STEP INTO A LIMITLESS UNIVERSE Touchdown in the World of Twelve and set off on a great adventure in WAKFU - an original massively multiplayer online role playing universe where humor goes hand in hand with action-packed, tactical battles.
User reviews: Very Positive (1,765 reviews)
Release Date: Sep 18, 2014

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"Huge disappointment. I misread the game title and got really excited over nothing. Thanks a lot."

Recent updates View all (25)

March 18

Release the War Gobballs!



The beast’s monstrous snout drips with ichor… his harness gleams in the moonlight light… his eyes sparkle with a strange light. And then his entire body rumbles, his enormous maw releases a threatening roar throughout the World of Twelve!

The War Gobball has arrived in the Shop!

When it gallops, the War Gobball leaves only smoldering hoofprints in the ground! This infernal breed of Gobball will shake the ground – and scare your enemies!

With this new petsmount, go on an all-out assault across the wilds of the World of Twelve islands. Don’t let anybody stop you in your path, every moor, meadow… and hill will be yours to explore! The War Gobball is not only a loyal steed, but a badass too. You’ll be a true the master of Bwork'n’Roll with one of these by your side.

More information can be found here: http://www.wakfu.com/en/mmorpg/news/announcements/430850-gobballs-released

6 comments Read more

March 17

Update: All hands to Kelba!



The sinister cries of crows echo out in the distance; the resolute peddlers and traders welcome you… to the land of Kelba! But be wary, keep an eye on your possessions, for this land may not be as tranquil as it looks. Up there, perched high, a strange bird watches you…

It’s here, the update is finally online! Explore the new and revamped island of Kelba, resembling a distinct similarity to the Kelba of the Wakfu, Animated Series. The Black Crow is waiting and watching. So set foot and discover everything the merchants, and the island, have to offer!

The update includes:

  • A new main quest.
  • The addition of the Otomai Disciples and mercenary camps.
  • The War Gobball mounts.
  • And a new story to follow…
You can view the changelog here: http://www.wakfu.com/en/mmorpg/news/patch-notes/430614-all-hands-kelba

We want to hear what you have to say about Kelba on the forums!

…But tread carefully in this land of Kelba... because he lurks in the shadows, he caws from within the clouds: the terrible… Black Crow!

2 comments Read more

Reviews

“I went into WAKFU with virtually no prior knowledge of the game and no expectations. I discovered something unlike any MMO I've played previously - a game that showcases some truly unique features.”
Game Informer

“If you’re a fan of the grid-based strategy rpg, rejoice. While the genre might be dying in general, games like WAKFU will be giving it life for years to come.”
83/100 – Ten Ton Hammer

“Fans of anime, MMOs, nature management, and even sociology will want to give Wakfu a try, if for no other reason than to see what happens when you let gamers run the world.”
4.3/5 – Cheat Code Central

About This Game


STEP INTO A LIMITLESS UNIVERSE

Touchdown in the World of Twelve and set off on a great adventure in WAKFU, an original massively multiplayer online role playing universe where humor goes hand in hand with action-packed, tactical battles.

Climb Mount Zinit in search of Ogrest, the fearsome ogre behind the cataclysm that devastated the World, or mark your own path across the archipelagos where the denizens of this world feverishly work to rebuild their once mighty nations.

Become a warrior, politician, merchant, or craftsman, but whatever you choose...

IN WAKFU, EVERYTHING DEPENDS ON YOU!

key Features


  • Turn-based tactical combat: Tired of brainlessly running through the forest pressing 1, 1, 2, 1, 1, 3, on every monster that jumps on you? Discover our turn-based tactical combat system, and develop a more creative strategy to defeat monsters that will keep challenging your tactical skills.
  • 16 original classes: No standard knight, ranger, mage and cleric here. Discover our 16 classes, each with their unique set of skills and gameplay. From Foggernauts, the robot wreckers, to Xelors, masters of time, you're sure to find the character that's right for you.
  • Political life: NPCs are so yesterday… Write your own destiny and join the political dance of your Nation. Become Governor or one of his ministers, and make decisions that will impact thousands of players. The choice is yours: decide if you’d rather be a democratic, peaceful leader, or a tyrannical conqueror!
  • Master the ecosystem: Respawn is a lie. When you kill something, you’d better replant it, or you might accidently wipe out an entire species. Our unique ecosystem feature will give you complete control over mobs population.
  • Build your own world: While others offer you houses, we give you worlds! Haven Worlds! Join a guild and acquire your own little piece of the world, to build and develop just as you wish. Don’t worry, in the Haven Worlds there are houses too, and so much more!
  • Quests and Dungeons: Live exciting adventures, explore lots of unique dungeons, and complete hundreds of quests that will offer you to live a real adventure as a main protagonist. You’re here to save the world, after all!

