Unity of Command is an innovative and refreshing operational-level wargame that covers the entire 1942/43 Stalingrad Campaign on the Eastern Front.
User reviews: Very Positive (382 reviews) - 86% of the 382 user reviews for this game are positive.
Release Date: Oct 17, 2012

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Buy Unity of Command: Stalingrad Campaign

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Packages that include this game

Buy Unity of Command Trilogy Bundle

Includes 3 items: Unity of Command - Black Turn DLC, Unity of Command - Red Turn DLC, Unity of Command: Stalingrad Campaign

AUTUMN SALE! Offer ends December 1


Recommended By Curators

"Wargames this fresh and friendly, featuring opponents as formidable as Ferdinand and Boris, tend to inspire deep loyalty."
Read the full review here.


“Wargames this fresh and friendly tend to inspire deep loyalty.”
86/100 – PC Gamer

“A traditional hex-based wargame of unusual elegance, one that is perfect for genre newcomers but equally satisfying to veterans."
9/10 – PC Power Play

“Accessible yet deep, attractive and with an AI which teaches you the core of the game by beating you around the head.”
Rock Paper Shotgun

About This Game

Unity of Command is an innovative and refreshing operational-level wargame that covers the entire 1942/43 Stalingrad Campaign on the Eastern Front. Playable from both the Axis and Soviet perspective, it strives to recreate the strategy, the forces involved and the general tension of that crucial period in World War II.

Experience the highly fluid, enormously large battles of maneuver in a turn-based strategy setting. Take command in this mobile, back-and-forth sort of war where logistics and poor weather are often the decider, and defeat and victory are sometimes just a mile, or a day, apart.

System Requirements

Mac OS X
SteamOS + Linux
    • OS:Windows XP
    • Processor:1.6 GHz
    • Memory:1 GB RAM
    • Hard Drive:150 MB HD space
    • Processor:2.0 GHz
    • Memory:2 GB RAM
    • OS:10.6
    • Processor:1.6 GHz
    • Memory:1 GB RAM
    • Hard Drive:150 MB HD space
    • Processor:2.0 GHz
    • Memory:2 GB RAM
    • Processor:1.6 GHz
    • Memory:1 GB RAM
    • Hard Drive:150 MB HD space
Helpful customer reviews
82 of 121 people (68%) found this review helpful
3 people found this review funny
1.3 hrs on record
Posted: May 31
Bought it on sale, trusting the so many positive reviews, and the "that's just like panzer general" gimmick.
After a few games, I lost interest and can say I would not recommend.
disclaimer : I play mostly offline. The 1.3 hours are not accurate.

Pros :
- supply lines are the best feature of the game. You need to protect yours, strengthen your salients while piercing the frontline, extend with caution when the front has collapsed, and it's very rewarding to pocket enemies. It adds a real layer of tactical depth to the game.

- suppression and weakening of units is nicely implemented.

- and that's about it

Cons :
- No fog of war : all units (and their strength, and type) are always visible, not matter how far they are, even in forests or with bad weather. Why you would remove such a critical (both historically and gameplay-wise) element is beyond me.

- Passive AI, challenging only because of the usually tight turn limit : seems programmed only to make you miss the "brilliant victory", which is incredibly tough to get (needs perfect play and weather : no hex wasted, luck in all rgn fights).
If you don't care about "brilliant victories", there's no challenge once you've mastered the basic rules. On my real first try at the "Black turn" campaign, I had all decisive victory except for Moscow, where the (random) weather pinned my offensive for so many turns.
The real game in "Unity of Command" might as well be about "getting 100% brillant". The problem is that the game is not satisfying and rewarding enough for me to care. It's simply not good enough.

- meagre gameplay : that's what made the game quickly repetitive and boring. You don't control your airforce, you don't control your artillery, there's no naval force, did not see paratroops... meaning your panel of actions and tactical choices each turn is very limited : thick ground, and that's it. You can't combine the way PG let you combine 20+ years ago, or build these fat infantry/flak/artillery mutually defending clusters.

- The game lacks the entrenchment "finesse" of the old PG : entrenched units had and could be softened/suppressed/peeled in different manners, while in Unity of Command it's binary : resists/breaks through the use of a specialist unit, of sheer force. It might as well be a justified by the fast pace the developers intended to give their game (most battles must be resolved in 5-6 turns), but it's a poor choice, as it makes the game more arid.

