Snapshot is the tale of a lone robot lost in an abandoned world. Armed with only his trusty camera, Pic sets forth on his great adventure. A camera might not seem like enough for a puzzle platforming adventure, but this camera is different from most: It has the ability to capture and remove from the world the very objects that it...
User reviews:
Mostly Positive (186 reviews) - 79% of the 186 user reviews for this game are positive.
Release Date: Aug 30, 2012

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About This Game

Snapshot is the tale of a lone robot lost in an abandoned world. Armed with only his trusty camera, Pic sets forth on his great adventure. A camera might not seem like enough for a puzzle platforming adventure, but this camera is different from most: It has the ability to capture and remove from the world the very objects that it photographs. Not only that, but it can also use its powers to paste the photos it took back into the environment! Everything that the camera captures is perfectly preserved, and when the photos are restored the objects are restored with it. On top of all of that, this amazing camera can also rotate the photos before they're pasted. Take a picture of an incoming fireball, rotate it and paste it to send it flying into a wall of heavy boxes to knock it out of the way. See what kind of crazy things can happen to Pic with his awesome (and probably magical) camera during the adventure of his life!

Key Features:

  • A unique photography mechanic
  • Over 100 different levels of platforming and puzzling.
  • 4 distinct environments to explore.
  • Secrets and time trial challenges for every level.
  • Hand crafted high resolution graphics.

System Requirements

Mac OS X
    • OS:Windows XP
    • Processor:Intel Core 2 Duo
    • Memory:2 GB RAM
    • Graphics:nVidia 8800 GTS or Equivalent
    • DirectX®:9.0c
    • Hard Drive:500 MB HD space
    • Sound:On Board Soundcard
    • OS:Windows 7
    • Processor:Intel Core 2 Duo
    • Memory:4 GB RAM
    • Graphics:nVidia 8800 GTS or Better
    • DirectX®:9.0c
    • Hard Drive:1 GB HD space
    • Sound:On Board Soundcard
    • OS: OS X version Leopard 10.5.8, Snow Leopard 10.6.3, or later.
    • Processor: Intel Core 2 Duo
    • Memory: 2 GB RAM
    • Hard Disk Space: 500MB space
    • Video Card: GT 120 or better
    • Sound: On Board Soundcard
    • OS: OS X version Leopard 10.5.8, Snow Leopard 10.6.3, or later.
    • Processor: Intel Core 2 Duo
    • Memory: 4 GB RAM
    • Hard Disk Space: 500MB space
    • Video Card: nVidia 8800 GTS or better
    • Sound: On Board Soundcard
Customer reviews
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Mostly Positive (186 reviews)
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134 reviews match the filters above ( Mostly Positive)
Most Helpful Reviews  Overall
30 of 37 people (81%) found this review helpful
Not Recommended
14.6 hrs on record
Posted: October 1, 2014
Unlike the other Kyle Pulver game I've played, Offspring Fling, which I absolutely loved, I can't say the same for Snapshot. A unique and interesting concept quickly tires itself out and becomes bland and repetitive.

With around 120 levels it's a game that really overstays its welcome. Each set of three levels introduces a gimmicky twist to the gameplay- I feel safe with saying gimmick because all but the most fundamental of them are promptly thrown out the window and never seen again. There is no cohesiveness to the design that brings all these scattershot elements together into something greater. A lot of them are poorly implemented, frustrating to use, or just plain boring anyway- if you do happen to find a mechanic you like, you'll probably never see it again.

A broader problem is that it's supposed to be a puzzle game, but has failed to puzzle me in any way. I've rarely been stumped on how to approach a problem; instead it all seems kind of obvious.The only real difficulty I've had in finishing a level is from frustrating deaths due to a combination of insta-kill falls/spikes, the poor mechanics mentioned above, and the lack of checkpoints in levels. A lot of the levels take far too long and offer far too much room for mistakes to not include any sort of checkpoint. I wouldn't speak too highly of the level design itself either.

