STEP INTO A LIMITLESS UNIVERSE Touchdown in the World of Twelve and set off on a great adventure in WAKFU - an original massively multiplayer online role playing universe where humor goes hand in hand with action-packed, tactical battles.
User reviews: Very Positive (1,987 reviews)
Release Date: Sep 18, 2014

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"Small, An amazing amount of content, player-driven and most of all; Free. A simple tactical RPG on the surface, but the game hides complex mechanics."

Recent updates View all (40)

May 29

Bloodlust Bonus: Combat XP Weekend!

This weekend, it will be time to sate that thirst for blood and combat, as adventurers gain +50% combat XP in selected dungeons in the World of Twelve!

Get ready to put your weapon where your mouth is (not LITERALLY, that WOULD be painful!)! There's an army of monsters waiting for you in those dungeons, and you would not have it any other way! Others run and hide, but not you. Face their biggest fears, and even bigger foes as imagined dangers become all too real. Face these challenges, adventurers, and prevail!

From Saturday the 30th of May (0:01 AM server time) until Sunday the 31st of May (11:59 PM server time) stalwart adventurers will earn +50% combat XP when going through dungeons on all servers.

  • The Raised Vault (Level 12)
  • Three Piste’s Cave (Level 18)
  • The Boarthroom (Level 22)
  • Morbax Neclopolis (Level 32)
  • Shark Slipway (Level 42)
  • Bwork Dungeon (Level 57)
  • The Zeppelantern (Level 65)
  • The Undieworld (Level 76)
  • Wagnar’s Castle (Level 82)
  • Whisper Crisper (Level 95)
  • Hagen Daz’s Pot (Level 103)
  • Castuc Dungeon and the Hardcore Version (Level 118)
  • Black Wabbit Dungeon (Level 123)
  • Wabbit Dungeon (Level 133)
  • Wa Wabbit’s Castle (Level 142)

Why, it’s almost as if we’re paying you to put your lives on the line… but think about it: Bonus XP, fame, glory, and possibly some in-game achievements along the way!

1 comments Read more

May 22

Devblog: Spell System Revamp

Much more than an optimization, the spell system is going to undergo a revamp that will spice up your fights and allow you to use some real strategy. By establishing a “deck” principle for active and passive spells, choice will once again be a central element in combat, making it possible to select weapons depending on the opponent!

While we’re waiting for the WAKFU beta test tomorrow, here’s a preview of the spell system revamp for you.
Several reasons lie behind these changes, the chief of them being that the current spell system was based on 100 levels. At level 175, several issues became obvious, namely, the absence of player choice. Furthermore, having active spells spread over ten levels and passive spells spread over twenty levels created far too many restrictions for no real reason.

We have therefore decided to make changes to the system by reintroducing the concept of choice, by implementing active and passive spells across fewer levels and by rewarding the player with power spikes for unlocks (of spells, passive spells, “slots,” etc).


This is a set of spells and passive spells that you select at the beginning of a battle depending on who your opponent is. It will replace the old system and... will change everything! Effectively, it lets you put your strategy in place through the management of your spells and passive spells. Even so, there are still some rules:

  • You must have added a spell to your deck before you can use it in battle.
  • You must have added a passive spell to your deck before you can use it in battle.
  • You can change the spells in your deck at any time, except in combat!

Active and Passive Spells

In the past, active and passive spells used to span several levels. We have removed the part where you had to build up your active and passive spells at each level with points.
From now on, active spells have only one level. As for passive spells, these will have only one or two levels.

Each active and passive spell is unlocked at a specific character level and passive spells level up by themselves at certain character levels. Here’s an example: a passive spell that is unlocked at level 20 and adds +60 Dodge would level up automatically at level 120 and would add +180 Dodge.

All of these unlocks take place as a character levels up, from level 1 to level 200.

Elemental Spells

These have also undergone some significant changes. We increased the number of playable elemental spells by increasing the XP attributed to spells. For reference purposes, we began with a base of 5 elemental spells at level 1, increasing up to a total of 10 elemental spells at level 200. At the same time, we removed the limitation that meant a single-element character had less playable spells than a multi-element character, which has no purpose in this new system.

We also decided to replace the “spell lock” (padlock) system at level 100. The reason for changing this is to make this one of the level 100+ rewards, allowing players to easily alter their builds as they so wish.
In actual fact, all the changes made to this element in the previous patch mean it’s now quicker to decrease a spell’s level in favor of others if players want to change direction.


How do you add spells or passive spells to a deck?

Simply open the deck management page (the default shortcut for this is S), which is about to replace the old spell interface. When you’re in the interface, you have two ways of adding a spell:

  • Click on an empty spell slot, which opens up the spell page, then select the spell you want.
  • Click on the spell tab, which opens up the spell page (which looks like the current interface). You can then drag and drop the selected spells into the empty slots.

