This "spaceship simulation roguelike-like" allows you to take your ship and crew on an adventure through a randomly generated galaxy filled with glory and bitter defeat.
User reviews:
Very Positive (490 reviews) - 92% of the 490 user reviews in the last 30 days are positive.
Overwhelmingly Positive (30,749 reviews) - 97% of the 30,749 user reviews for this game are positive.
Release Date: Sep 14, 2012

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Buy FTL: Faster Than Light

Packages that include this game

Buy FTL: Faster Than Light + Soundtrack

Includes 2 items: FTL: Faster Than Light, FTL: Faster Than Light - Soundtrack


About This Game

****New Content Available****
The free expansion, FTL: Advanced Edition, is available now! Content additions include: new alien race, events, weapons, playable ships, drones, and more! Also adds additional musical tracks by Ben Prunty, and events by Tom Jubert and guest writer Chris Avellone.

If you already own FTL it should update the new content automatically. Advanced Edition is included free for anyone who purchases the game from this point forward.

In FTL you experience the atmosphere of running a spaceship trying to save the galaxy. It's a dangerous mission, with every encounter presenting a unique challenge with multiple solutions. What will you do if a heavy missile barrage shuts down your shields? Reroute all power to the engines in an attempt to escape, power up additional weapons to blow your enemy out of the sky, or take the fight to them with a boarding party? This "spaceship simulation roguelike-like" allows you to take your ship and crew on an adventure through a randomly generated galaxy filled with glory and bitter defeat.

Key Features:

  • Complex Strategic Gameplay - Give orders to your crew, manage ship power distribution and choose weapon targets in the heat of battle.
  • Play at Your Own Speed - Pause the game mid-combat to evaluate your strategy and give orders.
  • Unique Lifeforms and Technology – Upgrade your ship and unlock new ones with the help of six diverse alien races.
  • Be the Captain You Want - Hundreds of text based encounters will force you to make tough decisions.
  • Randomized Galaxy - Each play-through will feature different enemies, events, and results to your decisions. No two play-throughs will be quite the same.
  • No Second Chances! - Permadeath means when you die, there's no coming back. The constant threat of defeat adds importance and tension to every action.

System Requirements

Mac OS X
SteamOS + Linux
    • OS:Windows XP / Vista / 7
    • Processor:2 GHz
    • Memory:1 GB RAM
    • Graphics:1280x720 minimum resolution, OpenGL 2.0 Support, and recommended dedicated graphics card with 128 MB of RAM
    • Hard Drive:175 MB HD space
    Some integrated Intel HD graphics cards have been known to work but are not officially supported.
    • OS:Mac OS X 10.6 or above
    • Processor:Intel 2 GHz
    • Memory:1 GB RAM
    • Graphics:1280x720 minimum resolution, OpenGL 2.0 Support, and recommended dedicated graphics card with 128 MB of RAM
    • Hard Drive:175 MB HD space
    • OS: Ubuntu 12.04 LTS, fully updated
    • Processor: 2 GHz
    • Memory: 1GB RAM
    • Graphics: 1280x720 minimum resolution, OpenGL 2.0 Support
    • Hard Drive: 175 MB HD space
Customer reviews
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Very Positive (490 reviews)
Overwhelmingly Positive (30,749 reviews)
Recently Posted
( 95.3 hrs on record )
Posted: July 30
What an awesome little diversion this game was. Excellent replayability, found a few mods out there that made the game much bigger. Combat is simple to learn but can be challenging at times. If you are a fan of Star Trek, I would definetly give it a try.
Helpful? Yes No Funny
( 38.7 hrs on record )
Posted: July 30
GOOD. Worth the buyings.
Helpful? Yes No Funny
( 6.0 hrs on record )
Posted: July 30
All aboard the USS Sartorius!
Helpful? Yes No Funny
( 21.8 hrs on record )
Posted: July 30
The best space roguelike with a deep universe, complex mechanics and tons of AWESOME™.
Helpful? Yes No Funny
( 3.0 hrs on record )
Posted: July 30
Elements of this game are highly playable even for the tragic visuals. I purchased this game because of all the exceptionally high rated reviews. Though it's hard to like a game where you can be randomly thrust into an encounter expecially early in the game with no chance of victory. No amount of skill can save you from your imminent destruction. You're already on the brink way before your FTL is ready to roll. You can find yourself as a passenger watching on knowing you couldn't do a single thing that will matter to alter your fate. You just have to sit back and watch as your journey ends knowing you couldn't have changed a single thing in the battle and just suck up the frustrating randomness of it all.

