This game is great, the concept is great, but many aspects of the game are screwed or down-right bugged. And I'm only level 25 so you can see just how much I had to look at this game before I reviewed it already.
Find me in-game as "Genesis Dysproxima" (Cra) or "Genesis Galacta" (Pandawa).
Let's look at the good things first.
The economics of this game is mainly player-based. You cannot sell trash for kamas (in-game currency). to NPCs since there are no vendor NPCs. All drops are either raw items or equipments which makes not a single item be ultimately considered a trash. You can, however, sell the items that you obtain to other players for a price at the auction market. The only way you could gain kamas and increase the number of kamas in the whole economy is by minting them yourself. This economics is actually beneficial since by little means will you inflate the whole economy. Also, there are kama sinks which manages to deflate the economy. Usually these are from transportation costs or from whatever your Nation's Governor (HAIL SIGNET) does.
The battle is tactical turn-based and each character and mob are given a limited number of moves and actions. You're given time to carefully choose your actions, either by attacking from a skill in your movepool or moving, in order to eliminate the opposing party. What I like about this game is that not only is it strategic but also does not intimidate the new player with a barrage of skills and AP/MP, you start with something small and you make your way to the top.
The community is also a good factor since majority of the community knows you can't be a better character yourself since it's hard if not impossible or. You need teammates to excel in this game. There are people who might give you keys for the dungeon and even do a dungeon run with you (simply because either they need to finish that Mercenary Quest, just for the tokens, or just for XP). There are also people who are really willing to give away equipments because they have no need for them (thank The Twelve he didn't know about the Runic Recycler). There are also ♥♥♥♥♥, however, who would slash-and-burn your plantation but ♥♥♥♥♥ are mostly limited to slashing-and-burning of plantations and nothing more.
Now let's go to the fun part: the bad part:
First of all, the quests. Sure, the quests do give you experience and items but there are some quests (especially level 3 mercenary quests) that are very unforgiving or requires you to have teammates even if that quest doesn't necessarily require you to finish a dungeon run (I'm looking at you, "Pizz'larvas Express"). But who am I to judge when it says that level 3 quests recommends you to have six teammates? But still, there are just some quests that are really down-right bugged that you cannot actually finish them.
Second, the professions mechanism. There are certain professions that are either unnecessary and/or exhaustive and these are usually the equipment-producing professions. You can get what you can craft from a specific equipment profession as a 16% chance or lower mob loot from the mobs which makes crafting redundant. What makes crafting exhaustive is that by the time you get the ingredients for a set, you would already have obtained 5 instances of every piece of the set as a mob loot. I'm so ♥♥♥♥♥♥ with the Zora Set; I could've gone to level 40 if I had not been blinded by the Zora Set and yet I'm still level 25. Also, Glow Tin Ore? 1% drop rate? Two instances of them for every piece? You've got to be kidding me. TL;DR Crafting equipments is not only unnecessary and/or exhaustive but also very uneconomical and impractical. This game needs a lot more balancing issues.
Third, the mobs. While the mobs sure are nice to battle to, there are just some mobs that have unreasonable stats or AI. Especially, ESPECIALLY that one mob in Kwismas World who does an attack that pushes you two cells backwards while he still has around 4 MP to move away from you. Isn't that just unfair? Also, those four distantly placed cocoons in Larventura. One level ~15 larva every turn. And you take two turns just to kill a single larva. And I'm already level 25, mind you, with a sidekick. And I'm still not counting Shin Larva.
Either that or I'm just a noob who doesn't have friends. Moving on...
Fourth. The overall game design. There are so many things flawed about this part that I had to put each issue in one sentence each; here goes nothing. So if one of the world's plants went extinct and nobody has a single seed, what happens then? How the characters are placed in the create-a-character-menu, how is a newb going to choose one that he will stick to once he chose it? My map should remember at least where my tin I mined from, my breaded fish I fished from, where my tree soils are, and where the crop fields are; where is that anti-frustration feature? Also, where is the auto-farm anti-frustration feature that has lower yield compared to manual farm? Why is it just now that I discovered the location of the Runic Recycler when I can find it in earlier point in time? Why does the general UI look so bloaty/ugly? Why can't I zoom in on my minimap? Why does the minimal look so blurry? Why does the whole area have to look so isometric that high pillar tiles can block my view during battle (and on tactical mode)? Why are there even high pillar tiles in the first place? Why are there so many misspellings and faulty grammatical constructions? Why can't I undo a battle move especially when I know that I misclicked that button?
I'm not sure about some of these but I know that in the back of my mind that there are more.
I'm pretty sure that I still have a lot more to say about this game but it's already 1:25 AM in my area and my eyes are droopy.