Tip for pros: You can also drag and drop spells from one deck to another to swap spells!

Spells you add to your deck will appear in exactly the same order in your spell bar.

This will work in exactly the same way for passive spells, but via the passive spell page.

How many spells and passive spells can I put in my deck?

The number of spell and passive spell “slots” that are available will increase with character level.

We haven’t yet decided at which levels each spell and passive spell slot will unlock, but we can already tell you that at level 200–which will soon be unlocked–you’ll have up to 12 spell slots and 6 passive spell slots.

You mention 'spells' and 'passive spells,' but what's the deal with 'elemental spells' and 'active spells?'

The new active spells will be pretty nearly as strong as your old active spells at max level. The new passive spells are different than the old ones. We removed some of their bonuses, but we also separated them out into different passive spells, and we added quite a few new ones at the same time.

Among these new passive spells, some are “simple” characteristic bonuses, some are game mechanic-based–either existing or new–and the others are spell modifiers. The latter will change how a spell works, either to make it better or just different.

The new way this works has enabled us to create more clear-cut builds for characters, with greater emphasis on character speciality preferences.

It’s great that you’re increasing the number of elemental spells! But isn’t that going to be a bit too much?

Uh, no, since the limit on how many spells are actually playable is already managed by the deck system. In any case, even after players have reached the max level–whether it be level 200 or the current max level–they’ll continue to gain spell XP and, with a lot of effort, they’ll be able to acquire every elemental spell at maximum level.

5 comments Read more


“I went into WAKFU with virtually no prior knowledge of the game and no expectations. I discovered something unlike any MMO I've played previously - a game that showcases some truly unique features.”
Game Informer

“If you’re a fan of the grid-based strategy rpg, rejoice. While the genre might be dying in general, games like WAKFU will be giving it life for years to come.”
83/100 – Ten Ton Hammer

“Fans of anime, MMOs, nature management, and even sociology will want to give Wakfu a try, if for no other reason than to see what happens when you let gamers run the world.”
4.3/5 – Cheat Code Central

About This Game


Touchdown in the World of Twelve and set off on a great adventure in WAKFU, an original massively multiplayer online role playing universe where humor goes hand in hand with action-packed, tactical battles.

Climb Mount Zinit in search of Ogrest, the fearsome ogre behind the cataclysm that devastated the World, or mark your own path across the archipelagos where the denizens of this world feverishly work to rebuild their once mighty nations.

Become a warrior, politician, merchant, or craftsman, but whatever you choose...


key Features

  • Turn-based tactical combat: Tired of brainlessly running through the forest pressing 1, 1, 2, 1, 1, 3, on every monster that jumps on you? Discover our turn-based tactical combat system, and develop a more creative strategy to defeat monsters that will keep challenging your tactical skills.
  • 16 original classes: No standard knight, ranger, mage and cleric here. Discover our 16 classes, each with their unique set of skills and gameplay. From Foggernauts, the robot wreckers, to Xelors, masters of time, you're sure to find the character that's right for you.
  • Political life: NPCs are so yesterday… Write your own destiny and join the political dance of your Nation. Become Governor or one of his ministers, and make decisions that will impact thousands of players. The choice is yours: decide if you’d rather be a democratic, peaceful leader, or a tyrannical conqueror!
  • Master the ecosystem: Respawn is a lie. When you kill something, you’d better replant it, or you might accidently wipe out an entire species. Our unique ecosystem feature will give you complete control over mobs population.
  • Build your own world: While others offer you houses, we give you worlds! Haven Worlds! Join a guild and acquire your own little piece of the world, to build and develop just as you wish. Don’t worry, in the Haven Worlds there are houses too, and so much more!
  • Quests and Dungeons: Live exciting adventures, explore lots of unique dungeons, and complete hundreds of quests that will offer you to live a real adventure as a main protagonist. You’re here to save the world, after all!