Unless it's something you're receiving in a bundle of some sort and just want to try out for a little bit, I cannot recommend Snapshot at all. A lot of potential seems wasted with such a unique core mechanic behind it. It is an exercise in frustration rather than problem solving; repetiveness rather than innovation.
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22 of 24 people (92%) found this review helpful
4.8 hrs on record
Posted: December 17, 2013
Overlooked little puzzle platformer game. Now, I know the genre is kind of saturated and there's a lot of stuff going on when it comes to this type of games. Snapshot manages to be unique with simple but nice graphics, nicely scaling challenge, lots of stuff to do. It is definitely best idea to play this in small doses, like one set of levels per day, you just can't grind it unless you are hardcore. And somehow that's how it actually keeps you playing which gives it a good life cycle. Give it a shot every now and then when you are bored and someday you will finish it. There is no hurry. Just a few minutes for Snapshot. Again and again. Truly nice execution.
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16 of 19 people (84%) found this review helpful
Posted: August 17, 2013
A pretty simple casual platforming game.

Has interesting mechanics and it's definitely fun. There are a lot of levels to play and it scales very well. Hard to achieve perfect scores on all levels. Nice art style and soundtrack. Not a bad game in the slightest.

Good when bored.
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25 of 37 people (68%) found this review helpful
1 person found this review funny
Not Recommended
4.8 hrs on record
Posted: July 16, 2014
This game starts with an interesting concept, but it becomes insanely tedious because of bad level design and no kind of savepoint if you die. If you want a proof that the game falls flat, only 5% even cleared the first chapter.
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20 of 29 people (69%) found this review helpful
1 person found this review funny
Not Recommended
4.6 hrs on record
Posted: February 8, 2015
Cut, paste. Cut, paste. Cut, paste.

The constant deletion and reproduction of content experienced playing Snapshot feels like the perfect counterpoint to its almost schizophrenic eagerness to continually replace mechanics, too insecure with the ideas its putting forward to ever spend long enough on any given one to actually develop it into more than a one off curiosity. The only constant is your ability to copy certain objects and then place them elsewhere in a level, but Snapshot treats its core mechanic as a novelty, one I quickly grew aggravated with as I attempted to work with its unwieldy interface.

Basic movements are already stiff and awkward, making rudimentary jumps hazardous and unpredictable, but trying to frame and position objects while avoiding obstacles at the speed you're often forced to is agonizing. I was constantly falling onto hazards and screwing up puzzles because I wasn't able to move my frame quick enough to grab an object, and this only becomes worse the longer you play as the game abandons any notion that it understands the weaknesses of its interface.

Nearly every chapter brings with it a new concept for you to work with, be it magnets or fireballs, but they're so briefly utilized that Snapshot is never able to build any sort of mechanical vocabulary. I never knew what I could or couldn't do or how different items interacted with one another because Snapshot never tells you, and spends so little time using any of its ideas that you're constantly going through tutorials and then being told the thing you just learned is irrelevant beyond your immediate puzzle. Snapshot's kitchen sink approach to game design also completely abolishes its difficulty slope. As it has to continually stop to tell you how something works, it creates a series of levels that vary erratically in challenge, some obnoxiously difficult while others only ask you to press right and jump. Completely a challenging puzzle only to have it followed up by one that was almost insultingly easy made it feel like my time was being deliberately wasted. Snapshot has more ideas than it has levels to hold them, so it forces you to spend needless amounts of time within a single level so as to make it appear as if whatever mechanic its currently using has any place in the game.

And a handful of them are kind of cool, but they're buried deep in a game that's too busy trying on clothes it doesn't fit to notice the parts that work. Even if it had, I have little hope it would have had any more luck utilizing them when Snapshot's foundation struggles to hold itself together during even the simplest moments. Retro Affect has stuffed their game to the point of breaking with content, but it seems to suggest even they realized most of what's here needn't be, as you can see the ending after less than half the game is actually finished. It's a silver lining I quickly took advantage of, but hardly something to recommend a game over.
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11 of 15 people (73%) found this review helpful
Not Recommended
1.3 hrs on record
Posted: February 13
Platformers really need a unique hook to do well these days, and Snapshot certainly comes through on that front. Your little robot dude can take pictures of the world that save the items he snaps in them. He can then load the picture back into reality, rotating it to fit whatever the situation calls for. Pictures also capture motion, so if you snap a flying crate, it'll still be speeding through the air when you bring it back. Add in 120 levels to puzzle through, along with stars to collect and hidden objects to find, and you've got a quality mix, right?