I'll persist because I really want to like this game, to see that I've made a judgement in error. I've never written a review before and perhaps that gives you some sense of how frustrating this game can be, that I find myself here writing this. Where is the reward for skill? Click on one random choice and it might just be your last jump because even if you do everything right you'll still lose. Go figure.
Helpful? Yes No Funny
Admiral Ackbar
( 16.2 hrs on record )
Posted: July 30
The rebel alliance approves.
Helpful? Yes No Funny
( 5.8 hrs on record )
Posted: July 30
Somehow interesting but its very hard to complete the game.
Helpful? Yes No Funny
( 15.9 hrs on record )
Posted: July 30
Amazing, adictive, hard as hell game!
Put together a rogue-like game that is more related to RTS than to adventure, sum with nice ship update management, nice simple graphics and soundtrack and on top add the traveling-seller classic problem to make you progress trough the levels.

As any other review will tell you, this game is hard as ♥♥♥♥, it will make you cry in a dark place everytime you lose. But at the same time it is hugely adictive. You will loose, bee 100% sure the game is ♥♥♥♥ed up, there is no way to beat it ♥♥♥♥ YOU GAME I WILL UNINSTALL YOU.

Leave for a coffe. 15 minutes later you realize a nice strategy that you could have used.

Install and try it out.

Helpful? Yes No Funny
( 8.5 hrs on record )
Posted: July 29
its a great stradegey game that i would reccomend to anyone it is soooooo easy to play and get good at :)
Helpful? Yes No Funny
Zsuk Mike Hawk
( 36.9 hrs on record )
Posted: July 29
One of the best micro gestion rpg games
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
24 of 29 people (83%) found this review helpful
27 people found this review funny
17.2 hrs on record
Posted: July 5
This might seem a bit lengthy, but hear me out...

I was playing the game, of coarse, and I happened to come across an enemy that only had a Burst Laser to hurt me (for those who don't know, it fires two lasers at your ship). I had two shields up and all he would do was bring them both down, recharge his weapon, and hit me again, doing literally no damage to my ship's hull what so ever. At that time, I was about to jump to the next area, but then I realised something...

My crew was leveling up despite me doing nothing

Their skill increased as this helpless little enemy was trying his hardest to simply put a scratch on me, so I did what anyone would have done.

I left the game running, went to the kitchen, heated up some food, ate the food, went on Youtube, watched some videos, went back to the game, noticed they were skilled up all the way in that one section of the ship, switched them around, went to the bathroom, did some school work, came back, switched them around again, took a nap, watched all episodes of Game of Thrones, ran a marathon, cured cancer, etc etc.

I did this until they were fully leveled up in everything that required nothing to do.

Would find loophole again

Was this review helpful? Yes No Funny
10 of 12 people (83%) found this review helpful
2 people found this review funny
64.9 hrs on record
Posted: June 30
The good: Random, roguelike play, text based rpg aspects, no two games are alike. Unlocks, and varations on how you set up your ships (I don't mean the layouts but after you start) lead to much replayability.

The bad: The game does everything it can to make you miserable and or lose. Before the expansion this was also true but not quite so vehemently. The end boss even on easy is impossible for me but apparently some people have solved it. After 64 hours I am giving up on it. Even with Advanced mode off the game is 10x harder than it was. Getting near my scores of several years ago is severely challenging in a bad way. Sometimes it feels like a run through is a complete waste of time.

The ugly: What do you want for cheap? The game is too hard for people who aren't willing to dedicate their lives to solving it. I suspect being under 40 years old helps (because lets face it us old folks just aren't as 'smart' as we used to be.) And having the patience of job probably doesn't hurt either. The game has no frills graphics which I like but may be unexciting for those raised on MMOs and fancy gizmos.

Overall: There is plenty of fun in it and I would recommend it for anyone who doesn't mind losing. All the time. Where you lose in the game will vary and much of the time it won't seem like you have much control over it. Even if you are great at multitasking and micromanaging the challenges are insurmountable. This is the nature of Rogue's descendents. Even those set in space. Except for the ones that are more 'like-lite' than 'like'.

As they say the meaning is in the journey not in the destination so play it and revel in the many fiery deaths you get to experience.

Unlocking ships is a mini game that can be fun if you get very lucky. I've managed 4 in 4 years so hey. Advanced edition offers more things to confound, amuse and mystify you. (New races, items, ships, etc)

Don't be embarrassed to play on easy and don't forget to look for help because the game is designed to be ultra hard even on the easy mode. (There are people who will need to show their epine by claiming otherwise but ignore them. The truth is you learn in baby steps and die repeatedly, horribly and without mercy. You do get to do pretty mean things to others while doing so, so there is that.)

