L'île d'Arulco est libre : cependant, il y a d'autres pays dans l'ombre de la guerre...
Évaluations des utilisateurs :
Globales :
variables (139 évaluation(s)) - 60% des 139 évaluations des utilisateurs pour ce jeu sont positives.
Date de parution : 24 août 2012

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Acheter Jagged Alliance: Crossfire

Packages qui comprennent ce jeu

Acheter Jagged Alliance Collector's Bundle

Comprend 8 article(s) : Jagged Alliance - Back in Action, Jagged Alliance - Back in Action: Desert Specialist Kit DLC, Jagged Alliance - Back in Action: Jungle Specialist Kit DLC, Jagged Alliance - Back in Action: Night Specialist Kit DLC, Jagged Alliance - Back in Action: Point Blank DLC, Jagged Alliance - Back in Action: Shades of Red DLC, Jagged Alliance: Back in Action DLC: Urban Specialist Kit, Jagged Alliance: Crossfire

 

À propos de ce jeu

Bon travail, soldat ! L'île d'Arulco est à nouveau libre, mais d'autres pays sont la proie de la guerre sans que la communauté internationale y prête attention. Khanpaa, une nation pacifique et discrète, est soumise à la main de fer d'un groupe de mercenaires sanguinaires… Mais l'ONU ne s'y intéresse pas. Behnam Atiqullah, l'ambassadeur de ce petit pays auprès des Nations Unies, essaie bien de faire avancer les choses, mais sans grand succès. Sans espoir de voir une grande puissance intervenir militairement, Khanpaa semble bien seule...

Et c'est là que VOUS entrez en jeu ! Stratège de génie à la tête de votre propre corporation militaire privée, vous avez la possibilité d'envoyer votre équipe de mercenaires d'élite libérer la pauvre nation de Khanpaa ! Aidez ce peuple opprimé en engageant une section de mercenaires endurcis et menez-les au combat dans ces terres dangereuses et glacées. Vous découvrirez au cours de cette aventure pourquoi Khanpaa a été transformée en champ de bataille et qui en tire véritablement profit.

Jagged Alliance: Crossfire est une extension autonome du populaire JDR tactique Jagged Alliance: Back in Action. Crossfire ajoute de nouveaux mercenaires, de nouveaux environnements et de nouvelles armes, et propose au joueur de mettre à l'épreuve ses talents de commandement tactique, en mêlant la bonne humeur et la simulation réaliste du combat que les fans de cette série vieille de plus de dix ont appris à apprécier.

Caractéristiques :

  • Le meilleur du combat tactique, grâce au système "Plan ‘n’ Go" qui permet de planifier stratégiquement les actions de votre équipe avant de les voir mettre votre plan en action en temps réel.
  • 10 nouveaux mercenaires viennent compléter les rangs de votre équipe. Au total, plus de 50 combattants différents, aux compétences, personnalités et points faibles uniques.
  • 10 nouvelles cartes dans un environnement montagnard enneigé, qui mettront à l'épreuve vos talents de stratège : terrain montagnard rocailleux, vallées encaissées, falaises glacées… Autant de nouveaux points de couverture, de nouveaux goulets et de nouvelles embuscades possibles.
  • 15+ heures de jeu supplémentaires avec une toute nouvelle campagne et une large variété de missions nouvelles.
  • De nouvelles armes, de nouveaux ennemis et de nouveaux équipements : vos mercenaires vont devoir tirer le meilleur de ce qu'ils trouveront. Les armes et équipements sont anciens, le ravitaillement est limité.
  • Profitez de la série Jagged Alliance comme jamais auparavant, grâce à des graphismes largement améliorés, à une interface modernisée et aux nombreuses améliorations apportées tant aux performances qu'à la jouabilité.