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP SP3 or higher
    • Processor: Pentium IV 2.8 GHz or equivalent
    • Memory: 1 GB RAM
    • Graphics: GeForce 4Ti or equivalent
    • Network: Broadband Internet connection
    • Hard Drive: 1500 MB available space
    • Additional Notes: OpenGL 1.3
    • OS: Windows XP SP3 or higher
    • Processor: Intel Core 2 Duo or equivalent
    • Memory: 2 GB RAM
    • Graphics: GeForce 6 series or equivalent
    • Network: Broadband Internet connection
    • Hard Drive: 2 GB available space
    • Additional Notes: OpenGL 1.3
    • OS: Mac 10.6
    • Processor: Intel Core 2 Duo
    • Memory: 1 GB RAM
    • Graphics: Intel GMA 950
    • Network: Broadband Internet connection
    • Hard Drive: 1500 MB available space
    • OS: Mac 10.7
    • Processor: Intel Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: GeForce 7 series or equivalent
    • Network: Broadband Internet connection
    • Hard Drive: 2 GB available space
    • Processor: Pentium IV 2.8 GHz or equivalent
    • Memory: 1 GB RAM
    • Graphics: GeForce 4Ti or equivalent
    • Network: Broadband Internet connection
    • Hard Drive: 1500 MB available space
    • Processor: Intel Core 2 Duo or equivalent
    • Memory: 2 GB RAM
    • Graphics: GeForce 6 series or equivalent
    • Network: Broadband Internet connection
    • Hard Drive: 2 GB available space
Helpful customer reviews
266 of 339 people (78%) found this review helpful
2 people found this review funny
174.8 hrs on record
Posted: December 16, 2014
A great game, ruined by non-existent support and a capricious developer team. Everything about the game is completely fantastic and thoughtful and fills a niche that no other multiplayer game really captures. I couldn't say enough nice things about it.

All of that comes apart though when you encounter any problems. Did a glitch eat your stuff? Tough. Sending a request to the support group will result in nothing. Did your class get nerfed right out from under you with no explanation? Too bad, buy a class change scroll from the cash store for $40, it's your own fault for having played the class.

If the game's developers had any kind of meaningful dialogue with the players instead of acting like the invisible hand of an angry god, if the community staff actually fostered some kind of two-way communication instead of just passing on the sparse edicts from higher-ups, and if the support team had the people and resources to fix problems for players, Wakfu would be amazing.

Instead I warn people against investing their time or money in this game, and it's a terrible shame because it has brilliant potential.
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93 of 129 people (72%) found this review helpful
2 people found this review funny
155.6 hrs on record
Posted: January 7
This game is great, the concept is great, but many aspects of the game are screwed or down-right bugged. And I'm only level 25 so you can see just how much I had to look at this game before I reviewed it already.

Find me in-game as "Genesis Dysproxima" (Cra) or "Genesis Galacta" (Pandawa).

Let's look at the good things first.

The economics of this game is mainly player-based. You cannot sell trash for kamas (in-game currency). to NPCs since there are no vendor NPCs. All drops are either raw items or equipments which makes not a single item be ultimately considered a trash. You can, however, sell the items that you obtain to other players for a price at the auction market. The only way you could gain kamas and increase the number of kamas in the whole economy is by minting them yourself. This economics is actually beneficial since by little means will you inflate the whole economy. Also, there are kama sinks which manages to deflate the economy. Usually these are from transportation costs or from whatever your Nation's Governor (HAIL SIGNET) does.

The battle is tactical turn-based and each character and mob are given a limited number of moves and actions. You're given time to carefully choose your actions, either by attacking from a skill in your movepool or moving, in order to eliminate the opposing party. What I like about this game is that not only is it strategic but also does not intimidate the new player with a barrage of skills and AP/MP, you start with something small and you make your way to the top.

The community is also a good factor since majority of the community knows you can't be a better character yourself since it's hard if not impossible or. You need teammates to excel in this game. There are people who might give you keys for the dungeon and even do a dungeon run with you (simply because either they need to finish that Mercenary Quest, just for the tokens, or just for XP). There are also people who are really willing to give away equipments because they have no need for them (thank The Twelve he didn't know about the Runic Recycler). There are also ♥♥♥♥♥, however, who would slash-and-burn your plantation but ♥♥♥♥♥ are mostly limited to slashing-and-burning of plantations and nothing more.

Now let's go to the fun part: the bad part:

First of all, the quests. Sure, the quests do give you experience and items but there are some quests (especially level 3 mercenary quests) that are very unforgiving or requires you to have teammates even if that quest doesn't necessarily require you to finish a dungeon run (I'm looking at you, "Pizz'larvas Express"). But who am I to judge when it says that level 3 quests recommends you to have six teammates? But still, there are just some quests that are really down-right bugged that you cannot actually finish them.

Second, the professions mechanism. There are certain professions that are either unnecessary and/or exhaustive and these are usually the equipment-producing professions. You can get what you can craft from a specific equipment profession as a 16% chance or lower mob loot from the mobs which makes crafting redundant. What makes crafting exhaustive is that by the time you get the ingredients for a set, you would already have obtained 5 instances of every piece of the set as a mob loot. I'm so ♥♥♥♥♥♥ with the Zora Set; I could've gone to level 40 if I had not been blinded by the Zora Set and yet I'm still level 25. Also, Glow Tin Ore? 1% drop rate? Two instances of them for every piece? You've got to be kidding me. TL;DR Crafting equipments is not only unnecessary and/or exhaustive but also very uneconomical and impractical. This game needs a lot more balancing issues.

