Enter a world of danger and adventure with Dungeons & Dragons Online® based on the beloved RPG that started it all.
User reviews: Mostly Positive (924 reviews)
Release Date: Jun 25, 2012

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Recommended By Curators

"RPGWatch's favorite MMO. Free to play and great fun if you play with a group of friends. Meet the RPGWatch Guild for DDO in our forum (see link)!"
Read the full review here.

Recent updates View all (4)

April 11

Update 25: Reign of Elemental Evil

Featuring guest Dungeon Master Wil Wheaton! Battle and explore your way through the vast Temple of Elemental Evil, and stop its cultists before they unleash an ancient demoness.

A Classic Adventure

Enter the Temple of Elemental Evil and experience DDO's take on the original pen & paper D&D module! Discover the four elemental temples and confront the mad wizard Falrinth ... or is it already too late to stop the cultists from unleashing Zuggtmoy?
  • DDO's largest Dungeon ever made!
  • Available to play at level 7 and level 28!
  • Free to VIPs!
  • The original D&D module brought to life with special encounters, randomized traps, & roving boss fights.
  • Hunt for rare rewards with new appearances!
  • Upgrade treasure with new "mythic" stacking bonuses.

Special Guest Dungeon Master

Actor and writer Wil Wheaton will guide you through the dangerous Temple of Elemental Evil as your Dungeon Master! Additionally, search the temple for hidden journals to hear special commentary from Wil Wheaton while you quest!

New Monster Manual!

Discover new information about monsters new and old and earn rewards as you do! This edition features: helpful statistics and concept art, XP rewards, and an exclusive air elemental creature companion as a special reward you can unlock.

See what else is new in the DDO Store by clicking here.

Rogue Improvements!

Infiltrate the mysterious elemental temple passages with the more deadly and effective Rogue class. Rogue enhancement trees have been revamped with this update! Check out the improved Assassin, Mechanic, and Thief-Acrobat trees.

Check out the U25 release notes by clicking here!

The Month of Elemental Evil

We're celebrating the launch of Update 25 with special bonus events every week this month! This week is Fire Week!

April 10th - April 16th

Burn through those levels with bonuses to your experience!
  • Get a +20% bonus to your Heroic Quest XP!
  • Enjoy +20% Epic Quest XP!
  • VIP's get an extra +5% XP during Fire Week!

8 comments Read more

December 19, 2014

Update 24: Heart of Madness

Get ready for the mania of the latest update to Dungeons & Dragons Online: Update 24, Heart of Madness! Yalthoon the Mindflayer, and the Daelkyr demon lords, are back with their denizens of Xoriat in brand new adventures. They're determined to unhinge the world as we know it with their special brand of insanity!

New Adventure Pack!

The insane lords of Xoriat return in all new adventures! Return to the Sleeping Spell Inn for the ultimately excursion into madness with Terminal Delirium, and more zany Xoriat misadventures! For Level 18 (Heroic) / Level 26 (Epic). Free to VIPs!

New Free Tyranny of Dragons Adventure

Infiltrate the Cult of the Dragon to retrieve the legendary White Dragon mask for the Harpers, before the cultists can enact their devious plans for conquest. This dungeon is free for all players!

Barbarian Improvements

Barbarian enhancement trees have been updated and improved for better survivability!

Introducing: Glamered Weapon Auras!

There's a new way to customize your cosmetic appearances! The Mirror of Glamering now allows you to create cosmetic weapons.

Additionally, use the new Glamered Weapon Aura to add exclusive new visual effects to your cosmetic weapon. Learn more by clicking here

Check out the U24 release notes by clicking here!

2 comments Read more


“this is the ultimate group game”
8/10 – Eurogamer
“The goal of D&D Online: Stormreach was to recreate the heady thrill of a well-sculpted dungeon crawl in mom's basement, and to that end, Turbine has succeeded beyond expectations.”

About This Game

Enter a world of danger and adventure with Dungeons & Dragons Online®, the free, award-winning, massively-multiplayer online game based on the beloved RPG that started it all.

