RPG Maker VX Ace is the latest and greatest engine in the RPG Maker series, improving on every aspect of creating your very own epic adventure. The most powerful editor yet, Ace supports multiple tilesets, offers full control over autoshadow and has a very flexible features system.
User reviews: Very Positive (2,555 reviews) - 94% of the 2,555 user reviews for this software are positive.
Release Date: Dec 10, 2012

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Recommended By Curators

"Make your personal world and story with robust tools. Even for the unambitious, exploring the engine and assets feels nostalgic to 16bit era RPG fans."

Recent updates View all (18)

September 30



The MV Preorder Page is up! What are you waiting for?
Get 10% off and extra freebies for your purchase! Click on the image or this link to preorder now!

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July 14

Indie Game Maker Contest 2015

This years IGMC has been launched, and there is still time for you to get involved!

You can win massive cash prizes, with the Grand Prize being over $17,000 and still growing at the time I'm writing this, for making the best game possible before August 7th! RPG Maker is even considered one of the Prize Engines, which means that not only could you win the Grand Prize, you also have a chance to win as the best RPG Maker game in the contest!

For more information, check out the contest site here, and read the rules here!

14 comments Read more

About This Software

Simple Enough for a Child. Powerful Enough for a Developer.

RPG Maker VX Ace is the latest and greatest engine in the RPG Maker series, improving on every aspect of creating your very own epic adventure. The most powerful editor yet, Ace supports multiple tilesets, offers full control over autoshadow and has a very flexible features system.

Ace gives you all the tools you need to make that game you’ve always dreamed of, including the following features:

• A powerful map editor to build your world.
• A database to track your characters, skill, equipment and more, all improved with the powerful new flexible Features system.
• New event options, including support for Ogg Theora video.
• An expansive set of default resources, including a built in character generator to create your own sprites and faces.

Key Features

Simple, Powerful Tools
RPG Maker VX Ace brings powerful new tools to the table to enhance your RPG-making potential. None of the previous engines can match Ace for flexibility, even for users with no coding knowledge. These features are powerful but also very easy to learn, with most accessed through a simple point and click interface.

Enhanced Default Graphics
RPG Maker VX Ace offers a large collection of new graphics, including 4 tilesets and the long-requested set of fallen character sprites. The engine is also compatible with all of the existing fan-made RPG Maker VX resources.

Export Your Game
Once you’re ready to show your project off, you can easily export your game into a portable EXE file that can be played on ANY Windows system. Share it with your friends, family or with the vibrant RPG Maker community on the internet.

System Requirements

    • OS:Microsoft® Windows® XP / Vista / 7 (32-bit/64-bit)
    • Processor:Intel® Pentium® 4 2.0 GHz equivalent or faster processor
    • Memory:512 MB RAM
    • Graphics:1024 x 768 pixels or higher desktop resolution
    • Hard Drive:400 MB HD space
    • Processor:Intel® Pentium® 4 2.0 GHz equivalent or faster processor
    • Memory:512 MB RAM
Helpful customer reviews
242 of 247 people (98%) found this review helpful
1 person found this review funny
762.2 hrs on record
Posted: May 7
My preferred tool for creating my own role-playing game! Lots of fun to use, especially if you have your own dream RPG in mind!

RPG Maker VX Ace is for you if:
- You love single-player 2D role-playing games!
- You are new to game development.
- You want to create an RPG for fun or as a hobby.
- You want to sell your game.
- You have little or no programming experience (or, if you do and enjoy scripting!).
- You want your game to be single-player (no multi-player capabilities).
- You are OK with your game only running on Windows, not on Macs or mobile devices (although, a programmer could attempt to port your game).

Choosing Your Game Engine:

RPG Maker is a clear excellent choice if you want to create a single-player 2D role-playing game. That is what RPG Maker does best, and it is wonderful to work with such a powerful, easy-to-use tool when developing an RPG!

However, if you want to build a 2D game that is not an RPG, such as a platformer/jumping game or an action/shooter game, or if your dream is to make a game like Zelda III, you may prefer Game Maker https://www.yoyogames.com/studio or Unity https://unity3d.com/unity (although impressive things have been done with the RPG Maker "Zelda Engine"; but if you embark on such a project with RPG Maker, you need to be a scripter). But if you'd like a few jumping puzzles, adventure components, or other features like those in Final Fantasy IV or VI, Dragon Quest IV, or Chrono Trigger, or even a free-movement battle system like Secret of Mana, RPG Maker's base features along with community scripts together allow for a variety of possible game types using RPG Maker!

Unity is great for both 2D and 3D games, and a great choice for somebody planning a career in professional game development, but takes longer to learn than Game Maker. Both allow for multi-player games, which RPG Maker cannot do.

