Develop a successful trading company, lead your ships in naval battles and force your opponents to their knees!
User reviews:
Mixed (424 reviews) - 66% of the 424 user reviews for this game are positive.
Release Date: May 4, 2012

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Steam Big Picture

About This Game

The Caribbean, in the turbulent 17th Century. The mighty kingdoms of Spain, England, France and the Netherlands fight over the colonies. And there you are, a young sea captain whose only goal is to become the most powerful man in the New World. To achieve that goal, you may choose one of the two available campaigns: will you become an Adventurer or a Trader?

If you chose the way of the Adventurer, lead an unforgiving campaign for the conquest of the seas: invasion, piracy, bounty hunting, raiding; do whatever it takes to build your own empire in the Caribbean. And of course, trade will have a less important role to play in your rise.
The way of the Trader is, on the opposite, mostly about developing your riches and your economic power. To be the most powerful Trader of the New World, you have to create trade routes, build industries and develop the economy of the colonies.
Of course, in Free Play mode, you can mix both of those in any way you want, letting you create your own unique and exciting story.

For the first time in the acclaimed Port Royale series, you are not alone in the beautiful and seemingly so peaceful seas of the Caribbean. The Multiplayer mode allows up to 4 players to play through LAN or over the Internet. Develop a successful trading company, lead your ships in beautiful 3D naval battles and force your opponents to their knees!

Key Features:

  • Two different single player campaigns: Adventurer and Trader
  • Naval battles, raids, plundering and invasions await the Adventurer, while the Trader will develop trade routes and the economy to earn glory, fortune and power
  • 16 different ship types, such as powerful Galleons or versatile Frigates
  • Organize trade with 60 different cities such as Port-au-Prince or Tortuga
  • A competitive Multiplayer mode for up to 4 players
  • A comprehensive trade system, with supply and demand dynamically setting the price of goods and wares, like in the real world

System Requirements

    • OS:Windowx XP / Vista / 7
    • Processor:Dualcore CPU
    • Memory:2 GB RAM
    • Graphics:Shader Model 2.0 PCIe (Geforce 7 Series, Radeon X2000-Series)
    • DirectX®:dx90c
    • Hard Drive:3 GB HD space
    • Other Requirements:Broadband Internet connection
    • OS:Windows 7
    • Processor:Quadcore CPU
    • Memory:4 GB RAM
    • Graphics:Shader Model 3.0 PCIe, DirectX 10
    • DirectX®:dx10
    • Hard Drive:3 GB HD space
    • Other Requirements:Broadband Internet connection
Customer reviews
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Mixed (424 reviews)
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239 reviews match the filters above ( Mixed)
Most Helpful Reviews  In the past 30 days
3 of 3 people (100%) found this review helpful
3 people found this review funny
62.2 hrs on record
Posted: October 1
-Started with a single ship and manual trading.
-bought more ships and started profit trading routes.
-trade, trade, trade !
-built a military convoy.
-attacked pirates and attain high repuation with all nations.
-backstabbed Holland and conquered 2 cities from it.
-Holland decalred war on me.
-conqured one more city from Holland.
-All nations declared war on me.
-lost all my cities.
-forced to fight pirates again and beg for mercy with the nations :3

10/10 would backstab Holland again ;)
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Most Helpful Reviews  Overall
169 of 179 people (94%) found this review helpful
1 person found this review funny
103.8 hrs on record
Posted: November 29, 2013
I got this on sale with all 3 DLC expansion packs for 10.19 during the Black Friday sale. I'm an avid fan of the Port Royale series, and loved Port Royale 2. I was nervous getting this will all the mixed reviews, so it took me well over a year to finally go through with it.