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP SP3 or higher
    • Processor: Pentium IV 2.8 GHz or equivalent
    • Memory: 1 GB RAM
    • Graphics: GeForce 4Ti or equivalent
    • Network: Broadband Internet connection
    • Hard Drive: 1500 MB available space
    • Additional Notes: OpenGL 1.3
    Recommended:
    • OS: Windows XP SP3 or higher
    • Processor: Intel Core 2 Duo or equivalent
    • Memory: 2 GB RAM
    • Graphics: GeForce 6 series or equivalent
    • Network: Broadband Internet connection
    • Hard Drive: 2 GB available space
    • Additional Notes: OpenGL 1.3
    Minimum:
    • OS: Mac 10.6
    • Processor: Intel Core 2 Duo
    • Memory: 1 GB RAM
    • Graphics: Intel GMA 950
    • Network: Broadband Internet connection
    • Hard Drive: 1500 MB available space
    Recommended:
    • OS: Mac 10.7
    • Processor: Intel Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: GeForce 7 series or equivalent
    • Network: Broadband Internet connection
    • Hard Drive: 2 GB available space
    Minimum:
    • Processor: Pentium IV 2.8 GHz or equivalent
    • Memory: 1 GB RAM
    • Graphics: GeForce 4Ti or equivalent
    • Network: Broadband Internet connection
    • Hard Drive: 1500 MB available space
    Recommended:
    • Processor: Intel Core 2 Duo or equivalent
    • Memory: 2 GB RAM
    • Graphics: GeForce 6 series or equivalent
    • Network: Broadband Internet connection
    • Hard Drive: 2 GB available space
Helpful customer reviews
194 of 210 people (92%) found this review helpful
2 people found this review funny
566.2 hrs on record
Posted: October 26, 2014
As a particular lover of turn based games and role playing games in general, I decided to give a try to this MMO. Once he landed on Steam, I got into the beta and started to enjoy the universe of the World of the Twelve.
Despite having few hours compared to many other players, I can say this game is actually enjoyable and well made. However, there are some factors that could lead some people to avoid this title for various reasons. Let's analize every detail of the game. If you want to skip the wall of text, just go to the end, where there's a short version.

GRAPHICS

The graphic is 2,5D Cartoonish - Style, similar to animes. I like it, but somebody may not appreciate it. Colourful environments, characters and enemies (aka mobs).
However, sometimes you'll encouter a bunch of graphical bugs like invisible enemies, sidekicks not appearing, your avatar being nude (yes, you heard it right!) or colors that make your eyes to cry blood (phosphorescent enemies).
At last, talking about the active parts of the game, while the enemies are well made and be distinghuished between their gender, the characters (not including npcs) tend to be more feminine. If you give a try to the game, you'll notice that even the males look like females.

SOUND

There isn't so much to say about the sound. Each sector has its own, enjoyable track, including islands. The only bug you may encounter is an infinite loop after the dungeon of Zeppelantern.

GAMEPLAY

Here we come, in the longest part of the review. Let's start with the choice of your avatar. You can choose between 15 different races, each one with its peculiarities and abilities. You can even decide if you want to have a male or a female, with the exception of the foggernaut (it's a robot!).
Regarding the gamestyle, it's a turn - based game during the fights against the mobs and the other players, while it's in real time during your journeys, explorations, harvests and crafts. Yes, because in this game you don't only get experience by killing tons of monsters or by completing dungeons you may access with specific keys and after you reach certain levels, but you can also produce your own items by collecting the resources in the environment and by crafting them in specific workshops.
You can also decide to group with some other people (or recruit up to 2 sidekicks) to face evil forces or stronger enemies that you couldn't defeat if you were alone.
Now the negative aspects of the gameplay. The tutorial itself is kinda crappy, made not properly because it teaches you only some parts of the game. It's useful just to know how's the interface, how to fight and how to collect and plant the enemies in the field in order to generate a wave of monsters to fight. Ah yeah, also to get the starting experience when you'll start with the real game itself.
The second most negative aspect is the interface. It isn't intuitive at the beginning, you can't move nor rotate the camera while you're in real time (but you can zoom in and out), while in the turn-based combats you can move it in a way the game doesn't explain. In fact, it doesn't tell you that holding the right button of the mouse and moving the cursor on the borders of your screen will allow you to see the entire battlefield.
And, at last, the quest system of the main missions is kinda...lame. You don't get involved in the main story and you do just some random quests in order to get experience and your first and only free sidekick. But, considering how's the game, you don't play it surely for the main quests.

