In a time of chaotic upheaval, the player takes the role of a great mage, a warlord vying for ultimate power.
User reviews: Very Positive (1,709 reviews) - 85% of the 1,709 user reviews for this game are positive.
Release Date: May 8, 2012

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Buy Warlock: Master of the Arcane Complete Edition

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Packages that include this game

Buy World of Ardania Bundle

Includes 7 items: Defenders of Ardania, Impire, Majesty 2 Collection, Majesty Gold HD, Warlock - Master of the Arcane, Warlock 2 E-book: The Great Mage Game, Warlock 2: The Exiled


About This Game

The Warlock: Master of the Arcane Complete Collection brings together the complete trials and tribulations of mage and magic which includes:

Warlock: Master of the Arcane – Armageddon
Warlock: Master of the Arcane – Return of the Elves
Warlock: Master of the Arcane – Master of Artifacts
Warlock: Master of the Arcane – Power of the Serpent
Warlock: Master of the Arcane – Powerful Lords

Warlock - Master of the Arcane
In a time of chaotic upheaval, the player takes the role of a great mage, a warlord vying for ultimate power. Your mission is to build an empire, expand your borders, research new spells and conquer your enemies. Become the ultimate Warlock and rule over all of Ardania!

Main Features:
  • Feel the magic: Research and master dozens of spells, conjure powerful enchantments and discover awesome spell combinations.
  • Ready an army: Command an expansive range of units, all with unique abilities.
  • Choose your strategy: There are various ways to achieve victory: by military, diplomatic or even magical means.
  • Fight your enemies: Engage in epic battles with large armies marching across the landscape.
  • Command the game: Enjoy an innovative city management system, where there are no routine actions, and every decision counts!
  • Have faith: Fight on the side of one of the eight gods. Complete their quests and spread their temples across the lands or become one yourself!
  • Follow the traditions: Warlock – Master of the Arcane inherits all the best elements of the famous turn based strategies of old.

Warlock: Master of the Arcane - Armageddon

About This Content:
The ancient prophecy has come true. The End Times are near. The boundaries between worlds have fallen, and the Dremer have entered Ardania. The Great Mages are the only ones who can possibly defend the land, and now more than ever, they need a leader who can gather a force large enough to defeat the Dremer once and for all. Will it be you?

Key Features:
  • New Armageddon Game Mode: Fight against the powerful Dremer while terrible cataclysms tear Ardania apart
  • Two new Great Mages: The Dragon Queen & Krel the Kingpin
  • New Perks For Great Mages
  • Favor of Krolm – Adds 30 points of relationship with Krolm · Clean the Land – Adds the spell “Clean the Land” to the spellbook ·
  • Elven Followers – Provides a unit of Elven Archers · Elven Relatives – Ensures the appearance of an Elven village near a Great Mage’s capitol

Warlock: Master of the Arcane: Return of the Elves

About This Content:
The elves from the knightly order of Arethi return to Ardania. They come not to serve as they did in the past but to conquer. They bring along the True Knowledge, and intend to share its’ light with everyone who will accept it, willingly or otherwise.

Key Features:
  • New race of the Arethi Elves with all its might and glory:
  • 18 new units
  • 20 brand new city buildings
  • Additional new perks and abilities
  • New Great Mage – Grand Master Amberon the Dark
  • New perks for Great mages:
  • Glorious Tactician - Increases the attack power of all units of a Great mage

Warlock: Master of the Arcane – Master of Artifacts

About This Content:
The ancient and almost forgotten art of making artifacts returns to Ardania. Now every Great Mage can create powerful artifacts imbued with spells, abilities, or even strength of the gods!

Key Features:
  • Using special spells artifacts can be created
  • Special units of lords can be given artifacts (which will be available via free patch)
  • Artifacts can be found in monster dens, received as quests rewards, gained and lost during battles, bought from Trader of Artifacts or smelted to mana.

Warlock: Master of the Arcane – Power of the Serpent

About This Content:
Play as the all new Great Mage, Malixalxochi, Wizard Queen of a powerful race of reptilian warriors known as the Koatl. Renowned for her cruelty and ferocity, she is a formidable foe to anyone in Ardania who dares oppose her.

The new Mage brings two new perks to the battlefield: Lord of Koatls and Koatl Training. As Lord of her race she can hire fierce reptile Spears, Hunters, Warlocks and of course the powerful Giant Turtle. Then instruct any of your units with Koatl training for increased protection from ranged an Melee attacks. Crush your enemies with the Power of the Serpent!

