A mysterious entity is absorbing and corrupting your music before your very eyes. You must battle through your own song collection and fight to reclaim your music!
User reviews:
Very Positive (1,144 reviews) - 86% of the 1,144 user reviews for this game are positive.
Release Date: Aug 6, 2012

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“Symphony is fun, pure and simple.”
84/100 – PC Gamer

About This Game

Your music is under attack, you must liberate it!

A mysterious entity is absorbing and corrupting your music before your very eyes. You must battle through your own song collection, discover items, customize your ship and fight boss enemies to liberate the Symphony of Souls and reclaim your music!

Symphony is one of the most music-driven games ever made. In this vertical shooter, re-experience each of your songs as it becomes a unique battlefield driven by intensity and tempo.

Your music collection is now an item collection! Each of your songs contains an item you can discover, equip and upgrade. Fully customize your ship to reach score targets, upgrade items and unlock new difficulty levels.

Showcase your skill. Symphony's innovative per-song leaderboard rewards you more, when you dominate with less powerful weapons. Find the loadout that suits your style and show what you can do!

Key features

  • Battle a mysterious entity that absorbs and corrupts your music as it plays
  • Cutting-edge music analysis adapts the game to any song you like!
  • Innovative per-song leaderboard system rewards you based on your weapons and the difficulty level
  • 5 unique sets of boss enemies to conquer
  • 6 difficulty levels
  • Discover, collect and equip weapons hidden inside your own music collection
  • 30 achievements/medals to unlock
  • Supported file types:
    • Windows & Mac: MP3, OGG, WAV, FLAC, WMA (Windows only), AIFF, WV.
    • Linux: MP3, OGG, WAV, FLAC, AIFF
  • M4A & AAC supported via a DLC download for a small fee to cover patented decoder licensing costs (M4A & AAC also require the free QuickTime player)
  • Full amBX™ support (cool lighting!) - Windows only

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP SP3 / Vista / 7
    • Processor: 2 GHz
    • Memory: 2 GB RAM
    • Hard Disk Space: 500 MB
    • Video Card: MB, DirectX® 9.0c-compatible, Shader Model 3.0 or higher
    • DirectX®: DirectX 9.0c
    • Sound: DirectX 9.0c-compatible
    • OS: OS X 10.8 or later
    • Processor: Dual core, 2 GHz or faster
    • Memory: 2 GB RAM
    • Graphics: OpenGL 2.1 (with shader model 3 video card or higher)
    • Hard drive: 500 MB available space

    • Not recommended for Intel integrated graphics, Mac Mini's or early generation MacBooks
    • OS: Major Linux distributions from 2012
    • Processor: Dual core, 2 GHz or faster
    • Memory: 2 GB RAM
    • Graphics: OpenGL 2.1 (with shader model 3 video card or higher)
    • Hard drive: 500 MB available space

    • Not recommended for any integrated graphics GPUs
Customer reviews
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Very Positive (1,144 reviews)
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820 reviews match the filters above ( Very Positive)
Most Helpful Reviews  In the past 30 days
1 of 1 people (100%) found this review helpful
14.0 hrs on record
Posted: October 2
Do you enjoy shooters? Do you enjoy games that use music to create the levels? Do you enjoy bright, flashy poly style designs using whatever MP3's (without the addon) you have kicking around on your drives? Then take a look at this game. I got it on sale, for half the price and I played the heck out of it.