GAME SYSTEM

The game is totally f2p. You're granted access to every part of the game (with the exception of the last 2 islands introduced not long ago), you can choose a nation at level 18 and do every kind of job. The nation system will allow you to player versus player fights and each nation has its own peculiarities. You're granted a free sidekick you can keep forever with every single character you make (until 5 per account) plus a free additional sidekick with a weekly rotation system.
The real money allows you to buy the sidekicks and keep them forever, cosmetics, costumes and booster packs that let you drop more loot and get more experience (in a small percentage however) plus the access to the last 2 optional islands. However, these zones are reserved for characters around level 140+.

SHORT VERSION

PROS

- 15 races to choose from, with possibility of gender changing, that can reach until level 200.
- Different zones and islands to explore, with a huge variety of enemies
- 4 Nations to choose from, each one with its dominant element and peculiarities.
- PVP, Guilds and PVE system
- Huge quantity of dungeons, with specific dungeons you may find only in a certain nation
- Rewarding system well made
- Great variety of jobs, in harvesting and crafting, letting you to get your own items and to collect kamas (the game currency) fastly
- Colourful graphics
- Good sound system
- Mobs having ehm...sex?

CONS

- Shabby tutorial that teaches few things compared to the real potential.
- Not-so intuitive interface
- Main quests system not involving and realized superficially
- Might be boring if you focus only on getting experience
- Requires a lot of time and patience, 2 things that most people don't own...unfortunately.

I recommend to try this game at least once to every kind of afficionado of rpgs/mmorpgs. However, if you are included in one of the following categories I'm enlisting, just don't play this game:

a) You don't like turn based games
b) The story and the drama in a game is everything for you
c) The graphics is the most important thing for you
d) Anime haters
e) Average Call of Duty player
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111 of 144 people (77%) found this review helpful
1 person found this review funny
174.6 hrs on record
Posted: December 16, 2014
A great game, ruined by non-existent support and a capricious developer team. Everything about the game is completely fantastic and thoughtful and fills a niche that no other multiplayer game really captures. I couldn't say enough nice things about it.

All of that comes apart though when you encounter any problems. Did a glitch eat your stuff? Tough. Sending a request to the support group will result in nothing. Did your class get nerfed right out from under you with no explanation? Too bad, buy a class change scroll from the cash store for $40, it's your own fault for having played the class.

If the game's developers had any kind of meaningful dialogue with the players instead of acting like the invisible hand of an angry god, if the community staff actually fostered some kind of two-way communication instead of just passing on the sparse edicts from higher-ups, and if the support team had the people and resources to fix problems for players, Wakfu would be amazing.

Instead I warn people against investing their time or money in this game, and it's a terrible shame because it has brilliant potential.
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111 of 147 people (76%) found this review helpful
1 person found this review funny
24.7 hrs on record
Posted: October 30, 2014
The game is decent, but Ankama is probably the worst game company i've ever dealt with. Their support is horrible, and they blantantly rob you. If you are thinking of purchasing anything, don't! Their ''security'' system will ban you within 24 hours, and Ankama will say "Your account was banned for an unauthorized payment. Please provide an arm, a leg, and sacificed 50 virgins and we will consider processing your request."

That's if you can even get a reply out of them. Good luck.

If you don't believe me, check the forums. This has been happening to people for 2+ years, and ankama still doesn't g.a.f.

Good game, ran by idiots.
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25 of 30 people (83%) found this review helpful
141.8 hrs on record
Posted: October 1, 2014
Did you love Final Fantasy tactics?
Do you love that feeling of accomplishment despite the hellish pain of constant death that rivals even Dark Souls?
Do you love deep tactical rewarding strategy based combat?

Then Wakfu will probably be the game for you. On its cute and pristine exterior, there's a huge amount of depth and punishing dungeons and temples. This isn't your average MMO, you wipe in a temple that can take nearly an hour to complete? Well that's too bad, you'll have to start from the very beginning. This isn't some game you can get away with spamming. Positioning, timing and execution is key. Even basic battles against mobs have a strategic depth to them that feels foreign to an MMORPG.

