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Unity of Command is an innovative and refreshing operational-level wargame that covers the entire 1942/43 Stalingrad Campaign on the Eastern Front.
Release Date: Oct 17, 2012
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Buy Unity of Command: Stalingrad Campaign

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Packages that include this game

Buy Unity of Command Trilogy Bundle

Includes 3 items: Unity of Command: Stalingrad Campaign, Unity of Command - Red Turn DLC, Unity of Command - Black Turn DLC

WEEK LONG DEAL! Offer ends September 1st

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$29.99
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Reviews

“Wargames this fresh and friendly tend to inspire deep loyalty.”
86/100 – PC Gamer

“A traditional hex-based wargame of unusual elegance, one that is perfect for genre newcomers but equally satisfying to veterans."
9/10 – PC Power Play

“Accessible yet deep, attractive and with an AI which teaches you the core of the game by beating you around the head.”
Rock Paper Shotgun

About the Game

Unity of Command is an innovative and refreshing operational-level wargame that covers the entire 1942/43 Stalingrad Campaign on the Eastern Front. Playable from both the Axis and Soviet perspective, it strives to recreate the strategy, the forces involved and the general tension of that crucial period in World War II.

Experience the highly fluid, enormously large battles of maneuver in a turn-based strategy setting. Take command in this mobile, back-and-forth sort of war where logistics and poor weather are often the decider, and defeat and victory are sometimes just a mile, or a day, apart.

PC System Requirements

    Minimum:
    • OS:Windows XP
    • Processor:1.6 GHz
    • Memory:1 GB RAM
    • Hard Drive:150 MB HD space
    Recommended:
    • Processor:2.0 GHz
    • Memory:2 GB RAM

Mac System Requirements

    Minimum:
    • OS:10.6
    • Processor:1.6 GHz
    • Memory:1 GB RAM
    • Hard Drive:150 MB HD space
    Recommended:
    • Processor:2.0 GHz
    • Memory:2 GB RAM

Linux System Requirements

    • Processor:1.6 GHz
    • Memory:1 GB RAM
    • Hard Drive:150 MB HD space
Helpful customer reviews
20 of 22 people (91%) found this review helpful
149 products in account
11 reviews
17.1 hrs on record
This game is a nice surprise! I would have overlooked it if it was not on sale, but I am glad have it now and it is defininitely worth it at full price.

This game has been made by only 2 guys, but the quality is excellent. Even though this is not an easy game and has more depth then it looks at first glance it is easy to get into the game thanks to a good tutorial and intuitive UI.

If you like Stratego and chess then I highly recommend to pick this game up! (be sure to get the 'red turn' dlc too, because it has more beginner scenario's).

Oh and it also has a nice scenario editor/builder, multi-player and hotseat option too!
Posted: March 4th, 2014
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11 of 12 people (92%) found this review helpful
59 products in account
9 reviews
18.6 hrs on record
If you've ever whiled away an hour or nine playing 'hex wargames' -- those things that a great many gamers used to play back in those dim, dark and distant years BC (before computers), the ones with paper maps, cardboard cut-out unit counters, thick rulebooks, charts and random number generators (RNGs) called 'dice': you're in for a treat with Unity of Command (UoC).

UoC: Stalingrad Campaign elicits in me strong memories of many such happy hours playing 'Battle for Stalingrad' by Simulations Publications Inc (SPI) back in my teens. I used to lose to my mate Roland -- a lot. But I always came back for more :)

Of all the games I've played recently, Unity of Command has possibly the best potential for true longevity -- if it develops into a framework for folks to make their own wargames.
Posted: March 12th, 2014
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8 of 10 people (80%) found this review helpful
349 products in account
9 reviews
5.9 hrs on record
A solid intermediate entry into logistical and strategic wargaming, with both beautiful and clean assets and a foreboding soundtrack. Yes, this might appear to be like many other board or video game strategic wargames. What separates Unity of Command, however, is the cat and mouse aspects of defending your own supply line while simultaneously attacking your opponents, to prevent your troops from running out of supplies (ammo, clothes, food, one would assume) while taking away these necessities from your opponent, giving you the advantage. Without saying much more and probably repeating what others have said, UoC is one of those games that appear simple on the surface -- youu load the deceptively small game, play through the tutorial, and then load up the campaign or scenarios hitting the ground running -- but after your first and second round you begin to realize that it will be hard to master. Sure, the initial handful of scenarios are easy, even for the relative genre newbie, but the difficulty begins to quickly ramp up, never treating you with kids gloves. It is important to note that the game is difficult without being unfair, or using cheats to compensate for lackluster AI: you won't find those problems here. All of the aforementioned, should be noted, sits pleasantly under one of the most pleasing UI design choices in any wargame I've seen. Like the game itself, the art direction and UI can be summed up as simple, effective, and beautiful. This relatively inexpensive game will serve you with many hours of fun for a long time. Definite thumbs up from moi! :)
Posted: March 15th, 2014
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4 of 5 people (80%) found this review helpful
135 products in account
16 reviews
80.5 hrs on record
This game is a nice throwback to panzer general and other hex games with its own unique mechanics. I recommend it to everyone.
Posted: June 5th, 2014
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2 of 2 people (100%) found this review helpful
121 products in account
1 review
18.9 hrs on record
With all the preference for grand strategy games that include every aspect it's good to see a company going 'back to basics'. That doesn't mean that the game is dumbed down but just that it uses the essential elements (combat and supply lines) and in addition keeps the scenarios to a manageable level.