Key Features:

  • Experience the Best Action Combat of Any Free MMORPG: Take control in combat and make every move count. Leap past deadly blade traps or dodge poison arrows. Whether fighter, sorcerer, or rogue, every move is your move as you block, tumble, cleave, and more on your way to glory and power.
  • Play for Free: Experience the action, danger, and intrigue of Dungeons & Dragons Online for free! Play as much as you want all the way to level 20.
    Exciting Adventures with Iconic D&D Monsters: Come face-to-face with a dragon, defend your sanity from a Mindflayer, or get roasted by a Beholder as you delve into the deepest and most treacherous dungeons ever imagined. Test your skill against a monstrous number of iconic Dungeons & Dragons foes in your pursuit of power and glory.
  • Adventure alone or with friends from all over the world: Set out on an adventure of your own, create a group with friends or join a guild to meet new people.
  • Create a Unique Hero: Craft the characters you’ve always wanted to play with deep character advancement that offers nearly infinite possibilities. With 8 races, 13 classes and nearly limitless traits and character abilities, it’s possible that no two characters may ever be the same!
  • A Rich & Beautiful World: Explore the sun-drenched, magic-powered city of Stormreach, the gathering place for countless DDO players from around the world any time of day or night. See the iconic locations of Dungeons & Dragons brought to life like never before! The world of DDO is yours for the taking.
  • Enhance Your Experience: Shop in the in-game store for extra quests, powerful gear, experience boosts, buffs, and more. You choose how little or how much you spend.

System Requirements

Mac OS X
    • OS:Windows® System XP SP2
    • Processor:P4 1.6 GHz or AMD equivalent with SSE
    • Memory:1 GB RAM
    • Graphics:64 MB Hardware T&L -compatible video card
    • DirectX®:9.0c
    • Hard Drive:11 GB HD space
    • Other Requirements:Broadband Internet connection
    • Additional:*Note: Due to potential game changes, the Minimum System Requirements for this game may change over time.
    • OS:Windows® System Vista64/Windows 7
    • Processor:Dual-core processor, such as the Intel Pentium D or AMD Athlon 64 X2
    • Memory:2 GB RAM
    • Graphics:256 MB NVIDIA® GeForce® 8600 or ATI Radeon™ HD 2600 or better
    • DirectX®:10
    • Hard Drive:15 GB HD space
    • Other Requirements:Broadband Internet connection
    • OS: 10.7.5
    • Processor: 2.0 GHz Intel Core i5
    • Memory: 2 GB
    • Hard Disk Space: 18 GB of available space
    • Video Card: Intel HD Graphics 3000 or better
    • DirectX®: Not Required (OpenGL)
    • Sound: Integrated Sound
    • OS: 10.7.5
    • Processor: 2.0 GHz Intel Core i7
    • Memory: 4 GB
    • Hard Disk Space: 18 GB of available space
    • Video Card: nVidia GeForce GT 650M or better
    • DirectX®: Not Required (OpenGL)
    • Sound: Integrated Sound
Helpful customer reviews
74 of 85 people (87%) found this review helpful
1 person found this review funny
1,376.6 hrs on record
Posted: January 15
I decided to change my mind after the recent patch. I am recommending this game to everyone who enjoys very complex MMORPGs with endless content and endless character build possibilities.
The game started out with great free content. A lot of pay to play content was added but everytime they update the game they always add new free content. You can earn everything without paying if you farm for turbine points(there are plenty of guides out there).
If you want to jump right in with spending some money, go on their website and purchase the menace of the underdark complete expansion pack. That is all you need to buy with real money, with all the TP you earn buy vale of twilight and the necropolis 4 adventure packs.
Just like other games they also have cool cosmetics you can purchase and some give you buffs.
Guilds in the game get Boats/ships that soar through the skys and sometimes if you look up you can see them.

Compared to WoW they do have a druid class which has the most spells in the game.
Everything in the game is rolled in realtime and the better gear you get improves rolls.
Some of the named loot in this game will literally take years to obtain, so it is a very hardcore game.
There are wilderness areas in the game so you don't have to spend all your time doing quests for experience.
If anyone wants to or is already playing on Ghallanda join the steam group. http://steamcommunity.com/groups/DDOGLand
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53 of 59 people (90%) found this review helpful
1 person found this review funny
50.2 hrs on record
Posted: November 30, 2014
"stay close to the edge, don't go into the middle of the floor...", rapidly types our Cleric as we approach an apparently harmless room. But i read it to late. I've seen the sparkling chest nestled enticingly in an alcolve directly opposite our position and i rush towards it. Stupid. The floor collapses and i fall into the misty chamber below. There are bones strewn around the room and then suddenly an elite level scorpian erupts from the ground and immediately attacks me. The rest of my group - my guild mates - leap heroically into the chamber and we engage the beast together and manage to bring it down. "we can't get that chest now, there is no way back up", says the same Cleric. "sorry" i say, and imagine my character, head hung in shame, shuffling his feet. "no problem :)" says the Cleric. My Ranger searches the room and finds the lever that opens the chamber. A gloomy tunnel stretches into the distance. We heal up then move on.

