In a time of chaotic upheaval, the player takes the role of a great mage, a warlord vying for ultimate power.
User reviews: Very Positive (1,548 reviews)
Release Date: May 8, 2012

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Buy Warlock: Master of the Arcane Complete Edition


About This Game

The Warlock: Master of the Arcane Complete Collection brings together the complete trials and tribulations of mage and magic which includes:

Warlock: Master of the Arcane – Armageddon
Warlock: Master of the Arcane – Return of the Elves
Warlock: Master of the Arcane – Master of Artifacts
Warlock: Master of the Arcane – Power of the Serpent
Warlock: Master of the Arcane – Powerful Lords

Warlock - Master of the Arcane
In a time of chaotic upheaval, the player takes the role of a great mage, a warlord vying for ultimate power. Your mission is to build an empire, expand your borders, research new spells and conquer your enemies. Become the ultimate Warlock and rule over all of Ardania!

Main Features:
  • Feel the magic: Research and master dozens of spells, conjure powerful enchantments and discover awesome spell combinations.
  • Ready an army: Command an expansive range of units, all with unique abilities.
  • Choose your strategy: There are various ways to achieve victory: by military, diplomatic or even magical means.
  • Fight your enemies: Engage in epic battles with large armies marching across the landscape.
  • Command the game: Enjoy an innovative city management system, where there are no routine actions, and every decision counts!
  • Have faith: Fight on the side of one of the eight gods. Complete their quests and spread their temples across the lands or become one yourself!
  • Follow the traditions: Warlock – Master of the Arcane inherits all the best elements of the famous turn based strategies of old.

Warlock: Master of the Arcane - Armageddon

About This Content:
The ancient prophecy has come true. The End Times are near. The boundaries between worlds have fallen, and the Dremer have entered Ardania. The Great Mages are the only ones who can possibly defend the land, and now more than ever, they need a leader who can gather a force large enough to defeat the Dremer once and for all. Will it be you?

Key Features:
  • New Armageddon Game Mode: Fight against the powerful Dremer while terrible cataclysms tear Ardania apart
  • Two new Great Mages: The Dragon Queen & Krel the Kingpin
  • New Perks For Great Mages
  • Favor of Krolm – Adds 30 points of relationship with Krolm · Clean the Land – Adds the spell “Clean the Land” to the spellbook ·
  • Elven Followers – Provides a unit of Elven Archers · Elven Relatives – Ensures the appearance of an Elven village near a Great Mage’s capitol

Warlock: Master of the Arcane: Return of the Elves

About This Content:
The elves from the knightly order of Arethi return to Ardania. They come not to serve as they did in the past but to conquer. They bring along the True Knowledge, and intend to share its’ light with everyone who will accept it, willingly or otherwise.

Key Features:
  • New race of the Arethi Elves with all its might and glory:
  • 18 new units
  • 20 brand new city buildings
  • Additional new perks and abilities
  • New Great Mage – Grand Master Amberon the Dark
  • New perks for Great mages:
  • Glorious Tactician - Increases the attack power of all units of a Great mage

Warlock: Master of the Arcane – Master of Artifacts

About This Content:
The ancient and almost forgotten art of making artifacts returns to Ardania. Now every Great Mage can create powerful artifacts imbued with spells, abilities, or even strength of the gods!

Key Features:
  • Using special spells artifacts can be created
  • Special units of lords can be given artifacts (which will be available via free patch)
  • Artifacts can be found in monster dens, received as quests rewards, gained and lost during battles, bought from Trader of Artifacts or smelted to mana.

Warlock: Master of the Arcane – Power of the Serpent

About This Content:
Play as the all new Great Mage, Malixalxochi, Wizard Queen of a powerful race of reptilian warriors known as the Koatl. Renowned for her cruelty and ferocity, she is a formidable foe to anyone in Ardania who dares oppose her.

The new Mage brings two new perks to the battlefield: Lord of Koatls and Koatl Training. As Lord of her race she can hire fierce reptile Spears, Hunters, Warlocks and of course the powerful Giant Turtle. Then instruct any of your units with Koatl training for increased protection from ranged an Melee attacks. Crush your enemies with the Power of the Serpent!