This game runs on turn based grid combat, you level your character like any other in an RPG, however each element has its specialties. Fire is typically AOE (area of effect) , Earth is typically direct damage, Water is usually healing or mobility debuffs or buffs with some damage mixed in. Air is usually knockbacks or line telegraph attacks. But that's only typically, each class feels extremely different. From manipulating time, to picking up your foes and tossing them, to entirely relying on lady luck in combat. Wakfu brings a whole new fresh style to combat that I've never experienced in an MMO before.

Words of warning, if you like questing, you'll find it extremely lacking on quests until you reach the out-lying islands of the nations of the World of Twelve. I say your first real challenging quest chain is on the Wild Estates, where a mixture of puzzle solving, challenging battles, even sports and an Indiana Jones style hunt for an artifact will take center stage. Did I mention its really hard? Because, it's really bworking hard!

There's a large slew of crafting professions, an entirely player run economy, and the most challenging PVE MMO experience I've ever had. As for the PVP I haven't experienced too much of it, but with the September 9th update, after joing up with the newly introduced Riktu Clan (a micro-nation of bandits, pirates and the like) I hope to experience more of it. Despite this, I've heard that it's good.

The game honestly encourages you to find what best suits you, upon recently they updated both the starting area, stat rework making it much more easy to slide into if you're a new player all the while keeping the depth I've mentioned. If you still find yourself in trouble with having a hard time getting started. Use these newly made video tutorials that Ankama has provided with the steam release, https://www.youtube.com/playlist?list=PLaiMvAWwvVTQ_zgPDYP9mozBuwR8VjgwD

All in all, Wakfu is a beautifully designed, deep and well made game that is literally the most challenging experience I've had in an MMO, rivals even what I experienced in my days of EVE in terms depth of combat. There's really a whole slew of possibilities you can approach a battle based on your class and playstyle, those possibilities yet nail biting, hair pulling difficulty is something I do have to admit that I love. We need more games like Wakfu, not MMOs, just games period. This game is the XCOM: Enemy Unknown of MMOs, it's about as tense too. Give the game a shot, add me on Steam if you'd want to party up, don't be afraid to ask questions to the community either, they're quite understanding and helpful, there will be a few bad eggs I'm sure.


In closing, Wakfu is a generously made game, with a lot of love and hardwork put into it, down to the extremely artistic style handcrafted areas, and the lovable design. I would also recommend the first season of the newly released English dubbing of the show. If you tend not to like English dubs, there should be the native French soon enough with English subs. You can also find them online. With a new third season of the Wakfu anime, a spin off prequel Dofus aux tresors de Kerubim and two movies in the works, a boardgame, and mangas/comics, you can expect more from this game and them on the horizon. So keep an eye out!
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110 of 182 people (60%) found this review helpful
3 people found this review funny
1.6 hrs on record
Posted: October 11, 2014
My girlfriend does not like the fact i was walking around killing the bow meows, so i can't play this game anymore...
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22 of 27 people (81%) found this review helpful
1 person found this review funny
155.6 hrs on record
Posted: January 7
This game is great, the concept is great, but many aspects of the game are screwed or down-right bugged. And I'm only level 25 so you can see just how much I had to look at this game before I reviewed it already.

Find me in-game as "Genesis Dysproxima" (Cra) or "Genesis Galacta" (Pandawa).

Let's look at the good things first.

The economics of this game is mainly player-based. You cannot sell trash for kamas (in-game currency). to NPCs since there are no vendor NPCs. All drops are either raw items or equipments which makes not a single item be ultimately considered a trash. You can, however, sell the items that you obtain to other players for a price at the auction market. The only way you could gain kamas and increase the number of kamas in the whole economy is by minting them yourself. This economics is actually beneficial since by little means will you inflate the whole economy. Also, there are kama sinks which manages to deflate the economy. Usually these are from transportation costs or from whatever your Nation's Governor (HAIL SIGNET) does.

The battle is tactical turn-based and each character and mob are given a limited number of moves and actions. You're given time to carefully choose your actions, either by attacking from a skill in your movepool or moving, in order to eliminate the opposing party. What I like about this game is that not only is it strategic but also does not intimidate the new player with a barrage of skills and AP/MP, you start with something small and you make your way to the top.

The community is also a good factor since majority of the community knows you can't be a better character yourself since it's hard if not impossible or. You need teammates to excel in this game. There are people who might give you keys for the dungeon and even do a dungeon run with you (simply because either they need to finish that Mercenary Quest, just for the tokens, or just for XP). There are also people who are really willing to give away equipments because they have no need for them (thank The Twelve he didn't know about the Runic Recycler). There are also ♥♥♥♥♥, however, who would slash-and-burn your plantation but ♥♥♥♥♥ are mostly limited to slashing-and-burning of plantations and nothing more.