Especially learn what the basics of the game are and then learn the basic 'no nos' because that will get you pretty far. Sector 8 is not hard to get to (though intact may be a different story) once you've managed to get to sector 5 which is not hard to get to once you learn how to get through sectors without being blown randomly. And then you get to learn how to die to the Rebel Flagship. If not in the first battle then in the next or the last. Only the lucky and skillful survive the final battle. I am neither so far.
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5 of 5 people (100%) found this review helpful
76.2 hrs on record
Posted: July 6
Well, I just picked this game up a few days ago during the 2016 Steam Summer sale for 3 bucks. The first time I loaded it up, by the time I stopped I had over 13 hours played. That's how quickly this game hooked me. I just couldn't put it down. It's not possible to better spend 3 dollars!

I didn't beat the game until about 19 hours played (on normal difficulty). I pride myself at being well above average at most video games so when this game posed this much of a challenge for me to beat just the one time, I felt a real sense of accomplishment.

For new players thinking of getting this game, you have to understand that this game is very difficult. If you don't want to experience the frustration of dying your way through learning the basics repeatedly, you may want to invest the time to read a few guides, pull up the wiki and/or watch a few Youtube videos giving you some pointers and tips. That being said, I personally refrained from reading/watching any guides myself and while things were frustrating at times, learning the game firsthand this way was an extremely rewarding experience. I just know that not all gamers are like me and I'd hate to see someone quit this amazing game prematurely due to the frustration that learning it can cause.

The game is not without fault though. While it's difficulty is one of it's primary attractions, it's also one of it's most apparent weaknesses. There are times this game is so punishing that it borders on the unfair.

As good as this game is, great even, it requires a fair amount of luck. IMO, this is a fault. It may be better phrased that you have to avoid being unlucky. What I mean by this is, the game hinges on quite a bit of RNG. This RNG can be the difference between you becoming a Space God or you literally being so weak the game becomes unwinnable. Here's what I mean...

Now I'll stipulate that this was fairly early on for me and I was very much still learning, but I played one game where I managed to get far enough into the game without being offered anything in the way of weapon upgrades that I literally could not destroy the enemy ships I was fighting against. With the default arsenal you're provided, it was not possible for me to win. I went through three entire sectors (fairly large chunks of the game) looking for a new weapon and found none. This is what I mean by having to avoid being unlucky, because due to the procedural nature of the game, while this is exceptionally uncommon, it's quite possible for the game to simply not give you the tools to actually win, forcing you to start over. Now while I've had my fair share of unlucky runs, this was the only run where I felt there was literally no chance at all for victory.

Otherwise, expect this game to be like other procedural games where you'll have really great runs where the game gives you everything and bad runs where you're struggling to stay afloat. This is not in of itself a bad thing as it becomes very fun and FTL pulls it of beautifully. So beautifully that it becomes quite addicting. Starting a brand-new game and not knowing what wonders are in store for you this time or what horrors are bound to beset you and your crew is just an intoxicating experience that will enchant you from start to finish. And while this game will be frustrating at times, starting over from scratch almost immediately washes away any lingering adverse emotions the previous run may have left as you set out again, confident that during this new run, things are going to be different!
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4 of 4 people (100%) found this review helpful
3.5 hrs on record
Posted: July 13
"Just a few hit points on the hull, and these are the final moments of FTL. My sweaty hands press sweaty buttons as the flagship bears down upon the S.S. A-Hole. If only my Mom could see me now."

Let’s start off with the basics — FTL is a Rogue-LITE. There’s permadeath, but that’s about the only thing that really connects it to the classic concept of a rogue-like game. In fact, I think FTL is basically its own classification. I’ve never really played anything quite like it before, and it was refreshing to see a new concept on the market.

Let’s talk about the pros.

FTL’s gameplay is super solid. So far, I’ve come across no bugs at all, everything works as it should. The tutorial correctly explains each mechanic, and they’re each so simple that I thought at first the game would be a dud. Oh boy, how I was wrong. These simple mechanics scale into a huge atmosphere of strategy, where each move you make could decide your life or death in the final battle with the flagship.

Just like in XCOM, you get attached to your crew super quickly, and when one dies it’s almost enough to rage quit. Each race manages to bring a different component to your crew, which again adds to the overall strategy.

The combat relies on your micromanagement of different weapons, and your outfit in general. It’s satisfying to find a weapons strategy that destroys the enemy. Thankfully, there isn’t just ONE strategy to choose from, although they all revolve around your opponent’s shields.

"One by one, my crew members are dead. The shields are down, the weapons turn orange, this is the end. But I know I just need a one more shot. I can do this."

