Experience an amazing adventure in one of the most fascinating universes! Amidst conspiracy and betrayal, try to survive the orchestrated machinations around the Iron Throne.
Uživatelské recenze: Spíše kladné (1,359 recenzí) - 71% z 1,359 uživatelů ohodnotilo tuto hru kladně.
Datum vydání: 7. čvn. 2012

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"Dialog trees, multiple endings, and a great story to boot! Some extremely heart-wrenching choices to make later down the line."

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Informace o hře


Experience an amazing adventure in one of the most complete and fascinating universes in medieval-fantasy literature. Game of Thrones is a great Role Playing Game that puts you at the core of a thrilling plot, where your fate will be guided by vengeance, allegiance and honor.

Play as two very different heroes across the two main quests leading you to the heart of mythical locations from Westeros. Amidst a background of conspiracy and betrayal, try to survive the orchestrated machinations around the Iron Throne.

Develop your characters, learn powerful skills, and participate in tactical and spectacular battles; sharpen your diplomacy skills to sometimes favor speech over violence. But more than anything, beware... all your actions may have heavy consequences on your adventure!

Key Features:

  • 2 original stories based on the universe of “A Song of Ice and Fire” by George R.R. Martin
  • Spectacular and tactical battles!
  • Many secondary quests to complete
  • Explore the mythical locations from the saga, and meet iconic characters

Systémové požadavky

    • Processor: AMD/INTEL DUAL-CORE 2.2 GHZ
    • Memory: 2048 MB
    • DirectX®: 9
    • Hard Drive: 7 GB
Užitečné recenze od zákazníků
244 z 263 osob (93%) ohodnotilo tuto recenzi jako užitečnou
35 osob ohodnotilo tuto recenzi jako vtipnou
22.1 hodin celkem
Přidáno: 15. června
10 mins into the game = This sucks, still feel like I need to give it a chance.
30 mins into the game = This combat- and movement system sucks, but the story is getting interesting.
2 hours into the game = I don't care about the movement or the combat, the story is amazing.
10 hours into the game = Where did the time go?
21 hours and finished the game and you sit there with a feeling that this game was way better than you first expected, and if you really did finish it, you can't understand why it got below 70-75/100 metascore.

Try to get passed the horrible movement system, and the lesser good combat system and you have a true gem of a game here. 7.5/10 in my opinion.
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59 z 61 osob (97%) ohodnotilo tuto recenzi jako užitečnou
2 osob ohodnotilo tuto recenzi jako vtipnou
66.8 hodin celkem
Přidáno: 1. srpna
A great mature RPG.

+ Very good, tight, quite lengthy and powerful story (with a fair amount of twists and multiple endings)
+ Interesting main and side characters
+ Good (sometimes perhaps a little too strict) to very good voice acting (and plenty at that)
+ Nicely written, believable dialogues (there are light dialogue trees too)
+ Thick character and world lore (accessible to people new to GOT by codex/encyclopedia pages ingame)
+ Nice music (composed by the TV show composer, it seems)
+ For fans: Familiar places (King's Landing, The Wall, ...) and cameos (Joer Mormont and Varys have their looks and voices from the TV show)

~ Combat can feel easy/underwhelming for perhaps 1/3 of the game. For some time I was wondering why I should care about what abilities to use even if it's always been fun to do so. Your character automatically attacks a random target or one you choose, with you moving him around if you will or by using active skills that use stamina or have a fixed cooldown. Sometimes my foes stood no chance even if I let my characters just do basic attacks. A few parts aren't winnable for story-reasons. I don't know anymore if you select a difficulty and which one I might have chosen. It got more interesting halfway through when I was able to utilize different skill sets and characters (usually two at a time) at a regular rate (it changes for many parts for story-reasons, which I am welcoming, it shouldn't subjugate to the gameplay mechanics, this game should be mainly about it's characters and the story and it is).

~ Character development/gear usage seems a little strict. Depending on your very first choices in the game your character is set on a rather narrow path regarding the weapons and armor he should use. This can be important later on because there is a "rock, paper, scissors" system in place that encourages you to use specific armor to counter specific enemies and, on the other hand, use specific gear to fight specific enemies. Upon leveling up you can put skill points in other, "unusal" weapon/armor areas but that's not very wise since it requires more points to get those up and you cannot use any skills for weapon sets unfamiliar to your class. So, for example if you choose a class using two-handed weapons and heavy armor in the beginning you will want to stick with just two-handed weapons and heavy armor for many parts even if you should loot or want to buy one-handed and lightly armored gear, and even if you should encounter enemies that use equipment that literally works like scissors to your paper-based gear. You can use everything at any time - but you won't be very effective. Around halfway through you can select a secondary class where things get truly interestings and where you can actually mix things up without feeling like being on a disadvantage.

