Lumino City is an award-winning hand-made Puzzle Adventure game. By exploring the city, and using your ingenuity piece together all sorts of puzzling mechanisms to help the people who live in its unique world. Discover gardens in the sky, towers marooned high on an immense waterwheel, and houses dug precariously into cliffs.
User reviews:
Very Positive (14 reviews) - 92% of the 14 user reviews in the last 30 days are positive.
Very Positive (501 reviews) - 92% of the 501 user reviews for this game are positive.
Release Date: Dec 2, 2014

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About This Game

Lumino City is a BAFTA award-winning handmade puzzle adventure game. By exploring the city, and using your ingenuity piece together all sorts of puzzling mechanisms to help the people who live in its unique world. Discover gardens in the sky, towers marooned high on an immense waterwheel, and houses dug precariously into cliffs. To create the environment, a ten foot high model city was built by hand and by laser cutter, with each motor and light wired up individually, bringing the scenes to luminous life.

Lumino City continues where we left Lume. As Lumi welcomes Grandad back at the end of Lume, she is swiftly catapulted into a new epic journey and a hunt for Grandad. Explore the unusual dwellings beyond the city gates and finding out more about her Grandad's intriguing life along the way. Is there more to him than first appears?

A cross disciplinary team worked on Lumino City State of Play collaborated with award-winning architects, fine-artists, prop-makers and animators, each discipline brought something unique to the design and execution of the finished game.

System Requirements

Mac OS X
    • OS: Windows
    • Processor: 2 GHz
    • Memory: 2 GB RAM
    • OS: OSX
    • Processor: Intel 2GHz
    • Memory: 2 GB RAM
Customer reviews
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Very Positive (14 reviews)
Very Positive (501 reviews)
Recently Posted
( 0.9 hrs on record )
Posted: June 25
Well done. Very artistic. Quite the experience. Recommend Headphones.
Helpful? Yes No Funny
( 4.1 hrs on record )
Posted: June 25
Recommended, with caveats. Read on, MacDuff.

The best part of this game is the world. The actual city is imaginative, and little tidbits about its history and people are scattered around. Uncovering those is undoubtedly the best part of the game. The music and visual style are also really well executed.

However, this game requires patience. Not because it's difficult, but because the interface is awkward. When Lumi moves from one place to another on screen, she has to complete the full movement before the game accepts any more user input. Heaven help you if you click on the wrong thing, because there's no interrupting her once she's moving. Also, you can't just click on your final destination, you have to click on each particular element (ladders, platforms, whatever) along the way. Sometimes it's clear where you need to click, sometimes it's less clear. Really, just getting around is inconsistent and a little frustrating.

The puzzles are really inconsistent, and sometimes very frustrating. Again, not because of difficulty but because of the interface. You'll spend a decent amount of time waiting to try a particular puzzle again because you messed up the timing of a click or made a small error in placing a puzzle element and you have to wait for the whole thing to cycle back to it's beginning state.

It took me about 4 hours to finish the game, and I figure about 30 minutes was time that the clunky interface and uninterruptable animations consumed.

The puzzles are also really inconsistent about difficulty level. Some (like, say, the very last puzzle in the game) are very easy to figure out. Some are demonically obtuse. Many are just simple trial-and-error puzzles.

The hardest puzzles in the game, for me, were "where do I go next?" when an element of the environment made it hard to tell that there was a movement option available to me.

I bought this game on sale. If I'd spent the full asking price, I would have been disappointed, and probably would not recommend it. I understand that this was a labor-intensive project, and the developers need to be paid. Still, at under ten dollars this is a very nice world to poke around.

Let me reiterate that praise: very nice world. Wonderful secondary characters, and really appealing backstory to uncover.

But as a game? Well, the game elements aren't all that fun.
Helpful? Yes No Funny
( 7.1 hrs on record )
Posted: June 18
Lumino city is a point and click adventure game, that uses real handmade sculptures to create its world. Though it's main mechanics and story are lacking, the interesting puzzles and beautiful world more than make up for its short comings. This game is a must have for those who want to get lost in a beautiful point and click Zen game, the likes of witch you have never seen before. More indepth review ( )
Helpful? Yes No Funny
( 7.7 hrs on record )
Posted: June 15
A very clever game with a heartwarming storyline. No replayability but I got this game on sale and definitely worth a try. Puzzles in the game are pretty easy so anyone should be able to complete the game in just a few hours. I would highly recommend this game for anyone who wants to just sit back and relax after a stressful day. It will put a smile on your face.
Helpful? Yes No Funny
( 14.3 hrs on record )
Posted: June 15
Beautiful point and click adventure. Very simple, but entirely adorable.
Helpful? Yes No Funny
( 4.3 hrs on record )
Posted: June 9
I love a casual point and click adventure. This is unlike anything else, has charming characters and the scenes are really beautiful. Charming, beautiful and different enough that I think this studio is def one to watch for the future.

