “New Game.” It is a bit of a double-edged blade, however, as some players may inevitably find Reus to be lacking, as it is truly far less complex than many other games involving civilization-management.

The game is quite simplistic and it is way more god-sim than it is civilization-management; and it shows in the gameplay. Control is limited and simple, and much of the development is automated while the player just makes sure everything is going smoothly by managing resources, and occasionally divinely-intervening in affairs of the NPC civilizations.

Additionally, the art style, music, and even the game mechanics all add to the simple charm of the game that gives Reus its positive identity. The game isn’t very innovative but it does have a unique feel that will satisfy. Once you get into the swing of things, you will find Reus to be quite addictive.

In summary, I would say that hardcore fans of the civilization-management genre will probably find Reus way too casual. In truth it is much more so a casual god-sim than it is anything else. But for people who are interested in getting a small taste of civilization-management without the overwhelming feeling and tedious gameplay, they may be pleasantly surprised at what Reus has to offer.
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12 of 13 people (92%) found this review helpful
19.9 hrs on record
Posted: December 31, 2014
Short Verdict: Reus is a beautiful strategy, god simulator game. You control 4 giants who can terraform the planet, and add animals, plants and minerals, while you watch peoples settling villages, exploring the resources you made available, getting greedy, waging wars and even attacking you. I have to say that I don't usually like games froms this genre, but Reus has so many fresh elements and the concept appealed so much to me that I've really enjoyed playing it--and I still will in the future! I've played it for 20h so far, or so it seems, but I'm definitely not done with Reus. It has a few minor flaws, but it's a great game.

  • Reus features something really nice called symbiosis, which means some natural sources (animals, plants and minerals) get bonuses when put close to or distant from other elements
  • Gorgeous 2D graphics
  • Each giant has a unique set of skills, which you can unlock and upgrade as you complete projects
  • Speaking of which, projects are like short-term objectives you need to achieve for a tribe and they give bonuses to the tribes and provide ambassadors to improve your giants' skills
  • There 3 unique main biomes (forest, swamp and desert), plus 2 extra minor biomes (mountains and sea), each of those having their own sets of natural sources
  • In-game achievements unlock new natural sources, adding new elements to new games, not to mention they provide ideas for what you should do in a given era, adding a lot of replay value
  • Reus also disencourages you from getting ahead of yourself and starting to create a lot of natural sources, since they make your tribe greedy and you may end up losing everything or even being attacked. If you still wanna rush, you can add "awe" and/or "danger" (by setting the right natural sources), so the villagers are struck by them and don't have time to get greedy.
  • Basically, you can play the game and succeed using different strategies, which adds a lot of replay value to the game

  • The beginning of each era (or "game", if you'd prefer) is always the same, and that takes a bit of the replay value away--the only difference is what you decide to do in a given era. So I always sigh when I'm starting a new era. And usually I have no patience to start a new game right after finishing another one.
  • The game starts really slow, then in the end your giants can't handle all the fuss anymore, unless (maybe) if you activate a cheat (they call it "alternative option") to make them faster. Giants' speed could've been more fine-tuned.
  • Greed sucks. I love the concept, but you should be able to do something to make it go down. Once a village becomes greedy, nothing will revert that. Then you'd have to either deal with it until the end of the era, or destroy it and start from scratch. And you'll probably have to destroy all natural sources, too, since a new village settled in the same spot with become greedy in seconds!
  • Not a con to me, but many people mentioned it, so I thought I should, too: you'll be doing a lot of math in your head! "If I change my chickens for a salt mine, I lose 3 food, but I get 10 money. Oh, wait, but I'll lose that other symbosis and I'll lose 10 tech, but I'll get 15 awe from a new symbiosis..." etc.
  • Because of that, Reus generates a lot of analysis paralysis--you'll probably pause a lot and spend at least 3 or 4 hours playing a one-hour era.

Bought on: I actually traded a bundle link for Reus for another one I had. But it's not an expensive game. Definitely worth its full price.
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13 of 17 people (76%) found this review helpful
1.3 hrs on record
Posted: January 25
Reus has a cute, endearing art style that really works and brings the game together into a cohesive whole. The problem is that that cohesive whole is more of a morsel than a full meal. Gameplay purely comes down to optimizing a very small set of tiles while managing a similarly small set of values, and that truly boils down to a lot of tedious testing which feels more like work than fun. Or you could just go search the wiki for optimal builds, because ultimately, memorizing what building goes with what other building is your end goal. Once you know that, the game is over, and that just isn't enough depth to persuade me to choose it over the myriad of other strategy titles.

Abbey Games was really onto something with Reus. I see the potential, but somewhere along the way, they took a wrong turn. I really wanted to like this game -- and I did enjoy the art style -- but the gameplay truly fell short. And what is a game without good gameplay?
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7 of 7 people (100%) found this review helpful
22.4 hrs on record
Posted: January 18
Reus is a solid and entertaining game. You control four giants who help form a brand new planet as you see fit. It takes some strategy to combine the right resources so that you villages may flourish. And that makes it really addictive, because the better your villages do, the more powers your giants get to add new and more powerful resources. The game also makes good use of developments/achievements, which in itself is quite rewarding when you finish a game.

