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Conquest of Elysium 3 (CoE3) is a streamlined turn based fantasy strategy game with a touch of rogue-like and the complex undertones of Illwinter's Dominions series. While CoE3 appears to be a simple game with limited options at first glance, delving further into the game reveals a game of complex decision making and risky endeavors.
Release Date: Oct 24, 2012

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Conquest of Elysium 3.21

May 31st, 2014

This is the first version available for Android as well. Some of the new features implemented for android are now available on the PC version as well, such as configurable text size and improved performance in order to run well on phones.

* Configurable text size and --textsize option.
* faster mouse wheel zoom
* --autosave no longer takes a filename
* New settings menu
* Two click move setting that shows path before moving
* New load game layout
* View entire battle log by pressing on it
* Redder insanity square
* New command line options: --winres, --clicksound, --noclusterstart, --quality, --padmode
* Removed command line option: --simpgfx
* Clip some text to prevent it from overflowing
* Fixed some not properly sized monsters
* Smooth scrolling of GUI
* Put com orders right below kingdom box
* Make clustered start the default
* Major performance improvements
* AI can now stumble into stealthy units
* Fixed bug where dark borders were transparent
* Feedback when saving over previous save
* Can start tune at start of each turn
* Units in battle zoomed up a bit whenever possible
* Press menu or F1 on transfer units screen for a menu
* Fixed freeze at start of battle bug
* Typos fixed

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Conquest of Elysium 3 for Android

May 27th, 2014

Conquest of Elysium 3 has now been released for Android Tablets as well. It has almost all the features of the PC version minus network and modding. You can find the game on the Play Store.

It is possible to run the game on a phone as well, but you need a large screen to play it comfortably. A 7 inch or larger screen is recommended.

Expect an update to the PC version soon. This will bring some of the new features developed for Android to the PC as well.

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About the Game

Conquest of Elysium 3 (CoE3) is a streamlined turn based fantasy strategy game with a touch of rogue-like and the complex undertones of Illwinter's Dominions series. While CoE3 appears to be a simple game with limited options at first glance, delving further into the game reveals a game of complex decision making and risky endeavors.

The main focus in CoE3 is that each race plays differently. We're not talking about a unique building and unique unit, we're talking about completely differently, with different mechanics and different goals. Perhaps you're playing a druid, focused on amassing a vast forest and jungle empire from which to harvest ingredients to summon creatures of the woods with no practical need to conquer mines. Perhaps you're a dwarf, who's only concern are mines and produce units at a set rate every turn, focused almost entirely on upgrading those units to survive as long as possible since they are so difficult to replace. With 18 different factions that alone is enough to keep your play dynamic as you vie for control of the map to conquer Elysium. That isn't where it ends, however, there are 6 scenarios in which your game takes place that will help randomize the map. These scenarios range from a the early days of an agrarian world to a giant gleaming capital, which you can conquer, that spawns patrols of human guards, to a fallen empire filled with the living dead and scarred by battlefields and tombs. There's also random events to contend with, from merchants to pillage to the very gates of the underworld opening portals to your realm, your hands will be full before you even make contact with the enemy.

In each game the objective is to defeat your enemies by relying on the strengths of your chosen race. Combat in CoE3 is automatic to keep things streamlined, but that doesn't make it non-strategic. Each unit has a desired "location" it wants to be in the battlefield. Archers want to be in the rear, heavy infantry want to be in front. As you can imagine, putting together an army that has enough strength to protect the powerful archers and spell casters in the rear is vital. It goes beyond that though, as you must determine your enemy's strengths and hopefully be able to counter their strategy. An army of a mere 10 trolls is extremely dangerous, perhaps able to bring down a dragon, but they can only kill 10 creatures at once. An army of 50 small units will make short work of your trolls. However, an army with a wizard able to cast high level spell may completely destroy all 50 small units in one shot but would be unable to harm 10 trolls. Determining the strength and composition of an enemy army is a vital skill, and since hitting in combat, damage, and even the very spells that will be cast are randomized based on the abilities of each unit, every battle invites potential disaster and a change of plans.

Key Features:

  • 18 different classes that are unique, both in resources they need and the rituals or special abilities they have
  • Copious amounts of monsters and random events, good and bad
  • Random maps.
  • Spell system with 42 magic paths
  • Network or hotseat multiplayer
  • Team play, you can be 2 players against the AI for example.
  • Stealth and invisibility. Scouts needed to detect stealthy troops, something better (a star spawn or a beast bat will work) needed to detect the invisible ones.
  • Assassins that make an assassination attack before combat starts.
  • Catapults, Hill Giants and Rocs that can throw or drop boulders during sieges.
  • Immortal Liches and Vampires.
  • Regenerating trolls rise from the dead if they haven't been killed too badly or their side lost.
  • Large worms that can swallow smaller enemies whole. Swallowed units take a few points of damage from digestion each round until they are freed.
  • Shape changers that looks like something else when seen by the enemies.
  • And many many more monsters and abilites....

