From the creative mind behind The Adventures of Shuggy comes an exciting new retro-styled 2D platformer, a winner of Dream Build Play 2012 and a top 50 game of 2012 according to Game Informer. Grab the gateway guns and explore a huge lab filled with mysterious puzzles in this classic platforming adventure.
Brugeranmeldelser:
Samlet:
Meget positive (138 anmeldelser) - 94% af de 138 brugeranmeldelser for dette spil er positive.
Udgivelsesdato: 13. sep 2012

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Anmeldelser

“An inter-dimensional 8-bit masterpiece”
5/5 – Gamezebo

“a genuinely smart, incredibly challenging puzzle platformer, that’s just packed with ideas and extremely well executed”
RockPaperShotgun

“escapes from the shadow of its obvious inspiration with no small amount of ingenuity”
8/10 – Edge

“An inventive progression of the portal-shooting mechanic”
84% – Indie Game Mag

“Ruthlessly clever”
79% – PC Gamer

Steam Workshop

Om dette spil

From the creative mind behind The Adventures of Shuggy comes an exciting new retro-styled 2D platformer, a winner of Dream Build Play 2012 and a top 50 game of 2012 according to Game Informer.

Grab the gateway guns and explore a huge lab filled with mysterious puzzles in this classic platforming adventure. Use gateway technology to leap from one place to another, change size to explore small passages or defeat large enemies, walk on walls and ceilings to reach new areas and even travel in time to work together with past echoes of yourself.

Move seamlessly between different areas of the vast labyrinthian map with no waiting for loading screens as you explore and discover new power ups. Use each of your new abilities to progress further, unlock shortcuts and find even more power ups. Can you escape?

Key Features

  • Travel across a room instantly using gateways.
  • Change size using the resizing gateway gun.
  • Interact with your past echoes using the time travel gateway gun.
  • Walk on walls and ceilings using the rotation gateway gun.
  • Sprawling open-world design.
  • Use Gateway's sophisticated help system to discover if you can solve a puzzle and even watch the solution played out in front of you.

Systemkrav

Windows
Mac OS X
SteamOS + Linux
    Minimumskrav:
    • OS: XP
    • Processor: Dual Core 2,0 GHz
    • Hukommelse: 256 MB RAM
    • Grafik: 128 MB video-RAM og mindst Shader Model 3.0
    • DirectX®: 10
    • Harddisk: 44 MB harddiskplads
    Minimum:
    • OS: Mac OS 10.6.8 (Snow Leopard) or higher
    • Processor: Dual Core 2.0 GHz
    • Memory: 256 MB RAM
    • Graphics: 128MB video RAM and at least Shader Model 3.0
    • OpenGL: OpenGL 2.1 minimum and OpenGL 3.2 recommended
    • Hard Drive: 72 MB HD space
    Minimum:
    • OS: Ubuntu 12.04 LTS, Mint 13 LTS or Fedora 17, fully updated
    • Processor: Dual Core 2.0 GHz
    • Memory: 256 MB RAM
    • Graphics: 128MB video RAM and at least Shader Model 3.0
    • OpenGL: OpenGL 2.1 minimum and OpenGL 3.2 recommended
    • Hard Drive: 80 MB HD space
Hjælpsomme kundeanmeldelser
3 af 3 brugere (100%) fandt denne anmeldelse brugbar
18.0 timer bogført
Indsendt: 1. december 2015
A really well designed puzzle game that takes the concept of the portal gun (from Portal games) one step further.

It's in a form of a 2D platformer rather than a 3D game, which has its charm too, as the developers have put plenty of effort in making the portals, or "gateways" as they're called here, have the same physical properties we know from Portal games, which includes being able to see the other side of the gateway before going in, extending your view as if the place behind the gateway was a continuation of the area. I find the way they did it ingenious, as I had already wondered before if it would be possible to make such an effect in a 2D game and make it look good. I'm glad to see somebody did it right!

But I mentioned this game goes one step further. Well, in addition to the basic Gateway Gun, you also get to use 3 different ones that create gateways that make you change size, travel through time and shift gravity. All these together give a lot of interesting possibilities creating a really smart, but fair puzzle game. I didn't find any of the puzzles really frustrating. They were sometimes tricky, but all could be solved with some logical planning after understanding how each Gateway Gun worked. The time travel one was the most confusing to me at first, but it was in fact all very logical after I got used to it.