Third, the mobs. While the mobs sure are nice to battle to, there are just some mobs that have unreasonable stats or AI. Especially, ESPECIALLY that one mob in Kwismas World who does an attack that pushes you two cells backwards while he still has around 4 MP to move away from you. Isn't that just unfair? Also, those four distantly placed cocoons in Larventura. One level ~15 larva every turn. And you take two turns just to kill a single larva. And I'm already level 25, mind you, with a sidekick. And I'm still not counting Shin Larva.

Either that or I'm just a noob who doesn't have friends. Moving on...

Fourth. The overall game design. There are so many things flawed about this part that I had to put each issue in one sentence each; here goes nothing. So if one of the world's plants went extinct and nobody has a single seed, what happens then? How the characters are placed in the create-a-character-menu, how is a newb going to choose one that he will stick to once he chose it? My map should remember at least where my tin I mined from, my breaded fish I fished from, where my tree soils are, and where the crop fields are; where is that anti-frustration feature? Also, where is the auto-farm anti-frustration feature that has lower yield compared to manual farm? Why is it just now that I discovered the location of the Runic Recycler when I can find it in earlier point in time? Why does the general UI look so bloaty/ugly? Why can't I zoom in on my minimap? Why does the minimal look so blurry? Why does the whole area have to look so isometric that high pillar tiles can block my view during battle (and on tactical mode)? Why are there even high pillar tiles in the first place? Why are there so many misspellings and faulty grammatical constructions? Why can't I undo a battle move especially when I know that I misclicked that button?
I'm not sure about some of these but I know that in the back of my mind that there are more.

I'm pretty sure that I still have a lot more to say about this game but it's already 1:25 AM in my area and my eyes are droopy.
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33 of 38 people (87%) found this review helpful
1 person found this review funny
613.9 hrs on record
Posted: December 13, 2014
As someone who has spent many hours with both MMO's and Tactical RPG's, this was a pleasant find.

I spent many years playing WoW, Star Wars:TOR, and DCU, but I had come to find myself tired of the formula that MMO's had fallen into. I had basically given up on the genre, as there is very little variation beyond setting. When I saw Wakfu on Steam for the first time, I overlooked it. The artwork was not my favorite, and the name of the game itself didn't draw me in at all. It wasn't until a few days later that I was looking through the games again that I decided to look closer.

What I saw reminded me of when I'd spend hours at a time playing one of my favorite games of all time, Final Fantasy Tactics. Most Tactical RPG's do that to me, as their style is so distinct in comparison to other genres. The grid on the floor is a dead give away to any one remotely familiar with the genre. Armed with some nostalgic goggles, I dove deeper in to the game Wakfu.

Wakfu is a mix of Tactical RPG combat, with MMORPG sprinkles to top things off while you're not in battle. You'll find your usual culprits; Proffessions split into gathering and crafting, Taxi locations for fast travel, an Auction House in the form of a "market", and Mounts and Costumes to show off how cool you are, just to name a few of the things you'll recognize from the MMO genre. Most of the activities within the game are easily recognized standards that even people who have only played something like Minecraft should be able to pick up quickly. It also tries to do it's own things, like a completely player run government, and an eco system than can give bonuses if its in a good shape.

The battle system is also pretty standard as far as Tactical RPG's go. Veterans will be able to pick up the battle system quickly, as soon as they understand the some times confusing tool tips for their spells. Combat takes place on a field created when you start the fight with monsters in the world. Each participant is put in order based off their "Initiative" stat. The batle then goes by in turns. Each combatant is restricted by how many tiles on the grid they can move, how far their spells can hit, and how much those spells cost. Of course this sounds simple, but like any great Tactical RPG, there is a lot of depth in this simplistic system, than can only be found out the longer you play. The classes range from simple to complex. RPG veterans will be able to pick up classes like Cra, Osamodas, and Sram, and easily identify them as your typical Archer, Summoner, Assassin. Then they will look at classes like Feca and Foggernaut, and scratch their head a bit. What you'll find seems to be missing is the quests. After storming through the opening area-Astrub-you'll be left to your own devices. Sure there are quests you can do, but they can be hard to find, since there is no mini map, and no indication of who gives you these quests. This can make leveling very unfocused until you learn how to recognize where these quests will be.

Wakfu has a very light hearted atmosphere. Jokes are common in dialogue and most of them worth a chuckle, especially once you start to understand the games lore. Enemies have idle animations and will use in game emotes, that allow them to be their own characters rather than just another random creature for you to mow down. The artistic design fits well, its very animated and colorful, adding more life to the world they've created. For those really enjoying the Wakfu setting, theres even an Anime now, allowing you to see the world in a more cinematic presentation.