Configuration requise

    Minimale :

    • Système d'exploitation : Windows XP (SP2) / Vista / Windows 7
    • Processeur : Intel Core 2 Duo (1,8 GHz ou supérieur) ou AMD équivalent
    • Mémoire vive : 2 Go de RAM
    • Carte graphique : Compatible Shader 3.0 (Ati 2600, Geforce 8800 ou équivalente) avec 512 Mo de RAM
    • Disque dur : 3 Go d'espace disque disponible

    Recommandée :

    • Système d'exploitation : Windows XP (SP2) / Vista / Windows 7
    • Processeur : Intel Core i5 (2,4 GHz ou supérieur) ou AMD équivalent
    • Mémoire vive : 4 Go de RAM
    • Carte graphique : Compatible Shader 3.0 (Ati 5850, Geforce 460 ou supérieure) avec 768 Mo de RAM
    • Disque dur : 3 Go d'espace disque disponible
Évaluations des utilisateurs
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Globales :
variables (139 évaluation(s))
Publiées récemment
smalsh-yegger
( 8.1 heures en tout )
Posté le : 25 juin
♥♥♥♥♥♥ balance, ♥♥♥♥♥♥ collisions + pathfinding, ♥♥♥♥♥ier progression.

♥♥♥♥♥♥ game
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
halo_s
( 73.1 heures en tout )
Posté le : 18 juin
Great game, completed it 2 or 3 times. Of course, I am a JA2 veteran, so I had to like it but I really like the story line, the graphics and very carefully designed sectors and mini quests as well!
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Sarkoth
( 34.4 heures en tout )
Posté le : 15 juin
Shoddy remake which is incapable of capturing the original charm.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
Brasidas
( 37.5 heures en tout )
Posté le : 14 juin
Forewarning: this game has been abandoned by the developer, who is no longer in business.

I bought it anyway because I thought it would be a decent expansion to Back in Action (BIA). Unfortunately it isn't. For the most part, the engine is the same, gameplay is more or less the same, but there are a few differences. Here's a list of points that I think are worth mentioning:

1. The map is much smaller. In terms of sectors, it's maybe half or less than half of the sectors in BIA.

2. There are a few more mercs. The rival group M.E.R.C. merged with A.I.M. so there you get to choose from a few more but this doesn't really add much to the game. Although initially, you are so broke that some of the cheaper MERC soldiers can be useful.

3. Don't expect much, weapons-wise.

4. Money is hard to come by, early in the game. I had to take several sectors with just 2 mercs in my squad. As long as you have at least one medic and several first aid packs, you can heal after (or during) the battle.

5. Travel everywhere is still on foot. This is so damned annoying, you just can't imagine. What I love about JA was the ability to move around by various means, not just by walking (which is stupid, not to mention slow).

6. There's often only one way to do things. e.g. if you have mines in front of you, you have to trigger them or defuse them, you can't blow them up (again, kind of stupid).

7. My biggest peeve is, after you kill the head villain and take all the sectors, they make you start all over again (if you trigger the final quest) when "reinforcements" retake the harbor. SERIOUSLY?! And because you're halfway across the country, these reinforcements overrun several sectors before you can get into position -- meaning you have to plod through those sectors and re-take them ALL OVER AGAIN. Now this is just not how games or expansions should be designed. If you want breadth and depth, you make it a decent (larger) campaign with perhaps more side quests instead of getting the player to REPEAT what they've already done, just to increase replayability. That's just downright lazy.

If you still don't mind all of this, I'd strongly suggest waiting till this game is dirt cheap before even thinking of buying it (think $2-$3). To me, Crossfire is a disappointing end to a lukewarm attempt at trying to recreate what was an outstanding game and franchise, Jagged Alliance.