This is what D&D Online is all about and when it is at its best. The game has a number of large open hub areas but the missions will almost certainly lead you underground into a dark cavern or muggy sewer. In the hubs you can find group members, hire mercernary's, prurchase healing scrolls and potions, and upgrade gear and equipment, before venturing into the dangers below. Some quests ask you to clear out an infestation of spiders/kobolds/etc, normlly with larger, more dangerous boss type near the end, whilst others may ask you to rescue a merchant's daughter or find a precious artifact. Throughout these dungeons there is the possibility of finding rare monsters with epic loot, normally only found by finding a hidden door or secret area, but only if you or one of your group has the riht skills. This is a game that rewards exploration, that encourages group play, and grabs wholeheartdly at that inner fantasy nerd that exists in so many of us.

As a solo experience this is a lesser game. You can clear same level content no problem, even an elite dungeon or two with the right equipment and merc's, but the exprience feels lonely and more shallow on your own.

The game truely shines as a multiplayer experience, which, to be fair, is exactly how the game is intended to be.

I can over look the aged graphics and tired engine for the wonderful frill of descending into the deaths of an undead crypt with a group of likeminded advnturers. Most stuff is decided on invisible dice rolls and armor/will saves just like (almost) the tabletop game, but the combat has a degree of twitch and you can dodge incoming attacks with a well timed double tap. When you find a loot chest automtic rolls take place and loot is devidied up accordingly but you can transfer items to another group member if you want to.

The community is very friendly and I was soon in a really helpful high level guild (this brings loads of perks to experience gains and buffs) and there nevr seems to be shortage of people to go questing with.

Much like LOTRO the whole game is F2P with the need to buy quest packs for additonal content or unlocks for certain race/class types. It is fair to say that you will likely need to pnd a few quid t some point to advance th whole experience but the good thing is this can be done at your leisure and if you done wan to then, well, dont.

I for one applaud this style of F2P model and for a game that provides this much AAA fun I had not issue with spending money on it - i just purchased all of the DLC for just over £14 in the sale and thats good value by any standard.

If you like D&D, fantasy, and group style play then i can highly recommend this game. If you don't or are looking for another WOW style experience then keep looking. D&D online isnt trying to be WOW or Guildwars and I am glad of that.

As an fantasy adventure maker this game is top notch and you should certainly give it a whirl - 8.8/10
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31 of 39 people (79%) found this review helpful
421.5 hrs on record
Posted: December 30, 2014
-it's actually massivelly pay to play. It's basically unplayable without vip status (15/month)
-dead game, dead community
+amazing skill trees, allows for all sorts of flavour builds, probably more than any other mmo
+what remains of the community is p chill
+game is mostly instanced, so the adventures/quests are much more interesting than your average mmos
+mountains of voice acting if you have vip

The best way to play this game would be two people getting membership and dicking around with builds and doing coop. Don't go into this game solo or if spending 15-30 dollars a month is too much.

Across steam and my normal play i've only got around 1,000 hours in the game but I really enjoyed it.
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23 of 29 people (79%) found this review helpful
1 person found this review funny
3,200.7 hrs on record
Posted: January 2
If your a big fan of fantasy RPG this is the grandaddy of them all, you will need lots of time to fully enjoy, im at over 3000 hours and still loving it. the biggest draw for me is that it has no end. If your the kind of player that enjoys the journey this is for you.
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11 of 14 people (79%) found this review helpful
1 person found this review funny
0.2 hrs on record
Posted: December 7, 2014
First off, the Mac client has some serious technical problems. It wouldn't even install on my system (OS X 10.9.5), apparently due to some problems with the third-party downloader...which I don't see a reason for even including, given that Steam downloads all 8 GB worth of game content anway. So I haven't been able to run it at all in Steam, but the Windows version runs fine in Wineskin.

- The game captures a surprising amount of the feel of actually playing D&D. There's DM narration during quests, a lot of the mechanics from the tabletop game are included, and you have to do more than just kill monsters. There are spot checks to find hidden doors, traps to avoid, NPCs to bluff and even some puzzles to solve.

- Soloing is supported more than in most MMOs.