Unfortunately, the Music and Sound is lacking here. The sounds can get downright repetitive and annoying. You'll know what I'm talking about when you experience being stuck loading up your character select screen and you hear those cogs for 10 minutes straight, or someone is spamming emotes near you. The music on the other hand, is just all together forgetable. I couldn't tell you what one song on this game sounds like, because none of them are memorable at all.

The other strike against this game, is how much is locked behind a paywall. The game itself is free, but there is a lot that you have to pay for, that I don't think you should. For one, the mounts. You can get a mount in game for free, but its terrible. If you want a good one, you gotta pay. The other thing, is many costumes and emotes are up for purchase. Costumes I might understand, Vanity items are often sold in free games, but why emotes? Most games let you have all emotes from the start, but this one forces you to unlock them. Or in some cases, buying them is the only way to get them. Its not all bad, some of the things offered in the shop are very good, and I understand why you must pay for things like Nation Changes, or Class changes, even if they are over priced in my opinion.

While I recognize this game wont be for everyone, it is for me. The blend of an MMO and Tactical RPG is right up my alley, but I'd say you probably have to enjoy Tactical RPG's more than MMORPG's. I could easily see fans of Ogre Tactics, Disgea and Final Fantasy Tactics enjoying this, but if you find yourself more of a WoW, Rift, or Old Republic fan, you might find this is an overly simplified version. If you're relatively new to either genre, this is a great place to start.
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25 of 34 people (74%) found this review helpful
1 person found this review funny
25.3 hrs on record
Posted: January 31
I like the unique look of the game, the unusual character classes, and the turn-based combat.

I don't care for the open world system of advancement. With no specific quest line to follow, it leads to a lot of time spent searching for quests, or grinding to advance.

The world intrigues me enough to want to play it, but actually playing it feels like a chore when it's so hard to find quests.

So for me this game is a "no", but it does have a lot going for it. If what I've described above doesn't put you off, it's definitely worth checking out.
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33 of 50 people (66%) found this review helpful
1 person found this review funny
631.5 hrs on record
Posted: December 18, 2014
The developper has a shotgun approch to balancing, for 3 months the class I player was unchanged, then suddenly the dev nerf'd dmg output, healing and summons per turn by -50% making it not even remotely viable anymore.

Accoridng to rumors, all because of 1v1 pvp, in a game where pvp is barely even a thing.

Aside from the asinine balance, there is an unbelivable amount of bugs and performance issues. The game is coded in Java and has memory leaks that make the game stutter real bad. A lot of content introduced had been disabled because the dev couldn't figure out how to fix it.

Community seems really young and rude with very few exceptions. There's a lot of "white knights" that defend the dev's changes for no good reason and seem to advocate worse conditions for their follow player. Most likely because they're subscribed and wouldn't be affected by the changes.
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9 of 11 people (82%) found this review helpful
31.9 hrs on record
Posted: February 2
Not a review, but I just wanted to point that this is probably the most f2p game of the whole steam MMORPG library.

You will go to lvl 1 -> late game only depending in the hours you spend in, and you can't be better than someone just paying.

Paying of course will give you something (skins and furniture for your "house", and you can buy sidekicks, secondary chracters that you control).

Definetly, give it a chance. Any action though, slow combat sometimes.
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9 of 12 people (75%) found this review helpful
281.0 hrs on record
Posted: December 21, 2014
At first, Wakfu is a fun game. It has a really unique gameplay style and fun characters. However, once you get farther into the game, you notice problems that start to pop up. Its starts with small things. Maybe your character bugs out a little, or your spells don't work the way they should, and it isn't too big of a problem to begin with.

But then these things stack up. And up and up and up. The development team is horrifically slow when it comes to fixing issues. Well actually, I take that back. Whenever there is a bug that HELPS players, it gets fixed very very quickly. But if you've got a gamebreaking bug that halves the damage you deal? Well, maybe they will get to it in three or four patches. And you get a patch once every two months if you are lucky. Whats that, your class is broken? Don't worry, you can always buy the 30$ class change!

And don't even get me started on the support, oh lord. I sent in an issue, and a week later, after not hearing anything from them, I tried to contact them again. Again no response. So I tried to contact them a THIRD time, and finally, after almost a month, they contacted me back and said they had looked at the issue, and decided to do nothing about it.

You'll notice I have a lot of hours on this game. That isn't counting the time I put into it BEFORE it was released on steam. Its because they keep promising to fix things. Every patch that comes out I think, hey, They continue to try and put more and more things into the game without ever fixing the old stuff. And I hope you like doing hours of research in order to play games! Many stats and spells are ambiguous, and there is NOWHERE in game that explains what they do. So, you have to scour the forums, hoping that your question has been answered somewhere, and that if you do find an answer, it isn't outdated.