4.5/10
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Acer Saccharum
( 39.6 heures en tout )
Posté le : 12 juin
It absolutely has some errors, some even fatally ruining entire playthroughs. With that in mind, it's still fun, challenging, and worthwhile.
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OC AnTiHuRdaCI
( 10.8 heures en tout )
Posté le : 2 juin
without money generator, I would say no but with it, everything is fine :D
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Thundar
( 96.5 heures en tout )
Posté le : 19 mai
Awesome. Be prepared for a challenge.
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Zombie Lenin
( 1.0 heures en tout )
Posté le : 19 mai
Decent enough for JA fans when the Collector's Bundle is on deep sale.
Install the community patch from http://www.moddb.com/mods/realistic-rebalancing-mod-for-crossfire and it'll be fine.
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pipboy
( 1.7 heures en tout )
Posté le : 15 mai
First thing which get me into Jagged Alliance series when I tried it, and it was Jagged Alliance 2, was voice acting (Steroid - obvious inspiration and mocking of Arnold Schwartzenegger and roid guys, big, strong, stupid, you know), Dr. Q (stereotypical accent and B movie wise Chinese with proverbs), Ivan (stereotypical Russian accent, Communist, Steroid don't like Communists), Meltdown (remember George Constanza's bad date from Seinfeld or Howard's mom from TBBT?), Grizzly, Barry (stereotypical German accent), Fox (seductive voice), Grunty (look Barry, but funny) to name a few) which was incredible (example for anyone how should be done voice-over), beside somewhat complex gameplay (game is hard even on easy difficulty, at least for me), humourous, SF B-movie grade story to choose if you want it, RPGish elements and interactions between different NPCs, immersive, it's like tactical Fallout 1 and 2.

Sir-Tech knew their stuff.

When I stumbled upon affordable box (about 13€ cheaper than on Steam) in store of JA "remake" or "reboot" of series, I was excited to see one of my favourite games with renewed graphics, how naive from me, because I was shocked by sterile, terrible voice acting, not to mention all those known mercenaries from previous series with lousy voice over. Yes, I read some reviews, looked up some gameplay, but it was more like skimming than detailed examination.

This is a good game in its own right but it does not deserve carrying a name of legendary Jagged Alliance series.
Jagged Alliance died with "Unfinished Business".

I could recommend this game but not for fans of Jagged Alliance series made by Sir-Tech, if they expect gameplay and other little and subtle things mentioned above, which made those series classic and legendary.
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KIMBOF1
( 26.5 heures en tout )
Posté le : 11 janvier
One of my favourite Strategy, Shooter games!!!

I have spent many hours on Jagged Alliance Back in Action and Jagged Alliance Crossfire simply because they have the same engine, interface and are pretty much the same graphics.

Crossfire is a standalone expansion that I have had a lot of issues with the main one being that when I leave the game (Alt and Tab or just going to the desktop using Windows Key and D) to do something and then go back to the game the screen is black and only the Cursor is showing.

This problem is causing me to lose progress and take me away from the immersion of the game which is not very nice when your deep in a Strategy game trying to think of tactics to turn the battle in your favor.

KIMBOF1's Score = 4/5

Great game but could do with some bugs fixing !!
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Évaluations les plus pertinentes  Dans les 30 derniers jours
9 personne(s) sur 9 (100%) ont trouvé cette évaluation utile
Non recommandé
37.5 heures en tout
Posté le : 14 juin
Forewarning: this game has been abandoned by the developer, who is no longer in business.

I bought it anyway because I thought it would be a decent expansion to Back in Action (BIA). Unfortunately it isn't. For the most part, the engine is the same, gameplay is more or less the same, but there are a few differences. Here's a list of points that I think are worth mentioning:

1. The map is much smaller. In terms of sectors, it's maybe half or less than half of the sectors in BIA.

2. There are a few more mercs. The rival group M.E.R.C. merged with A.I.M. so there you get to choose from a few more but this doesn't really add much to the game. Although initially, you are so broke that some of the cheaper MERC soldiers can be useful.

3. Don't expect much, weapons-wise.

4. Money is hard to come by, early in the game. I had to take several sectors with just 2 mercs in my squad. As long as you have at least one medic and several first aid packs, you can heal after (or during) the battle.

5. Travel everywhere is still on foot. This is so damned annoying, you just can't imagine. What I love about JA was the ability to move around by various means, not just by walking (which is stupid, not to mention slow).

6. There's often only one way to do things. e.g. if you have mines in front of you, you have to trigger them or defuse them, you can't blow them up (again, kind of stupid).

