Light up the world! As Plug, you are charged with restoring the expansive Amp-Tree-System, and thwarting an enigmatic intruder.
User reviews: Very Positive (200 reviews) - 81% of the 200 user reviews for this game are positive.
Release Date: Feb 22, 2012

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Recommended By Curators

"it’s one of the best games you never played"
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Recent updates View all (2)

July 12

Achievments, True Fullscreen, and More!

Some among us will recall that quite some time ago there was a large update. It worked on Windows but not on OSX. That changes today!

The 2.0 update, now available and working on both Windows and OSX, is a complete overhaul of the game that completely ditches Flash. The immediate advantages of this is to allow fullscreen that doesn't run in auto-max resolution, have saves that weren't left to the whims of a web browser, and allow for standard Steam features like the overlay and achievements. Here's a list of the notable changes:

-Teleport now saps 'flow' tiles
-Each room has a name
-In-Game Mini-Map (can be enabled from pause menu)
-Full pause map, shows you what rooms you've completed at a glance
-Battery now shows how many tiles remain to be lit
-Completely new look for text elements in the HUD
-4:3 Aspect Ratio
-Steam Overlay
-Steam Achievements (10 of them)

It should be noted that the change in how saves work means that any save data from the Flash version will not carry over. I realize this might not be to everyone's liking so on Windows I left the Flash version in the download, and on OSX put the Flash version into an easily accessible beta.

Another change that should be noted is that the new version uses raster instead of vector graphics. There were several reasons for this, and the most tangible benefit is that the game will in general run better on better machines. This wasn't always the case with the Flash version.

And that should about do it! I'd like to apologize again to OSX users for taking so long with this update. I hope you'll enjoy the update!

As always, you can reach me on twitter: @OutManOdd
Or you can just e-mail me:

-Brandon Brizzi

5 comments Read more

About This Game

Light up the world! As Plug, you are charged with restoring the expansive Amp-Tree-System, and thwarting an enigmatic intruder. Solve puzzles and explore in 1000 Amps!

Key Features:

  • Illuminate the darkness by lighting up whatever you touch.
  • Teleport into any un-occupied space with a simple mouse click.
  • Explore the expansive and labyrinthine Amp-Tree-System, finding new power ups strewn throughout.
  • Tackle challenges in whatever order you like, thanks to the open world design.
  • Over 150 rooms to complete and explore.
  • Save anywhere, at anytime.

System Requirements

Mac OS X
    • OS: Windows XP Or Later (32 Bit Recommended)
    • Processor: 2 GHz
    • Memory: 256 MB
    • Hard Disk Space: 6 MB
    • Additional: Flash Player 10
    • OS: OS X version Leopard 10.5.8, Snow Leopard 10.6.3, or later.
    • Processor: Intel 2 GHz
    • Memory: 256 MB
    • Hard Disk Space: 12 MB
    • Additional: Flash Player 10
Helpful customer reviews
4 of 4 people (100%) found this review helpful
2.4 hrs on record
Posted: September 21
1000 Amps, if you're not familiar with it, is a short and simple metroidvania game where every room is a puzzle. Your little dude there, Plug, is trying to power this huge amp network back on by touching all the light blocks in every room. You have a power meter in the top right, and every block you light up charges it. This power lets you jump higher and use the abilities you unlock later like teleporting. Rooms can have anywhere from one to dozens of blocks to find, with conveyors and lifts and one-way walls and other obstacles in the way. A major strength of the game is that it is very open; once you descend from the tutorial area to the main hub, there are four paths you can take. While your guide character suggests one as the easiest, you really are free to take whichever you want, which lets you unlock powers in whatever order you want. The puzzles get pretty challenging, the powers are clever, and there's a lot of secret rooms and areas and items to uncover.

I only have two real knocks against this game. The first is that the map in this game is terrible, especially when going for 100% completion. Incomplete rooms are gray outlines, complete rooms are lighter gray outlines, and the room you're in is outlined in white, all on a black background. Rooms also share borders, which makes it really tough to find those last few you're missing. My other gripe is that the final boss is a real ♥♥♥♥♥♥♥. The concept is good, but you have to fight him in four phases and the last two can be really tough. Of course, if you botch any of the phases you have to do the whole thing over. One other thing worth mentioning, I think I kinda broke the game by finding a "secret" power really early on, so the openness of the game can definitely work against the challenge factor.

It's cute and its clever and the problems don't really rear their heads until the very end, so I'd say this one is definitely worth a few hours if you have it or a few bucks if you don't.
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6 of 8 people (75%) found this review helpful
1.0 hrs on record
Posted: September 11
Another cool idea with a terrible execution that makes me sigh in disappointment. I really wanted it to be as nice as it was intended to be.

* Music is basically simple, annoying, and repetitive piano chords
* Resolution is abysmal, so you either play with a tiny window (480p I think), or a very poorly stretched fullscreen, despite the fact that last update mentions "true fullscreen"
* Gameplay could be nice, but it's too cruel for a puzzle game. If you step onto the wrong invisible square, you might fall out of the stage you're in and lose your progress. Not only that, sometimes it's very hard to backtrack to where you were. So it basically becomes a guessing game with some puzzle elements after the guessing is over.
* The big map is close to useless, since you can't zoom in and all rooms are very, very small in the map

So basically this game just has a good idea. Not worth playing =/
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2 of 2 people (100%) found this review helpful
2.1 hrs on record
Posted: May 2
the game its really funny if you like puzzle games.
It sounds ok
Its graphics are pretty good, it looks simple and stylish but without confusing you from what is what.
the gameplay mechanics are pretty entretaining, but sometimes I don't know if the way I solved a room is the correct way or it was because of the delay between full/empty light ability.
My only problems with the games are the necesity to revisit every room and find your way to the unsolved rooms, with such an extensive map a zoom option would be great, and in one room particularly I teleported by error in a closed space and had to use five seed to solve the room because I couldn't get out of where I was which is a waste for me.
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2 of 2 people (100%) found this review helpful
4.3 hrs on record
Posted: July 2
1000 Amps is an exploration game, structured similarly to a metroidvania game but with unique mechanics and no combat except the final boss. The game world is split up into various rooms which you are tasked with restoring power to by activating all the energy node blocks in each one. It sounds easy, but your character's jump height is tied to the % of power restored to the current room, and each room resets if you don't complete it before moving to another.

As you progress through the game you acquire new new abilities which let you deal with new obstacles the game throws in your way in metroidvania fashion. Some rooms require quick reflexes and timing, while others just require some thinking. Overall I found the puzzles well designed, though a few can be frustrating. The biggest weakness though is that there are quick a few lengthy one-way passages, and if you miss completing a room in those areas, it takes a while to get back there.

It's a simple game, but a good one. The difficulty is higher than the appearance would suggest however.
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2 of 2 people (100%) found this review helpful
5.9 hrs on record
Posted: July 27
It's pretty simple and short, yet beautiful and challenging game. There's a moments which will cause some frustration and that's why I left this game 2 times behind until my 3th attempt. Road to the next location isn't always clear and you'll get lost constantly. However, this is a great brain teaser. Every upgrade you'll collect will ease your journey a little bit... until you reach a part where you need to find another upgrade.

It's not perfect, but I liked it. I'd gave 3/5 start for this one if I could. If you are into puzzles and "open world roaming", I'd recommend this one. Not a perfect, but excellent brain teaser.
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