If you enjoy this sort of puzzles, check it out. Check the Steam Workshop as well. The developer published their own custom level there called "Back To The Lab", which contains a nice new set of puzzles, adding even more content to the game. It's like a free DLC!
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4 af 5 brugere (80%) fandt denne anmeldelse brugbar
5.1 timer bogført
Indsendt: 20. februar
There have been a lot of clever puzzle gimmicks over the years. There were time clones in Braid and P.B. Winterbottom, rotating the world in And Yet It Moves (shame about the game), and portals in... well, Portal. Did you ever think about combining them? Because that's just what Gateways does, and it's even more mind-bending that you're expecting.

You play Ed, a brilliant, balding scientist whose sprawling lab has just been ransacked. To get to the bottom of whatever it is, you're going to need to retrieve his greatest inventions, the gateway guns. There are four in total, each granting you a remarkable power over space and time. You have your basic portal gun that lets you go in one end and pop out the other. Then there's a resizing gun that lays down a big portal and a little portal, making you bigger or smaller depending on which one you enter. There's a rotation gun that works like the portal gun except it maintains your orientation, essentially rotating the world around you. And there's a time gun that lets you loop over the same span of time over and over, creating clones of yourself. You'll also find a few additional tools, as well as bonus upgrades like higher jumps and more time loops.

As you locate the portal guns, you'll encounter all sorts of puzzles throughout Ed's rather open-form laboratory. Your map will helpfully point out the next key puzzle to tackle, but you can always go searching for side paths and bonus puzzles that you might be able to solve with your current abilities. Each puzzle is helpfully marked with a Help Point, where you can spend a few orbs (found in tricky spots all over the lab) to confirm whether or not you have the right tools to solve the puzzle, or a lot of orbs to view the solution and skip the puzzle. It's a clever system for avoiding frustration, especially if there are gateway guns you're having trouble coming to grips with.

The puzzles start out as good introductions to your fantastic powers, and grow steadily into reasonable challenges. After a few hours, you'll probably have a solid command of each gateway gun, and be wondering why there are still puzzles you can't quite work out. And then you find the power that lets you use all the guns simultaneously, and the difficulty curve launches into space. Honestly, just dealing with a handful of time loops or working out a rotation maze taxed my brain to the limit. Combining them overwhelmed me to a degree I didn't think was possible anymore. You'll be using time portals to send your tiny past self to hold a switch while your giant future self reflects a laser through a right-angled portal into another switch so your present self has a few seconds to slip through a gate... or at least that's what's expected of you.

Gateways is pretty much everything you could ask for in a puzzle platformer, taken to almost comical extremes. It looks good, sounds good, has plenty of puzzle gimmicks, items to collect, secrets to find, and enemies to squash (in strangely bloody fashion, too). But it's going to challenge you in ways other games don't, and it will keep pushing until you've fully mastered every aspect of your powers. I reached a point where it got to be too much for me, a level of complexity far beyond Braid or Portal or anything that inspired it. If you're seeking that challenge, don't pass this one up, and even if you aren't it might be worth a try.
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1 af 2 brugere (50%) fandt denne anmeldelse brugbar
20.9 timer bogført
Indsendt: 1. december 2015
Brilliant game with challenging puzzles. Mind bending and addictive. Yet, another game proving that nice graphics don't always make good games whereas clever games are always great. If you're a puzzle lover, this one will fulfill your needs.
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27 af 29 brugere (93%) fandt denne anmeldelse brugbar
0.4 timer bogført
Indsendt: 1. marts 2015
Really solid metroidvania with portalesque mechanics... might seem like a rip-off but its really done so well and transfered so naturally to 2D that its a game that deserves to be played by any platformer enthusiast that likes their action mixed in with a heavy dose of puzzle solving.
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17 af 18 brugere (94%) fandt denne anmeldelse brugbar
12.5 timer bogført
Indsendt: 6. januar 2014
You will hear a lot that this is mix of puzzle platformer and Portal, with an indie taste. But the game is original, and fun. Very simple mechanics but yet good puzzles presented to the player not too difficult, some require more thought than others and its really nice when you figure out on your own how to do it. But fear not, if you get stuck you can obtain the solutions right in the game and you can move on to clear the next level/puzzle. Lacking a bit of better sound effects and music, but those are still adequate to the game.




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Portuguese translation:

Você vai ler bastante que esse jogo é uma mistura de quebra-cabeça em plataforma e Portal, com um jeito indie. Mas o jogo é original e divertido. Envolve mecânica bem simples, mas os quebra-cabeças são interessantes mas geralmente nada complexo, alguns necessitando de mais tempo e experimentação para dar certo e é bem legal quando você descobre por conta própria. Mas não tem problema se você empacar em alguma parte porque você pode obter a solução de dentro do jogo mesmo. Os efeitos sonoros e músicas tem pouca variabilidade mas do jeito que estão se encaixam bem com o jogo.
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