Key Features:
  • The Great Mage Malinalxochi, the Queen of Serpents.
  • New perks for Great Mages:
  • Koatl Training – Increased protection from melee and ranged attacks for all of your Great Mage's units.
  • Lord of Koatls – Ensures the appearance of a Koatl village near the capitol of a Great Mage.
  • The Koatl village is a local resource that allows for the construction of buildings that enable the player to hire Koatl Hunters, Koatl Spears, Koatl Warlocks, and a powerful Giant Turtle.

Warlock: Master of the Arcane: Powerful Lords

About This Content:
You are introduced to two powerful lords: the High Blademaster and the Imp Adviser. The two lords will appear near the capitol of the Great Mage who selects the “Master of Blades” and “Demonic Adviser” faction perks at the start of the game.

System Requirements

    • OS:Windows Vista, Windows 7
    • Processor:Dual Core CPU
    • Memory:2 GB RAM
    • Graphics:GeForce GT240 512Mb or comparable
    • DirectX®:9.0c
    • Hard Drive:4 GB HD space
    • Sound:DirectX 9.0c compatible
    • OS:Windows 7
    • Processor:Quad Core CPU
    • Memory:4 GB RAM
    • Graphics:GeForce GTX460 1Gb or compartible
    • DirectX®:9.0c
    • Hard Drive:4 GB HD space
    • Sound:DirectX 9.0c compatible
Helpful customer reviews
22 of 22 people (100%) found this review helpful
1 person found this review funny
25.7 hrs on record
Posted: December 31, 2014
(This turned out to be rather long. Skip to the conclusion if short on time. Thank you!)

I got the original WMotA game for free during some give away I can't remember. Then one day I looked up and the game was upgraded to the "complete" version for free too. Mind you, I still hadn't even played the game. I looked up some reviews and got a lot of mixed signals about it being good or not so good. The only constant was that it was a "Civ 5" clone. And since I'm a HUGE Civ IV, V & BE fan, I didn't see a point in playing a knock off.

To the point of this review, I made a point of playing this game over the holidays. I didn't want to write a review of it until I played it at least 25 hours and gave it every chance under the sun to impress me. In conclusion, my verdict is...this is an outstanding game!

The first thing I want to say is, this is not some Civ 5 clone. And people saying that have no idea what they're talking about. Just because it has a hex-based tile map seems to give WMotA some stigma of being "like" or "a clone" of Civ5. There are tons of games out with the same system, so that characteristic is more than unfounded to say this game is "like" Civ 5.

In Warlock, you will master economics, amass a versitile army, strategize, and FIGHT! Furthermore, unlike Civ 5, you will not have a DULL moment before pushing the "end turn" button. That's what I hate about all Civ games. You will get to a point where entertainment turns to a chore...and there's nothing you can do about it.

And unlike Civ games, each turn in WMotA matters! You not only get to pick what building you want to build for what city, but where to place them in your region. That's part of the fun in the city-building aspect. Each tile may give a specific bonus and it's worth checking out what gets placed where. It's worth checking out if you have a resource in your region you can exploit. In Civ games, you just worry about the percentages despite its land resources. In WMotA, you can research spells to change the dynamics of the tile...which in essence, changes the percentages or bonuses of that tile. And there are a ton of spells to do a ton of different things. Too many in fact to go into. But volcano spells and removing swamps to make fertile terrain is pretty epic in this game. You'll see when YOU play.

But what I like most about WMotA is its variety. Look folks, you will never amass the amount of different units you this game and even remotely compare it to Civ 5. I mean (laughing histerically) this is supposed to be a fantasy game, right? But you got armored soldiers from a Civ game; you've got fantasy units from an Age of Wonders game; you've got undead units from a Lords of the Ring game; you've got blood sucking units from a Van Helsing game; you've got badass bears of all types from every game...I's ridiculous. And here's the kicker: No land-based melee unit can attack a flying range unit. So you won't see a knight on a horse killing a blackhawk helicopter like you WILL see in a Civ game! In WMotA, these units serve purposes true to logical gameplay. Not just some random point system statistical outcome.

And then there are the portals that send you to other worlds. Where the hell is that in a Civ 5 game? In Civ 5 you play on 1 map; O-N-E! WMotA has the main map, and then there are portals that can send you to as many other maps as you request in the game setup. Listen folks, I selected the XL map (the largest) with six alternate worlds (the most) against eight other mages (the highest) on the difficult setting (the default). It was a mad house... A MAD HOUSE! I had no idea I had to fight monsters and rouge civilizations along WITH the others mages in the game. Everybody was fighting everybody. It was insane! It was wonderful!!