When starting out playing this game it might take a while to figure out how to combine resources and how to make your giants stronger, but don't let this get you down. You learn a lot by just trying stuff and the in-game explanations make combining resources easier. I would definitely recommend this game for anyone who likes a perfect mix of good artwork and intelligent gameplay. It's one of the best ones I've ever played!
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8 of 9 people (89%) found this review helpful
2 people found this review funny
6.2 hrs on record
Posted: January 25
To sum Reus up in a few lines:

1 - You start off with a clean world, create habitats and life. Nice!
2 - People start settling, you grant those people what they need. Noone is complaining!
3 - Everyone is happy and loves you. This should be easy now...
4 - Different peoples start to have different objectives. Tough, but doable.
5 - Villages start to attack each other. Hey, stop that!
6 - A massive avalanche of goals and deadlines start to overcome you and
8 - You start off with a clean world...
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6 of 8 people (75%) found this review helpful
46.2 hrs on record
Posted: March 12
This game isn't that bad, it's just that after a several games, if you want to progress you need to learn by heart every type of building, power, etc. and their interactions. It's frustrating since at some point you need to be a total expert of the game if you want to ever have fun again. That's too much effort for me.
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3 of 3 people (100%) found this review helpful
12.1 hrs on record
Posted: December 27, 2014
A decent little game with a simnple yet beautiful art design. The game itself I found a little repetitive and not entirely engaging but the time I spent on it I did enjoy.

You start small using your giants to shape the earth and creating suitable areas for life to emerge. Once your first village has appeared it's up to you to balance helping them develop, achieving prosperity and supporting other villages. You need to balance how much you favour villages otherwise they can become greedy and eventualy resentful leading them to war with other villages or even the giants themselves.

If you purchase this game aim for the in game achievements to unlock more options for your next game.

Overall I feel I got my moneys worth from this title and I did enjoy it for a solid ten hours or so before moving on. 6.5/10
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6 of 9 people (67%) found this review helpful
1.3 hrs on record
Posted: January 13
I was really excited about this game, but it was a disappointing experience for me. Game mechanics are simply boring. It is just about: "k units of parameter x is needed, place some y's. Parameter z is rising, you have to put some w's next to that q's". You do something, wait for the consequences, try to balance the numbers. God, those numbers... a very old fashioned way of game logic. Plus, you don't enjoy doing those things because basically you don't see them very much. All the plants, animals etc are simple undetailed miniature figures that wander in the background, they don't seem to interact with the environment. Graphics are very frustrating in that sense, making Reus no different than a board game, except you play it on your own.

After all the tutorials, i didn't have any will to play this game.
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2 of 2 people (100%) found this review helpful
2 people found this review funny
5.5 hrs on record
Posted: December 14, 2014
I am god all hail the might kazoolhu!
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3 of 4 people (75%) found this review helpful
1.2 hrs on record
Posted: February 15
When it comes to Reus, the game is very one dimensional in gameplay and gets old quickly. It is peaceful and cute but there are man other games out there that are peaceful and cute that don't simply rely on that, they have gameplay that is stimulating and engaging. Reus is a game that forces you to be slow, not one that lets you. Plus, just when you think that you have a nice city and you think about building another one, one of your cities develops greed and declares war on another village. You like both those cities, but now, you must let one be destroyed or destroy the other with your giant rock monster. I just didn't have the patience for this game. It's just a sandbox game that is too limited and structured.

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3 of 4 people (75%) found this review helpful
5.0 hrs on record
Posted: January 18
The concept of Reus, like other have stated, is very good and would make for a great game to have in your library when you want to partake in some casual god-like desire. You have these giants who possess the power to terraform the planet, to control the environment, and that is awesome. The game has a nice art style and it's visually pleasant to look at.


So you played through the tutorial and you're ready to take on your first game. You start out nice and slow doing everything you learned, you're doing fine so far until you start to realize that you are not so much in control of the world that you yourself help create, because it turns out you are there to fulfill the needs of the people. It starts getting frustrating, you end up pausing the game constantly to think about every single thing you want to do, because there is yet more stuff that you haven't learned. Your patience is running thin as the game before you unfolds as being more of a chore than a fun experience.

