The sequel fans have waited 16 years for is finally here - Sonic the Hedgehog 4 Episode I! Featuring enhanced gameplay elements, including the classic Sonic Spin Dash, and the versatile Homing Attack, Sonic the Hedgehog 4 Episode I picks up right where Sonic and Knuckles™ left off. Dr.
User reviews:
Mixed (811 reviews) - 53% of the 811 user reviews for this game are positive.
Release Date: Jan 19, 2012

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Includes 18 items: Dr. Robotnik’s Mean Bean Machine™, Sonic & All-Stars Racing Transformed, Sonic & SEGA All-Stars Racing, Sonic 3 and Knuckles, Sonic 3D Blast™, Sonic Adventure 2, SONIC ADVENTURE 2: BATTLE, Sonic Adventure DX, Sonic and All-Stars Racing Transformed: Metal Sonic & Outrun DLC, Sonic CD, Sonic Generations - Casino Nights DLC, Sonic Generations Collection, Sonic Lost World, Sonic Spinball™, Sonic the Hedgehog, Sonic the Hedgehog 2, Sonic the Hedgehog 4 - Episode I, Sonic the Hedgehog 4 - Episode II


About This Game

The sequel fans have waited 16 years for is finally here - Sonic the Hedgehog 4 Episode I! Featuring enhanced gameplay elements, including the classic Sonic Spin Dash, and the versatile Homing Attack, Sonic the Hedgehog 4 Episode I picks up right where Sonic and Knuckles™ left off. Dr. Eggman’s back, and in an effort to finally rid himself of Sonic, he revisits – and improves – the very best of his creations. Get ready for the next chapter in an all new epic 2D saga built for old and new fans alike.

System Requirements


    • OS:Windows XP/Vista/Win7
    • Processor:Pentium 4 @ 3.2 GHz/Athlon 64 3000+ or Equivalent & above
    • Memory:1 GB (2 GB on Vista) GB RAM
    • Graphics:256 MB (NVIDIA GeForce 7600/AT Radeon X1300) & above
    • DirectX®:dx90a
    • Hard Drive:500 MB HD space
    • Sound:DirectX Compatible


    • OS:Windows XP/Vista/Win7
    • Processor:Intel Core 2 DUO @ 2.4 GHz/Athlon 64 X2 4200+ & above
    • Memory:2 GB+ GB RAM
    • Graphics:512 MB (NVIDIA GeForce 8800/ATI Radeon HD 3800) & above
    • DirectX®:dx50
    • Hard Drive:500 MB HD space
    • Sound:DirectX Compatible
Customer reviews
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Mixed (811 reviews)
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542 reviews match the filters above ( Mixed)
Most Helpful Reviews  In the past 30 days
1 of 1 people (100%) found this review helpful
28.2 hrs on record
Posted: September 29
Generally it's a good game, But has one of worst boss levels in the series.

Seriously the developers were really being d**ks while making the boss levels.
Making them random, unpredictable and top of that you have to repeat long-a$s sections to try your luck again, really made me rage-quit many times.

Music are ok, visuals are beautiful, level designs are alright, not bad at all.

It's nerve-racking sometimes, but i recommend you to play it if you love Sonic 2D games over the abysmal 3D ones.

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1 of 4 people (25%) found this review helpful
2 people found this review funny
Not Recommended
2.2 hrs on record
Posted: September 29
This game is proof that Team Sonic has no idea what they're doing, and likely never did.

The Sonic the Hedgehog franchise is an anomaly of gaming. It has a rabidly devoted fanbase with fanfiction, fan characters, and rule 34 out the wazoo. This makes it all the more baffling that the creators and developers have no idea how to design a good game in the first place.

The levels in STH4E1 play like something created by a computer algorithm. The set pieces are stitched together at complete random with no sense of flow or theme to the levels. One minute you're playing a pinball game, the next you're being crushed by barrels. Some pits kill you instantly, others lead to rewards. Missing some jumps will just cause you to have to take a lower path, others mean certain death, and still others mean having to backtrack and figure out the puzzle yet again. There is no consistency and no way to predict what will happen when you interact with a particular gadget. Bumpers and springs will launch Sonic different heights with no visual indication of what they're capable of. This is a game that not only punishes the player for being not psychic, but also blames the player for their lack of precognitive powers.

Despite how easy it is to die from complete cheapness, the whole game is designed around set pieces that look entertaining, and provide a small burst of enjoyment, but lack any kind of nuance or challenge. Casino Street zone is probably the biggest offender in this regard, doling out extra points, flashy lights, and sparkly bumpers in a pathetic attempt to trick the player into thinking they're playing a good game. This zone contains so many extra lives and free rings, you can practically see the developers going "Love us, please! We'll give you candy!" But they decided to mix a few razor blades in there, because otherwise it would be too easy to enjoy. It's the equivalent of opening your presents on Christmas morning, but your parents decided to randomly put a few boxes filled with millions of spiders under the tree, just so you don't get too cocky and think it's all supposed to be about having fun.

But the real kicker here: This is actually a perfect representation of a Sonic game. Every Sonic the Hedgehog game, with the possible exception of the first two, has been like this. Levels with seemingly random design, enemies that come out of nowhere and punish the player for not being psychic, puzzles that are never explained but nonetheless are required to get through the level. (The Barrel from Sonic 3, anybody?) Intermixed with short bursts of eye candy that's supposed to fool the player into enjoying themselves. It's basically tickle torture.

