Unity of Command is an innovative and refreshing operational-level wargame that covers the entire 1942/43 Stalingrad Campaign on the Eastern Front.
User reviews:
Overall:
Very Positive (419 reviews) - 84% of the 419 user reviews for this game are positive.
Release Date: Oct 17, 2012

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Buy Unity of Command: Stalingrad Campaign

Packages that include this game

Buy Unity of Command Trilogy Bundle

Includes 3 items: Unity of Command - Black Turn DLC, Unity of Command - Red Turn DLC, Unity of Command: Stalingrad Campaign

 

Reviews

“Wargames this fresh and friendly tend to inspire deep loyalty.”
86/100 – PC Gamer

“A traditional hex-based wargame of unusual elegance, one that is perfect for genre newcomers but equally satisfying to veterans."
9/10 – PC Power Play

“Accessible yet deep, attractive and with an AI which teaches you the core of the game by beating you around the head.”
Rock Paper Shotgun

About This Game

Unity of Command is an innovative and refreshing operational-level wargame that covers the entire 1942/43 Stalingrad Campaign on the Eastern Front. Playable from both the Axis and Soviet perspective, it strives to recreate the strategy, the forces involved and the general tension of that crucial period in World War II.

Experience the highly fluid, enormously large battles of maneuver in a turn-based strategy setting. Take command in this mobile, back-and-forth sort of war where logistics and poor weather are often the decider, and defeat and victory are sometimes just a mile, or a day, apart.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS:Windows XP
    • Processor:1.6 GHz
    • Memory:1 GB RAM
    • Hard Drive:150 MB HD space
    Recommended:
    • Processor:2.0 GHz
    • Memory:2 GB RAM
    Minimum:
    • OS:10.6
    • Processor:1.6 GHz
    • Memory:1 GB RAM
    • Hard Drive:150 MB HD space
    Recommended:
    • Processor:2.0 GHz
    • Memory:2 GB RAM
    • Processor:1.6 GHz
    • Memory:1 GB RAM
    • Hard Drive:150 MB HD space
Customer reviews
Customer Review system updated! Learn more
Overall:
Very Positive (419 reviews)
Recently Posted
Szef Kotłowni
( 44.5 hrs on record )
Posted: May 23
Takes a while to get used to supply system but later on it is brilliant.
Helpful? Yes No Funny
Archmage Revan
( 3.7 hrs on record )
Posted: May 18
So. Unity of Command. A little strategy game set around Operation Barbarossa which harkons back to the old days of strategy gaming where you didn't need the reflexes of a four year old on a sugar rush. Very beginner friendly, but not so much in skill required to play.
As much as you might feel the desire to charge towards Leningrad and damn every Soviet who stands in your way, I'm afraid you'll have to hold your horses there. There's just a bit more to this little gem that just clicking and attacking. You must manage your supply lines which stretch so many tiles from the the rail lines and supply depots. Along with trying to not be too reckless with your panzer and infantry brigades as you only have so many reinforcements you can call in.

However, with careful use of units, supply management and using your dive bombers and bridging units to full affect, you should be well on the road to victory.

Oh, and the music is priceless. The couple of tracks which loop over, will send shivers down your spine. If a piece of music doesn't portray the hard slog the Soviets and Germans endured on the Eastern Front, then I have no idea what does.