I'm reading people complaining about dying alot, and yes-you will at times on the harder settings. It gives you a large range of difficulty settings, you have to unlock them as you go, but it slowly builds you up to being ready for the harder levels. You don't need to play the higher difficulty, it's not required-but it makes the game more of a challenge and improves it, in my opinion. The levels generate around the songs, if you play a slow low ballad, you'll have enemies spawn out the sides at a slower speed, following the flow of the songs. IF you play some kind of heavy metal/speed metal or dance tune with massive guitar speed runs then you best be ready to move like a rabbit in traffic or die. But, it allows you to load your favorite tunes, which I enjoyed the most. You're not dependant on playing songs you don't like/listen to and drudge your way through them, it's not genre or style specific. I played the entire game from start to finish with my mouse and it ran great, I almost tried it with my Xbox contoller, but the mouse worked so well I couldn't be bothered. The other pro to this game is the tweaking of your ship, you can equip up to four different weapons, mix and match however you like. The weapons cap out at a level five, preventing over powered ships, different load outs help on different levels. Like.. a have bass song.. use the sub weapon.

The only thing that really bothered me was the intros to the demons you fight (trapped composers), they were overly cheesy and I get it, they're part of the attempt at a narrative here. But it doesn't really work. I as a gamer don't need a cheesy monologue from a pair of eyes to build me up for a boss fight, the bosses were enough on their own.

Is this game perfect? No. Is it a good-decent shooter? Yes.
Should I play this game if I dislike shooters or are no good at them and get super frustrated with them easily? No. You shouldn't, unless you feel like improving your skills and want to try something different.
Is it worth the money? Yes. You'll get a few hours of solid fun out of this, and you can load it up and play any time without having to worry about forgetting everything in between, because the story line is barely there enough to matter.
(Note: Now, granted if you really only play games for the story then you'll probably feel let down here.)
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1 of 3 people (33%) found this review helpful
Not Recommended
1.6 hrs on record
Posted: September 23
After alt tabbing to adjust my volume (The volume adjust on my keybaord would not respond while Symphony was full screen) I found that Symphony would not come back up. I tried to restore it to my screen a few times but ended up using task manager to shut down the process. After startingthe game back up my saved file was gone and it had forgotten all of my songs.
I wanted to like this game but total game wipe after alt-tab is a deal breaker.
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Most Helpful Reviews  Overall
89 of 103 people (86%) found this review helpful
12 people found this review funny
2.5 hrs on record
Posted: March 22, 2014
It's like audiosurf and asteroids had a baby.

and it was beautiful.
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40 of 43 people (93%) found this review helpful
10.8 hrs on record
Posted: May 23, 2014
Symphony is a must have if you are a music games fan. It allows you to enjoy your favorite musics while shooting stuff, you can also find new weapons to customize you ship according to your play style. Very relaxing! :)
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27 of 27 people (100%) found this review helpful
9.6 hrs on record
Posted: June 7, 2014
Fun little Shoot 'Em Up that uses your own music to generate the waves of incoming enemies. You only have a small play zone to maneuver, with enemies coming in from the sides & top of your screen making for some intense close combat game play. The responsivness of your ship with the mouse is great giving you minute control over your position & graphically the enemies & weapons fire is easy to distinguish even when there is a lot going on, on-screen.

Each song completed will grant you a random weapons upgrade drop, with a chance of a rare drop. These can be purchased (& upgraded) to increase your firepower of the four weapons slots on your ship & you can even change the angle of fire for each slot to customise your layout further which is cool. This is needed as you progress up the difficulty levels & to kill the random bosses needed to complete the story mode. Scoring is combo based, so the more you can kill in sequence (with less enemies escaping), will grant higher scores but stay nimble as each death will cost you a score penalty. Each kill also drops a bonus '♫' to pickup, granting health, power-ups & score increases so you need to be quick & get them all before they disappear for the best scores.

I found all but the top two difficulty levels relatively easy; each difficulty level unlocks after killing three bosses. This can take some time making the start of the game feel rather dull to grind out the first few bosses, but if you stick with it, it becomes far more enjoyable later. For me, I just got a little tipsy off a few ciders, cranked up the volume & enjoyed some of my favorite tracks which certainly helped make the initial grind pass by much quicker :p .

Although your music generates the enemies, you don't really get a sense of any pattern to the beat which would have been nice. For example, sometimes it goes into 'hardcore mode' in parts of songs you wouldn't expect & this seems to increase in frequency the higher the difficulty you go. It's not a big issue though, as you do get the feeling of randomness in the waves so each run feels different.