- no real campaign (as it seems to be) : defeat means game over, normal or decisive victory lead to the same results. No branching.
Could be wrong though, as I never achieved brilliant victories in campaign (couldn't be arsed).

- no deployment : even in campaign mode, the starting positions of all units are predetermined : really absurd, and twice. First, if I'm Zukhov or Paulus, why am I tied to the choices of other Zukhov or Paulus ? Second, since you can't place your units were you want, you can't use where needed the units you previously overstrengthened or augmented with a specialist token. Meaning the huge amounts of prestige spent doing so are used to their full potential only during the battle you did it.

- music is generic and unatmospheric at best. Best muted.
- etc.

Could go on with the cons
UoC could have been so much more enjoyable.
A real disappointment.
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22 of 27 people (81%) found this review helpful
421.7 hrs on record
Posted: September 2
Even after few years, this game is so fresh and enjoyable to play. Its quite easy to learn basics and quite hard to master, I d reccomend it to any WW2 fan. I must note that reviews of the players who spent cca 10 hours in this game are rubbish, cause game is much more complex than written in reviews. Amazing thing about this game is that it doesnt have only operational side of the war gaming and one can easily notify strategic side of each map. Due to this, multiplayer games are never the same, or even similar, which constantly adds fresh flavour of this game. Defo one of the best&most realistic ww2 strategies, only object I have is relatively small community of players. Cant wait for new games from Uzelac& company :)
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11 of 14 people (79%) found this review helpful
9.8 hrs on record
Posted: August 31
First impressions review.

It looks deceptively simple, the UI is very intuitive and the game is beautifully designed. Very accessible and after i did the tutorial I felt ready to tackle the 1st scenario.

I got my butt handed to me! but that's a good thing, the AI out thought and out fought me, Now I'm hooked, hopefully once I get to grips with the games mechanics and gain a deeper understanding of its finer points I will improve, Its obvious the simplicity of the UI and controls definitely hides a deeper complexity.

This game is easy to get into but hard to master, exactly how all games should be.

Very impressed so far, can't wait until I feel confident enough to pit myself against others in multiplayer.

For the price (bought the bundle in a sale - £5 for the base game and both DLC packages) it's a solid 8/10
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7 of 8 people (88%) found this review helpful
687.2 hrs on record
Posted: August 17
Unity of Command and it's DLC's Red and Black turn are some of the best games I've ever played. The campaigns are difficult, hell I failed the ones rated easy quite a few times, and even then I have never been able to get a brilliant victory on them. You alone must find a way to circumvent or smash your way through the enemy forces and capture the objectives. However, the AI will not take this lying down. You wipe out half their units and are close to grabbing the objective, and they wipe out your suppressed Panzer Divison because you thought it would be a good idea to smash 3 different Mechanised Corps and open the way for your infantry divisons to surround those 2 tank diviosn that are in a nearly unassaliable position, and then strikes right into your supply chain, You have 1 turn to get your supply chain back, and by then they've repositioned their defences around the objective.

To quote X-COM

"Good Luck, Commander"
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6 of 7 people (86%) found this review helpful
1 person found this review funny
35.4 hrs on record
Posted: September 9
I love this game, but it should be made clear that it is NOT a strategic or tactical combat simulator like games such as Panzer General. I think that many users dislike the game because they have mistaken it for a tactical combat simulator, which is just not the case.

It is instead an Operational warfare simulator where the destruction of enemy units and control of the map are less important than creating and exploiting breakthroughs in enemy lines, disrupting the enemy's and protecting your own supply lines and sparingly deploying your reserve forces. Because the game focuses on the Operational level of warfare, it is entirely possible to win a decisive victory without destroying the enemy's army if you pay attention to maneuver and logistics. You will actually be punished for throwing your forces into a full blown assault in an attempt to destroy their forces or control the entire map because the AI prioritizes logistics and maneuver, and because the scenarios have a very short turn limit.

I recommend this game but do NOT mistake it for a tactical combat simulator. This is not Panzer General; winning takes careful planning and attention to factors that other strategy games downplay or leave out all-together.
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