~ Should you get ideas to fight random mobs to level up unusual/inexperienced areas to redeem for the lacking bonuses/skills: That won't work. Because enemies aren't randomized. Cleared areas won't have enemies spawn unless the story wants to. Not even random brigands or wildlife or something. This can add to the immersion in some ways, for the very least makes post-combat exploration easier (the two main characters have special skills to find hidden objects) and there are plenty of enemies to fight and good numbers of quests to do before you reach the end of the game, and if you stick to the class and thus weapon/armor selections you made early on you'll probably have no serious problems getting through this game. But straying off from these pre-defined leveling paths may leave you very vulnerable later on with no other way to deal with it but bite yourself through it.

~ Combat can be a little mess at times, particularily indoors with the camera not getting a good look on things. Not too dramatic since you have a pause button that almost freezes time when issuing commands, but still. The straightforward/head-on mechanics don't work well if you for example try to shoot someone with a bow from an elevated position as I tried in King's Landing. It would trigger a mass rush of all allied and hostile characters to clash into each other around several corners with my bowman having struggles to follow after.

- Some more face models and clothing may not have hurt. The main and some special side characters aside most other characters can look a little generic, even if they are never really unfitting by looks or voice. It's not too dramatic but more often than not you'll see the pretty much same gown or rags on female characters, at times same faces even, and would have hard times to differ between some side characters if not for their varying names and voice actors.

+ That being said, those characters for which the devs had more love/time for really look nice and impressive, with scars and veins and freckles and such. Overall the game is nicely-looking and very immersive even if it won't sate the high-res texture junkies. And it has a clear and nice interface and runs very stable (thanks to the Unreal Engine, I guess) even if I had some odd mini-freezing when turning the camera around some places but that might be my relatively old system and not the game.
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27 z 33 osob (82%) ohodnotilo tuto recenzi jako užitečnou
12.2 hodin celkem
Přidáno: 16. srpna
I'm a huge fan of the Song of Ice and Fire series. I've watched the TV Show, and I'm currently reading the books; and I find this game completely amazing. Despite of the inadequate graphical designing, the game is still decent and worth playing. The extremely rich story is what's keeping me into it. I highly recommend this to every Song of Ice and Fire's fan, as it's really delightful and amazing to be able to walk around Castle Black and/or Westeros freely.
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21 z 23 osob (91%) ohodnotilo tuto recenzi jako užitečnou
22.5 hodin celkem
Přidáno: 15. srpna
3rd person, action, adventure, RPG that follows closely to the storyline of George R. R. Martin's - "Game of Thrones" books. If you read the books or watched the TV series of "Game of Thrones", then you might enjoy it more than those who will go into it blindly, because you will miss the whole story surrounding this fantasy world. Story takes place in the timeline of 1st "Game of Thrones" book.

To not spoil the story, I will only state that characters you play as are not in the books, nor TV show and are made up, but game itself follows the books. You will also hear about and meet many well known characters that appear in the books / TV show.

Moving forward on to the actual game, story is strong, with A LOT of dialogues and choices that will reward or punish you, depending on what you chose. Voice acting is great and includes some voices from the TV show, but not many. You can chose character stats, skills and preferred fighting style, be it shield and 1 hand, two 1 hand, 2 hand or ranged weapons, basically your generic yet somewhat limited RPG.

Gameplay is tactical and static, you often just stay in one spot swinging weapon and using skills, then after you kill someone, you automatically run to next enemy, etc.. Combat reminds me the Dragon Age series. Visually game is nothing impressive and has a lot of low resolution / blurry textures, basic level design and good share of loading screens inside one location.

