Develop a successful trading company, lead your ships in naval battles and force your opponents to their knees!
User reviews: Mixed (290 reviews)
Release Date: May 4, 2012

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About This Game

The Caribbean, in the turbulent 17th Century. The mighty kingdoms of Spain, England, France and the Netherlands fight over the colonies. And there you are, a young sea captain whose only goal is to become the most powerful man in the New World. To achieve that goal, you may choose one of the two available campaigns: will you become an Adventurer or a Trader?

If you chose the way of the Adventurer, lead an unforgiving campaign for the conquest of the seas: invasion, piracy, bounty hunting, raiding; do whatever it takes to build your own empire in the Caribbean. And of course, trade will have a less important role to play in your rise.
The way of the Trader is, on the opposite, mostly about developing your riches and your economic power. To be the most powerful Trader of the New World, you have to create trade routes, build industries and develop the economy of the colonies.
Of course, in Free Play mode, you can mix both of those in any way you want, letting you create your own unique and exciting story.

For the first time in the acclaimed Port Royale series, you are not alone in the beautiful and seemingly so peaceful seas of the Caribbean. The Multiplayer mode allows up to 4 players to play through LAN or over the Internet. Develop a successful trading company, lead your ships in beautiful 3D naval battles and force your opponents to their knees!

Key Features:

  • Two different single player campaigns: Adventurer and Trader
  • Naval battles, raids, plundering and invasions await the Adventurer, while the Trader will develop trade routes and the economy to earn glory, fortune and power
  • 16 different ship types, such as powerful Galleons or versatile Frigates
  • Organize trade with 60 different cities such as Port-au-Prince or Tortuga
  • A competitive Multiplayer mode for up to 4 players
  • A comprehensive trade system, with supply and demand dynamically setting the price of goods and wares, like in the real world

System Requirements

    • OS:Windowx XP / Vista / 7
    • Processor:Dualcore CPU
    • Memory:2 GB RAM
    • Graphics:Shader Model 2.0 PCIe (Geforce 7 Series, Radeon X2000-Series)
    • DirectX®:dx90c
    • Hard Drive:3 GB HD space
    • Other Requirements:Broadband Internet connection
    • OS:Windows 7
    • Processor:Quadcore CPU
    • Memory:4 GB RAM
    • Graphics:Shader Model 3.0 PCIe, DirectX 10
    • DirectX®:dx10
    • Hard Drive:3 GB HD space
    • Other Requirements:Broadband Internet connection
Helpful customer reviews
77 of 122 people (63%) found this review helpful
4 people found this review funny
0.4 hrs on record
Posted: March 1
1 - Purchased game on Steam Sales 5 €
2 - Finished lvl 5 City badge
3 - Got 3 :weed: emoticons
4 - Sold 2 for 10 € - Kept one
5 - Profit
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14 of 19 people (74%) found this review helpful
1 person found this review funny
19.3 hrs on record
Posted: April 28
took over jamaica from spain, started growing weed and coke, sold weed and coke to england france and spain became a millionaire grew a monster fleet and took over the caribbean 10/10 would become a caribbean drug dealer again
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7 of 9 people (78%) found this review helpful
3.8 hrs on record
Posted: March 21
I may change my opinion if I ever play it again and discover more, but I found this game very lacking.

I got it because I was interested in the exotic trade gameplay, but the gameplay is essentially this: on a map each town shows an icon of the product it is lacking. You then buy that product somewhere else and send your ship to sell it in that town. There is a little bit more to it, as you can buy buildings in towns and at some point there are enemy ships to worry about and such, but in a nutshell this is it.

I thought the trade aspect would be much deeper than that. Despite all the changing numbers and stats in various menu's, this seems like a shallow game to me.

An important aspect is the graphics. The game looked good in screenshots and I could really use a mini-vacation. Although it does at first look appealing, you qickly realise that all the cities and islands look the-bloody-same!

I don't get it....maybe someone can explain it to me what I missed, but I do not get it, and so I kind of lost interest very quickly.
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6 of 8 people (75%) found this review helpful
12.3 hrs on record
Posted: April 10
If you like trading and maintaining an economic empire then you'll enjoy it like I did.
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5 of 8 people (63%) found this review helpful
1 person found this review funny
21.7 hrs on record
Posted: March 14
It was really fun and great, just the kind of game I was looking for, except that I can'teven continue on with the story because of a glitch with the takeover Cayman quest. I spent two days trying to get past this quest not understanding why it wouldn't work until I looked at the forums and read that it's apparently a common glitch. Ruined.
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3 of 5 people (60%) found this review helpful
2 people found this review funny
32.7 hrs on record
Posted: March 14
Once i learned to avoid right-clicking at critical moments, sending my camera all over the place like a mad woman's knitting when trying to attack, i found it fun. It left me feeling wistful for a previous version of this game that were a bit more substance and less style.