TL;DR this is "Wasted Potential: The Game". The base concept of the game is great, and so much could have been done with it, but in the end it just leads to bitter disappointment.
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7 of 9 people (78%) found this review helpful
1,559.1 hrs on record
Posted: March 25
I have put a lot of time into this game. I admit, it does speak to an extremely small crowd due to the nature of the genre of game + the amount of grind you must devote. I still have a long way to go before max level (Current level 144, max is 170) So you see it does take a LONGGGG time. If you are fans of disgaea/fire emblem/other turn-based strategy game it MAY or MAY NOT be for you. You must not enter the game with the wrong mindset, and you must find others to play with. The content of the game becomes very difficult and without other players to team up with you are going to have a bad time. The community driven aspect of this game is amazing and this game has one of the best communities I've been a part of.

If you are starting this game you are going to become overwhelmed in which skills to level, and which specialties to level in which order. I admit that does suck, but there are plenty of guides out there for each class. Another thing you should do is actually read the skills instead of just blindly following a guide. I still learn new strategies/perks on my character everyday!

I hope this gives a good representation of the game; My hours speak for me and I love it!
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4 of 4 people (100%) found this review helpful
1 person found this review funny
264.9 hrs on record
Posted: May 18
I love Wakfu! kinda reminds me of Final Fantasy Tactics, so if you liked it, try this.

BUT remember this is a MMORPG, be aware of what comes from this kind of games: grind (for example the drop rate of some cool item requires killing the monster a lot, or doing a dungeon a lot blablabla), mean people(like, really mean people, they just don't give a fug about whatever and play to ruin others fun) and "pay-to-win" content (for example a dragoturkey faster than the common one you get).

BUT don't let that stop you, compensate that lonely and boring grind by doing it with friends! as well as dungeons that don't feel repetitive; again, play with friends! lovely friends make this game beautiful, excellent teamwork you achieve with them has no comparison; as for the pay-to-win content, you are not forced by any means to pay for it and it is not necessary.

So I truly recommend you this awesome strategy game.
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6 of 8 people (75%) found this review helpful
2 people found this review funny
19.7 hrs on record
Posted: May 2
Yet another game where you can kill your friends when they try to help you

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34 of 62 people (55%) found this review helpful
2 people found this review funny
22.7 hrs on record
Posted: December 6, 2014
played as a furry, flipped a coin, lost all my health 10/10 game of the year
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5 of 7 people (71%) found this review helpful
216.0 hrs on record
Posted: April 28
Despite the bad support from the game company, this game really deserves a chance.

1) The turn-based combat is not as dull as it sounds: several challenges make it more exciting and more rewarding if you complete them.

2) The crafting system cannot be easily ruled by bots because of several reasons. Also, all crafting professions are useful. You can be just a gatherer and sell your services via the forum and people WILL buy it.

3) You are part of the ecosystem. You have the power to decrease or increase the number of monsters, plants, crops and trees in a certain area. You can earn citizen points by replenishing them or decreasing them because they are overpopulated.

4) Political system. Players can become kings of the nation and choose their ministers. If they aren't doing well during their mandate, they won't be re-elected.

5) Haven bags! They are your very own living space. You can sell stuff via your haven bag, grow your garden, pimp it up with various trophies and invite others there.

6) Beautiful graphics and a deep background story. I know graphics isn't much for lots of people but the story is really worth to know. There is a series of Wakfu with two seasons and several OVAs and even though it was meant to be for children, it is really enjoyable for teen and adult audiences too.

I cannot list all the things I like in this game, so please try it out and form your own opinion. :)
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2 of 2 people (100%) found this review helpful
82.5 hrs on record
Posted: April 5
While the gameplay is fine, it's still a buggy mess with quite uncomfortable interface. I finally got tired of it occassionally freezing and inability to gather resources on several occassions. Too bad, could've been a good MMO if developers were more competent and caring.
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3 of 4 people (75%) found this review helpful
1 person found this review funny
65.4 hrs on record
Posted: January 16

What is Wakfu? Wakfu is a limitless universe, with 15+ classes, cute graphics, an amazing amount of content, 17 professions, nature management, government and politics, turn-based combat, player-driven markets, and most of all, 99% of all content is FREE.