Easily worth the £14.99 price tag.
Helpful? Yes No Funny
{=Captain_Speirs=}
( 8.8 hrs on record )
Posted: May 16
Its a one of a kind strategy game with very comples ai and is very challenging it is one of the underrated strategy games.
Helpful? Yes No Funny
VD$KD – i n t r o
( 3.9 hrs on record )
Posted: May 12
best , want syria scenario 2013-2016
Helpful? Yes No Funny
crazydude11
( 14.9 hrs on record )
Posted: April 27
Awesome game. Very realistic. Realistic supply mechanism. Also very hard. 10/10
Helpful? Yes No Funny
dittonmh
( 50.0 hrs on record )
Posted: April 4
I probably have all or nearly all the war games about WWII since Avalon Hill board game days. No computers then. This is a deceptively simple yet elegant game, especially when you add the black and red add ons. As advertised this is an operational level wargame with no economy or technology features. This is relatively fast paced but pay attention to supply and weather. Overall, I was pleasantly surprised with the game especially considering the low cost. Just when you thought combat simulations about the Russian Front were exhausted along comes a game like this. Highly recommended.
Helpful? Yes No Funny
Dynamic
( 1.1 hrs on record )
Posted: April 3
Okay, so I will never recommend this game to anyone that expects an actual strategy game. This game is more or less a puzzle game. There are turn limits, making it feel like there is only one way to complete each scenario. Yes, I said scenario. There is no true campaign, it's a series of preset scenarios which you have to solve in a given time limit. Each unit starts in a set position on the map. This game should not be listed as a strategy game. It should be listed as a puzzle.
Helpful? Yes No Funny
FarAwayBuyer
( 41.2 hrs on record )
Posted: March 15
This is an intensely innovative successor to the original Panzer General game. It's an extraordinary game, blending together a number of simple and straight-forward mechanics to come up with a masterful strategy title. Competent AI and tight scenario-design make this a simple game that will keep even the deepest strategy game nerds challenged for a long time!

Pros:
+ The basic combat system is only a tiny bit more complicated than Panzer General.
+ The addition of changing weather and the introduction of simple-but-elegant supply rules introduce a whole different level of complexity to the now-so-familiar "You have X turns to take Objectives Y and Z" game design.
+ The campaign format for stitching together scenarios is novel but intriguing. You can "save spam" each scenario and replay it until you get the "Perfect Victory" every time, but you can also just play each scenario as it comes and see how well you might have done were you the commander of the whole campaign.
+ This is not a computer opponent you can sleep on. The AI is fiendishly good, especially when it comes to cutting my supply routes at just the wrong time. If there are exploits for the AI, I've not found them!

Cons:
- There is no continuity from scenario to scenario. You don't get to follow your units as they level up and grow in power.
- You may get more experienced units in the next scenario, but their stats will have no relationship to where they were or what they did in the previous scenario.
- This is still a "puzzle game", like Panzer General and so many of the other hex-driven, turn-based strategy games out there. It offers more complexity than most such games (i.e., there are usually more ways to win a scenario), but if you don't like solving puzzles, you'll likely find some of the scenarios a bit tedious.
- It exclusively focuses on the Eastern Front (not a problem for many, but it makes me sad!).
Helpful? Yes No Funny
AWP Quentin
( 0.4 hrs on record )
Posted: March 8
Looks like it could have been a decent turn based strategy game — if it didn't crash or fail to launch 95% of the time.

It has run for a total of 1 time out of the last 20 times i tried launching it. And it reports a not-super helpful message:"an error ocurred"
Helpful? Yes No Funny
Menial_Labor
( 53.7 hrs on record )
Posted: February 28
Before I say every positive things about this game, I have to say one thing:
The game's tutorial and manuals are ♥♥♥♥ing LAZY. They never tell you enough about the mechanics, they never specify how each mechanics would affect the units. So many things are untold abou this game in tutorial and manual that it makes player to give up the game entirely before they get the hang of it. The Devs should've included more thoughtful introduction to this game for sure. While the ones who developed might see it as "obvious," to people who are going into this game the ♥♥♥♥♥ that computer throws at the player is infuriating to say the least.

Now that's out of the way, don't let my rant about the tutorial make yourself hesitant to purchase this game. There are many "strategic" games available in Steam store, but there are so few that actually makes you think for turns. Most of the "strategic games" either encourages player to "turtle up" or go "berserk" (Yes, I'm looking at you Valkyria Chronicles and XCOM). However, neither strategy is viable in this game. You truly have to play in a way that you maintain both offense and defense so that you can spearhead to exploit enemy weakness and protect your supply lines. You know, like real war.