Now let's go to the fun part: the bad part:


First of all, the quests. Sure, the quests do give you experience and items but there are some quests (especially level 3 mercenary quests) that are very unforgiving or requires you to have teammates even if that quest doesn't necessarily require you to finish a dungeon run (I'm looking at you, "Pizz'larvas Express"). But who am I to judge when it says that level 3 quests recommends you to have six teammates? But still, there are just some quests that are really down-right bugged that you cannot actually finish them.


Second, the professions mechanism. There are certain professions that are either unnecessary and/or exhaustive and these are usually the equipment-producing professions. You can get what you can craft from a specific equipment profession as a 16% chance or lower mob loot from the mobs which makes crafting redundant. What makes crafting exhaustive is that by the time you get the ingredients for a set, you would already have obtained 5 instances of every piece of the set as a mob loot. I'm so pissed with the Zora Set; I could've gone to level 40 if I had not been blinded by the Zora Set and yet I'm still level 25. Also, Glow Tin Ore? 1% drop rate? Two instances of them for every piece? You've got to be kidding me. TL;DR Crafting equipments is not only unnecessary and/or exhaustive but also very uneconomical and impractical. This game needs a lot more balancing issues.


Third, the mobs. While the mobs sure are nice to battle to, there are just some mobs that have unreasonable stats or AI. Especially, ESPECIALLY that one mob in Kwismas World who does an attack that pushes you two cells backwards while he still has around 4 MP to move away from you. Isn't that just unfair? Also, those four distantly placed cocoons in Larventura. One level ~15 larva every turn. And you take two turns just to kill a single larva. And I'm already level 25, mind you, with a sidekick. And I'm still not counting Shin Larva.

Either that or I'm just a noob who doesn't have friends. Moving on...


Fourth. The overall game design. There are so many things flawed about this part that I had to put each issue in one sentence each; here goes nothing. So if one of the world's plants went extinct and nobody has a single seed, what happens then? How the characters are placed in the create-a-character-menu, how is a newb going to choose one that he will stick to once he chose it? My map should remember at least where my tin I mined from, my breaded fish I fished from, where my tree soils are, and where the crop fields are; where is that anti-frustration feature? Also, where is the auto-farm anti-frustration feature that has lower yield compared to manual farm? Why is it just now that I discovered the location of the Runic Recycler when I can find it in earlier point in time? Why does the general UI look so bloaty/ugly? Why can't I zoom in on my minimap? Why does the minimal look so blurry? Why does the whole area have to look so isometric that high pillar tiles can block my view during battle (and on tactical mode)? Why are there even high pillar tiles in the first place? Why are there so many misspellings and faulty grammatical constructions? Why can't I undo a battle move especially when I know that I misclicked that button?
I'm not sure about some of these but I know that in the back of my mind that there are more.



I'm pretty sure that I still have a lot more to say about this game but it's already 1:25 AM in my area and my eyes are droopy.
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19 of 22 people (86%) found this review helpful
81.4 hrs on record
Posted: September 30, 2014
I would reccomend this game, but there are certain things about it that different kinds of gamers may or may not like, I'll try to sum up some of the specific qualities.

1: Like most MMOs it's a long grind to the higher levels, but it doesn't feel like you're doing the same thing over and over, generally you get to go through different dungeons and fight new monsters the more you level so you aren't always doing the same thing.

2: You have specific skills you can build, everything from Farming/baking to being a jeweler there's lots of stuff you can do other than punching monsters faces all day, you don't absolutely have to if you're the kind of person who just likes fighting, but it can be helpful and even fun to learn these skills, some sidequests involve using these skills as well.

3: There is a story to the game but it's really not the main focus until you level up drastically, but even so there are plenty of other thing to occupy your time in this game, really half of it feels like you're making your own story with other players, which moves me on to the next topic.

4: Politics, yes I said politics, there is a political and economic system in the game world that is run by the players, you can vote for elections or even become governer yourself, laws are set to keep the economy well (or to leech off of other players if they're a dirty politician) not to mention if you break the law you will be labled at a ciminal that other players will attack, and if you are caught then you will have your character sent to jail, also laws are in place to keep the ecosystem in order, which once again moves me onto the next topic.

5: Ecosystem, yes there's indeed an ecosystem in this game, you want wood? Plant some trees but don't cut too many down, want to hunt some monsters? Make sure too many of them don't get killed but also don't let there be too many ect ect. There are generally laws in place to help keep it balanced.