Wakfu lets you play as a character in a vast universe, to travel it, to traverse all kinds of terrain, to explore, to meet new friends or enemies, but most of all, to enjoy.
  • You can choose amongst 15+ classes (that's a lot!), each with their own unique skills and way of combat, and you are also able to learn and master 17 different professions, from farming, cooking, baking to even tailoring. You can have all of the professions, but it's up to you on what you want to level.
  • This game has a dynamic environment; this means that the world isn't fixed. It's up to us, the players, to plant if the environment lacks plants and to reap if there is too much. It's up to us to decide what will become of the environment.
  • With that being said, a player can lean towards being beneficial (Wakfu) or destructive (Stasis) towards the environment. Wakfu and Stasis are paths you can choose on how you interact with the environment, planting plants, trees and monsters seeds makes you lean towards Wakfu, while cutting down trees, harvesting plants and others make you lean towards Stasis. Most people misunderstand this as Wakfu being good and Stasis being bad, but the proper statement is that: Wakfu is growth as Stasis is regulation. We can't live in a world with a tree in every grid cell, right?
  • Economy is also purely player-driven, you won't find an NPC buying your items for Kamas (the only currency), you'll have to find other people to buy it from you, or sell it in the outpost, where other players see items for sale, easier and in a more convenient way.
  • There are 4 nations that a player can join upon reaching a certain level, each with their own respective territories, laws and government.
  • Politics also play a role in the universe of Wakfu, every 2 weeks, there comes an election wherein a governor is chosen by the players. It's up to the Governor to change laws, pick members for the government and handle relations with other nations.

Conclusion? I don't know if you'll like it as much as other people and I do, but just give it a try, play it and you'll find out.
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3 of 4 people (75%) found this review helpful
4.5 hrs on record
Posted: February 25
Quite a unique and fun MMO. Worth trying out
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3 of 4 people (75%) found this review helpful
149.6 hrs on record
Posted: March 27
Now that Steam has fixed its issues with Achievements, I'm enjoying seeing what I didn't realise I never knew about Wakfu. I started with Dofus, and gradually made my transition to Steam where I discovered more resources and a larger fanbase of my favourite games.

Wakfu, like its predecessor, is a player-controlled environment where the ecology and economy of the world are entirely dependent on the users. While that seems simple enough, the game goes slightly further, allowing players to be elected as the governing rulers of an entire area of the map, dictating how money should be spent, and how the environment should thrive. The downfall to the above is that 100% of your item profits are from users. There are no NPCs to whom you can sell or trade items from your inventory.

With a large collection of classes, Wakfu (and Dofus) has ensured the general availability of most preferred character archetypes, and has done extensive work keeping all the classes fairly well balanced. The tutorial is only generally comprehensive, so it's strongly suggested that trying a new class is done in the Incarnum world where everything is easy enough to not concern oneself with the dangers of durress. I personally prefer playing support roles, and have found that the highly acclaimed Eniripsa is fun, but the Eca and Xelor make healing very different, and definitely a lot more worthwhile in the aspect of overcoming challenges.

Leveling is tedious, and the quests aren't very well thought out, so once you're finished with Astrub, prepare to grind. The maximum level takes a while to reach, especially since it's primarily done by grinding the entire way after LV20. Max level is 170 at the time of this writing, so there's a bit of perspective. The dungeons are awesome! when you can get friends to tag along, especially if you're following the difficult to locate storyline. I've read the manga and watched the anime, so seeing the dungeons and being part of the story is definitely a great deal of entertainment for me.

If you're having a tough time getting through an area or quest, and haven't made friends on your server yet, no problem; Sidekicks are available in the market for Ogrin. If you're from Dofus, you know Ogrin can be purchased with Kama (in-game money), and thus is possible to acquire at no cost (for those who prefer not to pay). As a long-time subscriber, I highly recommend you give Steam's monthly options a try. I'm used to getting a pet or piece of gear with my Ogrine each month, but Steam goes a step further including more items that are only available through the now gaming giant.

My final, most important factor to playing Wakfu is this: It's adorable! I love cute, and Ankama has done a great job at giving exactly that to me. Have fun, everyone, and feel free to join me on Nox or Remington. Just let me know you're coming.
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3 of 4 people (75%) found this review helpful
811.1 hrs on record
Posted: April 6
Wakfu is a turn based mmorpg with a cute anime-like style. The combat system is similar to final fantasy tactics and players are able to shape the the environment. But there are not a lot of quests that will tell you what to do and lead you the way, it's more of a sandbox game where you decide what to do and where to go.
If you prefer quests from Lv. 1 to XXX this game will not appeal to you.

Main Quests:
When you create your character you will get your first quest chain until like Lv. 12-15.
I think the next is around Lv. 35 to get your first mount.
The next one is at Lv. 50
Then there is another one around 90~100

As you can see, there is alot of spare time between those main quests. So, if you don't like to explore the world yourself, you will be stuck after each quest chain ends.