However, the game mechanics need some serious attention to make it more user friendly and less frustrating to play. Having photo quality backgrounds looks awesome but there is an issue with knowing where to click so sometimes you're clicking around like an idiot to find the sweet spot on the ground you can walk to or near the arrow that takes you to the next screen. It surely wouldnt be that hard to make some elements interact when clicked on, like arrows to take you to the next scene - some kind of visual verification that you have clicked it so you arent left trying to find the spot of interaction, which as it turns out is beneath said arrow and not the arrow itself (!). Or hey, even the old fashioned change the cursor when you are over an interactive element (there's a reason most point and clicks use this format). And I dont think this would interefere with the minimalist look/feel either. And why have pages of gobbledegook in the "manual"? Just the pages we need, collected as we go would be more helpful! I dont want to wait for pages of beautful nonsense to load when Im looking for help!

The second issue (altho of course it may partly be my laptop) is the galacial pace the character runs and scenes flip round to new areas. Not a problem if you know exactly where you want to go and what you need to do, but adventures like this involve discovery and problem solving over more than one area, so inevitably you need to go back and forth between some parts of the game. My kids certainly didn't want to play after less than a few mins because of this - they expect things to instantly happen when you click and for navigation/controls to be more intuitive.

I dont regret the purchase - its great to see something so different with wide appeal and all-round family friendly content- but its a real shame its not more polished in terms of playability.
Helpful? Yes No Funny
( 7.3 hrs on record )
Posted: June 2
I love this game its full of fun puzzles and quorky charecters 10/10
Helpful? Yes No Funny
( 7.0 hrs on record )
Posted: May 29
Simply put: amazing art work, puzzles, animation, concept, audio, relaxing and very interesting. Once of the best games I played during the past 5 years or so. Highly recommended!
Helpful? Yes No Funny
( 2.9 hrs on record )
Posted: May 28
If I had known this was a mobile port I wouldn't have bought it. Not worth it for 20 bucks. Graphics are pretty but it's not a very challenging or interesting puzzle game.
Helpful? Yes No Funny
Melancholy Cloud
( 4.0 hrs on record )
Posted: May 26
Lumino city is puzzle adventure game made of paper. You play as a young girl called Lumi who tries to find her granddad in Lumino city. This game is really beautiful and also very unqiue thanks to the paper art & the music in the game. I really can feel the love & the creativity which the creators put into this game. They did an amazing job on the puzzles aswell. Everything in the game makes this game so memorable.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
1 of 1 people (100%) found this review helpful
7.7 hrs on record
Posted: June 15
A very clever game with a heartwarming storyline. No replayability but I got this game on sale and definitely worth a try. Puzzles in the game are pretty easy so anyone should be able to complete the game in just a few hours. I would highly recommend this game for anyone who wants to just sit back and relax after a stressful day. It will put a smile on your face.
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Most Helpful Reviews  Overall
64 of 77 people (83%) found this review helpful
4 people found this review funny
10.8 hrs on record
Posted: April 18, 2015
Lumino City is an amazing puzzle game with one of the coolest artsyles I have seen in a long time. The story follows Lumi as she goes to the city called “Lumino City” and tries to find her missing grandfather. The gameplay is similar to a typical point and click adventure and it’s not hard to get the hang of. Not only is the artstyle and soundtrack amazing, the puzzles in Lumino City are perfect, not too hard or too simple. You should be able to play Lumino City on really any PC. The only problem I had with Lumino City is that you cannot cancel an action once you started it. This got very annoying while misclicking, but this is a very minor complaint.


  • Great difficulty
  • Beautiful artstyle
  • Easy to get the hang of
  • Amazing soundtrack
  • Great pacing
  • Intriguing story
  • Simple gameplay


  • Cannot cancel actions once started
  • No graphics/audio options


Lumino City is a beautiful point-n-click puzzle game, with an intriguing story and great difficulty. If you are looking for a really cool puzzle game that is not super easy, Lumino City is what you should get. This beautiful game is not all looks, the puzzles and story are amazing. The $20 is well worth it, and if you see this on sale, definitely pick it up.