Overall, I thought it was pretty good. For anyone wanting a comparison of this to Port Royale 2, they are very similar in most aspects, with some differences good and bad. First off, trading in port looks very different. There's a slider to select the amount, as well as green and red bars to tell you how over or understocked (and priced) a particular item is. A lot of people hate this new layout, but it's really not that bad if you can get used to it. The town palace now holds both a town administrator and sometimes a governor to hand out distinct missions. This is a bit unbalanced, especially once you advance in rank, as bringing lets say 67 crates of tobacco can get you a hundred thousand dollar bonus. One thing I HATED was the nation's reputation system. It drops way too quickly on it's own, that unless you're constantly doing missions you're going to be stuck at 25. Also, when two nations form an alliance, your reputation between them gets averaged. This is the most frustrating thing when you're trying to take over a town economically and suddenly your 100% reputation gets dropped down to sixty because your mother nation decides to form a treaty. Fortunately, this also means that nations that hate you get bored pretty quick. Still, they can pack quite a nasty punch if you're not prepared. War is also completely different, but in a way I enjoy. Each convoy uses 3 armed ships each battle, and you control all 3. It's a bit tougher to fight and board enemy ships, but now you can't make a fortune capturing and selling Ship of the Lines. There's a really dumbed down system for attacking in the harbors. Most nations will first have anywhere between 3 and 10 military convoys you have to fight through to make it to the harbor, instead of the max of 1 in the previous game. And thank goodness they got rid of those annoying harbor cannons that would completely obliterate your fleet one ship at a time. Instead, you send in your three ships that park, bomb the heck out of a fort, and then unload your soldiers for a land battle. Pirates have no fort, just a gazillion soldiers. Luckily, they are a lot easier to take down this way later on, if not more difficult in the early stages. The last part I really like is that you can take over pre-existing towns forming your own nation (Long live the free people of America!). This can be done either economically (own 75% of a prosperous town, and then go whine to the Viceroy and he'll probably just give it to you). Or you can attack the town and annex it for yourself! If the nation you attacked liked you enough before, they'll let you keep it. Also, there is no more waiting til a nation is weak enough to annex a town.

The only DLCs that seem to do much is Harbor Master. None of the campaigns seem to amount to much compared to the sandbox game. Still, the new buildings are very effective in preventing droughts, outbreaks, pirate attacks, etc. Ship building is pretty cool, if not expensive and time consuming. Still, it's better than having to travel port to port searching for that particular ship you want.

Overall I recommend giving this game a shot. Not sure if it's all worth $30, but if you get it during a good sale I say go for it!
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61 of 66 people (92%) found this review helpful
243.2 hrs on record
Posted: July 25, 2013
That's one of the best games I've encountered during the last couple of years. Despite starting to play a buggy and unstable release, I really enjoyed it. The gameplay is amazing, in my opinion, and by now all the bugs are gone (as far as I can tell, at least).
The main idea in the game is to either be a pirate and build your own naval empire, or be a trader (my personal preferred choice) and build a huge merchant fleet, and later on gain control over cities.

The game takes place in the Caribbeans, during the European colonization in America. Therefore, you can choose to be either Spanish, English, French or Dutch, but you're not limited to trading just with your country's own colonies. Also, even for people like me, who aren't die-hard fans of "Pirates Of The Caribbeans", it's impossible to miss the connection. :)

The trading mechanism is quite realistic, and is a lot of fun, as you need to start small, trading stuff yourself, until you get rich and famous enough to buy more ships and more goods, so you can buy more ships and build businesses in cities, so you can manufacture goods yourself, which is obviously cheaper than buying them from someone else.

If you're into trading simulation, get this game. You won't be sorry.
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65 of 83 people (78%) found this review helpful
2 people found this review funny
Not Recommended
12.6 hrs on record
Posted: December 31, 2013
I grew up playing Port Royale 2. This game is a huge disappointment compared to that, you don't need to ever trade manually, you can simply start out with a strong trade route on the first day that generates 20k gold each month. If you try to fight pirates, you need to get at least 400k-500k gold to spend on warships to have a chance of defeating the weakest convoys even on the first day they appear.
The campaign maps are horrible, they're just long tutorials (and can be finished within an hour or two).

If you haven't played PR2 and are looking for a trading sim, this game might be good for you, though I'd still recommend trying to get a working version of Port Royale 2 instead.

So, what does the game offer?
Trading around the Caribbean, production differs in each city, prices change with supply and demand.
Possibility to attack convoys and cities to plunder or even capture them.
Missions (get X amount of Y goods in a month, find something on the ocean with some hints and deliver it), treasure maps, random "drops" you might find in the water (and you have to spot it and pick it up because it disappears after some time).
Dynamic wars between the 4 nations, respect with each of them and reputation in every city (modifies possible missions).
Setting up production facilities in cities to create your own goods (which is cheaper than buying them, so more profit).
Events in cities like plague or gold rush, they modify production, life quality, demand for some resources.
Control over multiple fleets (based on rank), each having one or more ships, they can be set on automated traderoutes (very easy to set up a profitable one, once you've done it it's AFK Simulator 2000).
Mutliplayer (haven't tried it, can't say anything about it) - the only thing Port Royale 2 does not have.
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39 of 42 people (93%) found this review helpful
1 person found this review funny
8.0 hrs on record
Posted: June 17, 2015
I'll start with the end first.
If you like the idea of trading in a pretty large scale, then this game probably fits your taste.

When it comes to the actual trading aspect of the game, it's pretty straight forward. Different towns have different produce and needs. You buy where it's cheap and sell where it's expensive. The more goods you buy of a particular type in a town, the more it rises in cost and vice versa. Later on it seems to get a bit more complex, you'll be able to establish trade routes and so on, but on the grand scale of all, it's simply buying and selling.

