Avernum 4 is the first chapter in the Great Trials Trilogy, three games that tell the tale of your land’s struggles in the face of powerful forces that seek to destroy it.
User reviews: Positive (44 reviews) - 88% of the 44 user reviews for this game are positive.
Release Date: May 11, 2012

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Buy Avernum Bundle

Includes 3 items: Avernum 4, Avernum 5, Avernum 6

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Buy Spiderweb Software Complete Pack

Includes 13 items: Avadon 2: The Corruption, Avadon: The Black Fortress, Avernum 2: Crystal Souls, Avernum 4, Avernum 5, Avernum 6, Avernum: Escape From the Pit, Geneforge 1, Geneforge 2, Geneforge 3, Geneforge 4: Rebellion, Geneforge 5: Overthrow, Nethergate: Resurrection

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Recommended By Curators

"Begin of the second Avernum triology. A long living series that shines with excellent story-telling and non-linear exploration. Good indie game!"
Read the full review here.


"Avernum 4 is great value with many hours of gameplay and offers a fine adventure in a well-realised world."
7/10 – - RPGDot

"As a classic-style role-playing game, Avernum 4 provides great fun, allowing daring adventurers to enjoy hours of quality time." - http://gametunnel.com/game/avernum-4/">GameTunnel

"[Avernum 4] may not have all the looks and flash of some modern PC titles, but it has a lot of elements in it that make it every bit as deep."
7.4/10 – - http://www.gamezone.com/reviews/avernum_4_pn_review">GameZone

About This Game

Avernum is one of the great tales of indie gaming, an epic series of fantasy role-playing adventurers set in an enormous, subterranean nation. Avernum is a land underground, a subterranean nation full of rogues, misfits, and brigands, struggling for survival and wealth in the monster-infested darkness. Avernum 4 is the first chapter in the Great Trials Trilogy, three games that tell the tale of your land’s struggles in the face of powerful forces that seek to destroy it.

Avernum 4 is an enormous fantasy role-playing adventure. Wander a gigantic world, full of multitudes of characters, hundreds of side quests, and traps, tricks, and treasure in every corner. Experience the life of an adventurer: the fame, the wealth, the hapless townsfolk begging you for help at every turn! This epic tale is guaranteed to give you weeks of entertainment, with an impossibly huge world that dares you to uncover all of its secrets.

System Requirements

    • OS: Windows XP or later
    • Processor: 1.6 GHz
    • Memory: 256 MB RAM, 512 MB recommended
    • Hard Disk Space: 300 MB
    • Video Card: 3D accelerated graphics card
    • DirectX®: DirectX 7 or later
    • Additional: 1024x768 screen resolution with 32 bit color
Helpful customer reviews
8 of 10 people (80%) found this review helpful
213.7 hrs on record
Posted: June 8
200 hours in and I'm still ready for more. It's not for everybody. But it's for me.
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1 of 1 people (100%) found this review helpful
40.3 hrs on record
Posted: November 22
I've spent hundreds of hours - maybe even thousands - playing Avernum 1, 2, and 3, and Blades. As such, it pains me to disrecommend this game. But this game is just downright unpleasant to play relative to its predecessors, and here's why: the new engine is terrible.

  • You used to be able to do virtually everything with the keyboard; now you have to use the mouse for many actions (fire missile - can't use "F", cast spell - can't use a/b/c targeting, open chest - can't use "L", etc.) - and for whatever reason, mouse aiming is terrible, so probably a third of the time when I'm trying to cast a spell on an enemy, I instead accidentally click on my party member who's adjacent in melee.

  • The old engine's distinction between town mode and outdoors mode was brilliant, and gave the older games a beautiful sense of scale. Silvar and Duvno used to be ~10 town-widths apart; now, they're just one town-width apart. It just feels unrealistic. (Concomitant to this, the Orb of Thralni doesn't exist in A4, alas.)

  • The action point system, borrowed from Geneforge, in which you have to have a set number of AP at the end of your turn to perform an action, is awful. Not as bad as in Geneforge (which doesn't have discrete tiles), but still awful.

  • Speaking of Geneforge, many of the sprites are lifted straight from Geneforge. Drakes now look like GF drayks; "wyrmkin" are just artilas; crystal souls have been reskinned to look like I-forget-what from GF.

  • The reputation system was a really cool feature of previous Avernum games. It's gone now.