This also means it's far easier to understand how to play the game - there's nothing more frustrating than coming back to a game after a few months and realising that you've forgot how to play it - and scenarios can be completed in an hour not a week.

As with any strategy game there is the question of how's the AI? The answer, fortunately, is relatively good. No it won't put up a good as a fight as a human opponent and like most AIs it's much better in defence than attack but it with give you a challenging game without having to resort to artificial help.

If you like turn based war games that are stream-lined ensuring it's a war-game then this comes highly recommended and there's also two DLC's to keep you happy afterwards.
Posted: March 7th, 2014
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99 of 104 people (95%) found this review helpful
271 products in account
4 reviews
147.4 hrs on record
Rating: 9/10

Unity of Command is a turn-based, hex-based strategy game set on the Eastern Front of the Second World War. The scale of units depends on whether you play as the individually superior Germans, organised into divisions, or the numerically superior Soviets, organised into corps. Battles occur along what were historically organised as single operational fronts by the attacker. This game has an incredibly functional and elegantly minimalist UI, which makes planning and manoeuvring simple to execute.

Strategy heavily focuses on logistics. Instead of drowning players in a sea of minutiae and micromanagement, the mechanics elegantly strip away all the non-essentials for this scale of warfare. All players need to be concerned about are maintaining supply lines—and how to cut off those of their enemies. Resupplying your own troops is done automatically at the beginning of each turn. Terrain features that support or hinder logistics, such as railroads, bridges, mountains and rivers, are the most important strategic points on maps and are furiously fought over. Although weather rarely becomes an issue for most maps due to the corresponding historical dates, the Russian winter at its fiercest can seriously limit your supply and unit movement range.

Unlike almost all other games of this scale, the presence of logistics means that encirclement attacks work realistically, where you surround enemy units and cut off their supply (e.g. food, fuel, munitions). After being out of supply for 2 turns, a unit's combat effectiveness is incredibly compromised. After 4 turns, enemy units are unable to attack. In other games, encirclement merely increases the surface area from where can an attack enemy unit (i.e. multiple friendly units can attack the same enemy). As with German strategy in the first half of Operation Barbarossa, sometimes it's better to bypass large enemy formations and hit their rear supply lines using more mobile divisions (e.g. armoured, mechanised, motorised or cavalry units) than to fight a grinding battle of attrition focused on the complete destruction of the enemy.

Despite deceptively simple mechanics, this game is quite realistic at portraying the effectiveness of strategies of the period. There are three main realism problems: (1) No fog of war, though formations at this scale are almost certainly known to enemy reconnaissance; (2) No command structures, which assumes that command delay is less than 24 hours; and (3) Air supply is not subject to anti-aircraft attack. There are far more complex and detailed games that achieve greater realism, such as Gary Grigsby's War in the East (Matrix Games), but the overall effectiveness of those strategies is largely the same as in this game but include far more micromanagement.

The singleplayer AI is very well crafted, but there is a serious caveat: it's limited to planning one turn in advance. This makes the AI devastatingly effective at conducting defences, launching counterattacks and striking at supply lines, but unable to follow through strategic attacks. This is why in singleplayer you can only play as the attacker. To increase the difficulty, instead of simply achieving a marginal victory, you can take your chances at achieving a brilliant (i.e. perfect) victory by reaching all the objectives in record time.

The multiplayer community is small, but you should usually be able to find at least one or two games every day through the following Steam group (Unity of Command Multiplayer). Unfortunately, there is no matchmaking service, which is why people use this group. Be careful though, as strategies that work against singleplayer AI are usually unsuited to facing off against infinitely more crafty human players.
Posted: December 4th, 2013
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