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1 of 2 people (50%) found this review helpful
64.4 hrs on record
Posted: May 16
some impossible achievement to unlock
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5 of 10 people (50%) found this review helpful
1 person found this review funny
18.5 hrs on record
Posted: December 30, 2014
Trading + Privateering + Piracy + Full controller support: the best title by Gaming Minds Studios so far. Scored 9/11 (never forget).
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131 of 138 people (95%) found this review helpful
61.4 hrs on record
Posted: November 29, 2013
I got this on sale with all 3 DLC expansion packs for 10.19 during the Black Friday sale. I'm an avid fan of the Port Royale series, and loved Port Royale 2. I was nervous getting this will all the mixed reviews, so it took me well over a year to finally go through with it.

Overall, I thought it was pretty good. For anyone wanting a comparison of this to Port Royale 2, they are very similar in most aspects, with some differences good and bad. First off, trading in port looks very different. There's a slider to select the amount, as well as green and red bars to tell you how over or understocked (and priced) a particular item is. A lot of people hate this new layout, but it's really not that bad if you can get used to it. The town palace now holds both a town administrator and sometimes a governor to hand out distinct missions. This is a bit unbalanced, especially once you advance in rank, as bringing lets say 67 crates of tobacco can get you a hundred thousand dollar bonus. One thing I HATED was the nation's reputation system. It drops way too quickly on it's own, that unless you're constantly doing missions you're going to be stuck at 25. Also, when two nations form an alliance, your reputation between them gets averaged. This is the most frustrating thing when you're trying to take over a town economically and suddenly your 100% reputation gets dropped down to sixty because your mother nation decides to form a treaty. Fortunately, this also means that nations that hate you get bored pretty quick. Still, they can pack quite a nasty punch if you're not prepared. War is also completely different, but in a way I enjoy. Each convoy uses 3 armed ships each battle, and you control all 3. It's a bit tougher to fight and board enemy ships, but now you can't make a fortune capturing and selling Ship of the Lines. There's a really dumbed down system for attacking in the harbors. Most nations will first have anywhere between 3 and 10 military convoys you have to fight through to make it to the harbor, instead of the max of 1 in the previous game. And thank goodness they got rid of those annoying harbor cannons that would completely obliterate your fleet one ship at a time. Instead, you send in your three ships that park, bomb the heck out of a fort, and then unload your soldiers for a land battle. Pirates have no fort, just a gazillion soldiers. Luckily, they are a lot easier to take down this way later on, if not more difficult in the early stages. The last part I really like is that you can take over pre-existing towns forming your own nation (Long live the free people of America!). This can be done either economically (own 75% of a prosperous town, and then go whine to the Viceroy and he'll probably just give it to you). Or you can attack the town and annex it for yourself! If the nation you attacked liked you enough before, they'll let you keep it. Also, there is no more waiting til a nation is weak enough to annex a town.

The only DLCs that seem to do much is Harbor Master. None of the campaigns seem to amount to much compared to the sandbox game. Still, the new buildings are very effective in preventing droughts, outbreaks, pirate attacks, etc. Ship building is pretty cool, if not expensive and time consuming. Still, it's better than having to travel port to port searching for that particular ship you want.

Overall I recommend giving this game a shot. Not sure if it's all worth $30, but if you get it during a good sale I say go for it!
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50 of 54 people (93%) found this review helpful
243.2 hrs on record
Posted: July 25, 2013
That's one of the best games I've encountered during the last couple of years. Despite starting to play a buggy and unstable release, I really enjoyed it. The gameplay is amazing, in my opinion, and by now all the bugs are gone (as far as I can tell, at least).
The main idea in the game is to either be a pirate and build your own naval empire, or be a trader (my personal preferred choice) and build a huge merchant fleet, and later on gain control over cities.

The game takes place in the Caribbeans, during the European colonization in America. Therefore, you can choose to be either Spanish, English, French or Dutch, but you're not limited to trading just with your country's own colonies. Also, even for people like me, who aren't die-hard fans of "Pirates Of The Caribbeans", it's impossible to miss the connection. :)

The trading mechanism is quite realistic, and is a lot of fun, as you need to start small, trading stuff yourself, until you get rich and famous enough to buy more ships and more goods, so you can buy more ships and build businesses in cities, so you can manufacture goods yourself, which is obviously cheaper than buying them from someone else.