PC System Requirements

    • OS:Windows XP/Vista/7
    • Processor:1 GHz
    • Memory:512 MB RAM
    • Graphics:OpenGL capabable graphics card

Mac System Requirements

    • OS:10.4.11 and above
    • Processor:any PowerPC or Intel cpu
    • Memory:512 MB RAM
Helpful customer reviews
38 of 41 people (93%) found this review helpful
315 products in account
23 reviews
24.3 hrs on record
Game is great.

-Variety of classes
-Variety of units
-Variety of playstyles
-Extreme replayability
-Excellent multiplayer
-Feels very roguelike-ish
-Tons of spells/items
-Super random

-Sound (god awful)
Posted: January 21st, 2014
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4 of 5 people (80%) found this review helpful
57 products in account
1 review
18.4 hrs on record
This is a fantasy-themed turn-based strategy game for 2-8 teams selected from 18 different classes. The graphics are very simple (think Civ 2), but gameplay is excellent, with many interesting choices to make and no obvious dominant strategy. Each of the 18 classes plays very differently from the others. It is not a pure strategy game as there elements of random chance in certain actions, most prominently in combat. Maps may be randomly generated, and a map editor is included.
Posted: May 13th, 2014
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3 of 4 people (75%) found this review helpful
78 products in account
1 review
24.4 hrs on record
Great old school game for strategy fans. Civ like in components but with better variation. A typical game you can lose alot of time to.
Posted: May 19th, 2014
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1 of 1 people (100%) found this review helpful
394 products in account
38 reviews
8.5 hrs on record
It's not without its flaws. The interface can be very obtuse. My biggest gripe is how easy it is to get wiped out by the bands of animals and marauders within the first dozen turns. (And it isn't as though this doesn't also happen to the AI - watching my ally be eliminated by a small group of wild animals was painful to say the least.) But if you can make it past the initial stages the strategy of the game really shines. I encounter new kinds of monsters and familiars every time I play, and all of them have their quirks that can make attacking without tailoring your army beforehand very unwise. The different factions you can play as all require radically different management of terrain resources and have unique military options available to them, yet it's never managed to feel grossly imbalanced. Really, the amount of variety and content in this is phenomenal and the graphics are surprisingly decent. I very much recommend this game.
Posted: May 13th, 2014
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1 of 1 people (100%) found this review helpful
122 products in account
3 reviews
34.4 hrs on record
Conquest of Elysium 3 is deceptively FAR better than the screenshots would lead you to believe. If you like turn-based strategy games at all, this game will be very fun and addictive.(Some of it isnt very intuitive though, and there are no pop-up tips for new players. So either skim the manual, keep it open in a side window, or be patient until you figure the interface/mechanics out. Or catch a youtube getting started video) The other descriptions say it is very similar to the Civilization games, but it is far more similar to the Heroes of Might and Magic series. (there is no technology research or diplomacy or city/town improvements to build.) Armies can only move when a "hero" type unit is leading it. Heroes are the only way to claim the resource generating nodes on the map. The map is far more active than in Heroes of M&M though, with monsters being generated very frequently from "neutral camps" like ancient forests and brigand camps, until you take a hero and go clear them out and claim them, and there are random spawn events that happen to keep you from getting too comfortable. The animals will randomly wander and make you lose control of things they move over, while brigands are evil and smart and will go directly for capturing towns and villages away from you and will garrison them and they are stealthy about it.(essentially they are stealthed or cloaked and cant be seen except by running over them by accident or by bringing a stealth-detecting unit with your army, etc.)

The game really shines in the strategy department. Unlike Civilization or Heroes of M&M, the class type you choose will have HUGE implications for how strategies will work (instead of minor differences), it decides what heroes you will have access to, what armies you will be able to create with heroes via magic(if any), what unit types you will be able to purchase at towns you control, bonuses with certain terrain types, weaknesses and strengths with the general types of units you have acess to, etc. Unlike most competivite strategy games the resources themselves are varied and can only be collected by the appropriate hero types. For instance a witch will claim forests and swamps to get an income of fungus to use for making magical brews to summon nature spirits for their armies. A demonologist will want to claim towns and villages in order to get an income of 'sacrifices' to summon demons for their armies. And this is just a piece of the differences.

The combat itself is automated, which was annoying at first, but then I saw why later. You get so many random fights, and some fights with hero vs hero where both sides have 100+ units each, it would burn anyone out to try to control that turn by turn, unit by unit through a combat. In fact, dont miss out on the combat speed control in the upper gith hand corner of the battle screen. You will eventually tire of watching every combat play out at regular speed and will want to be able to speed it up using those controls. Also note that for your heroes and armies that can cast spells, you can inspect them outside combat to choose what spells they have ready for combat.(you dont want a frost demon to blast every creature on the battlefield with a frost attack if you have troops that could get hurt from it on your side, or you dont want to go into a fight with fire spells memorized if you know the enemy hero has tons of fire immune creatures, etc.) Also, it pays to take note of the magical items you find in your travels and from killing enemy heroes. You can trade them around between heroes, and even with your individual army members. (aka - one of your heroes finds a weapon but has one equipped already? if one of your armies he is leading could use it, they will pick it up and use it instead of it going to waste.)
Posted: May 27th, 2014
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