But there is so much more baked in. Maintaining reputation, new ships, crew, equipment, battling pirates and different factions, plundering, gathering influence in a town so you can start your own production, managing settlements, doing quests. I was incredibly surprised by the sheer massiveness of a game that seemed so simple.

My only "gripe" with this game is that the different ways you can lose is not emphasized enough. 4 hours in and I was almost completly wrecked. The game went from "this is to easy" to "is this the same game?!!" in such a small time window. Still, I'm looking forward to restarting as much as it takes to win (Shogun 2 player haha).
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43 of 49 people (88%) found this review helpful
25.1 hrs on record
Posted: August 18, 2013
The internet claims that this is a mediocre game, and I disagree. In fact I disagree enough to positively recommend this game. Port Royale 3 is a trading and economy simulator with minor RTS elements. It's not a perfect game, of course: boat combat is best left on autopilot, as is most of your trade empire. That said, the challenge lies in learning the somewhat mystifying AI, fanaggling trade routes to suit the needs of the economy, and so on.

If you are an econ nerd like me or simply fall for the simple charm of the story spun around Elena, daughter of the Viceroy of Port Royale, then give this game a try. At its sale price, it's not too shabby.

I would be remiss to not address the Metacritic score of 54 however. Upon review of, uh, these reviews, I have determined that most of Port Royale 3's detractors succumb to puerile "it's not as good as Port Royale 2" grognardism. For better or worse, I never played Port Royale 2 and therefore take this game solely on its own merit. And for what it is, this game has been enjoyable.
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31 of 34 people (91%) found this review helpful
18.4 hrs on record
Posted: February 7, 2014
I'd recommend this game if it went on sale, but beyond that it's up to your discretion. If you're buying it for the trading get it, if you're buying it for the combat look elsewhere.

The trading simulation is very good, much better than PR1 or PR2. Auto trade routes are very easy to set up as well, and it's easy to become a millionare fairly quickly on normal. If that puts you off just select "my strategy" and see how that pans out. Having buildings that produce and need various goods adds another aspect to think about. It's a bit difficult to plan without a map listing the resources, but I'm sure they have one online somewhere. In any case, if you hit the middle mouse button over a town in the map view, it'll show you the resources that town produces.

The combat is... terrible. There's really no reason to do anything but auto battles anymore. I remember PR1, where you had massive battles (I think 10v10, it was a long time ago), and here you're stuck with a maximum of 3v3. As far as I can tell, you can't adjust the speed of your ships (or even tell how many knots they're going), and sometimes they randomly switch ammunition from what I selected. And trying to board a ship makes me want to pull out my hair. I had a set of 3 Liners with 250 men apiece lose 4/5 of their health and half the crew against a ship at a virtual standstill with 1 sailor and 3 hp left until they finally managed to board after I held down the spacebar for three minutes and my ships grinded against it for twenty seconds at a time until the boarding icon showed up. This happens nearly every time I attempt to board. And taking control and ramming the enemy ship myself never helps either. It's aggravating, to say the least.

I also remember the challenge and feeling of accomplishment when I annexed a town after expertly manouvering my ships to avoid cannon fire from shore. Now all that happens is you click a ship, click a spot. Click a ship, click a spot. Click a ship, click a spot. Wait for fortress to be destroyed. Repeat for other fortress. Click a spot for a land battle. No more picking formations for your sailors. The lack of challenge and variability is awful.

Other minor things:

The graphics are fairly nice and it's fun to be able to rotate the map, something the first game couldn't do. The "campaigns" were very similar to each other and even had some tutorials on how to do the same stuff. And a tiny gripe is that there weren't a ton of flags to pick from, maybe seven in different colors. Not very fun. It would be cool to have an option to make your own flag. I also think player mods would be great, maybe someone would fix the combat system. And a few achievements seem broken. I've captured several towns but none of the "Veni, Vidi, Vici" ones have popped, and it's impossible to get "Checkmate" as you aren't allowed to annex a town if there are only two left. Frustrating.
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107 of 161 people (66%) found this review helpful
125 people found this review funny
29.0 hrs on record
Posted: April 28, 2015
took over jamaica from spain, started growing weed and coke, sold weed and coke to england france and spain became a millionaire grew a monster fleet and took over the caribbean 10/10 would become a caribbean drug dealer again
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250 of 400 people (63%) found this review helpful
229 people found this review funny
0.4 hrs on record
Posted: March 1, 2015
1 - Purchased game on Steam Sales 5 €
2 - Finished lvl 5 City badge
3 - Got 3 :weed: emoticons
4 - Sold 2 for 10 € - Kept one
5 - Profit
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59 of 82 people (72%) found this review helpful
Not Recommended
3.8 hrs on record
Posted: March 21, 2015
I may change my opinion if I ever play it again and discover more, but I found this game very lacking.

