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Light up the world! As Plug, you are charged with restoring the expansive Amp-Tree-System, and thwarting an enigmatic intruder.
Release Date: Feb 22, 2012
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Buy 1000 Amps

$4.99

About the Game

Light up the world! As Plug, you are charged with restoring the expansive Amp-Tree-System, and thwarting an enigmatic intruder. Solve puzzles and explore in 1000 Amps!


Key Features:

  • Illuminate the darkness by lighting up whatever you touch.
  • Teleport into any un-occupied space with a simple mouse click.
  • Explore the expansive and labyrinthine Amp-Tree-System, finding new power ups strewn throughout.
  • Tackle challenges in whatever order you like, thanks to the open world design.
  • Over 150 rooms to complete and explore.
  • Save anywhere, at anytime.

PC System Requirements

    • OS: Windows XP Or Later (32 Bit Recommended)
    • Processor: 2 GHz
    • Memory: 256 MB
    • Hard Disk Space: 6 MB
    • Additional: Flash Player 10

Mac System Requirements

    • OS: OS X version Leopard 10.5.8, Snow Leopard 10.6.3, or later.
    • Processor: Intel 2 GHz
    • Memory: 256 MB
    • Hard Disk Space: 12 MB
    • Additional: Flash Player 10
Helpful customer reviews
11 of 13 people (85%) found this review helpful
1,181 products in account
12 reviews
7.3 hrs on record
This was a surprisingly good game. There is a mild learning curve until you learn the way the game's puzzles work, then once you get a few upgrades the levels get richer and very addictive. In particular the way adjacent rooms interact with one another was very clever, especially once the upgrades start to work together to solve rooms. The difficulty was spot on for my modest platformer skills, slightly above casual only. For achievement hunters, an easy 100% that takes a 5-7 hours maybe.
Posted: February 16th, 2014
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8 of 8 people (100%) found this review helpful
574 products in account
29 reviews
7.5 hrs on record
Hmm. I'm kind of torn here, because even after cursing heavily at them, I would like to think this game's cruder problems aren't that bad.

1000A is a grayscale 'metroidvania'. Everyone knows what those are. The world in this case is an "amp tree", some abstract stand-in for computer I suppose, and the player is a sort of a repair device. The graphics are a rather exciting case: everything is displayed as simple symbols! This reminds me of old Paradroid!

The controls are a little strange. You use the wsad key grid as a typical platformer setup and, surprisingly, the mouse for teleportation: click an empty part of the screen, and there you go! I haven't played an exploration game with combined controls like that before.

So, what's wrong with the game? Well, one of its unique points is that for most of the game, you are wading through levels with a very limited line of sight. Only by touching objects will you discover them. This makes for either an interesting, careful sort of gaming or a horrible chore. I thought it was mostly good, but other times when accidentally walking off the screen would reset the view, it felt like a cause for frustration and a glaring problem.

Another problem is that you can occasionally get yourself into a cul-de-sac, requiring quitting and reloading. I think the game autosaves every few cleared screens. You can tell 1000A's been designed to minimize the chance of getting stuck, but I messed up about five times during my run.

The last issue is the map layout. Sometimes the route from a to b is a ridiculously long detour: Especially for a completionist run, some of the parts of the game map read like a designed ♥♥♥♥ move: you essentially have to traverse the entire vertical span of the map once or twice too many times if you're planning to get that 100% completion.

Still, 1000A was a very good little exploration puzzler. It took me about 8 hours to beat, but I did check out every screen on the map. It's definitely worth its price if you value the genre and are willing to play by this game's rules.
Posted: February 7th, 2014
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1 of 1 people (100%) found this review helpful
310 products in account
15 reviews
4.0 hrs on record
1000 Amps is a deceptively challenging platformer; you control Plug who can move and jump with the goal of each room being to touch all the lights. Spread out at the far edges of the "Light Tree" are rooms that give you special abilities that make it easier for you to jump, move or turn on lights. Hell technically you don't even have to light every single room up to advance if you can find the exit.

There's not much else to really add. Personally I found it really fun: it was the game I would load up when I had less than half an hour to kill and while there are a few rooms that require you to basically smack your head against the wall until you get the perfect jump or teleport it's not particularly frustrating. The biggest negative I can think against it is that backtracking can be extremely tedious and the map was of little use since it just shows you what rooms are lit up and no actual details.

Overall the game was extremely well designed and the simplistic aesthetics are a neat touch. It's not a must have game, but if you enjoy open puzzle/platforming games you will get a kick out of it.
Posted: July 16th, 2014
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1 of 3 people (33%) found this review helpful
479 products in account
23 reviews
6.1 hrs on record
Amazing plateformer with loads of original features. Might look minimalist, yet it is really entertaining.
Posted: February 23rd, 2014
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694 products in account
133 reviews
0.6 hrs on record
I really want to like the game because I like the idea behind it, but playing platformers with the keyboard makes me sad, and there are just too many cases where the level design (which is mostly good) pulls some serious ♥♥♥♥ moves. Your progress in each room is only saved when you fully complete it, and it'll do things like put gaps in the floor that drop you to the room below where you're likely to walk across, holes in the ceiling that pass through to the room above where you're likely to jump, and so on, and you can't see them ahead of time because the room doesn't light up until you either explore it manually or find everything in it you need to complete it. Instead of being a game of solving good platforming puzzles, it becomes "solve good puzzles while trying to anticipate when the guy who made it was feeling like a jerk", which is not nearly as much fun. Someone with a higher tolerance for that might like it more than I did, and maybe who grew up playing Commander Keen instead of Mario and doesn't cringe every time they play a platformer without a controller. Heh.
Posted: February 15th, 2014
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13 of 13 people (100%) found this review helpful
1,430 products in account
11 reviews
9.0 hrs on record
It's a nice, little, clever game.

Not too long, as it took me 9 hours to beat, though I spent some of it trying to get a 100% complete map.
My only complaint would be about the map. I wish it was more detailed, so to make it easier to understand where a missing room is located.

The art style is really charming and the background music fits really well with the light-based puzzle-solving gameplay.
Posted: January 4th, 2014
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