RPG Maker VX Ace is the latest and greatest engine in the RPG Maker series, improving on every aspect of creating your very own epic adventure. The most powerful editor yet, Ace supports multiple tilesets, offers full control over autoshadow and has a very flexible features system.
User reviews:
Very Positive (2,956 reviews) - 94% of the 2,956 user reviews for this software are positive.
Release Date: Dec 10, 2012

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Buy RPG Maker VX Ace 4 Pack

Includes 4 copies of RPG Maker VX Ace. One copy for you and 3 to give to friends.

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Recent updates View all (22)

April 11

Minor fix to Japan version

Fix to the version number in the Japanese version, to prevent confusion with the offline version.
Note: There is no difference except language in all version.

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About This Software

Simple Enough for a Child. Powerful Enough for a Developer.

RPG Maker VX Ace is the latest and greatest engine in the RPG Maker series, improving on every aspect of creating your very own epic adventure. The most powerful editor yet, Ace supports multiple tilesets, offers full control over autoshadow and has a very flexible features system.

Ace gives you all the tools you need to make that game you’ve always dreamed of, including the following features:

• A powerful map editor to build your world.
• A database to track your characters, skill, equipment and more, all improved with the powerful new flexible Features system.
• New event options, including support for Ogg Theora video.
• An expansive set of default resources, including a built in character generator to create your own sprites and faces.

Key Features

Simple, Powerful Tools
RPG Maker VX Ace brings powerful new tools to the table to enhance your RPG-making potential. None of the previous engines can match Ace for flexibility, even for users with no coding knowledge. These features are powerful but also very easy to learn, with most accessed through a simple point and click interface.

Enhanced Default Graphics
RPG Maker VX Ace offers a large collection of new graphics, including 4 tilesets and the long-requested set of fallen character sprites. The engine is also compatible with all of the existing fan-made RPG Maker VX resources.

Export Your Game
Once you’re ready to show your project off, you can easily export your game into a portable EXE file that can be played on ANY Windows system. Share it with your friends, family or with the vibrant RPG Maker community on the internet.

System Requirements

    • OS:Microsoft® Windows® XP / Vista / 7 (32-bit/64-bit)
    • Processor:Intel® Pentium® 4 2.0 GHz equivalent or faster processor
    • Memory:512 MB RAM
    • Graphics:1024 x 768 pixels or higher desktop resolution
    • Hard Drive:400 MB HD space
    • Processor:Intel® Pentium® 4 2.0 GHz equivalent or faster processor
    • Memory:512 MB RAM
Helpful customer reviews
302 of 313 people (96%) found this review helpful
15 people found this review funny
1,567.7 hrs on record
Posted: March 5
Never have a spent so much time with a computer game/program of any kind. The time spent alone makes this the best value for my money ever spent. But it gets better....much better.

I first bought this to make a game for my daughter when I was unable to find a fun computer game with reading as a main component. Naturally I made her the main character. I have always enjoyed writing, and now I had a whole new platform to craft a story.

In time I became attached to my game, even with the default assets. As an educator, I thought this could be a good story-based game for other kids as well.

Thus began my attempt to gauge interest. It fared well on Greenlight Concepts...but receieved a lot of criticism on the actual Greenlight, mostly due to using default assets. They liked the concept (a family-friendly RPG), but hated seeing the RTP.

Now here is where the versitility of RPG Maker really shined. I was able to import custom made characters and sprites, cutscene art, and original music (bonus: if you compose, you get to use your own music!)...even voice-acting. With the new assets in, my votes increased dramatically, and my game was Greenlit.

It was by no means easy. The amount of time and effort is monumental to create a game that others will pay for and enjoy. There are those who will tell you that your first game will never make it commercial, and they are usually right. I had a lot of support from the very helpful RPG maker community. I had some money to invest in the assets. I listened to my crtics, even the ones who blasted me. I had kind people (familiar with rpg maker) alpha test,; their suggestions enabled necessary improvements over many different versions.

Having my RPG Maker game Sydney's World up on Steam is an accomplishment I am proud of. But irregardless, the personal satisfaction I had when I played through my final version was priceless.

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101 of 116 people (87%) found this review helpful
102 people found this review funny
2,211.3 hrs on record
Posted: March 17
i spent 200 hours on a game and it got banned from the steam workshop
don't make DMX the main character
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96 of 117 people (82%) found this review helpful
71 people found this review funny
14,076.2 hrs on record
Posted: February 6
I beat the game
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147 of 203 people (72%) found this review helpful
217 people found this review funny
4,787.4 hrs on record
Posted: January 14
it's okay
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26 of 33 people (79%) found this review helpful
2 people found this review funny
275.9 hrs on record
Posted: March 13
RPG Maker VX Ace promises something that just about every gamer has dreamed about at least once -- the ability to make your own game, where you are the creative dictator. You write the story, you design the gameplay, you pick the music, you do everything. No corporate suits telling you what you can and can't put in, no deadlines to meet, and no profit margin to worry about. Sounds awesome, doesn't it? For sure. But is it really?

Yes! Absolutely. If you love RPG's you will love trying to make one. The fun I've had with this software has paid for its somewhat high price tag many times over. I can't stress that enough. But can you really make your dream RPG with it?

No! Well, probably not. There are just too many limitations to the system.

First and foremost -- lack of resources. Too often there simply isn't any content available that matches your vision. Let's say your RPG is set in the modern day, and you want it to start with an exciting car chase. Alright, you're already feeling it. You rub your hands together, set up a new blank map, and -- wait. Where is the graphic for the car? Hmmm. *Click, click, click, click* Huh, there isn't one. Weird. Ok, we'll figure that out later. Let's at least get the street set up and -- oh. There's no road tileset.

The base resources the game comes with are EXTREMELY limited. Forget about a modern day setting, it's impossible. Your game is going to be a fantasy game with forests, dungeons, castles, and medieval towns. Period. Still feel like the creative dictator?

"Ok," you might be thinking. "I can work with that. I'll just make a fantasy RPG. With my writing skills and artistic vision I can still make it good." Sorry, but It doesn't matter. Time and time again, whatever you want to create isn't going to be one of the options you can choose. Want to make a cool looking knight? Better hope you like one of the two you get. Want to make a jester for the castle? There isn't one. Nine tenths of your ideas have to be scrapped before they even get anywhere.

In the software's defense, this would be a problem regardless of how many resources they packed with it. All of the resources in the world wouldn't even begin to cover all of the possibilities you can imagine for your game. But nevertheless, the amount included is much lighter than it could have been, and severely limits what you can do. There are DLC packs available to add content, but they are VERY overpriced and limited in their scope. "Oh, awesome!" you say when you discover the Modern Day Tileset DLC. But then you see that it's $15 and just gives you some roads, a couple of buildings, and some cars. You still don't have nearly enough to set your entire game in the present.

As with resources, there are also some game functions that just aren't available. The default battle system is pretty basic and, frankly, bad. Want to change it? Hope you know how to program. And if you do, why do you need RPG Maker? This isn't limited to just the battle system. You'll find that there is a whole list of things you can't do with the event system. Almost anything can be done through scripting in the game's RUBY language, but if you're using RPG Maker it's probably because you don't know how to do things like that in the first place.

So. Do I recommend RPG Maker VX Ace? Yes, wholeheartedly. Just keep your vision realistic. What you are going to do with this software is assemble parts and pieces of your dream game, tiny pathetic fragments of great ideas. You will never finish it and it will never be released, and it will probably kind of suck. And you will have a ton of fun making it.
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