- Most of the game content is instanced: the only public areas are the towns, and most of the quests take place in instanced areas with a linear narrative. As a result, there are way fewer "kill 20 zebras" or "collect 10 rocks" quests than you might expect in an MMO.

- It's free, so if you hate it, you're not out anything more than the couple hours it takes to download.

- There are a TON of options for building a character (three trees per class and multiclassing), although several classes are behind pay walls.

- The graphics and interface are really dated, and the voice acting is pretty bad.

- The player base is small.

- The downside of the character customization freedom and the jillions of different numbers brought over from the tabletop game is that the mechanics are really complicated. I imagine (I haven't gotten anywhere near endgame) that optimizing a character for raiding would be REALLY hard.

- There's a lot of pay-wall stuff that pops up right out of the gate. Want to have more than two characters? Pay up. Want to play a monk? Pay up. Want to res after you die? Pay up.
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21 of 35 people (60%) found this review helpful
74.9 hrs on record
Posted: December 7, 2014
I hope that 74 hours alongside some very good and enamored friends was enough to give this game a fair shake, but ultimately I just can't really recommend it.

The game is an attempt to be a semi-faithful recreation of the 3.5 D&D experience, although unlike, say, the old Neverwinter Nights, the game adds some concessions to MMO playability between things like talent trees and the fact that you get Spell Points instead of myriad slots. The concept is set in Eberron, which is a kind of high-magic crystal-punk sort of setting, and the game is played almost entirely through instanced dungeon work.

There are reasons that D&D is not played in realtime, and this game demonstrates exactly why. An instant save-or-die death spell on the tabletop can have a dramatic buildup leading the clattering of that 20-sided die; in a realtime game, you just die suddenly for no readily apparent reason, which engenders neither tension nor "what could I have done better" counterplay thoughts so much as it simply engenders stunned contempt. The same can go for high end blast spells and traps, many of which can kill characters instantly.

They'll often do so with little more than a 'klick,' too, because the sound assets in this game are the poorest I've heard outside bad indie games. Your mighty two-handed sword will do little more than sort of lightly 'dink' while it slices a devastating critical hit through a gnoll; your entire team can be killed by a sonic trap that strongly reminds one of a rather shy doorbell, while, conversely, the discovery of secret doors leads to a deafening CLUNK that overshadows the din of any battle. The upshot is that there's no feel of impact to pitched melee battles. The music has been added to in the many expansions, but never replaced, meaning the early-game music is poor and repetitive.

Between that and lacklustre animations, the combat - which is what you will be spending the overarching majority of your time in Stormreach doing, this being a fantasy MMO - feels weak and ephemeral. By aiming for a more quasirealistic if colorful fantasy look, the character art assets might have been good in 2006, but have not aged wonderfully. While I hate to contrast to WoW, WoW's cartoonier style certainly helped preserve its original, dated models for a longer functional time; these assets currently sleep at the bottom of the uncanny valley.

The dungeons are pains to navigate, the quest UI is poor to nonfunctional, power (even if not strictly necessary power) is sold via the game's microtransaction system in the form of stat-boosting Tomes and field self-revives.

Is there anything positive to say? A little. The game does, unlike many MMOs, have more comprehensible mechanics to those experienced with the D&D 3.5 system, and so it's easier to see what's going on under the hood. The game also manages to successfully break the Holy Trinity (tank/healer/DPS) so prevalent in many other MMOs with a very fluid and diverse class system. Character customizability always was a strength of D&D 3.0/3.5, and that’s unquestionably present. The Dungeon Master, a voice who narrates things your character is ostensibly experiencing, is a welcome nod to the tabletop.

Outside of that, though, it’s hard to recommend it, even to fans of the D&D 3.5 system. Fantasy adventures are not in short supply at the moment, and it’s probably best to seek them elsewhere.
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5 of 5 people (100%) found this review helpful
151.5 hrs on record
Posted: April 26
I have been playing this game since release. In terms of gameplay its one of the best. There is always something to do and they are regularly adding content to the game. One of the good things about the game is that you wont succeed unless you do well in a party since there are few solo dungeons. There is a crazy assortment of loot as well as the ability to craft. One of the weakness of the game is the FTP model. The store in DDO makes it possible for you not to do any work in the game. You can just buy all +5 tomes. Also, even though they have added the Forgotten Realms to the game it doesn't have that D&D feel. Its a cool world in its own right but weak in terms of emersion
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6 of 7 people (86%) found this review helpful
1,861.0 hrs on record
Posted: March 31
Awesome game.
See that large number on the time played above? Yeah that has only been since it got on Steam.