If you're into trading simulation, get this game. You won't be sorry.
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50 of 62 people (81%) found this review helpful
1 person found this review funny
11.9 hrs on record
Posted: December 31, 2013
I grew up playing Port Royale 2. This game is a huge disappointment compared to that, you don't need to ever trade manually, you can simply start out with a strong trade route on the first day that generates 20k gold each month. If you try to fight pirates, you need to get at least 400k-500k gold to spend on warships to have a chance of defeating the weakest convoys even on the first day they appear.
The campaign maps are horrible, they're just long tutorials (and can be finished within an hour or two).

If you haven't played PR2 and are looking for a trading sim, this game might be good for you, though I'd still recommend trying to get a working version of Port Royale 2 instead.

So, what does the game offer?
Trading around the Caribbean, production differs in each city, prices change with supply and demand.
Possibility to attack convoys and cities to plunder or even capture them.
Missions (get X amount of Y goods in a month, find something on the ocean with some hints and deliver it), treasure maps, random "drops" you might find in the water (and you have to spot it and pick it up because it disappears after some time).
Dynamic wars between the 4 nations, respect with each of them and reputation in every city (modifies possible missions).
Setting up production facilities in cities to create your own goods (which is cheaper than buying them, so more profit).
Events in cities like plague or gold rush, they modify production, life quality, demand for some resources.
Control over multiple fleets (based on rank), each having one or more ships, they can be set on automated traderoutes (very easy to set up a profitable one, once you've done it it's AFK Simulator 2000).
Mutliplayer (haven't tried it, can't say anything about it) - the only thing Port Royale 2 does not have.
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34 of 38 people (89%) found this review helpful
25.1 hrs on record
Posted: August 18, 2013
The internet claims that this is a mediocre game, and I disagree. In fact I disagree enough to positively recommend this game. Port Royale 3 is a trading and economy simulator with minor RTS elements. It's not a perfect game, of course: boat combat is best left on autopilot, as is most of your trade empire. That said, the challenge lies in learning the somewhat mystifying AI, fanaggling trade routes to suit the needs of the economy, and so on.

If you are an econ nerd like me or simply fall for the simple charm of the story spun around Elena, daughter of the Viceroy of Port Royale, then give this game a try. At its sale price, it's not too shabby.

I would be remiss to not address the Metacritic score of 54 however. Upon review of, uh, these reviews, I have determined that most of Port Royale 3's detractors succumb to puerile "it's not as good as Port Royale 2" grognardism. For better or worse, I never played Port Royale 2 and therefore take this game solely on its own merit. And for what it is, this game has been enjoyable.
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25 of 27 people (93%) found this review helpful
18.4 hrs on record
Posted: February 7, 2014
I'd recommend this game if it went on sale, but beyond that it's up to your discretion. If you're buying it for the trading get it, if you're buying it for the combat look elsewhere.

The trading simulation is very good, much better than PR1 or PR2. Auto trade routes are very easy to set up as well, and it's easy to become a millionare fairly quickly on normal. If that puts you off just select "my strategy" and see how that pans out. Having buildings that produce and need various goods adds another aspect to think about. It's a bit difficult to plan without a map listing the resources, but I'm sure they have one online somewhere. In any case, if you hit the middle mouse button over a town in the map view, it'll show you the resources that town produces.

The combat is... terrible. There's really no reason to do anything but auto battles anymore. I remember PR1, where you had massive battles (I think 10v10, it was a long time ago), and here you're stuck with a maximum of 3v3. As far as I can tell, you can't adjust the speed of your ships (or even tell how many knots they're going), and sometimes they randomly switch ammunition from what I selected. And trying to board a ship makes me want to pull out my hair. I had a set of 3 Liners with 250 men apiece lose 4/5 of their health and half the crew against a ship at a virtual standstill with 1 sailor and 3 hp left until they finally managed to board after I held down the spacebar for three minutes and my ships grinded against it for twenty seconds at a time until the boarding icon showed up. This happens nearly every time I attempt to board. And taking control and ramming the enemy ship myself never helps either. It's aggravating, to say the least.

I also remember the challenge and feeling of accomplishment when I annexed a town after expertly manouvering my ships to avoid cannon fire from shore. Now all that happens is you click a ship, click a spot. Click a ship, click a spot. Click a ship, click a spot. Wait for fortress to be destroyed. Repeat for other fortress. Click a spot for a land battle. No more picking formations for your sailors. The lack of challenge and variability is awful.