Video Review


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Was this review helpful? Yes No Funny
65 of 95 people (68%) found this review helpful
3 people found this review funny
Not Recommended
5.8 hrs on record
Posted: August 2, 2015
This game is very hit and miss. It usually does things amazingly well, or very poorly, sometimes both at the same time.

The best thing about this game is the art design. The world is very attractive, and you can tell that a lot of time and work has gone into making the world and puzzles. The manual you get is also very detailed and impressive.

The worst thing about the game is the character movement. A lot of the time you don't know where you can and can't go, and even worse, when you click the wrong spot, it won't let you pick a new spot until you've arrived at the wrong spot. This along with the character's slow movement speed is a mild form of torture.

The puzzles were very creative and some were quite rewarding. The downside is that some were simple and tedious, meaning that you would know exactly what to do, but it took a while to complete all the actions required to solve the puzzle. Others had somewhat arbitrary solutions. The gear puzzles were awful for this, because you could connect gears to turn the gear at the end, but it would have to be done in an exact way. There was no flexibility for multiple solutions. Worse yet, there were times where you had to add gears that did nothing at all. That's just pointless and it ruins the puzzle for people who have a brain and aren't solving it with a solution guide.

The story and music were underwhelming. The plot without spoilers is that you play as a child fixing problems for adults who are too incompetent or lazy to fix them for themselves. I wanted to enjoy the game more, but it was just too tedious for the most part, and the fulfilling puzzles were too scarce.

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24 of 27 people (89%) found this review helpful
7.7 hrs on record
Posted: December 3, 2014
I had the pleasure of playing this game at EGX and boy, It was not just my favourite indie game of the convention it was my favourite game of the convention. The art style is unique and incredible, the puzzles are frustrating yet insanely rewarding and enjoyable. I have looked forward to this game since august and boy was I right to be. So far it has lived up to all the hype I have given it and I haven't even completed it yet. Also the devs are really nice guys ;)
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24 of 30 people (80%) found this review helpful
2 people found this review funny
7.0 hrs on record
Posted: November 11, 2015
It's a lovely puzzle game with an amazing artwork!

would recommend if you want to calm down after work or stressfull days
or if you are a puzzle game lover as me! :)
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17 of 18 people (94%) found this review helpful
5.4 hrs on record
Posted: December 4, 2014
This game is pure genius.

Well, maybe not so literally, but it's up there. It's a point and click adventure/puzzle game where you play the role of Lumi who is off to find out where her Granddad ended up. Your trek begins at the entrance to *drumroll...* Lumino City and immediately starts of with a rather tame puzzle (graph theory majors need not apply).

The game sports not too difficult of a challenge puzzle wise, but just enough to keep your brain sharp. It doesn't take long to figure out how to solve most of them, but even if you get stuck, your granddad was nice enough to leave you with a 1000 page handyman's guide, (which contains a whole lot of nonsense actually), but contains hints as to how to solve each puzzle, if you can decode what page number they are on. It's simple math formulas based on the puzzle you solve, but it's still pretty ingenious. "Going to the book" seems very 7th Guest style to me, so that's pretty neat.

The soundtrack is amazing. It's not over the top as to be annoying, just well suited for the puzzle you're solving and the area you happen to be in. Some catchy stuff here.

The visuals are awesome. Remember all those little carboard houses and things you used to make as a kid or would simply dream up and wish you had them? Well, albeit physically impossible, this game has brought a sort of quaint fantasy world that melds Pleasantville with Little Big Planet and managed to keep it from being hokey. It's almost like you're playing inside of a giant dollhouse, or something built out of tinker toys. The mixture of gadgets and propaganda you'd find in the 50's adds a nice touch.

The gameplay is pretty simple: you point- you go. That's pretty much it. There's no (very little) backtracking, so if you can manage to get to a new area, chances are, you found all that you need. The game limits the backtracking you have to do by making past areas inaccessible once you move on- preventing you from moving on until you have everything. It's a little linear in that regard because it's not true to the adventure games of yore, when you could legitimately break your game by forgetting something in the beginning (which is a ♥♥♥♥ move we all secretly loved). The puzzles are difficult, but not so difficult you just give up and resort to cheating, which is refreshing.

Give this game a try, you won't regret it.
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16 of 17 people (94%) found this review helpful
2 people found this review funny
5.7 hrs on record
Posted: July 3, 2015
A highly creative and endearing puzzle game that has some minor issues.