Personally for me, the story was the strong point here and if you do side quests and explore you are looking somewhere around 20-30 hours of gameplay, depending on your difficulty level and dedication.
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15 z 16 osob (94%) ohodnotilo tuto recenzi jako užitečnou
2 osob ohodnotilo tuto recenzi jako vtipnou
20.5 hodin celkem
Přidáno: 9. září
You’ve got to hand it to Cyanide, the French developers certainly know how to secure a popular license. First they wrangled the rights to make a series of Blood Bowl titles, even after the notoriously protective Games Workshop launched a lawsuit over Chaos League; and then they somehow wound up with Game of Thrones.
Placing such a huge property in the hands of a relatively small developer comes with its attendant problems. A lack of budget afflicts this third-person RPG like a creeping malady, working its way into almost every aspect of presentation and eating away at the positive work being done elsewhere. But while a larger developer with big-money backing might have ramped up the spectacle, their natural inclination towards more conservative storytelling may have resulted in a more straightforward tale than the one presented here.
Game of Thrones has several problems as a game, but its major strength is a story that largely succeeds in interweaving with George RR Martin’s established narrative while not overstepping its boundaries or drifting into awkward fan-fiction territory. Its plot runs parallel to the events in the first book of the series and HBO’s opening TV season, so it’s fairly important that you’ve read or watched at least one of those. If not, the endless scheming and counter-scheming of powerful medieval-fantasy Houses could be a touch on the confusing side.
Cyanide’s Game of Thrones introduces two new characters who pursue goals that are ‘off camera’ for the books and series (though a few established faces; Queen Cersei, Lord Varys and Jeor Mormont do show up). Both of these newcomers fought for the Lannisters in Robert’s Rebellion against King Aerys II and both now find themselves in circumstances quite different from feudal military service. Mors Westford is a grizzled old crow of the Night’s Watch, while Alester Sarywck is returning to his birthplace in Riverspring as a Red Priest.
These two are an unusual pair for a videogame; older, morally compromised men with a rigid honour code (Mors) and a new-found religious enthusiasm bordering on the fanatical (Alester). For a little over half the game you alternate between playing as Mors or Alester, before the pair meet up for the concluding chapters of the tale. This interchange is handled well and works as a structural device in-keeping with Martin’s ‘point of view’ chapters in his books.
In another unusual step for the videogame narrative, these two ‘heroes’ have very different aims and ambitions. As do the two main antagonists, whose mendacious plotting and back-stabbing is for contrasting ends. Again, this is just as it should be for a series which prides itself on ethical grey areas and the pragmatic demands of power.
Unfortunately, this robust story rope is frayed to near breaking point by some abysmal voice acting and uninspired level design.
Our two protagonists are not really to blame, nor are the HBO guest voices; but the supporting cast bring a collection of performances ranging from flat to borderline unlistenable. That includes an ill-advised, in-jokey appearance by George RR Martin himself.
Weak deliveries, misplaced emphasis and terrible, wandering accents are just some of the delights the cast of Game of Thrones has in store for you. If it weren’t for the halfway decent talents of the main pair and Varys’ splendid cameo appearances, I’d have recommended simply muting the voices altogether. It doesn’t help any of the actors that the lines appear bereft of any kind of post-production Foley treatment. These are the sounds which add convincing background effects when a character is, say, stood in a snowstorm versus inside an echoing castle hall. Here, no matter what the circumstances, everyone sounds like they’re inside a cozy sound studio.
This poor voice acting undersells some reasonable dialogue and gives the story a cheap, unconvincing feel that it doesn’t really deserve.
The cramped level design works for areas like Castle Black or the Sarywck seat of Riverspring, but fans of the series will probably have a hard time believing that the city of Kings Landing outside the Red Keep consists of about five merchants and roughly the same number of streets. None of these iconic places are really done justice by the developer’s less than impressive use of the Unreal Engine 3. For a series with so many worthy sights to offer, far too much time is spent in boring, dank underground tunnels.
When not wandering around narrow streets, playing voice-acting Russian roulette, or warging into Mors’ dog for some scent-chasing pseudo stealth sections, your time will be spent in combat with the various Wildlings, sell-swords and Knights who populate the realm.
The combat system owes a fair bit to older PC-centric RPGs where pausing the action and issuing orders was the norm. Here, time just slows to a crawl rather than pausing outright, but the process of assessing your situation and queuing up relevant skills remains just the same. Mors’ and Alester’s skills are class-dependant (you choose one of three classes for each character at the start) but every path can deal out useful debuffs along the lines of ‘immobilised’, ‘stunned’ and, best of all, ‘on fire’. Each armour type also has a weakness to a certain type of weapon, so it’s worth paying attention to that when fashioning your tactical plan. Finally, a limited number of flasks can be filled with various concoctions to aid your characters or hinder your foes.
It’s a sturdy system, offering just enough tactical fluidity and challenge to force you into thinking your way through each encounter. The actual animations which play out with each skill are fairly wonky and awkward, but the intent is there and the combat succeeds in finding an interesting compromise between real-time and turn-based approaches. It’s not quite revolutionary or deep enough to remain interesting for all 25 hours of the campaign, as you hack through rank after rank of increasingly familiar men-at-arms, but new abilities (obtained through levelling up your characters) keep things fresh for longer than might be expected.
There are no dramatic branches to the storyline (at least until the finale), but choices you make throughout the chapters do tend to be reflected in dialogue or little set-pieces later on. Help a chap out of jail, and his gang might lend their support to you. Imprison some rioters in your dungeons and they’ll still be there later on. My only gripe with the narrative pacing is that it all begins to go wrong slightly towards the end, when Mors and Alester can suddenly fast-travel between locations in the North and South. This feels especially silly when you’re presented with a couple of side-quests many miles away from your supposedly urgent, time-sensitive mission and are able to complete them as if nothing is amiss.
PC users should be warned that the game offers only the sparsest of graphics options, so delving into the config files to whip the Unreal Engine 3 into a shape of your liking is pretty much mandatory. Like everything else about this game, you have to put up with an unpalatable surface to get the best out of it.
There’s no denying that Game of Thrones will test your tolerance. There are so many negative idiosyncrasies and cost-cutting measures in place that you’ll probably start to wonder when the game will just fall part entirely. But it never actually does. In fact, it stays on course to deliver a compelling parallel narrative to the opening book and HBO series, with characters as morally ambiguous and events just as horrific as any from Martin’s pages. Overall 7/10.
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