Das große Finale eines großartigen Abenteuers! Entscheiden Sie das Schicksal einer ganzen Zivilisation in diesem triumphalen letzten Kapitel der Myst-Saga. Begeben Sie sich auf eine epische Reise in das Herz eines zerschlagenen Imperiums als einziger Entdecker, der es noch zu retten vermag - oder es durch falsche Entscheidungen zerstört.
Nutzerreviews: Ausgeglichen (50 Reviews) - 56% der 50 Nutzerreviews für dieses Spiel sind positiv.
Veröffentlichung: 16. März 2012

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Enthält 8 Artikel: Cosmic Osmo and the Worlds Beyond the Mackerel, Myst V, Myst: Masterpiece Edition, realMYST, Riven: The Sequel to MYST, Spelunx and the Caves of Mr. Seudo, The Manhole: Masterpiece Edition, URU: Complete Chronicles

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Über dieses Spiel

Das große Finale eines großartigen Abenteuers! Entscheiden Sie das Schicksal einer ganzen Zivilisation in diesem triumphalen letzten Kapitel der Myst-Saga. Begeben Sie sich auf eine epische Reise in das Herz eines zerschlagenen Imperiums als einziger Entdecker, der es noch zu retten vermag - oder es durch falsche Entscheidungen zerstört.

Egal, ob Sie ein Myst-Fan der ersten Stunde oder vollkommen neu im Myst-Universum sind, das große Finale stellt ein episches Abenteuer dar, das Sie ganz sicher nicht verpassen möchten.

Hauptmerkmale:

  • Gemacht von den Original-Entwicklern von Myst: Rand Miller und Cyan Worlds bringen Ihnen das ultimative Kapitel einer Serie, gefeiert als der Höhepunkt des Abenteuer-Genres.
  • Erkunden Sie riesige 3D-Welten mit nur einem einzigen Klick: Das verbesserte Point-and-Click-Interface bietet Ihnen viele verschiedene Möglichkeiten, um es Ihrem Erkundungsstil anzupassen.
  • Interagieren Sie mit der Welt wie nie zuvor: Die innovative Schiefertafel lässt Sie mit mysteriösen Kreaturen kommunizieren und die Welt um Sie herum manipulieren.
  • Die Charaktere von Myst lebendig geworden: Neuste Gesichtsabbildungs-Technologie haucht Charakteren mit beispielloser Emotion und Ausdruckskraft Leben ein.

Systemanforderungen

    • Betriebssystem: Windows XP, Vista, Windows 7
    • Prozessor: 800 MHz Pentium® III oder AMD Athalon oder vergleichbar
    • Speicher: 256 MB (512 MB empfohlen)
    • Festplatte: 4.5 GB frei
    • Grafikkarte: 32 MB DirectX® 9.0c kompatibel Grafikkarte mit 32-bit Farbtiefe
    • DirectX®: DirectX® 9.0c oder besser
    • Sound: DirectX® 9.0c kompatibel
Hilfreiche Kundenreviews
47 von 56 Personen (84%) fanden dieses Review hilfreich
2 Personen fanden dieses Review lustig
2.4 Std. insgesamt
Verfasst: 15. Oktober 2014
Myst, Riven and Myst III: Exile are three of my favorite all-time PC games growing up, and had a huge influence on my gaming preferences. I even collected a few of the accompanying novels, I was that crazy for the series. To be honest, I wasn't even aware of any other games in the series beyond Myst IV (which I have not played yet), until recently. I really wanted to like this game, from the very start. But I couldn't help but feel disappointed by Myst V.

The graphics are beautiful, like with any other Myst game. I couldn't help but feel the worlds were smaller somehow, though, and less explorative. Almost restrictive. I can appreciate how they are trying something different compared to the other games in the series; I just don't enjoy the outcome of it. For instance, full motion video had been used in the first four Myst games--and used very well. You rarely had contact with anyone within the games themselves, which added to the overall isolation and atmosphere of the games. And while Myst V only adds two characters into the mix, Escher and Yeesha, the impact just isn't the same due to predictable 3D rendered characters replacing the FMV. Their presence inside the game sort of ruins the notion of being isolated on some deserted world.Oh well.

Another small but vital complaint: the voiceovers used during journal readings. Just like the rest of the series, journals provide key insight and deepen the backstory of the game. I remember it being a very immersive experience in Myst, picking up a journal and reading and re-reading it to myself at my own pace. This time around, the journals are read for you, in the voice of Yeesha. Don't get me wrong, the voice acting of both Yeesha and Escher are very well done. It just ruins the experience of reading it for myself, and often ends up becoming an annoyance throughout the game.

My biggest problem with Myst V, though, are the puzzles themselves. When you think of Myst, you think of challenging, physics-based puzzles which require a good amount of patience. Even the hardest puzzle could be figured out eventually, as long as you paid strict attention to clues and weren't afraid to use a little trial-and-error. I never used a walkthrough for Myst, Riven or Myst III (and Riven was an incredibly difficult game). But I found myself breaking down for help several times in Myst V. The puzzles are frustratingly difficult, due to the fact that some of the clues are either misleading, or non-existent. I didn't really enjoy the use of the slate/tab mechanism, either, and found it frustrating as well.