You would, if the levels weren't designed by a sadist. Snapshot has one massive flaw, and it's the level design. Not five levels in, you'll start encountering death spikes that force you to start the whole level over. There are no lives and no checkpoints, so even on the larger sprawling levels, one misstep can cost you a lot of time. Worse than that, many of the puzzles in the game can be rendered impossible to solve, forcing a restart of the level. This is because many levels like to make you stack objects to scale tall walls or shafts, and then continue using those items later in the level. Of course, if you fall back down after moving your items to the top, there's no way to get them back. The very first level involving springs is very easy to ruin if you do any exploring whatsoever.

I want to say it's a shame, but honestly all Snapshot has going for it is the picture gimmick. The graphics are clean and cute but nothing special. There's no story to speak of, or if there is it's locked behind dozens of aggravating levels. Really, puzzle platformers come down to their level design, and if it's crap, nothing can save it. Surely there's already another platformer out there that uses the same or a similar system to greater effect. And even if there isn't, Snapshot certainly isn't worth braving just for that.
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8 of 10 people (80%) found this review helpful
7.1 hrs on record
Posted: March 24, 2014
Snapshot is an ok 2D puzzle platformer. The gimmick is being able to "snap" a picture of things and move them about. There are some fun puzzles but it's nothing spectacular. Worth playing if you like this type of game, but I wouldn't pay more than $1-$2.
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9 of 12 people (75%) found this review helpful
10.5 hrs on record
Posted: January 1, 2014
Very inovative take on the traditional platformer
Going for all fastest times can be a real fun and statisfying experience
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12 of 18 people (67%) found this review helpful
1 person found this review funny
Not Recommended
3.0 hrs on record
Posted: July 4, 2014
Awesome art and level creativity, definitely won me over due to the uniqueness. However plays like garbage with the 360 controller, and mouse controls are awkward, especially because some levels require accuracy on the shots. I liked how well defined the sprites were and how everything seemed so polished. But I cannot play a game confortably if the controls are bad. Gave me a headache because of the effort I had to make moving around. I'd love to recommend it, but under the circumstances, no.
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6 of 7 people (86%) found this review helpful
22.2 hrs on record
Posted: June 12
Snapshot is a very nice puzzle-platformer in which you take photos to remove objects from levels, and then you paste them back where you want. It has some issues, but the game is good enough for you to overlook it.

  • There's a total of 4 chapters, each with 9 levels, which in turn have each 3 parts, for a total of 108 relatively short stages.
  • Each of these 108 stages has 3 optional objetives, which add to the game: speed run, collect all stars, and find the special artifact (aka "gallery item").
  • Most of the 36 levels introduce a new game element, so the game always feels fresh. Seriously, there's always a new item to learn how to interact with. You won't feel like you're doing the same thing over and over.
  • Most puzzles are smart and don't require insane platform skills, not even for speed runs. For me this is good, because I don't like to mix speed, platforming and puzzle for some reason.
  • I've read some reviews saying that the levels werer designed by a sadist. It might seem that way when you're trying to do it the wrong way, but, believe me, once you understand what you're really supposed to do, the game is not hard, not even the speedruns. I honestly think level designs are awesome, and if you've been following me, you probably know I'm a bit hard to please.
  • Graphics are cute and the music is also nice.

  • The worst of all: This game has been abandoned for reasons I didn't wanna look into (I think the devs went separate ways and none took the game for themselves, but I'm not sure).
  • This game has a major problem with achievements. You have achievements for beating the game with 25%, 35%, 45%, 55%, 65%, 75% and 100%. First of all, you can only see your percentage when you beat the game, and that sucks a bit. Second, if you reach the next percentage tier (eg., 55%), you won't be able to unlock the previous achievements (same eg., you wouldn't be able to get 25%, 35% and 45% achievements anymore). There are guides to help you, though, and I think there are even savefiles for each percentage (haven't tried them, though). I probably had to watch the credits about 20 times because I didn't wanna miss the achievement. Also, it should've been cumulative in the first place.
  • The game gets a lot of tearing and stuttering if you don't know how to tweak it. It was almost unplayable for me. After searching the forums, I managed to run the game smoothly enough (ie, it was smooth, but when I alt-tabbed, it would stutter until I restarted a level) by turning fullscreen on, then going to NVidia Control Panel and turning v-sync and triple buffering on (in-game v-sync option doesn't seem to help much).
  • The game crashed about 10 times total for me, sometimes when I beat a level, sometimes not answering commands and forcing me to close the game. But since there's autosave after all stages and since they're all short, you'll hardly lose much progress.
  • It should be easier to navigate between chapters. Sometimes you have to walk for too long for my taste.