Yes the graphics are dated and some of the base D&D mechanics are creaking under the weight of all the add-ons done over the years. Most of the problems with mechanics tend to show up at the upper level ranges (20+)

Many of the recent adjustments to classes has taken some of the difficulty edge off of the lower levels as power creep has reared its head.

For the absolute best DDO experience:
get 3-4-5 friends that have zero experience playing. Have everyone go through the tutorial (it is solo only).
Set up a schedule of play time and request that no one plays at all outside of the group time, no spoilers!
Dont go read about how best to play the game or the best builds , etc.
The exploration and learning on your own when it is all fresh to the whole crew is priceless.

Some dungeons have you thinking with your fighter ,barbarian or sorcerer you are the baddest MoFo ever.
Next dungeon you are cheering on the rogue who is sneaking around a room full of big, bad Ogres, that would squash him in no time flat if they see him/her, picking up the soul stones(dead PCs) of the entire party to take them back to the shrine to be raised from the dead.

Lots to do as free to play so no need to pull out the CC right away.
If you follow the above plan for best experience by time you get to where you feel the 'need' to pay, you will gladly be screaming "take my money, now!"

One word of caution about making characters;
Many of the older dungeons have the unfortunate MMO min/maxer design problem.
You will run in to somethings that require X Strength score to open or Y skill points to trick an NPC will seem really high.
The desiginers couldn't make the stat requirements too low where a balanced character could complete with out making things trivial for the min/maxers.

Just keep that in mind when building that maxing or nearly maxing your primary ability scores is suggested and likewise it is better to have a few skills that are maxed rather than a bunch of skills with low investment.

Still haven't experienced anything quite like it after years and years I still keep playing.
Noobstyle with friends is the best but super deep to keep even power gamers happy for a long, long time.
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6 of 7 people (86%) found this review helpful
3 people found this review funny
7.6 hrs on record
Posted: January 18
love it, it has great rpg mechanics and does not confine you to a linier story line. it conjures up memories of when i played D&D and it also remindes me of my warcraft days but well im still playing that. definatly download it because it is worth it. it is free to play but there are extra mechanics you could buy including classes, pets, titles, and best of all, ♥♥♥♥ing airships.
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7 of 9 people (78%) found this review helpful
2 people found this review funny
1,652.0 hrs on record
Posted: January 1
Bottom line (at the top): It's ok, I'd recommend it because I enjoy it, but you need to be able to see through the WoW-ification of a decent D&D game.

I've got mixed feelings about this game, perhaps that's why I keep coming back to it. Essentially what happens is every 2 or 3 months Turbine releases an update that either completely alters the gameplay experience or breaks 3 or 4 old quests (or both), and they slowly hotfix about 50-75% of it (I've seen a Level 2 quest that's been around since before I started playing being unavailable for an ENTIRE update period!), and then they release a new update. As for gameplay, it's ok as far as D&D-based TPHSMMORPGS's go.

Lack of proper support and lousy management decisions aside, the community is good, the fanbase is awesome and there's something to do for every non-epic level (1-20) without having to pay for anything.

If you like D&D-based games that have gone off-track a little (think in the direction of WoW), this may be the time sink you need. Otherwise, there's tons of other (more populated) MMO's that might suit your fancy.
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5 of 6 people (83%) found this review helpful
1 person found this review funny
428.2 hrs on record
Posted: February 19
First things first: I really like DDO. The time displayed doesn't nearly reflect the time I've spent on this game, just add a good ~3,000 hours and it might be right.

I like it in spite of the following:

- There are still bugs in the game, that have been known for years. (After seven years, there was a kind of unofficial celebration of the infamous "ladder bug" on the forums. I think I'd be sad if they fixed it someday.)

- The new shard exchange (read: we want your real money) dealt the death blow to the ingame currency.

- The player base has been eroding for years now and new players a rare sight.

- If you can't find a group / guild to join, you'll have a hard time (read: die a lot) as a new player.

- If you have never before played D&D, you will ♥♥♥♥ up on character creation the first time around. And the second time and the third time,... can you notice a pattern?

- If you have played D&D before, you will ♥♥♥♥ up on character creation, the first time around. And then the second and third time... but you will notice your mistakes earlier.