Other minor things:

The graphics are fairly nice and it's fun to be able to rotate the map, something the first game couldn't do. The "campaigns" were very similar to each other and even had some tutorials on how to do the same stuff. And a tiny gripe is that there weren't a ton of flags to pick from, maybe seven in different colors. Not very fun. It would be cool to have an option to make your own flag. I also think player mods would be great, maybe someone would fix the combat system. And a few achievements seem broken. I've captured several towns but none of the "Veni, Vidi, Vici" ones have popped, and it's impossible to get "Checkmate" as you aren't allowed to annex a town if there are only two left. Frustrating.
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25 of 27 people (93%) found this review helpful
72.4 hrs on record
Posted: December 25, 2013
A great trading sim and empire building game. I kept a game going until I was ruler of the seas and was pretty much supplying every town on the map! The option to randomize goods produced in cities in freeplay mode game it a little more replayability.

The loading times to load cities was a little annoying.The sea combat is actually pretty bad (I always let them autoresolve). Invasion battles also needed some work too (It would have been great if they handled like the sea and land battles in Sid Meiers Pirates!)
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39 of 53 people (74%) found this review helpful
20.5 hrs on record
Posted: April 18, 2014
A fairly bland pirate/trading game. Adds nothing to the genre that wasn't done just as well 10 years ago.

If you like this kind of game, you'll probably enjoy this. But don't expect anything new.
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24 of 28 people (86%) found this review helpful
1 person found this review funny
61.3 hrs on record
Posted: November 12, 2014
I really enjoy this game. This game is a big time micromanagement and small time naval combat. It takes a long time to really dig into and one game can last me weeks, give it at least ten hours before you judge it!! The more stuff you build to the more fun it becomes.
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26 of 33 people (79%) found this review helpful
19.2 hrs on record
Posted: April 15, 2014
I really like this game, you can create a lot of convoys and gain a lot of money, you can just get a city and build a lot of products and sell them or you can just focus on pirates/other nations convoys and play with the naval battle system.

Too many tips and the tutorials are good to discover the controls but after that the Free Play is much better. The game can keep you hook on for very long time (I'm still in the first save that I had) because you take a looooooot of time to save a lot of money, buy lots of ships to make rotes, reach the highest level to unblock everything, get married, be the owner of the most of cities (I still only own like 2-3 and have the majority of 5-7) and everytime that I thought that I exterminate all the pirate activity another one appears x_x

Tip: don't try to attack the others nations till you have some good attack convoys.
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19 of 22 people (86%) found this review helpful
79.0 hrs on record
Posted: December 27, 2013
Good and Bad parts of the game;
+ Taking over towns, that's really cool and you can also build your shipyards and i love that. Also it gets better with harbour master DLC.
+ Being able to change the Nation's fate, being part of wars looks cool only bad part of that after the war is over your reputation with the other nation isn't rising after your letter's of marque ended, so it's like nation you're fighting for leaving you alone on the war zone.
+ Pirates
+ Effects of captains
+ Sea battles
+/- Too many advice...
- I couldn't find any option about rising the populations of towns, looks like they're only rising with your own buildings(In fact you can change the town population to 0 and it won't rise back). If you consider that trading is limited with the population and it's not rising itself you can't do any mass production and if you do, you can't sell it. Ofc if you can rise whole 60towns populations on your own. But then you gonna feel lonely, it was much better at PR2
- As much as i see military convoys don't attack to pirates and again you're all alone to do that. That's good when you have your own warships but if you don't, pirates gets too strong and plunder your trading convoys all the time. Pirates aren't big problem anyway but military convoys are looks like allies with pirates.
- An other big problem about the game trading convoys aren't effecting your reputation with nations it looks like a bug(I'm saying that because it was effective on PR2 and it's really make sense), so it doesn't matter how many trading convoy you have, you have to fight with pirates, do misions or fight for nations all the time.

* Start the game with trading convoys(as much as you can, one or two ships without any sailor) make at least 8 trading routes and only use short and safer routes away from pirates or nation you gonna fight against.
* Don't destroy the hideouts, put strong convoys to nearest town or at the sea activate patrol so whenever pirate convoy gets out the hideout your convoy take it down automatically so you can gain reputation and money. But don't forget the check your convoys.
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74 of 123 people (60%) found this review helpful
1 person found this review funny
1.9 hrs on record
Posted: January 29, 2014
Obtained and sold mad dank in this game.
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15 of 17 people (88%) found this review helpful
41.7 hrs on record
Posted: October 13, 2014
The learning curve on this game is not that easy and the tutorials are honestly awful. But once you get a handle on what the game is actually about and what you're supposed to actually be doing, you may enjoy this game.... that is you might enjoy it. The business management part of the game is fairly intricate and grindy. If you're not into intricate and grindy games... you probably will hate this one.
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