7. My biggest peeve is, after you kill the head villain and take all the sectors, they make you start all over again (if you trigger the final quest) when "reinforcements" retake the harbor. SERIOUSLY?! And because you're halfway across the country, these reinforcements overrun several sectors before you can get into position -- meaning you have to plod through those sectors and re-take them ALL OVER AGAIN. Now this is just not how games or expansions should be designed. If you want breadth and depth, you make it a decent (larger) campaign with perhaps more side quests instead of getting the player to REPEAT what they've already done, just to increase replayability. That's just downright lazy.

If you still don't mind all of this, I'd strongly suggest waiting till this game is dirt cheap before even thinking of buying it (think $2-$3). To me, Crossfire is a disappointing end to a lukewarm attempt at trying to recreate what was an outstanding game and franchise, Jagged Alliance.

4.5/10
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Évaluations les plus pertinentes  Globales
1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
Recommandé
51.9 heures en tout
Posté le : 28 mai 2015
Les + : Beau et agréable à jouer. Bon jeu. J'en suis content et j'espère une suite.
Les - : Un peu court.
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31 personne(s) sur 34 (91%) ont trouvé cette évaluation utile
4 personnes ont trouvé cette évaluation amusante
Recommandé
15.1 heures en tout
Posté le : 2 novembre 2014
After the failure of JA: Flashback, I came back to Crossfire to assure myself that not all JA after JA:2 were bad.
And no, they were not. Crossfire (and it's predecessor) are good games.
It maybe takes some time to get used to the new system (space stops time to let you plan your actions), but it works very well all in all.
+ Combat is challenging
+ a variety of weapons with different ammunition tomake the gun enthusiasts happy
+ the graphic is quite okay for the time and the genre
- the character portraits are awful, really awful
- VoiceOvers are horrible (I could kill Fox over and over for that)

I liked it back then and I still like it now, it is a new take on the JA franchise and it is not a bad one.
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27 personne(s) sur 30 (90%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
Non recommandé
39.4 heures en tout
Posté le : 11 août 2015
I honestly love this game but it got abandoned by the developers and there are so many bugs and broken quests/achievements that I can't say I recommend it.
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25 personne(s) sur 33 (76%) ont trouvé cette évaluation utile
Recommandé
81.9 heures en tout
Posté le : 4 janvier 2014
An underrated tactical gem. Tactical mode, added by the developers according to the feedback from gamers, makes all the difference here.
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18 personne(s) sur 21 (86%) ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
Recommandé
22.6 heures en tout
Posté le : 30 octobre 2014
If you enjoyed "Back in action" you'll enjoy this more. if you thought back in action had afew too many problems, this is basically the same game but with alot of the issues patched. i also reccomend starting with only blood as your squad, he honestly works best alone and if you will level quickly like that, this should give you an easier start if you know how to sneak (The pistol isnt too loud even unsilenced, and you can ambush the enemies. just dont aim for the head, just the torso.) if you do that, the start should be fairly easy and you should be able to enjoy the game. if you go for a large squad of rookies that dont know what they're doing, you will find yourself screaming at the screen as your 5 guys get killed by one enemy, and the game will seem horribly unbalanced. so really, how you experience the game determines on who you start out with. blood was personally my top merc in BIA and crossfire, if you leave him as a solo squad, he is very versitile and levels quickly, and you can cap towns with him while hiring more mercs for permanent defense duty. after you do that, the game should go fairly well, once you figure out the mechanics. its a hard game to learn at first, think of it as the chess of the virtual world, easy to lose and misunderstand at first, but you love it and get better every hour you put into it. also, dont be afraid to restart the game, how you start determines your entire run, and losing a merc if you use a solo merc as your main rather than a full squad can be game-ending. that said, its a very under-rated game that can bring alot of fun to a patient man, and alot of pain to the players of modernday generic shooters. if you dont maind waiting an enemy out for afew minutes, this will be fine. if you're too impatient and need constant action, id suggest you pass on the whole JA series.
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14 personne(s) sur 15 (93%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
Non recommandé
57.5 heures en tout
Posté le : 12 mai 2014
I would not recommend this to anyone that has not played Jagged Alliance 2. Both are being sold in steam for the same regular price and JA2 has much more of everything (gameplay, character depth, item details, replayability, blowing up walls... alot).