- There are tons of low to mid-level quests but hardly any F2P-quests in endgame.

- No, sadly it's not really like pen and paper D&D. Then again, I can't imagine how to make that fly as an MMORPG.

(- How to put this gently: Some people will instantly hate DDO upon reading this paragraph. Why? There is no PvP to speak of. PvP only exist if you want to participate, but it's useless. DDO's character classes are based on the pen and paper version of D&D 3.5. Meaning, the classes are supposed to support each other in combat against enemies, not against each other. No matter how often you throw your virtuoso-skilled Bard against my Wizard, you're toast. If you want PvP and can't have fun in a game without bushwhacking other players' characters, go somewhere else.)

I like DDO because of the following:

- In fact I like this game so much, I've even started to like it's bugs and there are plenty of those. Some are frustrating while others are hilarious and none of them game breaking. Yep, that's a pro for me.
- Nice crafting system - or more precisely - systems, as there are roughly ten diffferent crafting systems around. If you've got enough time or money or capable and nice friends / guild members, you'll have decent gear pretty soon.
- Once you know how to look for a group it's easy to find one. If you ask nicely, the other members of your new group will probably slow down and explain why they are doing what they are doing and may even act as tour guides during quests.
- The game is heavily instanced which I happen to like.
- While it is easy to ♥♥♥♥ up on character creation, there is plenty of information on the forums how not to. Make no mistake, your first character will be utterly incompetent. If trying, testing and scrapping different builds of characters translates to "fun" for you, this is your game. You'll hardly find a game that gives you more freedom to create your character.
- Yes, you can spend money on the game. I certainly did over the years but you don't have to. If you've got the time or patience you can farm enough of the shop currency "Turbine Points" to buy everything you need. And you'll simply earn those points by just playing.
- The graphics are older but still decent enough.
- No involuntary PvP. If you like really well done PvE though, give DDO a try.
- If you need advice or help ingame, just go into the next tavern (because players idle there to regenerate and have some spare time on their hands) and ask. Send someone you see with "wings" left and right of their character's name a polite /tell and chances are good you'll get your answer or a hint where to look.
- Huge amount of freedom when it comes to character builds, I cannot emphasise this enough.
- Active combat! You might even have to use your brain sometimes. Just standing around while spamming attacks and holding everything on cooldown is not how combat works in DDO.
- Always new and fun ways to die. Did you know that the teleport spell comes with the possibility of depositing you a few hundred metres above the marketplace? Hope you remember where your Ring of Feather Fall is while panicking.

I have to admit, that the game is past it's prime but it has aged well. You certainly should give it a try if you are into D&D. After all, it's F2P.
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5 of 6 people (83%) found this review helpful
1 person found this review funny
254.3 hrs on record
Posted: April 1
40 hours on Steam + at least 3,000 in its own launcher.

The goods:
This game has loads of great aspects to it, ranging from group questing to a 'True Reincarnation' mechanic allowing for endless play.
The party questing allows for some easier playthroughs of the harder quests in the game at low levels and even when you hit the heroic level cap. Each player gets their own loot from chests which can be switched around and given to others via the chest's item drop-down menu allowing for some Bound to Account/Character items to be traded before they're claimed.
The leveling system in this game is real easy to learn but very complex and detailed when you truely understand it allowing for pretty much any combination of classes that don't clash to work. There are thousands of custom player-made builds to try on the forums which give you an edge over a standard build. Being able to combine up to 3 classes will also give you an edge too. Want to play as a caster but still be able to disable traps? No problem! Combine Wizard and Rogue for the easiest of them all.
The True Reincarnation mechanic of this game allows for endless play, as once you hit the heroic level cap of 20 you unlock the ability to remake your character with benefits. You gain +4 points for your build from Adventurer to Hero, +2 from Hero to Legend and it caps at 36. Champion characters will only gain a +2 stat boost going into Hero as they already start at 32 points. Each time you True Reincarnate (TR), you gain extra abilities based on your previous life. For example, if you were a Barbarian in your last life, you gain 10 HP. All passive past life feats stack up to 3 times. Also, you can take an 'Active' past life feat which allows for extra boosts ingame such as Barbarian's 'Berserker's fury' past life feat allowing you to use a Rage like ability in which a Barbarian has as a different class.
Heroic and Epic levels are a fairly new feature of DDO which has only really come around in the past few years and is still massively developing. Now the level cap has been raised to 28 allowing for more Feats and Stats to be gained, giving an even greater advantage over your enemies in quests. With this came a new item system that has 4 different tiers of loot for Heroic and Epic quests. These items are paired with the difficulty they were looted in, giving boosts greater if the difficulty was too.
This is an EXCELLENT F2P game as you NEVER have to buy anything in the game if you decide you don't want to, as you get 'Favor' for completing quests which in turn grants you 'Turbine Points' to spend in the store.