  • They still haven't figured out how to make the stats screen reasonably usable (your base stats get conflated with your stat bonuses from items, and the only way to disambiguate them is to look at all your items and tally up the stats by hand), and the change to a Geneforge-style stats screen has just made things worse. Frankly, Exile was better at this, IIRC.

  • Secret passages were always a neat feature in Avernum; they're gone now. (I know some people found them irritating, but you could always just cast Far Sight if it really bothered you.)

  • You now have to enter combat mode to fight an enemy, where before you had the option of just whacking them with your lead character. This becomes annoying when dealing with weak enemies that only take 1-2 whacks to kill. But hey, at least you can just turn on auto-combat and let the AI handle it, right?

  • No, you can't, because auto-combat is gone now. This is terrible for all those fights with solitary chitrachs (believe me, you're going to be fighting a LOT of chitrachs) and bats and whatever else.

  • Special abilities are gone. They added a nice bit of flavor to the game (especially the ones you got from character traits).

  • You can no longer "Wait" in combat. Why not? God knows.

It's not _all_ bad, though. Click-to-move is a good thing, particularly in places with lots of random stalagmites on the ground and so forth (though it's super-irritating when the game arbitrarily blocks you from moving "too far away"). Also, item lore isn't a thing anymore, and there's no such thing as an unidentified item anymore. That's a nice thing to have.

Issues with the engine aside, another thing that really bugs me is that there's very little that's new here if you've played A1. A2 gave us the Vahnatai lands (including the tunnel from Formello, perhaps the best part of any of the Avernum games) and Empire lands; in A3, everything besides the Tower of Magi was new. A4 just feels like a crappy reskin of A1.

And the plot isn't terribly interesting either. "Rentar-Ihrno is back AGAIN and you need to fix everything" is significantly less compelling than "you have been chosen to be the second group to explore the surface" (A3), "you must be our liaison to a hitherto-unknown species" (A2), or "you have been thrown into the underworld; do whatever you want!" (A1).

Nonetheless, I have faith in Spiderweb Software. All of the other Spiderweb games I've played (some of Exile, Avernum 1-3 + Blades, Nethergate and N:R, and Geneforge 1-3) were at least good if not excellent - many notches above Avernum 4. I'm very optimistic that Avernum 5 will mark a return to form, and look forward to making some time to get started on it.
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2 of 3 people (67%) found this review helpful
0.6 hrs on record
Posted: June 15
By far the weakest of the Avernum series, using outdated mechanics(the ol 'you must have 5 action points to attack/cast spells rule from as far back as Geneforge 1 which was later abandoned for obvious reasons), not containing other mechanics that are rather important(i.e. being able to press abcdefg etc etc to target spells or missile attacks), and more.

Less options for customizing your party as well. Parts of it seem...laggy, for lack of a better word, particularly when looking at your inventory, you may notice that your fps will drop for no apparent reason.

Clunky is the term I would use for this game in general, which is really quite jarring considering how good Spiderweb Software usually is at doing this, at least the writing is still decent.

I'd heard this game has a reputation amidst fans of Spiderweb for being one of the weaker titles, and I can see why now.

If you're willing to ignore all of that, this is still an enjoyable play, but would I recommend it? Only if it goes on sale.
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18 of 18 people (100%) found this review helpful
23.8 hrs on record
Posted: March 28, 2014
While now, itself considered old, Avernum shows indie ingenuity, technology and ideas of its time being applied as an old-meets-new factor to Isometric, turn-based RPGs before its time. The world-map movement and near-seamless switch to turn-based combat mode is satisfying without taking me out of one map or singular-world feel. The world is huge and fun to explore in a movement mode that acts like real-time, but does all the individual move-calculations behind the scenes. When in combat I can then seamlessly take control of each character, playing my turn-based combat.

The dialog and story are great, the world feels non-linear, and combat is fun. I recommend this game to anyone who wants their RPG itch scratched, but fans of almost any RPG variant may also love Avernum, especially turn-based-combat fans.
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17 of 18 people (94%) found this review helpful
3.6 hrs on record
Posted: April 22, 2014
Avernum 4 is a simple looking, old-school style RPG title that doesn’t try to dazzle you with anything fancy. It’s basically a dungeon hacker title, but has a decent story, some twists, and a lot of elements that make this game fun even without all the flash that games nowadays have. If you enjoy RPG gaming in an older style setting you might want to check this one.
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