Also, Unity and Game Maker can run games on any platform (Windows, Mac, mobile), while RPG Maker games only run on Windows (unless you attempt a port, but you must watch what art and music you include in your game, due to copyright issues on non-Windows platforms with some artwork). If you are OK with this, you will gain the extra power RPG Maker gives you to complete your dream role-playing game!

RPG Maker MV will also be multi-platform (Windows, Mac, mobile): http://www.rpgmakerweb.com/products/programs/rpg-maker-mv

Which is Better, RPG Maker XP or VX Ace?

If you have never used an RPG Maker product before, I recommend RPG Maker VX Ace. But I've only ever used Ace, so you can decide for yourself! See RabbitGaming's video for a great comparison of the lead RPG Maker products: RPG Maker VX Ace and RPG Maker XP:
Selling Your Game:

RPG Maker VX Ace games can be sold, and do not require the purchaser to have bought an RPG Maker product. So, you can sell your game! However, if you use art, music, or scripts not included with the base product, their terms of use might prevent you from selling your game. Keep track of what you add to your project if you intend to sell it.

Note: You might not make any money with your game. So, do it for the love of your game. Don't quit your day job! If you make money, congrats! Your game is among amazing titles like "Skyborn" and "To the Moon", among many other games made using RPG Maker that are available in the Steam Store: http://store.steampowered.com/tag/en/RPGMaker/

Original Art:

There are many talented artists who sell their art specifically for RPG Maker VX Ace designers, so you can purchase art that allows you to use it in a commercial product. Or, you can create your own original art or music and add it to your project!

Learning Curve:

RPG Maker VX Ace requires about 5 hours to learn the basics. You can save yourself some trouble by looking up an intro YouTube video, such as: https://www.youtube.com/watch?v=SneWwiI5v1k To become familiar with all the advanced options (event commands, parallax mapping, etc) that come standard with the software, it may require 20 to 30 hours, but your game may only require a handfull of these advanced features, depending on the game you make. Finally, RPG Maker VX Ace has a built-in scripting feature, and it may require 5 to 10 hours to find online and test some free (or purchased) scripts from talented scripters/programmers.

Free Scripts:

Scripts can add an awesome unique flavor to your game. For example, many developers add scripts to customize the default battle system, and there are many excellent scripts for various styles of battle system. Other scripts add lighting effects, while others add adventure-style jumping, weapons, or puzzles. There are many scripts already created and available, and many of those scripts are free to use in commercial projects.

Using freely available scripts is recommended, such as the popular scripts by Yanfly https://yanflychannel.wordpress.com/rmvxa/ , or Theolized http://www.theolized.com/ , or Galv http://galvs-scripts.com/ , among many others. I also highly recommend the Fullscreen++ script by Zeus81 http://forums.rpgmakerweb.com/index.php?/topic/14081-fullscreen/ and the word-wrapping script by KilloZapit http://www.rpgmakervxace.net/topic/6964-word-wrapping-message-boxes/ . Scripts by different developers may or may not be compatible.

If you have a solid programming background already, you can also script basically anything you want within a 2D environment. The scripting language is Ruby and an experienced programmer can learn using online resources for RGSS3.

How Multiple Developers can work on One Project:

If you have multiple developers, you could take turns working on the same project on one computer. Or, you could split up the project into components, and have each person work on only one component, such as one on scripts and one on maps, and then bring the files together to see them in action. However, I recommend using a subversion system, such as TortoiseSVN, used in conjunction with a file sharing system, such as Assembla or DropBox, so multiple developers can work on a single project simultaneously or from different computers/locations.

An Example Development Team:

Our developing group is using RPG Maker VX Ace to create an indie game. We are three developers with various roles in the development process, and only rarely able to meet in person. We share our work easily by using TortoiseSVN linked by Assembla, so that each developer always has the latest update. Rarely, when using DropBox (which does not host), our team member who is our TortoiseSVN expert had to fix the files. Now we use an Assembla Repository, which hosts and so works smoothly, no hiccups.

Completing Your Game:

If you are imagining yourself creating an epic RPG like Dragon Quest IV, Final Fantasy VI, or Chrono Trigger, you have found (in my honest opinion) the best tool for accomplishing your dream! However, expect it to take about 10000+ hours, at least, to accomplish your goal; if you have multiple developers in your team, this obviously can cut the workload down to size! However, if you are imagining a game like Dragon Quest I or II, or the original Final Fantasy, you could be done in more like 1000+ hours. Search "RPG Maker" in the Steam Store, and you will find amazing titles to use as examples.

So, for your first game(s), think small! See this video for tips: https://www.youtube.com/watch?v=dHMNeNapL1E

RPG Maker VX Ace is for anyone who loves RPGs and wants to make their own! I love using this software and interacting with my development team as we create our original role-playing game!