In fact, the only, and I do mean only, downside to the game was its diplomacy aspect. It truly sucks. I can't even begin to lie about that; especially when compared with Civ games. I guarantee (unless you're a lousy player) that any "demand" from the enemy AI given to you will result in WAR. You're not even going to consider the ridiculous stuff this game offers you to keep from going to war. The other stuff though is plausable and makes the game fly by unscathed.

But back to the portals, man. They occasionally send up these strong monster units, and if you aren't ready for them, they will wreck havoc. Then there are the quest (again, nothing like Civ 5) that sometimes make you defeat enemies you've never even heard of, man. Like the time the game dropped this ♥♥♥♥♥♥ off supernatural ghost smack down on my settlement without a hero in sight. That green laid a smack down on my candy-♥♥♥ like The Rock. I finally got my hero chick over there to battle it. They fought for five turns until she finally overcame him and I won the quest. Got some sweet rewards too. Yet, that was only a SMIDGEN of what was going on with my other endeavours during those turns.

So I got pretty confident in my efforts and decided to send my tanked-out Hero Knight into one of these portals. When the map switched over...LOL...I was SURROUNDED by doubled-headed dragons, Fire Elementals, and other high-powered monsters I can't even name. I could not believe what quick work they made of my Rambo-Lancelot. I was truly butt-hurt after that encounter. I called the game a cheater and hurled all sorts of foul insults at the monitor for hours before quitting for the night. Heck, I almost quit the game twice after that beatdown.

But guess what? The next day and several hours later, I researched a spell that would bring my hero back to life. Not only did I finally get him back, but he was still tanked-out. I love this game. The next time, I sent a few zomie units to another portal to check THAT world out. Of course it looked TOTALLY different. Nice diversity in the maps here! My zombies didn't last long either but the spolied sacks of meat had like 60 hit points apiece. They lasted longer than the Hero Knight did. P.S., did I tell you one of my zombies was walking around on fire...after getting blazed by that two-headed dragon?

BUGS: Believe it or not, there aren't many bugs in this game. In fact, I really searched and only found 1; and it isn't even that major. What happens is you sometimes get double event screens but you're only able to see the last event. So you can't close the first event or see it for that matter. You have to hit the escape key which takes you to the main menu. Select "resume" and you're back to your game and are able to close the last event screen. It's not as bad nor annoying as it sounds once you understand what's happening. It also doesn't happen that often. You can see what you missed at the top of the menu bar where the quests are kept.

I know this was long (much longer than I meant it to be) but I wanted to express my disagreement with some of the claims out there. This is no Civ 5 clone. It's a great turn-based/action/strategy/4x game that fixes a ton of stuff that Civ games and Endless Legend gets wrong. You can hire heroes and equip them with armor, weapons and artifacts much like Endless Legend & Fallen Enchantress - Legendary Heroes.

In conclusion, thank you for reading my review. This is my opinion showing no bias for nor against other reviews or reviewers but solely based on my gameplay experiences. In final, this game's sole similarity to Civ 5 is its hex-based tiles. With that in mind, I found WMotA to be a Civ 5/Endless Legend/Fallen Enchantress - Legendary Heroes chimera. And it would be WELL WORTH your time to experience it at least once for yourself. Thank you for your time. GO PLAY SOMETHING!
Was this review helpful? Yes No Funny
15 of 19 people (79%) found this review helpful
1 person found this review funny
10.3 hrs on record
Posted: February 5
My friend and I got this in a bundle, and decided to play multiplayer since we had no idea what we were doing.
I was an elven woman leading an army of spooky skeletons, and I had the Heal spell. I traded with my friend to get a useful spell, while giving him Shadow Bolt, which he couldn't use against my skeletons.
Then we waged war over donkeys.

Was this review helpful? Yes No Funny
8 of 10 people (80%) found this review helpful
1 person found this review funny
14.4 hrs on record
Posted: April 18
-Quick Review-
Warlock - Master of the Arcane is a turn-based strategy game, like many strategy games, the longer you play, the more elaborate the tactics get, and the longer your turn gets as your control over the world increases!
...or you get constantly bombarded by random world events and you can't expand because you're fighting off hoards of giants, dragons, undead, and random quest heroes.