I got it because I was interested in the exotic trade gameplay, but the gameplay is essentially this: on a map each town shows an icon of the product it is lacking. You then buy that product somewhere else and send your ship to sell it in that town. There is a little bit more to it, as you can buy buildings in towns and at some point there are enemy ships to worry about and such, but in a nutshell this is it.

I thought the trade aspect would be much deeper than that. Despite all the changing numbers and stats in various menu's, this seems like a shallow game to me.

An important aspect is the graphics. The game looked good in screenshots and I could really use a mini-vacation. Although it does at first look appealing, you qickly realise that all the cities and islands look the-bloody-same!

I don't get it....maybe someone can explain it to me what I missed, but I do not get it, and so I kind of lost interest very quickly.
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Recently Posted
201.4 hrs
Posted: September 9
brilliant trading simulator, lots of content much better than no mans sky
Helpful? Yes No Funny
Knights Of Alandria
4.7 hrs
Posted: September 2
Its a nice game
Helpful? Yes No Funny
80.3 hrs
Posted: August 28
Helpful? Yes No Funny
4.3 hrs
Posted: August 21
Product received for free
Bought for ~4€ with the sole intent of farming :weed:
Got three of ´em and gained ~20€ \o/

The game itself ain´t bad either!
Helpful? Yes No Funny
21.2 hrs
Posted: August 19
One of the worse games I ever played. Maybe I just can't seem to get the graps the of the game.

Took me forever to figure out trade routes. Any of the pre-made settings sends you stright in proverty. You need to carefully map out the price of every item, the second I did I had pirate attacks nearly ever 30 seconds. I wish I was lying about that timing. When you lose a battle they plunder every thing you have on your ships. It forced me into so much poverty I had to sell everything I control. The second I was getting back on me feet the pirates hit me again. Once again sending me back into proverity. This time I have nothing to sell. The pirates are always, without a fail, twice as strong as me. If I stay in fight, my ships sink, if I run they take everything I have.

Once again, maybe I'm just failing to get a grasp on the game but it seems the game wants you lose.
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100.1 hrs
Posted: August 14
This game is ever so much fun. Here's how it works:

Buy some ships and tell them where to go trade stuff.

Watch the money go up until you can afford more ships.

That's about it.

Everything else is basically a sandbox. You can fight pirates, for example, but you can either do that very early with an inadequate fleet that gets killed all the time... or sit around with your thumb up your butt until you have oodles of money and can afford big powerful ships the pirates can't kill. Or anything in between, really. But you're the one who decides when or if you fight pirates at all.

Similarly, you can buy a building permit in any town, and build a warehouse and residences and plantations and stuff, then run around dragging settlers to the town so they can live in the houses and work at the plantations and put stuff in the warehouse. Or you could, you know, NOT. Or, again, anything in between.

But if you combine this with telling your fleet where to trade stuff, you can make one city produce a whole bunch of bananas and another city produce a whole lot of cotton so your fleet can trade cotton and bananas back and forth between those cities and make oodles of money. Then you can combine this with fighting pirates and use the oodles of money to buy big powerful ships.

There's also some sort of diplomacy thing that goes on, but it's very shallow and pointless. If people don't like you, sell them stuff until they like you. By the time anyone is trying to fight with you, chances are you're filthy rich and sailing a fleet that can drop-kick them over the horizon. It's honestly difficult to make people dislike you, anyway. You essentially have to attack their ships and steal their stuff, but why would you do that when you can just sail your own fleet around and make oodles of money?

Oh and there's some kind of campaign or something that is basically a bad animation playing in a window while a bad voice actor tells you what to do. Then he sits around and waits for you to do it, unless of course you don't care, and then you'll be playing for hours before he pops up all suddenly because you accidentally did what he wanted.

There's no actual challenge here. It's very casual. If you like this sort of a thing, then this is the sort of a thing you will like. Also, I like the word "oodles." Oodles, oodles, oodles. It's almost as much fun to say as "quark."
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Mister G
13.0 hrs
Posted: August 14
Best game about the XVI century, the trades, the battles and see of the new world
Helpful? Yes No Funny
148.5 hrs
Posted: August 14
Great game that has brought hours of fun building an empire
Helpful? Yes No Funny
ЄмΡЄяỘя đМΌŋĭĈ
5.8 hrs
Posted: August 12
This game has the WORST tutorial. Its almost impossible to figure what to to, where to go, how to trade, or how to fight. I DLed the pack, but I cant open the additional content? Absolutely ♥♥♥♥♥♥♥♥. Thank god I only wasted $5 on this garbage.
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