A carefully created world with unique environments and an engrossing atmosphere, Unmechanical offers over 30 unique puzzles of exploration and adventure!
User reviews:
Very Positive (306 reviews) - 95% of the 306 user reviews for this game are positive.
Release Date: Aug 8, 2012

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Buy Unmechanical


Recent updates View all (3)

June 7

The Solus Project - Full game released!

After Unmechanical a few years back we started working on the massive singleplayer adventure game The Solus Project.

The entire 12+ hour adventure is now out! After 3 short months in Early Access the entire game is now released.

All content, final and ready for you to explore!

It took us exactly 1073 days to build the game and we hope that with your support we are able to carry on building more stranger and atmospheric underground worlds like The Ball, Unmechanical, and now The Solus Project. Thanks!

1 comments Read more

About This Game

Unmechanical is a puzzle adventure that combines tricky puzzle solving, alluring exploration, and an engrossing atmosphere. Set in a fantastic world of flesh, rock and steel, your journey to freedom requires you to solve a great variety of puzzling challenges, and while it’s easy to pick up and play, later challenges may prove very difficult indeed.

Key features:

  • Intuitive and simple controls, applied to a great range of interactions.
  • A carefully created world with unique environments and an engrossing atmosphere.
  • More than 30 unique puzzles, including logic-, physics-, and memory- oriented challenges.
  • Uncover a dark secret through strange clues and fantastic events.
  • Over three hours of puzzle-solving, exploration, and adventure.

System Requirements

Mac OS X
SteamOS + Linux
    • OS:Windows XP SP3 or Windows Vista
    • Processor:2.0+ GHz or equivalent processor
    • Memory:2 GB RAM
    • Graphics:SM3-compatible video card
    • DirectX®:9.0
    • Hard Drive:1 GB HD space
    • Sound:DirectX compatible sound card
    OS: OS X 10.6.6
    Processor: Intel Core i7, 2.5 GHz
    GPU: Nvidia Geforce 750M
    Memory: 4 GB RAM
    Hard Drive: 7 GB HD space
    Distro: Tested mainly on Ubuntu and SteamOS
    Processor: Intel Core 2 Duo 2.6 GHz or AMD Athlon X2 2.8 GHz (a dual-core CPU is required)
    Memory: 2 GB RAM
    Graphics: ATI Radeon HD 4850, or Nvidia GeForce 9800 GT or equivalent. (With respective proprietary drivers). 512MB VRAM.
    Hard Drive: 7 GB HD space
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Very Positive (306 reviews)
Review Type

Purchase Type


Display As:

(what is this?)
192 reviews match the filters above ( Very Positive)
Most Helpful Reviews  In the past 30 days
2 of 2 people (100%) found this review helpful
1.9 hrs on record
Posted: September 27
Enjoyed playing this game many times on the Xbone, ps4, ps3, and steam. Reason why I played it more than once and on separate systems is to get all the achievements/trophies. If you're an achievement/trophy hunter this game, setting aside on how awesome of a story that it tells, has very achievable achievements. I did not finish the game on Steam though and that's probably because playing it on the ps3, ps4 and xbone got me burnt out on it.

Other than that the game is wonderful to play. Just a little similar romance-ish story, like Machinarium, of a lost robot that needs help finding his way to his significant other, saving her and escaping together. It's also a pretty fun puzzle solving game. The puzzle solving isn't all that hard I will spoil that. Well actually it depends on how fast you can pick up what's going and how certain parts work really. I'd suggest it. It's definitely worth the play.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
37 of 45 people (82%) found this review helpful
3 people found this review funny
6.8 hrs on record
Posted: August 16, 2015
Unmechanical is a puzzle based game, released in August 2012. The game was also later ported to the iOS due to it's popularity on the PC platform.

I am normally not a massive fan of puzzle type games like this as I just find my self aimlessly trying to figure out what to do for hours on end. Thankfully Unmechanical offers puzzles whilst challenging, but also offer a logical resolution to them unlike other games in this genre. You can often work out what you need to do on each puzzle within a few minutes of analyzing the surrounding scene. The puzzles can range from light reflecting puzzles, to memory puzzles. In fact, I have to say, I can't remember (ironic) the last game I played which had memory puzzles in, this game actually made me write notes down on a piece of paper in order for me to progress which again, is something which is commonly not needed in this day and age.