The bads:
DDO has a lot of flaws in its own right, but none more than your average MMORPG. It's always going to have bugs which the community are always trying to stamp out through the use of the public beta test client, Lamannia.
DDO IS a pay2win game. You'll never get to level 28 at the current state of the game unless you get some of the epic-level addon content.

Although there may seem more good points than bad, you'll find a lot more yourself from just playing in both aspects. Each person has their own preference of games and whats in them and I love DDO because it's a group-based game. You'll find it much easier to complete quests and objectives if you team up with 5 other people. DDO is an ever-expanding game which is currently on its 25th major update excluding patches for bugs. I could write an essay that makes A Song of Ice and Fire look small and easy to read on whats great and what sucks about the game, but nobody would want to read it. I'd be surprised if people actually read this far into my review. Anyway, going off on a tangent, the game is amazing if you like to team up with friends to go on an epic adventure through the levels, facing different enemies on the way from slimy, annoying ooze monsters that love to break your weapons to Acid-breathing dragons and much more.

I'd give this game a rating of 7.5 out of 10, as it still has a long way to go to be able to catch up with the major MMOs such as Guild Wars 2 and World of Warcraft. On the other hand, it holds its own playstyle I've yet to see in any other MMO of group-based questing from the start.

If you do decide to play the game, Cannith is a great server! Thousands of players always willing to help you, all you need to do is ask. Just remember, asking around for help in the starter area won't get you far, you have to venture out into the world.

Hope to see you in-game soon! ^_^
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2 of 2 people (100%) found this review helpful
32.4 hrs on record
Posted: April 15
By far the best blending of D&D 3.5 rules with an MMO feel. While it may take some getting used to, once you grasp the basics, it'll click quite nicely.

This is set in the Eberron world for the most part, not the Forgotten Realms of major fame but don't let that stop you. The Eberron setting is unique and a lot of fun.

There are several classes available for you to select right from the start, and your four "basic" D&D races, Humans, Dwarves, Elves and Halflings. And while each race does have a certain feel and flavor about them, as with proper D&D, you are free to combine whatever class you can with whatever race you can.

That said, there are some classes and races that can only be unlocked via Cash Shop. Or you can get a subscription. Due note, not all classes are unlocked with a subscription, and they are unlocked only for the subscription. Best to just buy them outright.

Yes, there's a lot of slow going for this game, you don't just rush to the end. But when you do get there, you can "reset" your character, causing them to be revived at low level, but with an extra stat points on your build, which lets you make an even more powerful character.

If you're looking for a D&D game that'll get you hip-deep in the mechancis of it, this is the game for you. If you're looking for something more MMO and modern, look into Neverwinter, which is based on the 4th edition rules.
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7 of 12 people (58%) found this review helpful
2 people found this review funny
0.4 hrs on record
Posted: January 1
Dungeons & Dragons Online from Turbine is a solid game. Different from Turbine's Lotro but still great enough to keep you coming back... :)
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1 of 1 people (100%) found this review helpful
251.7 hrs on record
Posted: May 3
great game.. more players are needed.
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1 of 1 people (100%) found this review helpful
1,279.8 hrs on record
Posted: February 13
Yes this is an old game, but i can tell you it was one of the first with free to play and not this level 10 or 20 then it stops. you can truly play this game for free and unlock it and never pay a dime. Now what makes it worth it. Its not your usual mmo either. no open worlds like Wow, etc. instance based. its character customization is awesome. pure class or multiclass. either one will work. the combos and the crazy ideas you can have. not many other games can offer you that same thing.

its graphics have gotten way better as you get into the newer packs and the music is amazing in the newer areas. One thing that sets it apart from any other game. TR system. the ability to start your toon over with its gear, money etc and become something else or same toon with a little more power. no other mmo offers this that i know of. no mounts. so don't look for it here. its more of a pve game. pvp sucks. want that go to another game built for it. what can i say. been a member since October 09. it will be my main game until they close their doors.