What makes this game truly unique is the importance of supply line. So many war games neglect the idea of logistics or oversimplify that application in Unity of Command is quite refreshing. As General Robert H. Barrow said, amateurs talk about tactics, but professionals study logistics. True that. It makes you think for everything. This game is literally for those who wants more than just tactical sim. This game is truly a masterful strategy game.

p.s. If you see the "negative" reviews, most of them are under 5 hrs. This ties in to my initial rant. Because the game doesn't tell you about it's mechanics to the player, those who couldn't understand thinks game moves at random, or things just don't make sense. It took me good 5~10 hrs to get complete grasp of the game, and now I can win most of the scenarios without any problem.
Helpful? Yes No Funny
ggordinier
( 1.6 hrs on record )
Posted: February 28
Can't adjust screen size. Something seems to be wrong with the game.
Helpful? Yes No Funny
Reap
( 4.8 hrs on record )
Posted: February 19
Very unique turn based strategy. I cant see many people liking it though as the combat is far removed from what we know and love. I personally think its worth taking a chance with these sort of games and I did enjoy it even though it was way too short but I couldnt ask people to play it unless they really like their TBS
Helpful? Yes No Funny
PENZER
( 18.4 hrs on record )
Posted: February 3
i love this game 10/10
Helpful? Yes No Funny
Docsis
( 2.7 hrs on record )
Posted: January 30
ehhh.
got bored with this very quickly.
Good grief... that horrible sound effect it makes when each and every time each and every unit moves drives me crazy.
Maybe I am missing something, but I can't figure out how this got such good ratings.
Helpful? Yes No Funny
SuperS1th
( 114.0 hrs on record )
Posted: January 26
One of the most addictive games I've played in a while. Not too complicated to get into and enjoy. The real challenge comes from trying to work to a "brilliant victory" by capturing each objective within the alloted time.
Random weather conditions affect supply lines and movement distance. It's a nice mechanic that offers variation each time a map is played - but it can be frustrating when you've spent the past hour trying to capture Moscow in time and your reinforcements get bogged down in mud. AI reflects the strategy of the time, and is pretty ruthless when you leave supply lines unguarded.
Well worth buying, plenty of replay value.
Helpful? Yes No Funny
Snowbart
( 158.4 hrs on record )
Posted: January 24
I love this game!!! Great balance between having enough historical detaills without making it too hard on you to play or learn.
Helpful? Yes No Funny
Leif
( 2.1 hrs on record )
Posted: January 23
Bad just bad
Helpful? Yes No Funny
Tidaldust
( 4.6 hrs on record )
Posted: January 5
Fun fast strategy.
Helpful? Yes No Funny
C4NF0R
( 2.6 hrs on record )
Posted: January 3
this isn't like panzer general
2 riflemen can kill 4 tanks
its stupid
you need to take an objective then fall back to a tiny ♥♥♥ supply radius so you don't die instantly
that means you gotta move all your forces back every 4 turns
when you capture a city, they'll just walk to it instantly
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
1 of 1 people (100%) found this review helpful
Recommended
14.9 hrs on record
Posted: April 27
Awesome game. Very realistic. Realistic supply mechanism. Also very hard. 10/10
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
3.7 hrs on record
Posted: May 18
So. Unity of Command. A little strategy game set around Operation Barbarossa which harkons back to the old days of strategy gaming where you didn't need the reflexes of a four year old on a sugar rush. Very beginner friendly, but not so much in skill required to play.
As much as you might feel the desire to charge towards Leningrad and damn every Soviet who stands in your way, I'm afraid you'll have to hold your horses there. There's just a bit more to this little gem that just clicking and attacking. You must manage your supply lines which stretch so many tiles from the the rail lines and supply depots. Along with trying to not be too reckless with your panzer and infantry brigades as you only have so many reinforcements you can call in.

However, with careful use of units, supply management and using your dive bombers and bridging units to full affect, you should be well on the road to victory.