Classes and Spells
There are 16 classes to choose from, each once has its unique fighting style. These are no archetype classes you'd normally expect. Except like 3 classes which are similar to Warrior, Archer and Assassin. But you probably won't know which one is the warrior, if you see them, they are more like a mix of a Barbarian, a Warrior and an idiot (The game calls them stupid, not me I swear). There are also Faries, Bamboo-Milkoholics, Machosists, Robots, Human-Plants, Gambling Cats, old greedy Farts, Terrorists and a few more...
But there is no higher class change at a higher level or something like that. You will be stronger when you level up your Class abilities and elemental spells.

There are 4 Elements: Fire, Water, Earth, Air. All Spells in the game are categorized in one of them.
Each class has access to 3 Elements, 5 spells for each Element.
Each class also has 10 Class specific supportive abilities. 5 of them are active spells, the other 5 are passives.

What are the elements for? Everything has Elemental Damage and Resistance.
If you have a lot of Fire Damage, your fire spells will deal more damage, if the target you attack has a lot of fire resistance, you will deal less damage with your fire spells.

Elemental damages can go over 100% to infinite. Elemental resistance has a maximum of 100%(which would block 100% damage of that element), but you cannot reach that. I have about 60% resistance at Lv. 105. So you can at least reach that :)
For your first 20% resist in each element you will need 100 points in resist, which are 5 points for each % resist.
After that it will slightly increase the amount needed for each % resist.

The best way to level up your character is probably by doing dungeon runs. You get a wisdom bonus in there, which increases exp gained. 20 Wisdom = 20% more exp after the fight. To enter a dungeon, you will need the corresponding key, which are usually not too hard to get. If you know what monsters are inside the dungeon, kill the same monsters outside of the dungeon, they will drop it sooner or later. You can also craft keys by using the items those monsters drop. Usually its 7x Item X.
There are also daily quests in each zone of the world, which tells you bring 10 items of the monsters that are lurking around. If you collect 20, you don't need to hunt them tomorrow, just accept and finish the quest immediately. Those quests give you a decent amount of exp.
I think in all zones except the first one in each nation are also timed events with a small variety of quests. There are either monsters appearing, or other random stuff you have to interact with before the time runs out. Those are highlighted in green if you see them while the event is ongoing. There is a new event every 10-15 minutes I think and the exp is also decent if it's around your level.

There is a lot more to talk about this game but if I tried to explain every detail I know, I would need 2+ hours to write this review. I will try to end this with a short Pro and Con.


+ High Variety of Classes (16 Classes)
+ 10+1 Crafting Professions (the extra profession can't be leveled. you can create in game money called Kama with it, if you have the materials)
+ 6 Gathering Professions
+ Battles get more challenging at later levels (monsters gain passives, you can't always ignore to win battles)
+ You have your own home, which is a bag and is accesible from almost everywhere (You can put furnite in it, plant stuff and there is an item storage)
+ A lot of costumes for customization. Also everything you wear, besides the belt, can be seen on your character, haven't seen that in many 2D games.
+ If you don't have friends, you can have 2 Sidekicks fighting by your side.
+ Shape the world, Kill monsters, replant them, cut trees and flowers and plant them where you want em, but be careful, in the open world everyone has access to this.

- Bugs, Glitches. The longer you play, the more you will find. Some are just minor bugs that don't matter much, others are killing you in battle. The worst battle bug I know is that you can't do anything for 1 round. I have that once in maybe 2 weeks. The friend I play with has it every 25-30 battles. I guess, it depends on your computer.
- lack of guidelines
- Most crafting professions don't feel satisfying to level (only a few things you can craft are better than hunting equip)
- Some gathering professions are really slow and boring to level (Ex.: Trapper, most stuff you collect from monsters to level up will be thrown away to save item slots)

I play and like this game because the combat is fun and challenging to me. In an even battle, every wrong step you take, might cost you or your party members life. The special effects are also pretty well done.
If some bugs and glitches scare you away, you won't be playing for long.
Give it a try if you like most of the things I have mentioned about Wakfu. If the bugs you find don't affect your gameplay experience too much, you will enjoy it.
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1 of 1 people (100%) found this review helpful
1 person found this review funny
26.6 hrs on record
Posted: May 18
I Love this game!!!!!!!!!!!!
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1 of 1 people (100%) found this review helpful
8.6 hrs on record
Posted: May 19
Looks and plays nice
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1 of 1 people (100%) found this review helpful
101.5 hrs on record
Posted: May 16
This is a really fun game... I'm in for 8 days now, kind of newbish, but I met some nice people and they showed me how to use my powers effectively. I've played Dofus before, so I kind of expected this to be like that, but it feels a lot bigger (and you don't have to pay to go to certain levels).
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