If this game is part of some Myst/Cyan/Ubisoft bundle on sale, then by all means go for it. But I would not personally recommend this game by itself.
War dieses Review hilfreich? Ja Nein Lustig
34 von 37 Personen (92%) fanden dieses Review hilfreich
3.7 Std. insgesamt
Verfasst: 18. Januar 2014
To really appreciate these games, one has to have read the books and beaten all the previous entrys. Wow that sounds elitist. Unfortunately, with Myst, it's quite true. Much like any other fantasy world (Middle Earth, Elder Scrolls, etc) the ages of Myst and your significance in them can only be understood in the context of the game's universe. Myst is about exploring ages, and figuring out puzzles, but in truth, its about so much more. Its about a lost tribe called the D'ni, and the legacy of the man who would eventually save them (Atrus). This is not a one part movie, but a story of which bits and pieces are scattered among other books and games. With Myst V you are getting the conclusion to a very long story. For that reason, it may seem short. But when you play the game with the knowledge of the other games, its an ending that seems mostly appropriate and is needed to cap off an otherwise endless story. Is it perfect? No. Does it work? yes. If you do not play the other games in the series, then it at the very least recommendable that you read the books. Not only do they fill in alot of blanks, but also give you some insight into the characters and why they are significant.
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28 von 37 Personen (76%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
8.4 Std. insgesamt
Verfasst: 24. Juni 2014
Where to start...? I played Myst and Riven when i was a child, I continued with Exile and Revelation and I absolutly enjoyed every single one of them. Unmatched when it comes to atmosphere and puzzles. I remember these masterpieces to be some of the brighest lights in my history of playing video games. So it was just a matter of time until i would pick Myst V and finally now when i found it (fortunatly being on sale, yay) there was no way around it. Sadly...I dont understand why this game wears the name "Myst". The story is flat, the puzzles are somehow boring and they didnt pull me into the game. I miss the once so excellent leveldesign and its awsome surreal enviroments who seemed so alive and fascinating. I also appreciated the real actors...its was one of the key features for me. Myst V at the other hand looks dead and flat. I dont feel any interest to go "deeper" into this. What a shame...
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18 von 22 Personen (82%) fanden dieses Review hilfreich
2 Personen fanden dieses Review lustig
2.0 Std. insgesamt
Verfasst: 17. Oktober 2014
I have played every Myst game since the original and read all the books, but I held off on buying and playing Myst V for a long time because of the interface change (aaaaand because I'm Dutch, and we don't buy things full price). My assuption was that it would feel different from the other Myst games. Many years later, on sale on Steam, I thought "for $10, why not give it a try".

My reveiw is mixed, first the pro's:
1. If you know the Myst story, it is a fitting end in terms of plot. You should probably play it for the closure.
2. The worlds (with the exception of the 4th Age with the arena, which was a snore) are still as beautiful and imaginative as ever. I was particularly impressed with the "Observatory" age.
3. The game gives you the ability to place in one of several modes, from "classic" to "free-mode", so the change of format did not affect the game as much as I thought it would in that regard.
4. The game adds new elements to the Myst world, so there is more to discover!

Now the con's:
1. The change from real actors to computer animated motion capture made a HUGE difference for immersion in the game world. Frankly, every time a character was on sceen they looked rediculous. Because of their rediculous appearance I found it really hard to accept the dialogue genuinely... something that never happened to me before even with some of the over-acting in the rest of the series.
2. The puzzles were far too easy and the worlds far too small. I got through the game super fast (my log says 68 minutes but I think that's innacurate). Basically one day. I bought it Thursday morning and finished it Friday afternoon. That included all reading, puzzle solving, and even some down time where I went to do this and that but left the game running. Myst took me a good week. Riven probably 2-3 weeks. Exile and Revelation somewhere inbetween, and Uru... well I never finished that ;). This was therefore the shortest and most dissapointing of the series in terms of bang for buck or immersability (whichever means the most to you).
3. The plot was too predictable. The big twist at the end can be seen from... well, from the beginning. Myst is about Mystery, judging who will be evil and who will be good, and finally making a decision that will determine all (p.s. I died twice when playing the original Myst... like everyone else probably)! End of Ages was about the end of that mystery, there was no secret what should be done (though I tried the other options first in order to see the alternate endings).

Conclusion:
I enjoyed the game, but it felt like a "Myst Snack" rather than a "Myst Meal"... and I was hoping to end my Myst experience with something like a Christmas dinner, not microwave popcorn. Oh well. Don't buy it unless you want plot closure or just to see the imaginative worlds.
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13 von 16 Personen (81%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
10.6 Std. insgesamt
Verfasst: 27. November 2013
Disappointingly simple, frustratingly short, I honestly enjoyed it a lot. The voice acting is believable, though the story is not nearly as good as the previous entries. If you're a Myst fan, give it a try, otherwise it might not hold your attention very long. Either way, be careful about what you're writing on your tablets, an entire age can be accidently skipped if you happen to draw a symbol that appears all over that particular age.
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