Lumino City is basically a game built upon clever and almost realistic puzzle problems. I say almost realistic because it grounds its puzzle logic in basic arithmetic and mechanical systems but still exagerating it for fantastical effect. Think of the logic in say a Rube Goldberg Machine. And that's what I love about this game. Fun yet challenging puzzle solving.

Another striking thing about the game is the stop motion aesthetic and graphics. Lumino City is set in a mixture of exagerated 1950's tech but with a nice of touch of an English countryside town. While playing this, I've felt that charm and grabbing wit of say the film, Toy Story. Good old wholesome aesthetic that really captures the imagination of why a community would be built around such strange and wonderful machinery. However the graphics ties in nicely with my biggest gripe with the game. It runs at locked 25 fps. I guess that's because they filmed the stop motion animations at something like that. And I'm fine with my AMD R9 290 chugging a pitiful 25fps if the game kept it at that. But during level transitions, cutscenes, and ordinary scenery object movement, it constantly halves it the framerate to like 12 fps. That's bad especially when you have a few puzzle dependent on precise point n' clicking. Which brings another gripe, input seems so vague. My guess is because the game was built as a mobile game instead of your average PC adventure game. I often miss clicked points of interest just because what you click is based on a general area and not the point you clicked. Think of touch screen input and the problems with that and you'll have an idea as to my problems with input in the game. Also, there is no resolution options, audio options, or any of that stuff in the game. Just defaults to your primary displays resolution. Again, a sign that they mostly built the game around mobile devices.

But after all that I still love the game. The first game they made, Lume, was charming but a fleeting experience. And this one seems to have taken the charm, wit, and fun of the first one and just amplified it for a lasting effect. Sure, my completion time says this is a short game. Hey, a lot of adventure games are short so why would you expect this to be 200 hours long like a Civilization game or DOTA2. But that's beside the point. If your a fan of the genre you'd understand why adventure games have a different pace to them compared to other games.

Oh, about the story of it. There's not much plot other than say the Lumino City's story. Your not going to be having exposition long cutscenes. You do talk to characters but mostly it's a one off thing. Characters are tied to the environment and scene they're in so you mostly won't see them again. But that doesn't really bother me because I realize that the story of Lumino City itself is a lot more engaging than the individuals you meet. Though they are interesting enough to reinforce that environmental story telling the game's got going for itself.

So conclusion , I love it and I hope that if you've read this review I manage to inform you as to why I think it's a great game. Oh, and the soundtracks fantastic so get that soundtrack edition if you can.

It seems to have not sold well. But I hope the developers, State of Play Games, manages to make another like it. If not a
sequel but something as charming as this game with a little more attention to the pc version, then yeah that'll make me happy.
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22 of 28 people (79%) found this review helpful
4.9 hrs on record
Posted: January 6
Short version: 81%
Lumino City is a game that instantly grabs the attention with its unique, imaginative art style. The price tag is undoubtedly steep, but it is attached to a rather long game with a plethora of surprisingly difficult puzzles.

Long version:
In 2011, a game called Lume awed its audience with its fun and creative art design, filmed entirely at a hand-made paper and cardboard house. It took years for to finally get a sequel, but a single glance tells why: the game takes place in an entire city now, crafted with even more detail. Just building this set probably took years, and it’s a marvel of architectural design and crafting.

Great art style alone wouldn’t make a game though, as Lume painfully proved it. So we finally get a full-fledged puzzle adventure with a huge number of unique brain twisters. They share one fallacy of Lume, sadly: none of them are ever explained, so sometimes it is a task to figure out the basic mechanics before any attempt can be made at the solutions themselves.
This problem is present in the levels too. There are no hot spots, so most of the game time is spent clicking frantically to finally find that one interactive pixel that holds the key of progress. Sure, this turns Lumino City into an old-school puzzle game that doesn’t hold the player’s hand, but it also makes game mechanics feel dated and frustrating, preventing us from fully immersing ourselves in the magical atmosphere of the scenery.
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51 of 80 people (64%) found this review helpful
3 people found this review funny
23.8 hrs on record
Posted: December 3, 2014
I fall in love with the game just 10 minutes of game play, absolutely charming!
And I learned how to fixed electricity with LEMON! Yes, LEMON!! XD
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15 of 17 people (88%) found this review helpful
1 person found this review funny
12.1 hrs on record
Posted: May 2, 2015
Brilliant work. Never wanted it to end. It's a delight to explore the hand-crafted world and solve smart puzzles along the way. Colours, music, concept, anything this game offers makes you feel simply happy.
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