i forgot the abilities of toons make this game great. the combat is nice as well. you feel great when your toon walks through some of the hardest challenges. when you get to that point. tr and think of new ones and try to do it again.
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1 of 1 people (100%) found this review helpful
15.1 hrs on record
Posted: March 18
Overall, I give this game a thumbs up. The game has been around a while and has an established community. There is plenty of content. As a dungeons and dragons game, it has several races and classes to choose from and at each level you can choose class and skills, similar to the 3rd edition(s) of dungeons and dragons. I found the gameplay smooth and controls easy to use. Quests were entertaining and I liked exlporing the city. The quests are all instanced so you don't have to compete, though you can take a party of adventurers. When my friends weren't available, I found content that I could manage by myself or with one of the game's hirelings (AI helper). There is some content that you don't get with the free to play - extra races, some dungeon areas, and a few classes - but there is still plenty of content to keep you interested all the way to highest levels. I do note that PVP was very limited - only in special arenas in the taverns (bar fights). Graphics are excellent. As expected in D&D, there are tons of spells, equipment, monster types, etc. Stealth and lockpicking are included and work well.
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1 of 1 people (100%) found this review helpful
49.7 hrs on record
Posted: March 18
I love ddo ,but getting to play is another matter.I ve tried the fixes and some days i can play for hours ,some days i keep losing connection to server.Its a great game if somewhat frustrating.
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1 of 1 people (100%) found this review helpful
1,152.9 hrs on record
Posted: March 19
PSA: YOU MUST OPEN THE "WHO" MENU BEFORE THE GROUPING MENU WILL LOAD, THIS WAS IMPLENTED TO REDUCE LOG ON TIMES AND LAG, it's only a temporary fix, but is quite the awkward one nonetheless :/

This game has 1 major flaw; it's really gosh darn hard to get into, I really cannot remember how I managed to trawl through the uninteresting mess that are the low levels and starter zone, but I certainly do not regret it; this game is so amazingly unique and I love it <3

Now this game is technically an MMORPG, and MMORPGs have a great level of stigmatism, mostly caused by great numbers of Korean WoW-clone grind fest chatboxes. DDO isn't like that, DDO is focused on the 'game' part; character building (my personal favourite part, just like real DnD) and play-style are very important, so if you want an MMO with unique and interesting gameplay, give DDO a try.

However, this gameplay focus came at a remarkable cost; the social aspect, every quest is an instance, which while making them unique, means you can't just party up with people half-way and make friends easy; you have to make groups beforehand and go into the dungeon together. Of course the Devs don't expect us to do that all by ourselves, so there is a "Grouping" menu, where people can put out server-wide messages to find people to quest with; and it works well enough. But- the DDO community has gained a very... "elitist" edge to it over time, and try as I might, I am not exempt to this rule; many in-game factors make it hard not to become rather "elitist", per se, over time. Many people are interested only in speed running dungeons for optimal xp, and have little-to-no-interest in making friends. This can make things very hard for newer players, who want to take it slow, learn the rather complex mechanics, and make some friends.

All in all, I love DDO and would love to see it thrive, but until the Devs overhaul the starter area, early levels and social aspect, (I say this, I have no idea what they could do to spice them up though :/), I can only really recommed DDO to groups - at least 2 people (max party size is 6) - who are looking for a group based, challenging PvE RPG that rewards effort and planning.
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1 of 1 people (100%) found this review helpful
0.5 hrs on record
Posted: March 30
Many a long night has been spent in a dark basement, rolling the forbidden polyhedral die and casting spells that no one in the mortal world could even dream of. Harsh landscapes have been traversed and deep dungeons have been explored by those dreamed of living in another world and embarking on untold of adventure. Those were the days when such basement meetings were widely frowned upon, and those who partook in the art of Dungeons and Dragons were widely shunned or treated as pariahs. Does anyone remember the great Tom Hanks scare? What about the ridiculous ‘Dark Dungeons’ Chick tract that led many to believe D&D was nothing more than a tool of the devil?

Those days have long passed and the mystery of Dungeons and Dragons has passed into legend. These days tabletop gamers meet in the open, exploring dungeons with friends and strangers alike. Lately, however(as of the last fifteen years), the RPG genre has moved online, and as a result, the game has changed entirely. You can only imagine the happiness and joy expressed by old school gamers when Dungeons and Dragons Online was released in February of 2006, even with a subscription fee. Now that the game has gone free to play, players around the world have been given the opportunity to experience Eberron in all its tinkered glory.
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