6: Character Classes, there are a total of fourteen different classes to choose from "Damage dealers tanks and healers oh my!" There's tons of variety in terms of how each class plays, each have their own mechanics making none of them truly "useless" Yes there's one that's overpowered but even that one has a down side, so in terms of classes you won't be dissapointed.

So if the things I just mentioned sound interesting and maybe even fun I would highly reccomend trying this one out, it has a beautiful art style and TONS of content to keep you playing!
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23 of 31 people (74%) found this review helpful
608.4 hrs on record
Posted: November 26, 2014
This is the best MMORPG I have played in a while, despite the buggy state it more often than not sits in.

I think what I love the most about this game, is the fact that there's a whole animated series that is based in the same universe as the game, which goes by the same name as the game. They did the same with their last MMORPG, Dofus, which also had an animated series, even though that was more 15 minute short stories instead of a whole storyline of events per season.

All in all, this game is one of THE most unique experiences out there, if you're patient enough to bear with a bug or two every now and then.
I'd recommend it to anyone who is willing to try out something new, as you'll probably never run out of classes to play with the 16 classes already in the game, and the new class coming early December.
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14 of 16 people (88%) found this review helpful
1 person found this review funny
49.5 hrs on record
Posted: October 17, 2014
Wakfu is a phenominal game filled with an innovative turn based battle system. Very similar to final fantasy tactics and other games of the genre.

The tutorial is long and tedious because it has to be. The battle system is complex to those new to the genre, but once you can look past that; it's a game that you can tell lots of love and creativity was poured into it.

Classes~ They're so many classes to choose. They vary from the typical archer and warrior to flying faeries and time robots. Each class has it's own individual spells and abilities. For example, I have an Eniripsa. The Eniripsa is a support/healer class that can spec into fire, air, or water abilities. Without getting too much into this to prevent spoilers, (and because of my ignorance considering I have only played around 20+ hours) I can assure you that each class is innovative and will be fun to play.

People~ People fuel everything in this game. They're no npcs, not too many quests, yet why is this game so fun? Because people make the combat system REALLY ♥♥♥♥ING FUN. You find a party of about 5+ people to do this exceptionally hard dungeon or invade another person's territory ( at level 18 you pick a civilization to live in) and after 25 hours I'm still having so much fun.

Professions- If you want to plant a seed. Plant it ♥♥♥♥ing anywhere. If you want to mine a rock go build a bomb and blow up the rocks to find the rare minerals within. If you wanna go trample on someone else's freshly planted seeds (♥♥♥♥ you btw) then go do that. There's total free roam in this game. ZERO RESTRANTS.

Art style/music~ Wakfu is very colorful. Has pretty good mustic, and a flowing animation. Don't be fooled by it's cartooney style though; this game is ♥♥♥♥ing bloody. If you wanna go kill a cat and cut off it's fur go ahead. The blood will be on the picture in your inventory.


The games completely free~ That's right, it's free. Go play it you nerd.
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13 of 15 people (87%) found this review helpful
236.4 hrs on record
Posted: October 4, 2014
If you like X-Com ufo style turn based action games, this is something for you.
Lots of classes, very diverse play style and skills (even within the same class due to elements), side-kicks, dungeons and so on.
A very original ecosystem based world where players need to keep balance (or destroy it for enemy nations). Monsters and plant resources are spawned by players.

Give it a shot. You will experience something new.
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16 of 21 people (76%) found this review helpful
24.0 hrs on record
Posted: October 26, 2014
Now I played Wakfu before it came out on Steam, and it was a very fun experience to play through, along with the lore it had and each class having a unique style in their own right. When I got this game and started it up, I was abit skeptical about how it started off. But later in the game I got used to it and I felt right at home. It's a great MMORPG RTS game that I reccommend to those who want to have a fun experience. It's not meant for everyone, but it's something that I will keep coming back to when I feel down. The graphics in the game look pretty nice, and the world is VERY huge aswell. The fights are fun to, having a tile based fight, and each move counts as you try to figure out what to do. And if you have your friends, you can try to come up with more strategy. I was really impressed on the execution, and it's something that I will continue to love until the end of time. Not the best, but it's still unique. I would give this game an 8.67/10
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9 of 9 people (100%) found this review helpful
1 person found this review funny
25.3 hrs on record
Posted: January 31
I like the unique look of the game, the unusual character classes, and the turn-based combat.

I don't care for the open world system of advancement. With no specific quest line to follow, it leads to a lot of time spent searching for quests, or grinding to advance.

The world intrigues me enough to want to play it, but actually playing it feels like a chore when it's so hard to find quests.