The graphics and art style in Unmechanical are lovely. It has that mechanical look to it, with some really nice looking textures in the environment, and the animation of everything is just so smooth and faultless.

Unmechanical also offers various endings to the game; which is something I only found out after I had finished the game. Thankfully you can easily access the other endings of the game due to the last save point being just before you make the choice so, allowing you to see them all if you so please.

I wouldn't say Unmechanical is a difficult game as such, you can work out all of the puzzles if you think about it for a few moments, none of them have crazy resolutions that make no sense, and a couple of them are only skill based too.

A playthrough from beginning to end of Unmechanical took me about five hours which is exactly the sort of length I look for in this type of game. I think anymore and it would start to feel drawn out more than it should. However there is no replay ability to it, as I said, you can easily access the other endings, and once you have done all the puzzles once, there is no need to play it again. Thankfully though, the prices reflects this, sitting nicely at £6,99 - which is just the right cost for a game of this length.

I didn't have any technical issues whilst playing. Whilst the graphics look really nice, this game will be able to be played on pretty much any setup.

I'll certainly recommend Unmechanical, if you aren't normally a fan of puzzle based games I would still recommend it, because I'm not normally a fan, but I had a really good time whilst playing. Hardcore puzzle fanatics may well find the puzzles to be a little too easy, but it's still worth the couple of hours of your time to experience this awesome game.

Tom's Score Card
1) Stay away
2) Only recommended when on sale
3) Recommended
4) Highly recommended
5) This is a must play

If you found this review helpful, please consider giving it a thumbs up. You can also find more reviews over at http://www.completingthebackloggroup.com/

Was this review helpful? Yes No Funny
24 of 26 people (92%) found this review helpful
14.3 hrs on record
Posted: October 3, 2013
A very sweet game. Puzzles can be difficult, but never overly frustrating. Achievements can be near impossible to get and some can't be gone back to once passed. Overall, a lovely game with just enough of a storyline to keep you hooked and make the choice at the end a tough one. I recommend using a gamepad, it makes all of the difference on puzzles requiring precision.
Was this review helpful? Yes No Funny
20 of 20 people (100%) found this review helpful
2.7 hrs on record
Posted: August 11, 2014
Falling down a pipe and awakening without a clue, Unmechanical sees you taking control of a little flying robot lost in a vast underground mine, as it travels through tunnels solving puzzles to open pathways in the hope of ever seeing the surface again. It's a brief, ambiguous journey that leaves a lot open for player interpretation (occasionally too much), but accomplishes a great deal through context and the brilliantly imaginative environment around you. I had no idea what I would be getting when I first started it up, but by the end was immensely glad I had given it a chance.

The first surprise came in the form of the fantastic visuals, which put Unreal Engine 3 to use more effectively than I've seen from some AAA games. Gorgeous lighting, a creative and evocative art style, and some very clever use of cinematography make moving through the dark mines a beautiful affair. It also helps infer a lot of the narrative, that without any exposition is impressively well realized if you take the time to take it all in. I do wish the ending was a bit more substantial and obvious when it was coming, but being able to quickly reload and see both alternatives put them both in better context (even if they still feel a tad rushed).

The second surprise was that despite my prior assumptions, Unmechanical isn't at all a standard physics puzzler. Instead, every puzzle is contextually placed throughout the world making them more meaningful and the world more engrossing, and avoids falling back on the same types of puzzles as each is unique to the area it resides in. None of them are particularly challenging or involved, but the way the all fit so well within the world and manage to loop back around to each other is brilliant, and shows a level or forethought by the developers that's often missed in a lot of games.

My only real issue is that Unmechanical does a very poor job of conveying where and what you need to do next. Half of this is intentional, as it allows the player to discover things on their own instead of being spoon fed along a linear path, but the other half is simply poor design as paths are often obscured or off screen without any indication you are meant to go back and look for them. This mostly meant I had to rely on the hint system a good deal more than I would have liked, but even then it wasn't entirely effective at guiding me to the next area when I got stuck, which more often than not required me to stumble around and explore every nook and cranny until I found a tunnel I'd missed or a door that had become unlocked.