Oh, and the music is priceless. The couple of tracks which loop over, will send shivers down your spine. If a piece of music doesn't portray the hard slog the Soviets and Germans endured on the Eastern Front, then I have no idea what does.

Easily worth the £14.99 price tag.
Was this review helpful? Yes No Funny
Most Helpful Reviews  In the past 90 days
5 of 5 people (100%) found this review helpful
1 person found this review funny
Recommended
53.7 hrs on record
Posted: February 28
Before I say every positive things about this game, I have to say one thing:
The game's tutorial and manuals are ♥♥♥♥ing LAZY. They never tell you enough about the mechanics, they never specify how each mechanics would affect the units. So many things are untold abou this game in tutorial and manual that it makes player to give up the game entirely before they get the hang of it. The Devs should've included more thoughtful introduction to this game for sure. While the ones who developed might see it as "obvious," to people who are going into this game the ♥♥♥♥♥ that computer throws at the player is infuriating to say the least.

Now that's out of the way, don't let my rant about the tutorial make yourself hesitant to purchase this game. There are many "strategic" games available in Steam store, but there are so few that actually makes you think for turns. Most of the "strategic games" either encourages player to "turtle up" or go "berserk" (Yes, I'm looking at you Valkyria Chronicles and XCOM). However, neither strategy is viable in this game. You truly have to play in a way that you maintain both offense and defense so that you can spearhead to exploit enemy weakness and protect your supply lines. You know, like real war.

What makes this game truly unique is the importance of supply line. So many war games neglect the idea of logistics or oversimplify that application in Unity of Command is quite refreshing. As General Robert H. Barrow said, amateurs talk about tactics, but professionals study logistics. True that. It makes you think for everything. This game is literally for those who wants more than just tactical sim. This game is truly a masterful strategy game.

p.s. If you see the "negative" reviews, most of them are under 5 hrs. This ties in to my initial rant. Because the game doesn't tell you about it's mechanics to the player, those who couldn't understand thinks game moves at random, or things just don't make sense. It took me good 5~10 hrs to get complete grasp of the game, and now I can win most of the scenarios without any problem.
Was this review helpful? Yes No Funny
4 of 4 people (100%) found this review helpful
Recommended
41.2 hrs on record
Posted: March 15
This is an intensely innovative successor to the original Panzer General game. It's an extraordinary game, blending together a number of simple and straight-forward mechanics to come up with a masterful strategy title. Competent AI and tight scenario-design make this a simple game that will keep even the deepest strategy game nerds challenged for a long time!

Pros:
+ The basic combat system is only a tiny bit more complicated than Panzer General.
+ The addition of changing weather and the introduction of simple-but-elegant supply rules introduce a whole different level of complexity to the now-so-familiar "You have X turns to take Objectives Y and Z" game design.
+ The campaign format for stitching together scenarios is novel but intriguing. You can "save spam" each scenario and replay it until you get the "Perfect Victory" every time, but you can also just play each scenario as it comes and see how well you might have done were you the commander of the whole campaign.
+ This is not a computer opponent you can sleep on. The AI is fiendishly good, especially when it comes to cutting my supply routes at just the wrong time. If there are exploits for the AI, I've not found them!