I tried multiple times to get into the gameplay, but the core of the game is just dull. When you have to learn so much about how to actually play a game, by checking its own Wiki page (which you can bring up during the game btw) you can't help but quickly lose interest.
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6 of 10 people (60%) found this review helpful
1 person found this review funny
0.6 hrs on record
Posted: January 4
You know how an Italian chef kisses his fingers and says something in Italian that translates to "A masterpiece" after tasting their own dish? That's how I feel about this game.
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1 of 1 people (100%) found this review helpful
8.9 hrs on record
Posted: January 11
Short gaming experience but worth it. Wish there was more to manage other than war between the civilzations that you made. Love the challenges & different versions of the game for playthroughs. Very unique game where you get to play with everything related to your civilizations. The game offers many ways to provide resources and to punish your early civilizations when they get greedy. Unfortunatly, there is no way to ever prevent it and there is only so much you can do. The world is quite tiny! Would love to see a sequal of this game where the world is huge and you have a whole lot more to manage. Maybe more giants or other abilities and more developement. For what it is, it's great & fairly priced & can be rather entertaining.
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1 of 1 people (100%) found this review helpful
13.2 hrs on record
Posted: December 30, 2014
It's a simple game, but a great way to spend your time! Simple graphics, simple mechanics, no story: easy to play, easy to master but yet it can be played in many different ways. I totally recomend it for casual gaming.
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1 of 1 people (100%) found this review helpful
1.7 hrs on record
Posted: December 30, 2014
I am a kind and loving god. I try to help my people prosper. It is a pity i must always crush their existance.
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1 of 1 people (100%) found this review helpful
45.9 hrs on record
Posted: February 25
Cute art. Relaxing, but fairly repetitive game. Trying to unlock everything can be challenging. If you're not a completionist, you'll probably get bored after the first few games.

You control four elemental gods: rock, forest, ocean, and swamp. They can create three inhabitable biomes upon the planet: swamp, forest, or desert. Additionally, they can each create and improve different versions of the three resources: food, gold, and tech. As you create resources, villages settle around them. As the villages improve, they will pick specialties and demand more of some of the resources. If you give them too much too fast, they will become greedy and attack each other. If you don't satisfy their needs in time, their specialty will disappear. If you do satisfy their needs, they will gift you with an ambassador. Ambassadors are used to increase the power of your gods. Each god will get different powers from the ambassador depending on the village's biome.

On its face, the game is quite simple. When you aim for some of the more advanced achievements, you are forced to strategize a lot more. On which biomes should I allow villages to settle so I can get the best ambassadors? Which giant should pick up that ambassador? How do I grow this village without it becoming too greedy? If you enjoy micromanaging, this game might be right up your alley.
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1 of 1 people (100%) found this review helpful
1 person found this review funny
14.1 hrs on record
Posted: February 28
a Game were you create a world with your creations demanding to much from you
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1 of 1 people (100%) found this review helpful
0.5 hrs on record
Posted: March 15

Unfortunately, one of the lesser interesting god sims in my opinion. While the concept is rather unseen in most, if any game for that matter, it restricts you too much to make you feel god like. Instead, you are kind of forced to follow the flow of the game and perform things in a manner which agrees to the games restrictions.

- Great graphics
- somewhat solid mechanics
- not a bad price

- Weak story
- WAY too restrictive gameplay
- Limited amount of things to do
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1 of 1 people (100%) found this review helpful
10.9 hrs on record
Posted: March 14
Reus is a design self contradiction. It feels like a casual game due to its glacial pace yet at the same time success requires spreadsheet levels of game knowledge.

While it has a reputation as a management game, it is actually just a puzzle placement game set in what feels like a management game. And those puzzles can be complex. Tediously complex, and buried behind a huge amount of numbers. I personally stopped playing after my first 2 hour era as the "great projects" are borderline impossible without getting perfect luck on their placement (which is random) and without using a Wiki so you can know the arcane arts behind what to place where.

The greed system is infuriating and possibly the worst part of the game (even if it is the only part with any social significance). Projects have to be completed in a limited time, so you're forced to quickly develop a village. But quickly developing causes villages to get greedy and destroy other villages. But removing a village's greed can only really be done by destroying a large part of that village. See the problem? This system maybe would've worked if there was a reverse peace mode that resulted in villages prospering off of each other (and maybe even merging) but no such system exists.

To give you an example, my final game in Reus was my first and last 2 hour era. I had 4 huge villages. In attempting to complete the max level project for two of the villages, they inevitably both became greedy and each went and started attacking other villages so I quickly stopped everything and brought down their greed. But for obscure reasons they became greedy again (as far as I'm aware by late game villages just get greedy because ♥♥♥♥ it why not?). So they went and destroyed two villages. I couldn't prevent this because giants move too slowly. My prosperity dropped from 3000 to 1400 and there was nothing I could do. After this I had no interest in continuing but also if you don't remain until the end you don't gain any progression (which is 100% necessary for completing said great projects). So I simply subdued the two ♥♥♥♥♥♥-villages and alt-tabbed for 20 minutes until the game ended so I could get the unlocks. Though of course I've yet to return and play it since.

All that said it has a beautiful art style with lots of cute details like the tree giant sneezing leaves.

Experiences can and will vary. I would say for the majority of people, you will either enjoy this game for a few hours and move on or you'll hate it. The odd design dichotomy just leaves little to desire beyond the initial experience as it inevitably becomes stale or even frustrating.
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1 of 1 people (100%) found this review helpful
7.0 hrs on record
Posted: February 12
Reus is a nice, chilling game with an awesome OST.
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