-Detailed breakdown review-
Story: Welcome to Adrania, maybe you've been here before, maybe this is your first visit, regardless welcome, welcome. This land has appeared in numerous games, the first game I played in the series was "Majesty Gold Edition".
In this game, you are one of (X) amount of Mages/Warlocks, depending on the world size you may have more or less mages/AI/NPC's in the game. The more AI the more competition in the game. (But on the flip side, the more people fighting back the wild landscape... and trust me, it's wild)

Game Play: Starting with the most basic explanation about the game play, you have Hex's which represent segments of the land, very similar other strategy games, some hex's increase gold, food, or magic... while others are just taking up space, or even reduce values.
I compare this game to one of the Civilization games except that you're fighting with magic instead of science, and the "Rock, Paper, Scissors" game of Land, Air, and Water units. It is now more like "Rock, Paper, Scissors, TNT, Chuck Norris, God"; There's magic that you can cast, there's magic units, heroes which can be equipped with better armor and weapons, you can upgrade them with gold, in addition to the typical "ship, flying, and land" units.
I need to point out I haven't played the multiplayer yet. However, after looking it up, the game doesn't have "simultaneous turns", so the multiplayer will be at an even slower pace. You probably don't want to get into a very large game, smaller skirmishes so you can play the game for a day... ...instead of spanning over several weeks.

Achievements: There are no steam achievements for Warlock - Master of the Arcane.

Price: Warlock - Master of the Arcane is priced at $24.99. For me personally, strategy games have always had a high value because I play them long and really enjoy the challenge. I won't lie, I picked this game up for free from Humblebundle, but this game on a 50% or better sale is definitely worth it.

Conclusion: The first time I played Majesty: The Fantasy Kingdom Sim (released in 2000), was when I was in highschool, I had no idea that there were more games from the same universe! So once I heard the announcer's voice I thought "NO WAYYYYYY!!!!" I'm happy to have returned to Ardania!
As I said earlier in my review, this game is basically Civilization with Magic. While it's not the most well made strategy game out there, there's definitely enough fun stuff you can do in the game to keep you entertained for a long time. I find myself thinking "okay... one more turn, then I'll go to bed" And just keep telling myself that for another hour.
I recommend this game for standard strategy game fans, Chances are if you like Civ5, you can pick up this game... but you will find Civilization has been made much better and tighter fitting then Warlock - Master of the Arcane.
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9 of 12 people (75%) found this review helpful
1 person found this review funny
120.8 hrs on record
Posted: February 8
As of now, this is the most-played game in my Steam Library. I played this obsessively for a few weeks, giving up entire weekends to it. When you start one of these games, be prepared to give up the next 20 hours of your life, because that's how long some of these games can take, depending on the game setup (difficulty, world size, victory conditions, etc.)

The graphics, music, sounds effects, and gameplay all perfectly complement each other, and they don't get old even after hours of gameplay. Because you don't want to leave a game unfinished, you end up saying, "Just one more turn, then I'll take a break." Three hours later, you're still playing, literally starving because you can't leave the game to cook some food. The game takes so long because it takes time to build up your force enough to overcome an enemy. There are also neutral monsters which pose a threat. Not to mention, you have to wait for the AI to finish their turns. The wait is totally worth it, because the feeling of slowly overcoming your opponents is addicting.

The AI isn't super smart, which is good or bad, depending on your perspective. Personally, I liked taking advantage of the flawed AI strategies, like sending their entire army to me by boat, which I destroyed before they could even land. Diplomacy with the AI is somewhat of a joke. They might make a truce with you, but they'll break it on a whim. I tried to be honorable with truces, but after you've played awhile, you start to understand the motivations of the AI when they make a truce, and you can tell when they are about to break it.

Another great aspect of this game is the random world generation and fog of war. From the initial setup, you have an idea of what the world is like, but not the details. Curiosity and fear of the unknown helps to maintain your interest as you explore the map.

After playing this, I tried Civilization 5, and personally, I hated it. I'd rather take a history class. Personally, I don't like playing games that remind me of reality. Warlock is a fantasy escape into another world, and it really absorbs you. I can't recommend it highly enough.
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4 of 4 people (100%) found this review helpful
1 person found this review funny
1.5 hrs on record
Posted: January 29
Warlock is a Majesty/Civ hybrid fantasy turn-based strategy game. It incorporates some fantastic RPG elements, allowing you to customise each individual unit all without complicating the gameplay. A must buy for fans of the genre. 8/10
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