Them cons tho.

FTL does fall short in a few instances, and none bigger than the lore. If FTL could create a real world around it’s fantastic gameplay, the game would be SO MUCH BETTER. Also, the text-heavy encounters try to be physiologically difficult to decide on, but honestly it’s super easy to figure them out.

Another large shortcoming is the lack of weapon variety and quest variety. Even with the expanded universe I find quests that I’ve already done and are super easy to do again with my foreknowledge. I just can’t see myself replaying this with so little variety.

"One second. The weapon is charged, but so is his. They both fire."
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4 of 4 people (100%) found this review helpful
1 person found this review funny
254.7 hrs on record
Posted: July 4
In short, FTL: Faster Than Light is AMAZING!!! I've spent over 200 hours playing this game, and I don't regret a second of it!
On a scale of 1-10 (1 being "Wait, what!? This game had that?" and 10 being "This game redefines perfection.")
Replayability: 10 200+ hours, and I'm still unlocking things :-)
Graphics: 5 simple, but effective.
Storyline: 3 basic story arc from start to finish, but everything in-between is random
Tactics/Strategy: 10 There is no 1 way to win; your brain is a requirement if you want to go the distance ;-)
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3 of 3 people (100%) found this review helpful
6.8 hrs on record
Posted: July 14
AHH! This game is incredible. This game was recommended to me by steam during the summer sale and I was like 'Meh, looks pretty boring..'

I looked up the best games to play in offline mode (doing some travel) and this game came up over and over so I gave it a shot.

wowww.. This game is addictive! Flying was a breeze with this game, my laptop died on both the flight there and back playing haha. Easy to get started, difficult to master. 10/10
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3 of 3 people (100%) found this review helpful
84.4 hrs on record
Posted: July 27
Product received for free
There's a lot I could say about this game, but I'm pretty confident that whatever I say, some other review has already covered it in depth.

As such, what I can really say from myself is that FTL provides me with an immersive space adventure that's different each time; you never know for certain what's going to happen next. The ability to name your ship and each crewmember only adds to this. Sure, after playing for so long, I've seen almost every encounter type available, but when I'm playing I just feel like I'm in control of my ship and its crew, struggling to get along until the bitter end in this cruel universe. Each action has immediate consequences, and somehow making it to the end and defeating the final boss provides an extreme sense of satisfaction.

Of course, this game isn't about getting to the end; it's about the journey along the way. The possibilities are endless, just like the reaches of space.

... Except for the abrupt ending to your journey, which is almost certain you will die a very sudden, brutal, exploding death.
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2 of 2 people (100%) found this review helpful
51.8 hrs on record
Posted: July 3
FTL is one of those games that will kick your ♥♥♥ 97% of the time, and the weirdest part is, you'll actually enjoy it.

The graphics of this game are simple, which means pretty much anything can run it. Even my ♥♥♥♥♥♥ laptop that used to get like 20 FPS in Terraria. Yet, don't be fooled with that, sometimes the backdrops are pretty good looking.

The music of this game is pretty awesome too, from slow, calm songs to stuff that quickly escalates when you're in the middle of a fight. The sound effects are simple, and it's quite easy to recognize different mechanisms or weapons.

The gameplay revolves mostly around micromanaging and strategy. Your weapons, your crew, your bots, they are mostly controlled by you. And sometimes, it's hard to take control of them during the heat of the battle. You also gotta plan your route carefully. Risky, but with a high chance of getting useful stuff? Or not risking it, but being unprepared in the face of danger when a raider ship demands your stuff?
But when you get used to it, and you do it smoothly, it feels good, man. The difficulty of this game is truly remarkable. Everything wants you dead. Everything can go wrong. Is there something that can go wrong? Well, it's going to go wrong for you.
You try to help people just to get backstabbed by raiders, you send your people to help and one of your crew dies to a spider attack or a plague, or you want to trade just to get yourself killed and looted. What's that? You don't want to help anybody? That's pretty good, but the game will find a way to ♥♥♥♥ you up, somehow. Like spawning a huge battleship that's way more equipped than you are, ripping you apart before you manage to escape.

.....And this is on easy difficulty.

This game is truly amazing, and I'd go as far as to say that it is an essential steam title. It's quite cheap, too. And after 40+ hours of gameplay, I've only reached the final boss twice. So, it's probably going to give you a lot to do.
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2 of 2 people (100%) found this review helpful
8.3 hrs on record
Posted: July 20
I can't actually think of anything bad about this game...
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2 of 2 people (100%) found this review helpful
809.7 hrs on record
Posted: July 21
800 hours later, i am still playing this game. Simple, yet sooo challenging.
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