Cons:
- There is no continuity from scenario to scenario. You don't get to follow your units as they level up and grow in power.
- You may get more experienced units in the next scenario, but their stats will have no relationship to where they were or what they did in the previous scenario.
- This is still a "puzzle game", like Panzer General and so many of the other hex-driven, turn-based strategy games out there. It offers more complexity than most such games (i.e., there are usually more ways to win a scenario), but if you don't like solving puzzles, you'll likely find some of the scenarios a bit tedious.
- It exclusively focuses on the Eastern Front (not a problem for many, but it makes me sad!).
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
50.0 hrs on record
Posted: April 4
I probably have all or nearly all the war games about WWII since Avalon Hill board game days. No computers then. This is a deceptively simple yet elegant game, especially when you add the black and red add ons. As advertised this is an operational level wargame with no economy or technology features. This is relatively fast paced but pay attention to supply and weather. Overall, I was pleasantly surprised with the game especially considering the low cost. Just when you thought combat simulations about the Russian Front were exhausted along comes a game like this. Highly recommended.
Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
Not Recommended
1.1 hrs on record
Posted: April 3
Okay, so I will never recommend this game to anyone that expects an actual strategy game. This game is more or less a puzzle game. There are turn limits, making it feel like there is only one way to complete each scenario. Yes, I said scenario. There is no true campaign, it's a series of preset scenarios which you have to solve in a given time limit. Each unit starts in a set position on the map. This game should not be listed as a strategy game. It should be listed as a puzzle.
Was this review helpful? Yes No Funny
Most Helpful Reviews  In the past 180 days
9 of 11 people (82%) found this review helpful
Recommended
8.0 hrs on record
Posted: November 25, 2015
Impressive strategy game. You command either the Soviet or German forces on the European eastern front of WW2. The game is accurate to history reagarding the sequencing of Stalingrad, and a perfect way to carry out the battle as you may seem fit. But remember the game is just that: Stalingrad with surrounding skirmishes, and nothing but that.

The combat is comparable to Civilization V's: hexagons with finite movement for units. The main difference between Unity and Civ's combat systems, however, is the logistic behavior. Units have supply gauges that change with the availability of resources, toggled by supply line efficiency. Of course, if the enemy captures a section of your supply line, it will not be efficient for you! So a main component of the game's objective is supply line management, a category of logistics.

One might think that this game is simply strategy combat, and therefore boring. Within an hour of gameplay, that person can testify otherwise. The dynamic weather/landscape and intelligent AI kept me engaged for sure; the enemy always has something brewing in the pot. You can notice its strategy, often focusing on your weak and vulnerable units to find a path to your supply line. Other times it makes deliberate retreats when you do that same thing to them. It's truly captivating.

If you are interested in a microcosm of Civ V's combat and then some, this is the game for you. Nothing daunting, just casual strategy fun.

9/10
Was this review helpful? Yes No Funny
10 of 13 people (77%) found this review helpful
3 people found this review funny
Recommended
249.1 hrs on record
Posted: December 6, 2015
It's the dead of winter. Icicles hang from every rifle and tank barrel.

The cream of the Ostheer, ten armored divisions total, have sliced through the Russian lines like butter. Hitler laughs in scorn as the Slavic hordes are utterly crushed under Panzer treads. Onto Moscow!

But then-- disaster strikes. Somehow, the planets align and Lenin sends down a snowstorm from the grave. Mere miles from the Kremlin, the Soviets grind me to a ignominious halt. I shake my fists in rage. Thousands of Germans are ruthlessly bloodletted trying to cross the Oka, a mere puddle. And somehow, the river hasn't frozen. I can picture Stalin mocking me with a victory selfie with Zhukov (he does rock the mustache, though).

You know it's a good game when, after 120 hours, you still don't have the time to write a review. :-)
Was this review helpful? Yes No Funny
5 of 5 people (100%) found this review helpful
Recommended
114.0 hrs on record
Posted: January 26
One of the most addictive games I've played in a while. Not too complicated to get into and enjoy. The real challenge comes from trying to work to a "brilliant victory" by capturing each objective within the alloted time.
Random weather conditions affect supply lines and movement distance. It's a nice mechanic that offers variation each time a map is played - but it can be frustrating when you've spent the past hour trying to capture Moscow in time and your reinforcements get bogged down in mud. AI reflects the strategy of the time, and is pretty ruthless when you leave supply lines unguarded.
Well worth buying, plenty of replay value.
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
Recommended
18.4 hrs on record
Posted: February 3
i love this game 10/10
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
Recommended
158.4 hrs on record
Posted: January 24
I love this game!!! Great balance between having enough historical detaills without making it too hard on you to play or learn.
Was this review helpful? Yes No Funny
3 of 4 people (75%) found this review helpful
Recommended
32.6 hrs on record
Posted: December 27, 2015
Great game
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
4.6 hrs on record
Posted: January 5
Fun fast strategy.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
3.4 hrs on record
Posted: November 28, 2015
Hard as ♥♥♥♥, but fun as ♥♥♥♥.
Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
Most Helpful Reviews  Overall
112 of 118 people (95%) found this review helpful
Recommended
147.4 hrs on record
Posted: December 4, 2013
Rating: 9/10