So for me this game is a "no", but it does have a lot going for it. If what I've described above doesn't put you off, it's definitely worth checking out.
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10 of 12 people (83%) found this review helpful
1 person found this review funny
36.1 hrs on record
Posted: January 15
If you're expecting epic quests, great loot, a compelling storyline and larger than life battles, then maybe Wakfu isn't the game for you. But if you're interested in exploring a drop-dead gorgeous world without getting aggro from every single mob you come across and being able to chat freely without restrictions to all the other players in the game, then you'll probably love this game.
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11 of 14 people (79%) found this review helpful
373.4 hrs on record
Posted: November 20, 2014
After having played for a good month or so, I have to say, this is a rare find among rpgs. Albeit starting the game is mildly difficult, it's a fun and interesting game to play! For what it's worth, I love this game mostly because it's all about the player.

The economy is not run based on a setup from the developers, it's completely player-based, meaning you can set up shop in the little customizable bag you are given at the beginning of the main part of the game. Not only that, but there are a bunch of balanced, customizable classes you can jump into depending on your play style! Couple that with spells you have to use to improve, gear you can craft/find/buy from others, and all sorts of bonuses like Clan Member bonuses and Guild bonuses, you can increase your stats and quickly find a build for yourself! If that wasn't enough of a hook for the gameplay, you have several opportunities to "Restat", or change up all your spells and ability bonuses!

There are a few major downsides to the game: There are NO NPC characters that are useful. By this, I mean there are no shopkeepers or helpful questline helpers, it's all based on you and your groups. This might be bad for some people, but this means you can literally cut through all the crap with hirelings and stuff, and just find like-minded players to work alongside!

+ The game is simple to work with, using mostly the right and left mouse buttons to control your character and your surroundings.
+ You control the environment! You can decide what crops to take and what all is removed from the area, like herbs, trees, and even the monsters!
+ The economy is easy to understand, you sell anything at whatever price you want! It's up to the player that wants what you have to pay the price.
+ The graphics are good, as well as the sprites and animations!

- There are bugs, as with every game. If you spot something, report it, please, the devs will want to know what is going wrong.
- Guilds are at a downside, as there are what are called Haven Worlds, or a World for your guild members to use. Others can slip in and steal stuff from it if you aren't careful, and you'll want to realize you probably WON'T be getting one for a long time if you're a new or semi-poor guild.
- PvP is included, so those of you who are low-lvl with high professions, beware other players! Some will want to steal all your crops and leave you nothing in return!
- You have to reintroduce anything missing into the environment. If there are no more Ash Trees, to name something important, then if you have the seedlings for it, you'll be forced to replant.


There are ways around all the farming/environment stuff, but until you get enough money to buy the Haven Gems needed, it's a bit much to go after. Alot of the players love to help one another out, so ask questions if you want to know something. That said, enjoy playing Wakfu, and hope to see you in the World of Twelve!

P.S. if you steal my crops, I'll shoot you. It's as simple as that. D:<
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21 of 33 people (64%) found this review helpful
25.3 hrs on record
Posted: November 25, 2014
Do you enjoy being a tactician?
Yes?
Do you enjoy the the idea of being a gambling, flaming dice throwing, card slicing, gambling cat person?
Yes?

Then play this game.
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9 of 11 people (82%) found this review helpful
195.2 hrs on record
Posted: September 30, 2014
I was planning since long to start Wakfu, now that it landed on steam I picked this opportunity.
I'm really enjoying it so far. Turn-based mechanics are very interesting, the game is group-focused and community is nice compared to other MMO's. Sandbox elements are also pretty interesting. The player-driven economy is a bit broken, but anyway with the new players who joined on steam release there is market and trading for us new players as well.
Definitely a game to pick if you are looking for a good turn-based mmo (you have only Atlantica as second choice eheh) and especially the feeling of being rewarded with your hours of gameplay. There is no rush to endgame or max level in a week like almost other MMO's nowdays.
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11 of 15 people (73%) found this review helpful
1 person found this review funny
90.5 hrs on record
Posted: November 25, 2014
Very fun game, Many unique classes! Playing this game with friends is much more enjoyable though at the start it might be a bit discourgaging as due the fact its a very complex type game, but if you love MMO's and are a fan of Final Fantasy Tactics, then this is the game for you.
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23 of 38 people (61%) found this review helpful
1 person found this review funny
22.7 hrs on record
Posted: December 6, 2014
played as a furry, flipped a coin, lost all my health 10/10 game of the year
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16 of 25 people (64%) found this review helpful
1 person found this review funny
3.8 hrs on record
Posted: November 10, 2014
If this game was a potato, it would be a pretty good potato...
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7 of 8 people (88%) found this review helpful
612.7 hrs on record
Posted: December 13, 2014
As someone who has spent many hours with both MMO's and Tactical RPG's, this was a pleasant find.