Also, some people complain about the lack of checkpoints. But, to be honest, since stages are short, you don't really need them. It was only on a few occasions that I felt frustrated by this, but I considered it part of the game.

Last but not least, don't play this with a controller. Mouse is almost mandatory.

Despite all those annoying issues, Snapshot is a solid game, totally worth your time.
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Recently Posted
0.1 hrs
Posted: September 12
Very, very, very, very, very, very annoying game. Could have been good - looks nice, interesting mechanic...abysmal controls. Far too slidey, like your character is on ice the entire time, makes the game an exercise in frustration and misery.
Helpful? Yes No Funny
0.2 hrs
Posted: August 14
why did i buy this
Helpful? Yes No Funny
16.9 hrs
Posted: June 3
- Original game and great idea
- Very entertaining

- Linux client has a bug at Chapter 3 and the support seems to be abandoned.
- No checkpoints and makes the game kind of frustrating at certain point.
- Some levels are to difficult and robot control is not so acurate.
- Time trials are insanely impossible
Helpful? Yes No Funny
0.7 hrs
Posted: May 20
Great art, cool music, decent camera puzzle mechanic. HOWEVER, the platforming controls for the character are far too loose, floaty, slidey, mushy, pick your adjective. Alas, I cannot recommend this in good faith for anyone beyond those who seek out specifically this kind of "puzzle" game. Soundtrack is really cool though.
Helpful? Yes No Funny
0.8 hrs
Posted: April 8
Snapshot is a platforming game which allows you to take "snapshots" of items to store them and them drop them in place around the level to help you get to the goal. The first few levels start off not bad, but then pretty soon you're hit with the terrible level design with no checkpoints. It becomes quickly frustrating to start a level all the way over when you fall into spikes right near the end of the level due to the poor floaty controls of your character. Also new mechanics are quickly added into the game, for example springs get added one level and then the next some elephants get added all which are implemented poorly and become difficult to utilize. Most people do not even progress far in the game, only ~11% of players have unlocked Chapter 2!
Helpful? Yes No Funny
The King Of Bees
30.7 hrs
Posted: April 5
Snapshot is criminally underrated.

Cool art style, interesting and responsive core gameplay mechanic, satisfying controls and generally good level and puzzle design. And the photo mechanic has something that's just so pleasantly janky about it that comes off as a little endearing and actually pretty fun when you get the hang of it.

That being said, I've never completed the game despite my fair amount of hours in it, because I've lost my save data for it about five times. I dunno if that just happened because I'm dumb or because the developer put the save data in the cache or something like that.
Helpful? Yes No Funny
0.5 hrs
Posted: March 24
A great idea and cool visuals are totally ruined by unresponsive controls, questionable physics, bad level design and a lack of checkpoints. Basically, you do the same over and over again and have to start each level from the beginning if the robot dies or becomes stuck. And it happens a lot here.

Oh, and here are time trials which were clearly designed by a sadist. It took me a dozen tries to finish the very first level in the allotted 10 seconds (which i did in 9.76). And in this level you simply run forward and jump a couple times.
Helpful? Yes No Funny
0.4 hrs
Posted: March 4
#LEVEL 9/120

#### Thumb Sideways (Meh but not terrible) ####
A platformer where you take pictures of object and then use those pictures to place those object where you need to in order to progress.

Creative overall idea

- Some items appear to need to be placed on slanted surfaces and there is seemingly no way to prevent the object you place on these surfaces from rolling due to the game's physics.
Helpful? Yes No Funny
0.1 hrs
Posted: February 15
Boring af
Helpful? Yes No Funny