Key Features:
  • The Great Mage Malinalxochi, the Queen of Serpents.
  • New perks for Great Mages:
  • Koatl Training – Increased protection from melee and ranged attacks for all of your Great Mage's units.
  • Lord of Koatls – Ensures the appearance of a Koatl village near the capitol of a Great Mage.
  • The Koatl village is a local resource that allows for the construction of buildings that enable the player to hire Koatl Hunters, Koatl Spears, Koatl Warlocks, and a powerful Giant Turtle.

Warlock: Master of the Arcane: Powerful Lords

About This Content:
You are introduced to two powerful lords: the High Blademaster and the Imp Adviser. The two lords will appear near the capitol of the Great Mage who selects the “Master of Blades” and “Demonic Adviser” faction perks at the start of the game.

System Requirements

    • OS:Windows Vista, Windows 7
    • Processor:Dual Core CPU
    • Memory:2 GB RAM
    • Graphics:GeForce GT240 512Mb or comparable
    • DirectX®:9.0c
    • Hard Drive:4 GB HD space
    • Sound:DirectX 9.0c compatible
    • OS:Windows 7
    • Processor:Quad Core CPU
    • Memory:4 GB RAM
    • Graphics:GeForce GTX460 1Gb or compartible
    • DirectX®:9.0c
    • Hard Drive:4 GB HD space
    • Sound:DirectX 9.0c compatible
Helpful customer reviews
14 of 16 people (88%) found this review helpful
755.1 hrs on record
Posted: August 15, 2015
This had to be my favorite game in a long time as I played it for 755 hours! Everything about it was RPG: combat, spells, maps, character development. I wish I didn't get bored of games after beating them as I may just still be playing this one!
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5 of 5 people (100%) found this review helpful
5 people found this review funny
9.3 hrs on record
Posted: September 28, 2015
It's hard not to start a review for this game with "Civilization V in a fantasy setting" so I decided I won't.
Won't not, that is.

Because this is very, very much like Civilization V except in a fantasy setting, and that is by no means a bad thing.
In case you've never played a Civilization or more generally a 4X game, you're tasking with the survival of a faction and will need to manage cities, armies, diplomacy and the discovery of the world around you.

There were barely any features truly unique to this game, in fact the only thing that appears to be without a direct Civ V parallel would be the magic system.
I would definitely recommend this to people that want to play long campaigns guiding a civilization as it develops in a fantasy setting. The game did exactly what I hoped it would and I had no technical problems or concerns about design choices at all.
Whether you'll ever prefer this to Civ depends on what you want, this being slightly more focussed on combat and less on development, but it's definitely a fun game to play.
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2 of 2 people (100%) found this review helpful
13.3 hrs on record
Posted: November 23, 2015
Civ 5 with wizards.

You have 3 resources, gold, food and mana. You use mana to maintain enchantments and magical units, as well as cast spells. Food goes to supporting cities and units. Gold goes to building and army upkeep, as well as buying new units.

It's simpler, but still crazy addictive. There are also 'Lords', basically hero units that require a lot of upkeep but can equip artefacts and are essentially more powerful than standard units. Seriously, if you pile the enchantments on, these guys can get ridiculously OP, it's so fun.

There's a religion system, where you do quests to earn favour with gods that govern particular spheres (such as death, strength or the sun). At first I thought, oh great, another list of made up deity names for me to learn, but there's not so many and they all make sense. It's especially easy to remember as they have polar opposite gods as well, e.g Dauros is the god of order and law, his rival is Fervus, god of chaos and nature.

I'm not a massive strategy fan and I love this game. Fans of the 4X genre might want something more complicated, but this is a worthy buy for me.
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3 of 4 people (75%) found this review helpful
217.5 hrs on record
Posted: October 3, 2015
I am recommending this game with some serious caveats. First, the good bits... it is an entertaining, light-hearted, turn-based, fantasy 4x strategy game that is quite good at evoking that infamous "one more turn" feeling. The unit voices and descriptions are hilarious and there are a lot of fun units and spells. The skills your units acquire as they gain levels are also a lot of fun. It should be noted that the game puts you into conflict with other mages really quickly, so expect to be battling right away. If you like subtle victory conditions in your 4x games (diplomacy, intrigue, culture, research, etc.) then this is not your game. This sucker is all about stomping your rivals to goo with the biggest, baddest units you can muster.