JA:Crossfire is ok but don't get it unless its around $7 or less.
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17 personne(s) sur 21 (81%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
Non recommandé
28.7 heures en tout
Posté le : 12 novembre 2015
Next BitComposer game on the same engine they used in the Back In Action. You can check my review on it there (http://steamcommunity.com/id/Whiteswart/recommended/57740), if you are wondering how Back in Action connect with the previous titles, especially with the most praised and decorated Jagged Alliance 2.

JA Crossfire is not taking us to Arulco. New country, now somewhere in Africa, but the drill remains the same – you are a leader of a mercs group, and you were hired to win a little domestic war, bring peace to the land… Well, but the sounding remained the same as well. For instance, if you hire a merc, he's saying something like "see you in Arulco". The devs certainly not overpaid for transferring parts of Jagged Alliance 2 into their games!

The map of Arulco in the JA Back in Action was smaller than in the original. The map in JA Crossfire is only half of that we had in the JA BiA… Now you may finish the game on the 2-3 day of the game time, with all towns conquered (reads “liberated” in the western military slang).

If you take that game as an add-on to Back in Action, in the bundle with “shades of red” and “point blank” DLCs, and with the price under 10 euros (75% discount) – only then it may count as somewhat fair deal. It is a new campaign, alright! Not the JA 3, but a new approach, so long-time-awaited! Still, I set the thumbs down, even agreeing that it’s a decent short game in the rather rare genre. What makes me so upset? Well, the bugs, of course! The moment when developers fix achievements (40% unobtainable now) and make quests in the game just a slightly more logically connected and polished – if that moment will ever comes, I’ll rewrite my review into praising one.

Now, I just can say it is playable, but you don’t need to pay for this beta-release. Arrgh, hate those half-baked-offcuts on Steam, pretending, that they are complete games!

Mark 5.5/10
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22 personne(s) sur 32 (69%) ont trouvé cette évaluation utile
Recommandé
21.5 heures en tout
Posté le : 13 décembre 2013
Enjoyed it just like JA:BIA. Gameplay is the same, but new environments. Shorter than JA:BIA, but it costs less too. Recommended if you liked BIA
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20 personne(s) sur 31 (65%) ont trouvé cette évaluation utile
Non recommandé
36.0 heures en tout
Posté le : 14 juillet 2014
What the hell is Jagged Alliance: Crossfire?

Well, it's a turn based action, tactical game, similar to Commandos, Desperados, X-Com Series.... Once more you are in control of a Mercenary Organisation Killers for Hire :D, select your mercs carefully amongst many available to you, some will work well together others dispite each other so pick them accordingly. You mission (Campaign) if you accept it, is to liberate a country (somewhere in the Middle East) from a tyranic Warlord (terrorist, dictator, a threat to freedom...bla bla bla ), the country is divided into small regions which you have to free successively in order to gain access to the next region. Once liberated, the region will provide you with a monthly income to help you in your war effort...nothing is free...even freedom.

You can then hire the local mob to protect the freshly liberated region, equiping them with guns, armors and training so they can eventualy repel attacks from the Warlord, in an attempt to recapture it.
The concept looks interesting, but the implementations is terrible, game interface not intuitive at all, jerky characters, clunky movements, irresponsive commands (death guaranty during gunfights), dodgy enemy AI they see you coming from miles away even when you don't make any noises, some characters skills have apparently have absolutly no effects, enemies shoot at you from crazy angles in which you can't shoot back and many other annoying things like no way to accelerate time if not in World Map, team lose postions when you tab out of world map, 100 reloads because the game decided to save at stupid time, usualy just before i get crippled with enemy bullets.
I finished the Game in over 30 hours, completing 90% of the side quests too short and too much frustrations to ever play it again. Shame really cose i kinda liked the concept.
The game could have been so much better if devs have taken more care, no patch to fix many bugs.
Also many achievements don't work.
Overall, if you have Jagged Alliance 2 then stick with it, because JA crossfire isn't worth your time.
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