I spent many years playing WoW, Star Wars:TOR, and DCU, but I had come to find myself tired of the formula that MMO's had fallen into. I had basically given up on the genre, as there is very little variation beyond setting. When I saw Wakfu on Steam for the first time, I overlooked it. The artwork was not my favorite, and the name of the game itself didn't draw me in at all. It wasn't until a few days later that I was looking through the games again that I decided to look closer.

What I saw reminded me of when I'd spend hours at a time playing one of my favorite games of all time, Final Fantasy Tactics. Most Tactical RPG's do that to me, as their style is so distinct in comparison to other genres. The grid on the floor is a dead give away to any one remotely familiar with the genre. Armed with some nostalgic goggles, I dove deeper in to the game Wakfu.

Wakfu is a mix of Tactical RPG combat, with MMORPG sprinkles to top things off while you're not in battle. You'll find your usual culprits; Proffessions split into gathering and crafting, Taxi locations for fast travel, an Auction House in the form of a "market", and Mounts and Costumes to show off how cool you are, just to name a few of the things you'll recognize from the MMO genre. Most of the activities within the game are easily recognized standards that even people who have only played something like Minecraft should be able to pick up quickly. It also tries to do it's own things, like a completely player run government, and an eco system than can give bonuses if its in a good shape.

The battle system is also pretty standard as far as Tactical RPG's go. Veterans will be able to pick up the battle system quickly, as soon as they understand the some times confusing tool tips for their spells. Combat takes place on a field created when you start the fight with monsters in the world. Each participant is put in order based off their "Initiative" stat. The batle then goes by in turns. Each combatant is restricted by how many tiles on the grid they can move, how far their spells can hit, and how much those spells cost. Of course this sounds simple, but like any great Tactical RPG, there is a lot of depth in this simplistic system, than can only be found out the longer you play. The classes range from simple to complex. RPG veterans will be able to pick up classes like Cra, Osamodas, and Sram, and easily identify them as your typical Archer, Summoner, Assassin. Then they will look at classes like Feca and Foggernaut, and scratch their head a bit. What you'll find seems to be missing is the quests. After storming through the opening area-Astrub-you'll be left to your own devices. Sure there are quests you can do, but they can be hard to find, since there is no mini map, and no indication of who gives you these quests. This can make leveling very unfocused until you learn how to recognize where these quests will be.

Wakfu has a very light hearted atmosphere. Jokes are common in dialogue and most of them worth a chuckle, especially once you start to understand the games lore. Enemies have idle animations and will use in game emotes, that allow them to be their own characters rather than just another random creature for you to mow down. The artistic design fits well, its very animated and colorful, adding more life to the world they've created. For those really enjoying the Wakfu setting, theres even an Anime now, allowing you to see the world in a more cinematic presentation.

Unfortunately, the Music and Sound is lacking here. The sounds can get downright repetitive and annoying. You'll know what I'm talking about when you experience being stuck loading up your character select screen and you hear those cogs for 10 minutes straight, or someone is spamming emotes near you. The music on the other hand, is just all together forgetable. I couldn't tell you what one song on this game sounds like, because none of them are memorable at all.

The other strike against this game, is how much is locked behind a paywall. The game itself is free, but there is a lot that you have to pay for, that I don't think you should. For one, the mounts. You can get a mount in game for free, but its terrible. If you want a good one, you gotta pay. The other thing, is many costumes and emotes are up for purchase. Costumes I might understand, Vanity items are often sold in free games, but why emotes? Most games let you have all emotes from the start, but this one forces you to unlock them. Or in some cases, buying them is the only way to get them. Its not all bad, some of the things offered in the shop are very good, and I understand why you must pay for things like Nation Changes, or Class changes, even if they are over priced in my opinion.

While I recognize this game wont be for everyone, it is for me. The blend of an MMO and Tactical RPG is right up my alley, but I'd say you probably have to enjoy Tactical RPG's more than MMORPG's. I could easily see fans of Ogre Tactics, Disgea and Final Fantasy Tactics enjoying this, but if you find yourself more of a WoW, Rift, or Old Republic fan, you might find this is an overly simplified version. If you're relatively new to either genre, this is a great place to start.
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