Unity of Command is a turn-based, hex-based strategy game set on the Eastern Front of the Second World War. The scale of units depends on whether you play as the individually superior Germans, organised into divisions, or the numerically superior Soviets, organised into corps. Battles occur along what were historically organised as single operational fronts by the attacker. This game has an incredibly functional and elegantly minimalist UI, which makes planning and manoeuvring simple to execute.

Strategy heavily focuses on logistics. Instead of drowning players in a sea of minutiae and micromanagement, the mechanics elegantly strip away all the non-essentials for this scale of warfare. All players need to be concerned about are maintaining supply lines—and how to cut off those of their enemies. Resupplying your own troops is done automatically at the beginning of each turn. Terrain features that support or hinder logistics, such as railroads, bridges, mountains and rivers, are the most important strategic points on maps and are furiously fought over. Although weather rarely becomes an issue for most maps due to the corresponding historical dates, the Russian winter at its fiercest can seriously limit your supply and unit movement range.

Unlike almost all other games of this scale, the presence of logistics means that encirclement attacks work realistically, where you surround enemy units and cut off their supply (e.g. food, fuel, munitions). After being out of supply for 2 turns, a unit's combat effectiveness is incredibly compromised. After 4 turns, enemy units are unable to attack. In other games, encirclement merely increases the surface area from where can an attack enemy unit (i.e. multiple friendly units can attack the same enemy). As with German strategy in the first half of Operation Barbarossa, sometimes it's better to bypass large enemy formations and hit their rear supply lines using more mobile divisions (e.g. armoured, mechanised, motorised or cavalry units) than to fight a grinding battle of attrition focused on the complete destruction of the enemy.

Despite deceptively simple mechanics, this game is quite realistic at portraying the effectiveness of strategies of the period. There are three main realism problems: (1) No fog of war, though formations at this scale are almost certainly known to enemy reconnaissance; (2) No command structures, which assumes that command delay is less than 24 hours; and (3) Air supply is not subject to anti-aircraft attack. There are far more complex and detailed games that achieve greater realism, such as Gary Grigsby's War in the East (Matrix Games), but the overall effectiveness of those strategies is largely the same as in this game but include far more micromanagement.

The singleplayer AI is very well crafted, but there is a serious caveat: it's limited to planning one turn in advance. This makes the AI devastatingly effective at conducting defences, launching counterattacks and striking at supply lines, but unable to follow through strategic attacks. This is why in singleplayer you can only play as the attacker. To increase the difficulty, instead of simply achieving a marginal victory, you can take your chances at achieving a brilliant (i.e. perfect) victory by reaching all the objectives in record time.

The multiplayer community is small, but you should usually be able to find at least one or two games every day through the following Steam group (Unity of Command Multiplayer). Unfortunately, there is no matchmaking service, which is why people use this group. Be careful though, as strategies that work against singleplayer AI are usually unsuited to facing off against infinitely more crafty human players.
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56 of 63 people (89%) found this review helpful
1 person found this review funny
Recommended
6.7 hrs on record
Posted: March 7, 2015
Best Suited For Casual Strategists

+ Minimalist, aesthetically pleasing design and visuals; keeps the game from appearing to be daunting or intimidating
+ Soundtrack, while limited, helps one to focus adequately
+ User interface is both clean and intuitive
+ The challenge, and subsequent feeling of reward, is increased by many subtle factors; namely, these include: supply lines, weather, and terrain
+ The added features of partisans, bridge demolition, air support, and reinforcements all lend to a feeling of depth and a vital need to remain calculating
+ Much of the strategic nuances are carefully understated, making the gameplay appear simpler and more inviting
+ Reinforcements are only available from a limited pool, forcing you to utilize your existing resources carefully