Regardless of the few shortcomings, if you love your music & your shoot 'em ups it is very easy to waste away a few hours in ♪ Symphony ♪ liberating your music!

If you enjoyed reading this review, please follow True Blue Reviews for more recommendations!
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36 of 42 people (86%) found this review helpful
3.8 hrs on record
Posted: November 2, 2014
This game is amazing. Not many words to describe it on its own, so I'll take two games and put them together to describe it. Space invaders and AudioSurf. Nuff said go have fun!
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45 of 58 people (78%) found this review helpful
1 person found this review funny
Not Recommended
6.6 hrs on record
Posted: November 27, 2013
Symphony is a solid idea marred by bad design decisions, from the unlocking of weapons and adjustment of difficulty to simple tasks like song sorting. The visuals are frequently a confusing mess thanks to lack of contrast and effects overkill, and the deaths this causes are typically more of a frustration than actual punishment. The play area is regularly overcrowded, with your ship being relatively huge, your hit box fairly large, and the consequences for mistakes being inconsistent (and typically leaving you wishing you'd just died instead with how crippled your weapons can become).

I went in really wanting to enjoy the experience, but in the end I can't recommend this to anybody, especially on the same platform that brings so many people Audiosurf and Beat Hazard, either of which will give you a superior experience at a similar price.
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33 of 39 people (85%) found this review helpful
Not Recommended
3.9 hrs on record
Posted: June 15, 2014
Symphony is an example of an interesting concept let down by poor execution.

The idea of a shoot 'em up influenced by your music is a good one, and the plot conceit of fighting to rescue the composers of your music is neat.

Unfortunately, it is let down by basic elements. Gameplay is simply not good. Everything is pretty much the same colour and the screen can get very full. Audiosurf's stark contrasts made for gorgeous visuals. This is just a chaotic mess.

You can unlock and equip a variety of weapons but little information is given about them and the strategy seems to be mostly just holding down the mouse button and moving around.

There doesn't feel like a lot of gameplay difference in the songs. It seems to go from low intensity to high intensity and back with nothing in between, and often not in places you'd expect.

The interface is quite clunky, and so badly designed that in some places text actually overlaps. How that is still happening after multiple patches is beyond me, but it certainly doesn't leave a good impression.

It's not outright awful, and there's some nice ideas in there, but it just hasn't come together.
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28 of 31 people (90%) found this review helpful
2 people found this review funny
6.8 hrs on record
Posted: October 10, 2013
This is another one of those games that I picked up on sale with a little bit of apprehension, but was pleased with the overall enjoyment of the game. It combines your music with a fast paced, challenging, customizeable, and enjoyable gameplay where you progress through an admittedly sketchy storyline.

If you like music and frequently have a handful of minutes that isn't enough to invest in a "real" game, but too much to let idle, then this is a fantastic game for you. Caution, after about three songs, you will start to cry -- blinking is a gift. Don't over estimate it.
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27 of 30 people (90%) found this review helpful
36.5 hrs on record
Posted: December 8, 2013
Symphony is another way of enjoying your music. This addictive and engaging casual shooter uses your music to configure the levels which you play. The game on itself is not very long... the story mode, at least, but as long as you want to just shoot something without complications and good challenge (do not forget the point of having your music integrated in the game), this little jewel will make wonders, so the real life of symphony is as long as big is your music library.

The mechanical is quite simple. You choose one song, and then, depending of its characteristics it throws to you to beat (and to strike you down mercilessly) one thing or other, and while you shoot and dodge cool lights you must collect inspiration points which raise your marker and at the same time repair your.... spaceship ?