Now for the bad bits. The game is horribly unoptimized (every spell effect in the game causes the graphics to stutter), quite buggy (we're talking game crashing bugs here along with the little stuff), and there are gameplay aspects that REALLY need improvement. The game is particularly bad at providing information you need to make good strategic decisions, such as telling you the prerequisites for a building or telling you what a skill will do if you select it when upgrading a unit. The final kicker is the developer simply stopped supporting Warlock to release Warlock II, which appears to be just a patched version of Warlock. It all feels like I was scammed into buying something they never intended to finish so they could charge me again for the patches. If Ino-Co Plus showed ANY inclination to support this game and fix the issues, I would whole-heartedly recommend the game, but they have not issued a patch since December 2012, so it is obvious they intend to let it rot. I hold Paradox (the publisher) to be somewhat at fault here too for not insisting that Ino-Co Plus fix Warlock's problems before they would agree to publish Warlock II.

To sum it up:

1) if you have a high tolerance for bugs
2) if you don't mind looking up all the info you need from a wiki instead of seeing it in-game (which, btw, is somewhat problematic because alt--tabbing out of Warlock introduces some strange graphical quirks)
3) if the game is on sale

then you will likely get your money's worth of entertainment out of Warlock. While I've certainly gotten mine, the fact that Ino-Co Plus has refused to fix the game has left a really bad taste in my mouth and I'll never buy anything developed by them again. Paradox didn't do themselves any favors either as I doubt I'll ever again purchase anything published by them.
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1 of 1 people (100%) found this review helpful
36.2 hrs on record
Posted: September 29, 2015
Overall description:

In short: If you like other turn-based strategy games, you will like this one as well.

Things it has in common with other turn-based strategy games:
  • Randomly generated maps.
  • Everything is on hexes.
  • Growing cities.
  • Settlers that build new cities.
  • Negotiations with other Warlocks.
  • Warships for sea battles.
  • etc...

This this game does differently, compared to other turn-based strategy games:
  • The city upgrades are visible on the map, but can't be destroyed by enemies.
  • You can build Forts and Magic-towers that, along with the city, can fire on nearby enemies. These two buildings can be destroyed.
  • Each unit and hero takes up one hex on the map, you can't combine them.
  • Each ground unit turns into its own transport ship. The ship disappears when they land.
  • You can cast offensive, defensive, and even map-changing spells.
  • There are alternative worlds that you can raid.
  • Constant random map events.
  • Not overly complicated.
  • etc...

At first, some people will feel weird with each unit taking up on hex, but you get used to it and actually learn to like it. As your troops and heroes level up, get more upgrades, and become stronger, you learn to value each unit and want to keep them alive.

You research spells and harvest mana to cast them. Each spell has a mana cost, but there is also a limit on how much you can use per tern. Spells will use up a small part of what you can use per turn, a big part, all of it, or even take several turns to charge.

Some of the most fun I had in this game:
  • My enemy had a large fleet of ships that wanted to invade me. I held the beach with three melee groups, one archer group, and a healer hero that had a healing aura passive ability.
    I was destroying his ships before they landed and bottlenecking anything that landed. A lot of spells were used and a lot of people died... it was glorious! The guy offered resources and begged for a non aggression pact after I held the line.
  • In another game, I kept trying to assault a guy, but I got pushed back several times because I was outnumbered. I lost a lot of heroes and a few really upgraded units. In my last push, I sacrificed two really good heroes and took two cities. Then I built forts and mage-towers between those two cities to draw the border line. I help it with Stubborn Knights, two groups of heavily upgraded Elven archers, a healer hero, a flying Elven boat, and two groups of druids. After holding the line and devastating the enemy capital with spells, all the land was cursed and filled with tentacles from all the spells. I devastated his army and blew up his capital city... I loved it.
You don't really get moments like that in other games. In Total War, you have something similar during the RTS, but it's a lot more fun with spells blowing things up everywhere and randomly appearing armies.

If you decide to get this game, be warned:
The game is not very well optimized and there are a few bugs. The game may crash and may even freeze your computer.

There are typos and it's clear that development was abandoned, but it's a fun experience. I got the game from a pack for 1$, but it may be worth buying when it is on sale.
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