If you'd enjoy being a hobbyist RPG developer, get RPG Maker VX Ace for cheap when it goes on sale, or get it now and you'll be on your way to making your own exciting new adventure!
Was this review helpful? Yes No Funny
128 of 159 people (81%) found this review helpful
1 person found this review funny
13.1 hrs on record
Posted: May 27
You can make hentai. 10/10.
Was this review helpful? Yes No Funny
33 of 41 people (80%) found this review helpful
2 people found this review funny
302.6 hrs on record
Posted: August 4
I made a crazy man in paint and put him in as the superboss. He attacks with nukes and lasers from his cocaine eyes. 10/10.
Was this review helpful? Yes No Funny
17 of 19 people (89%) found this review helpful
1 person found this review funny
14.2 hrs on record
Posted: June 12
Haven't realy dived into making a project yet. But i'll give insight on what i've seen so far.

For one, understand two things.

1. Yeah, playing around with it will help, but watching videos will take you less than two hours and you can learn basics incredibly easily.

2. Yeah, the basic structure doesn't require scripting. But keep in mind, even if you decide to take the route of simplicity, understand that a game that you will find yourself proud of making, will take time no matter what approach you take customization wise.

I haven't really drawn up anything to make yet, but I can assure you, once I do indeed think of a concept, I will revise this to accompany the proccess of putting a full game together.

From what i've seen, the software is very user friendly, maps are incredibly easy to make, and honestly, I could spend hours picking away at the database fine-tuning stats of a game i've made. Plenty of texture packages seem to be available + community support. Why I can say I probably wouldn't have bought this product for 70$, Being under 20$ is an amazing price and I recommend those who read to take advantage of this offer.
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8 of 8 people (100%) found this review helpful
1 person found this review funny
22.3 hrs on record
Posted: August 4
RPG Maker VX Ace is a newer, improved version of a software which, as the title states, helps you make RPGs. It's not a game, but a software to make games. While with a lot of work you can make quite complex, not necessarily retro looking games, the base idea of RPG Maker is to make RPGs that are styled like those of the early 90’s: mostly 2D and 16-bit looking, such as the older Final Fantasy titles, or other such so called JRPG styled games.

I had used RPG Maker in the past -one of the first versions, in fact- and I’m glad to say the whole selection of menus and things you can do are much easier to find your way through now, and you can truly have a very short, very simple game out in a matter of days thanks to the wide variety of stock images they provide.

It might look quite confusing at first, but don’t be daunted by the amount of menus and options the program has to offer. Simply find a tutorial for beginners online and follow it, and you’ll be sure to be able to find your way around it. Or, if you’re the adventurous type, do what I did at first and learn by trial and error for the basics, it was also quite fun to learn this way!

So long as you're trying to make a game that follows the typical RPG rules, RPG Maker VX Ace makes scripting basic game features easy, as it will take care of most of the coding and you just have to fill in the options; it has some pre-made sample maps that you can use when you’re just starting out; as well as a character generator (for sprites and heads, you can change the eye color and shape, nose and mouth shape, skin color, clothes, and hair style and color between a few choices) that gives you a small amount of freedom on how your characters will look, while still working with the existing bases. This way you can busy yourself to learn the very basics of making a game thanks to not having to worry about the art and background.
The slightly more advanced basics (or should I say, intermediate scripting features) might take a little longer to learn (I still haven’t, I’m still only figuring out the basics of what this program can do), but if your goal is to make a small, simple game, you will surely find RPG Maker a great help. And, if you’re willing to delve into the world of scripting and use your own art, you can truly make of your game a masterpiece that might stand out from the rest, since with RPG Maker and some work you can customize everything: from the classes, through the damage formulas, to the menus and everything in between.

There's lots of user scripts to be found online that will help you with more complex stuff too, if you look for it! As well as free and paid packs of sprites, tiles, etc for download, some which are only allowed to be used with non-commercial games, while others have commercial licenses (be sure to check that when you download them!)

One thing that bothered me: Adding new tilesets to the default can be easy, but it’s not overly intuitive; some imported right and some not so, even though I added them as the tutorial told me to. Having better automation for this as well as for transferring tilesets you might make to someone else would be nice. Of course, since I’m new at this it could have been user error, but I feel like this step should be as easy as changing the images for the characters was, to make it more user friendly.

RPG Maker is good for beginners and advanced users alike, regardless of how big or small their project is. The only downside of it is that the official DLCs with music, new tilesets and characters can be quite expensive, but if you take into account that most of those are allowed for use in commercial games, it’s not too bad. They can, however, be quite an expense on an already expensive piece of software.

I’m not at all good with RPG Maker yet, and that is why this review for it is so short and not overly in-depth on all the possibilities you have, but as a beginner I can say: if you want to start out with a 2D RPG, RPG Maker is one of your best choices (though by far not the only one); if, however, you’re looking to make something a bit different from 16-bit styled games, you might find RPG Maker a bit more difficult to learn than you’d like to make a simpler game.
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