Aside from that frustration, Unmechanical was remarkably enjoyable. Nothing about it is especially memorable, but I was engaged the entire time through and disappointed when it ended so soon. Though it seems to have flown under the radar for most, I hope that this isn't the last we see of Unmechanical, as for the developer's first major release the quality is already impressive and would likely only improve in a more expansive sequel.
Was this review helpful? Yes No Funny
14 of 14 people (100%) found this review helpful
6.3 hrs on record
Posted: January 8, 2014
This is one of those games that's right up my alley. Cute little puzzler with no instructions that relies solely on your capacity to pick up visual and logical clues to solve the challenges. ...Allright, there's always the F1 key to give you a small hint, but the game rarely is too difficult as to require you to use it (plus you will miss out on an achievement as well... you wouldn't want to do that..)

There might be a bit too much saving for my tastes, so that I always knew when I'd done something right. So subjectively, I never had a hard time with the puzzles, but solving them still felt rewarding. I somehow expected a little more out of the latter parts of the game, but the difficulty never really ramped up. I would have liked more physics-based puzzles, for instance. Maybe that is because of the overly simplistic game mechanic (only 1 action throughout), which limits the possibilities of interacting with the environment? I don't know.

But then I think that it's allright, because I gained the impression that the game places more emphasis on the great atmosphere created by the setting and music than on the actual puzzle challenges. Stunning visuals and good effects, I like. I had a great time indeed from the get-go, which isn't necessarily self-evident with such a premise. I did therefore hope to get a lot out of it, but my first playthrough took me a bit over 4 hours, and the second one only about half an hour to get all the leftover achievements. Which somewhat is a shame, since I think this game has super potential.

All in all, a great but short experience with little to no challenge.
Was this review helpful? Yes No Funny
17 of 21 people (81%) found this review helpful
2 people found this review funny
3.9 hrs on record
Posted: February 29
Instinct tells me to call this a puzzle-platformer but due to our main character being able to fly with his little rotor-blade he never actually requires platforms and nor does he ever jump. Our robot character is equipped with a tractor-beam which he can use to move objects about his environment and the physics involved are really quite nice and feel accurate.


The game isn’t very long, its maybe somewhere in the three hour range to complete. There are a couple of puzzles that might cause a few problems, one that caused me a problem was one near the end that I completely overthought. I started making a spreadsheet in an attempt to calculate the logic behind it. This wasn’t necessary, I just wasn’t thinking simple enough!! In general the difficulty starts easy and ramps slowly towards the end making it an extremely pleasurable journey. Due to this and combined with the nice feel to the game I can see myself replaying it.

There is an extra DLC which seems to be included at no extra cost and provides an extra world to play. I have yet to test this part of the game.

Graphics are nice and the screen zooms in and out depending on the environment or puzzle being attempted. Everything is nice and smooth with the game being made in Unreal Engine.

The developers have managed to capture quite an excellent atmosphere throughout the game with a great selection of ambient sounds which at times border on actual music being played.

The menu system is quite basic and doesn’t cater for higher resolutions than 1080p or advanced graphics settings. This can be changed in a configuration file (check the forums) if you need to. I played through on 1080p mode wishing I could play on my native resolution of 1440p and then discovered this workaround afterwards. Bleh!!

I give Unmechanical a strong recommendation to anyone that enjoys puzzle-platform games. It’s a hidden gem that deserves a lot more attention!!
Was this review helpful? Yes No Funny
13 of 14 people (93%) found this review helpful
1.9 hrs on record
Posted: November 25, 2013
Theres something that makes me really like this title, maybe its the charming graphical style thats through the game? Maybe its the simple controls making the whole game run smooth as can be? Who knows? The only real issue this game has is that its just a little too easy, most of the puzzles requiring quite simple answers and easy solutions. That said, the amount of charm pushes through to a reccomendation. Just remember to buy this when its on a sale though or else you may be left feeling a bit short-changed.
Was this review helpful? Yes No Funny
9 of 9 people (100%) found this review helpful
6.8 hrs on record
Posted: October 1, 2014
A very short sweet physics-based puzzle game. I recommend to buy it on sale, totally worth 3 bucks.
Was this review helpful? Yes No Funny
8 of 9 people (89%) found this review helpful
1.9 hrs on record
Posted: November 25, 2013
A very engrossing puzzle-adventure game. Thanks to the fact that you can freely move in two dimensions, most obnoxious physics-puzzle tropes are avoided in place of a good variety of logic and object-combination puzzles. The environment is quite nice-looking, and even when the puzzles start to wind down near the end, the light story elements keep the game engaging. Definitely recommended at its price point.
Was this review helpful? Yes No Funny
6 of 6 people (100%) found this review helpful
1 person found this review funny
2.8 hrs on record
Posted: July 7
Very short game. I beat it in about 2 hours. So length is a factor you'll probably want to consider. That being said, it's a great puzzle game and the length is just about right. With a game like this, I could maybe see it becoming tedious if it dragged on for 20 hours. Sometimes it's better when a game knows just how long is long enough, and I think Unmechanical knows perfectly well.

