Galactic Civilizations is a space based strategy game in which you are in control of humanity's destiny.
User reviews: Mixed (54 reviews) - 48% of the 54 user reviews for this game are positive.
Release Date: Aug 14, 2012

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Buy Galactic Civilizations® I: Ultimate Edition

Packages that include this game

Buy Galactic Civilizations® I and II Pack

Includes 2 items: Galactic Civilizations® I: Ultimate Edition, Galactic Civilizations® II: Ultimate Edition

Buy Stardock Bundle 2016

Includes 8 items: Galactic Civilizations® III, Sorcerer King™, Sins of a Solar Empire®: Rebellion, Fallen Enchantress: Legendary Heroes, Dead Man's Draw, Galactic Civilizations® II: Ultimate Edition, Galactic Civilizations® I: Ultimate Edition, Demigod

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“The A.I. in this game is capable of some remarkably human-like behavior.”
90/100 – Computer Gaming World

“An understated, thoughtful game that is highly replayable and continually challening - the sort of game that will still be on your hard drive when all the other games you are playing right now are gathering dust on a shelf. ”
90/100 – Computer Games Magazine

“GalCiv is easily the best 4X game right now and the best that we’ll see for years to come.”
88/100 – Firing Squad

About This Game

Galactic Civilizations is a space based strategy game in which you are in control of humanity's destiny.

The year is 2178, the Terran Alliance has invented a new technology -- Hyperdrive. But the secret has leaked to the other civilizations starting a race for all the inhabitable worlds in the galaxy! As leader of United Earth, you must research new technologies, build an economy, create a powerful military force, all the while carefully balancing your political, diplomatic and trade skills.

Galactic Civilizations I: Ultimate Edition combines the award-winning Galactic Civilizations with the Altarian Prophecy expansion pack to create a stellar adventure.

Key Features:

  • Replayability - Galactic Civilizations is readily playable by casual gamers and includes a powerful, sophisticated AI and game mechanics that make each gaming experience different and highly addictive.

  • Immersive Storyline - Playing as the leader of humanity, you have a rich and deep heritage to lead the human race and become one of the principal species of the universe.

  • Multiple, Balanced Paths to Victory - Achieve victory using military strength, economic might, or political power.

  • The Metaverse - Gamers with a Stardock account can be part of the "metaverse," where victories, defeats and campaigns can be recorded, allowing players to share their gaming experience.

  • A Map editor that allows players to design their own custom maps.

  • A scenario editor that enables players to create specific game environments.

  • A Campaign editor allows users to create a set of games that are linked together to tell a story.

System Requirements

    • OS:Windows 10 / 8 / 7 SP1 / Vista SP2 / XP SP3
    • Processor:600 MHz Processor
    • Memory:128 MB RAM
    • Graphics:8 MB DirectX 8.1 Compatible Video Card
    • DirectX®:8.1
    • Hard Drive:700 MB HD space
    • Sound:DirectX 8.1 Compatible Sound Card
    • Processor:1 GHz Processor
    • Memory:256 MB RAM
    • Graphics:16 MB DirectX 8.1 Compatible Video Card
Helpful customer reviews
29 of 31 people (94%) found this review helpful
59.4 hrs on record
Posted: December 28, 2013
Fun past time

While this game is clearly old its still quite a bit of fun. The user interface has a few issues but they are managable. the biggest downside was figuring out how to play the game which for me meant making the AI very dumb …. well below the beginner level ai for a game, figuring out some core mechanics then notching up the challenge after figuring a few things out.

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56 of 77 people (73%) found this review helpful
0.2 hrs on record
Posted: August 11, 2014
Unfortunately, this is not really a review of the game, so much as a warning that on some modern machines, the game does not work at all. There have been reported problems getting this game to install or run all over the forums, and while I didn't encounter any of the installation problems, even the proposed solutions to getting the game to launch don't work for me.

As such this is a thumbs-down, but mostly as a warning that the game may not work at all for you! "Tested" on 64-bit Windows 7.
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15 of 16 people (94%) found this review helpful
72.8 hrs on record
Posted: October 5, 2014
THe game play sucked me in. The only issue was some of the auto focus changes but was common for the year it was released. I have not played II or III so I am guessing they learned. I am about to purchase II in hopes they got rid of the more aggrevating behaviors. Overall the game is very playable and well woth the $10 I payed for it.
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20 of 25 people (80%) found this review helpful
13.7 hrs on record
Posted: April 20, 2014
I bought this version because I wanted to try it cheap and didn't know if it would be any good. But I was amazed.

Finally a game that can truly match the amazing gameplay and addictiveness of the Sid Meier's: Civilization franchise. Now I regret not buying the package deal of GC1&GC2, becouse I sure will buy the seqeul and am really looking out for part 3.

When your a Civilization junkie like me? You sure should try this game out! You will find yourself finally having something to beat your addiction, just get your self a new one!
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9 of 11 people (82%) found this review helpful
125.7 hrs on record
Posted: July 16, 2014
This was one of the few games I played over and over as a teen.

I'll be honest, I never got into the sequel, because I didn't like the way the planets were depicted (though it probably made influence more intuitive). So I don't know how this one holds up to GalCiv II. But on its own merits, it's a good game.

In Galactic Civilizations, you start out as ruler of united Earth. The various alien races, having gotten the secret of hyperdrive from the humans, have turned off their massive wormhole portals and scrapped them for hyper-capable colony ships. The real space race has begun, and it's up to you to determine the path you want humanity to take.

Madcap conquest is definitely an option, but if that either doesn't sound appealing or isn't practical, you can turn to other means - being a technocrat and staying ahead by selling and leaking techs; buddying up to the top dog; making everyone's economies dependant on your trade; or amass cultural influence by convincing the aliens how awesome Hollywood, Nike and Coca-Cola are. In practice, most games tend to involve a combination of all the above - the alien races tend to be more receptive to your diplomacy if you have a lot of ships with big guns, or if a significant chunk of their economy is powered by trade with you. And being ahead in tech is useful for keeping a welfare economy afloat by selling techs to other empires, or to prop up an enemy of an enemy without going to war directly. Conversely, rolling in dough means being able to bribe your rivals, buy state-of-the-art warships from a militarist friend, and ramp up domestic spending (including research and social projects).

Along the way, you get to decide whether to be an evil empire, a benevolent federation or any combination and variation of them. A sprawling but sparsely populated expansionist nation, or a handful of highly-developed star systems? Military juggernaut or trade linchpin of the galaxy? Underhand arms dealer or open warmonger? Your answer to these questions is often simply "yes". It's telling that a game that allows you to build aphrodisiacs and massive theme parks also give you the option of building propaganda machines and pseudo-Death Stars - often at the same time (who says star-killing not-moons can't have fun water slides?).

The alien civilizations all have distinct personalities - by default some are good, some are neutral, some are evil, but fiddle with their alignment setting at the start of the game and they change accordingly - a civilization that originally extended a friendly hand will now threaten to exterminate you at the slightest excuse, and vice versa. They will gloat when they're winning a war, grovel when they're beaten; extort you when they're much more powerful and don't like you, give you periodic gifts with mincing courtesy when you're the powerhouse.

Though a thoroughly old game by now, this game has plenty of charm and solid mechanics underpinning them. I'm sure nostalgia only affects my verdict -that is still amazingly fun- only a little.
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