This game is an absolute gem. I only wish I had an Oculus Rift to play it with, but my TrackIR does perfectly well.
Ever since "Lunar Lander" on the ZX81 and "Thrust" on the Atari ST, I've loved these kinds of gravity-based vector thrust games. This game takes it into a whole new dimension: 3D.
Everything about this game is delightful: the mini tech tree to upgrade the lander, the background sounds, the retro green UI, the perfect lunar landscape rendering. I have to hand it to Shovsoft, this game is so polished you can see your face in it.
This game is for people who have EXCELLENT spacial awareness. If you get a bit sea-sick, or can't read a map upside down, go elsewhere. This is the sort of game where you have to be upside down, spinning, while flying in a parabolic arc, trying to calculate thrust vectors to slow you down and cancel rotation before you become a lunar smear.
I absolutely love the sense of "being there", especially with the head-tracking, and in-ear microphones. Sitting with the lights off, listening to the NASA commentary and carrying cargo around, I'm in hog heaven.
I really REALLY hope that there's a sequel to this which goes in the direction that HardWar (or SubCulture) took. Thank you shovsoft, I've loved every second of playing this!