There is no combat or action in the game to speak of. It is 100% a puzzle game. The gameplay reminds me a little bit of Insanely Twisted Shadow Planet, but minus the combat, much more emphasis on puzzles, and MUCH more atmospheric. The lighting is excellent and there are some complex and gorgeous backgrounds as well.

The only controls you have in the game are directional movement and the ability to lift / carry light objects using a tiny magnet beam. You wouldn't think much interesting variety would come out of just that, but the puzzles actually stay pretty fresh and interesting all the way through.

I'll admit there were one or two puzzles that I managed to solve, but I'm not entirely sure what the logic of the puzzle was or why the thing I did worked, but you are probably smarter than me. ;-)

It is a very short game, which may give you pause at the $10 price tag, but if the game is on sale or if you want atmospheric puzzlers badly enough, you really can't go wrong with Unmechanical.

On the scale below, despite whatever doubts I might have about the price-to-length ratio, I'm gonna say that Unmechanical just barely scrapes its way into a 6 for me.

7) A classic, essential, and/or must-buy game that is worth full price.
6) A good game that is worth the full price.
5) A pretty good game worth checking out--especially if discounted.
4) A fairly good game, but I'd recommend buying it discounted.
3) Not great, but a few redeeming qualities. Only buy if heavily discounted.
2) Only worth checking out if you are dangerously curious.
1) Avoid at all costs.
Was this review helpful? Yes No Funny
Recently Posted
0.5 hrs
Posted: September 19

Take on the role of a cute propeller robot with a tractor beam lost inside a cave system that has more secrets under the surface. Solve a variety of puzzles while learning more about what is really going on.

The overall puzzle design lands on the simple side and can be solved quickly with a little trial and error. Most puzzles are unique which is a boon for variety but also prevents the game from creating puzzles to build on player knowledge gained from previous ones.
Helpful? Yes No Funny
0.9 hrs
Posted: August 29
I enjoyed it.
Not through yet, but ill keep playing.
For some reason the 360 controller didnt work out of the box and i didnt try to remap the keys, so i dont know if its possible.
That's the only downside i found.
Helpful? Yes No Funny
1.8 hrs
Posted: July 23
A relaxing puzzle game with some nice character interactions. Some bits were hard to understand and fiddly controls, but enjoyable.
Helpful? Yes No Funny
LT Icemantas
3.9 hrs
Posted: July 16
no story,
boring ending
Helpful? Yes No Funny
2.3 hrs
Posted: June 30
A sweet, pretty 2D puzzle platformer featuring an adorable little hovering robot with a rotorblade. You negotiate through various puzzles in a steampunky, underground landscape, using surprisingly accurate physics to move objects, turn switches and open hatches in order to negotiate the little bot through to the end. I was charmed by the art design and impressed by the lighting effects. All in all a challenging little game with appealing graphics. A great, inexpensive indy title for puzzle lovers.
Helpful? Yes No Funny
3.6 hrs
Posted: June 30
Fun game. Worked well on Linux. Took about 3 hours to beat.
Helpful? Yes No Funny
5.8 hrs
Posted: June 24
Another game that starts out well as a relaxing puzzle solver and then wham it turns into an idiotic platformer! So glad I got it on sale. It does have some nice ambiance. Should have read the reviews more closely. YMMV so good luck....
Helpful? Yes No Funny
Line Piece
13.1 hrs
Posted: April 22
It's pretty awesome to fly around 2D space solving complex puzzles with controls an Atari joystick could accomodate. The graphics are lush, rendering various environments for your robot to wander through while searching for a fallen comrade that include caverns, factories, and occasionally trippy things difficult to describe.
Helpful? Yes No Funny