- Learning curve, while not readily apparent, can prove to be somewhat steep
- Ultimately, there are fewer available campaigns that one would like
- Dramatically underwhelming tutorial
- Crippling lack of display options
- Multiplayer is direct-connect only, and has some functionality issues (although it is quite fun if you can get it working correctly)

If you enjoyed this review, please follow my curator page. Also, feel free to join my group, LockeProposal's Big Day Out for discussion and announcements. Thanks for reading!
Was this review helpful? Yes No Funny
94 of 128 people (73%) found this review helpful
3 people found this review funny
Not Recommended
18.0 hrs on record
Posted: December 28, 2014
The good:
I like the simplistic gameplay, and the focus on keeping your supply lines intact while pushing forwards. That´s what this game is about. Capturing objectives while keeping your units in supply so they don´t run out of juice on the front lines. All within a tight turn limit.
It´s an intriguing and (to me) novel concept.

The bad:
It´s frustrating beyond belief. Not because it´s hard (it is) but because it´s to damn random.
+Pushing an enemy off a tile is random.
+Getting "Overrun" results, which allow you to attack again in the same turn, is random.
+A battle can randomly turn out to not go as predicted and you don´t defeat a unit that you needed gone (the game shows you the expected outcome before you attack).
+Bad weather which heavily favours the defender (you are never the defender) may randomly show up and completely screw over your push for the objective.
+Specialists (expensive and often crucial) within your units may or may not be among the casualties when the unit fights.

The problem with that is, the game does not give you the time for this kind of randomness. The turn limits are so tight that any one of these events can screw you over. Sure you might still beat the mission but the game differentiates between normal, decisive and brilliant victories. Many follow up missions are barred behind decisive victories and some even behind brilliant victories.
So you try over and over again, without any change in strategy (once you got it down) and hope that you get enough "Overrun" results with your armoured units and you hope that your push doesn´t get stuck in bad weather until you finally beat it in time.

Due to this, I can´t really recommend it as much as I like the concept of the game.
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44 of 49 people (90%) found this review helpful
Recommended
96.3 hrs on record
Posted: November 26, 2013
If you ever wondered "Hey, I wonder what all those hex-based, turn based, 70s board wargame-inspired are all about", this is the game for you. Also, if you love hex-based, turn based, 70s board wargame-inspired games, this is also for you.

The GUI is silky, the AI is cunning, and it looks fabulous -- which last is rare for a game of this kind. The interface makes it easy for newcomers, and it's bloody hard, making it lovely for verterans. Novices would be well served by picking up the Red Turn DLC, as it's about the Soviets curb stomping the Wehrmacht in the later years of the war, and the scenarios are a little bit easier than the ones in the base game.

I've been playing turn-based wargames like this since I was a kid in the 80s, and I can say without reservation this is the best one I have ever played. Go up and buy it.
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84 of 115 people (73%) found this review helpful
3 people found this review funny
Not Recommended
7.2 hrs on record
Posted: September 1, 2015
Do not buy this thinking it is a strategy game. A strategy game lets you explore many different paths to victory against an opponent that is reacting to you. You can create your own strategy to beat the enemy. This game on the other hand, is more like a puzzle game.

The units are set up in predetermined positions. The AI is extremely passive and just reacts to the very few outcomes you can do by scripting. The AI stands absolutely no chance in a fair fight. The only reason why the campaign is so hard is because you are usually extremely outnumbered, you have a limited number of turns to get your objective and the supply line mechanic is designed so you are at a disadvantage as an attacker. Combined with the extremely closed scenarios, the AI just reacts to your predictable movements with strategies scripted by the designer. I frankly do not find any fun in that.

TL;DR This is not a strategy game. It is a puzzle game where you play against the level designer to beat a level in a few turns with an overwhelming disadvantage. If you like that and pretty graphics, try this game. Otherwise stay clear of it.
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