I bought it just for experimenting and i'm far beyond than pleased with it.
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Recently Posted
10.5 hrs
Posted: October 24
Symphony is a great game! Very addictive gameplay! Great game to play right before bed to put you in a chill mood!
Helpful? Yes No Funny
0.3 hrs
Posted: October 23
Bought this game to play my own music and have some (because Chiptune Champion you cannot) only to find my music isn't being listed. After multiple times of removing and adding my folder of music (.mp3 extensions) I still haven't managed to figure it out.

Now don't get me wrong, Symphony is amazing, it's definitely a fun casual/intense rhythm shooter, though all the neon and elements can get in the way so it's hard to see enemy projectiles, the only real letdown for me is my own music not appearing.

Because of my issue, I don't recommend the game, but for gameplay I definitely do.
Helpful? Yes No Funny
6.2 hrs
Posted: October 23
Another fun arcade-like, musical, bullet storm... with upgrades!

Helpful? Yes No Funny
Hazelbot | HaythamYouTwit |
28.0 hrs
Posted: October 20
I ignored the warning about picking my music carefully and proceeded to load Avenged Sevenfold, Rammstein, Linkin Park and Static X into it.

I found a demon on 'God Hates Us'.


Helpful? Yes No Funny
5.6 hrs
Posted: October 10
An interesting entry in the field of music games where instead of going along a track you play a shmup to your music collection. As well, there's a story where demons have come from another dimension to trap the composer's of your music.

TL;DR: If you're a fan of music games like AudioSurf, Rock Band, Amplitude and the others in this genre then get it. It's a good enough title for those that are fans of the genre. If you're not a fan or just dipping your toe in I'm not sure I'd recommend this one. I do enjoy this genre and so I will be giving it a thumbs up.


What follows are a bit more of my osbservations on the game. What I liked and what I didn't like.

So within a level enemies can come at you very quickly, very slowly, or somewhere in between. What speed the enemies are coming at you is communicated to you via the background color of the level. If it's blue then it's slow while if it's red it's going to be fast. It's an interesting take on the formula to be sure and I think it has some pluses and some minuses. As expected the enemies come at you to the rhythm but not in a way that one may be used to. The math used to figure out how to come at you seems to be based more on a difference of BPM more than anything else. What this means is that a song can be balls to the wall epic and fast but if there isn't much variation in how fast it is then the game will likely push most stuff out very slowly. This was my experience when playing Dragonforce's Through the Fire and the Flames. And while the upside means that anyone can play this song it also means that what should be an epic rush in a game like this feels anything but. To that end I've found that songs that have a lot of variance in tempo or speed tend to work best with this game. So if you're into dubstep, as an example, then I think you'll feel pretty good about this game.

Another quip I have with the game is not enough different weapons and second that you can and will see repeat weapons that are useless beyond the 4 for your ship. Rare weapons are a virtual necessity for the highest difficulty levels and those are all locked away behind an RNG wall. It would have bee nice to have been able to buy the weapons you want with your points instead of just using them for upgrades or to unlock the higher difficulty levels that way instead of waiting and waiting and waiting for demons to show up.

Finally while the story could be better I'm really happy they actually bothered to include one. Simply doing so has extended the replayability of the game for me and had me play the game probably a bit longer than I would have otherwise (looks at AudioSurf sitting in the corner all dusty).

So while these may seem major points (and to an extent they are), for me what it comes down to is whether or not the game is fun and personally I feel it is. At the very least I feel like the devs have laid the groundwork and show potential in seeing a game like this excel. Should they decide to create a sequel that would incorporate improvements to what I listed above I would be very interested in playing such a game. It's a solid start. But it definitely has further to go.
Helpful? Yes No Funny
22.1 hrs
Posted: October 2
This game is awesome A Game made my Music Coo!l
Helpful? Yes No Funny
1.8 hrs
Posted: October 1
This is the game for you if you like music!!!
Helpful? Yes No Funny
5.1 hrs
Posted: September 26
crapy game. no kudos, no inspiration, you die when you try to get bonus or powerups. unplayable.
Helpful? Yes No Funny