If you like the previous Sonic games, you'll probably love this, because it's exactly what Sonic is, apparently. It's not good, no. But at least it's accurate.
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Most Helpful Reviews  Overall
115 of 167 people (69%) found this review helpful
3 people found this review funny
Not Recommended
40.0 hrs on record
Posted: February 14, 2014
From Sonic, Sonic 2 and Sonic3&Knuckles comes the sequel we have all waited for: Sonic the Hedgehog 4 - Episode I, where the franchise goes back to its roots to try and redeliver the classic momentum based platformer that carried Sega to success in 1991.

Unfortunately the game does not deserve the complement of its predecessors as for the most part the game insults the classic era of the franchise with a mediocre game that has a inferiority complex - trash can't disguise itself amongst gold.

The level design does not complement the momentum and even the momentum mechanics of the game are poor or rather broken and don't hold their own to the older brothers which will leave you with nothing but a sigh as the game spoonfeeds you dash panels so that you don't earn your speed and you're not punished for mistakes.

The developers don't understand that earning your momentum gives you a fresh experience when you replay the level and you understand the layout well enough not to crash into Badniks or spikes which is why the ring system is there in the first place; so you can fail multiple times, learn from your mistakes instead of punishing you downright so once you finally learn you're allowed to hold the reins of speed and all its goodness.

Taking that away devalues what made the classic games in the first place. The game also introduces the homing attack that is forced on you and drops every bit of speed you've gained so far.

Despite what has been said about the level design, Zone 4 takes a few steps towards the right direction but it doesn't stop the game from falling on its face, you also have the terrible floaty physics and the poor (re-)designed bosses to also thank for that.

The music however is great and with the beautiful visuals are very reminiscent of the classic Sonic games are by far the strongest points of this product which thankfully don't collapse with the disappointment of the game. Even the 2.5D models are great other than Sonic's model itself oddly enough.

What makes this game bearable is the fact that it's a average platformer game when you don't compare it to its far superior prequels, the length is very great for its price and the online time attack where you can compete against other players that can have you playing for hours to see who can break and exploit the game to the finish line the fastest.

The game is by all means worth the £6 but you're better off spending a bit more of that money to buy games like DuckTales Remastered and/or Sonic 4 Episode 2, despite them having lower scores on gaming review sites they're superior in everyway.
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34 of 48 people (71%) found this review helpful
1 person found this review funny
Not Recommended
2.6 hrs on record
Posted: July 18, 2013
What did you like best about Sonic 2? Was it the original, varied and yet level design? The clever bosses that never repeated an idea? The game design which is involved and challenging, but still only uses one button? Well, you better go play Sonic 2 and 3 then, because this steaming pile of refuse does the exact opposite of everything I mentioned.

The Sonic sprite is rendered with a shader to have only the three tones of blue in his Sonic 3 sprites that clashes with everything else in the game including other images of Sonic which are shown with normal shaders.

The art design is recycled from previous games wholesale with tweaks to upscale it believably to modern resolutions. And I don't mean like Sonic 2's Emerald Hill Zone compared to Green Hill Zone, Splash Hill Zone straight up lifted the tileset from Emerald Hill and there isn't a single new enemy desgin until you get to the third zone.

The boss designs are also copied shamelessly from the Megadrive games. I will grant Sega that there is purpose in revisiting the classic Ball and Chain Robotnik from Green Hill Zone Act 3 as it is one of the most iconic bosses from that era of gaming. I vocally sighed when I saw the boss of Casino Street Zone (just what you think it is, with a twinge of Carnival Night) was the Neon Claw Robotnik from Casino Night Act 2.

If that's not bad enough, they completely missed the point of the bosses as well. Oldschool Sonic bosses were great in how they were a quiz of the mechanics taught in the zone. With Ball and Chain, you had to have paitence and basic use of the platform to reach Robotnik and avoid damage. Claw forced you to use the spin dash to go up the walls to avoid him grabbing you and sucking out your rings. Both of the aforementioned things can be completely ignored with the basic application of the homing attack, begging their inclusion at all. They do go into a different and new attack pattern after 5 hits, but why not do something FULLY original if that's your goal?

The addition of the homing attack adds nothing to the game other than removing any semblance of game design based challenge based upon platforming. There is still plenty of hard work to do though; fighting the incredibly buggy, awful physics (it is possible to *walk* around a loop with no momentum) and puzzles.

Yes, I said puzzles. Someone that developed this idea thought that placing a puzzle that completely forced you to a stop until you light up a specific set of torches that lowers a wall to allow you to continue in a franchise where speed and flow are *paramount* was a good idea.

DO NOT BUY THIS GAME FOR ANY REASON. The fact that it was ever considered shippable is insulting. If you want a good modern Sonic game, vote with your wallet for Generations.
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53 of 82 people (65%) found this review helpful
16 people found this review funny
Not Recommended
19.9 hrs on record
Posted: March 10, 2014
Physics? What's that?" -Sonic 4 devs
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33 of 47 people (70%) found this review helpful
2 people found this review funny
6.0 hrs on record
Posted: November 11, 2014
I went into Sonic 4 episode 1 expecting to hate it. At first I did. I saw all the nostalgia they're trying to recreate the feeling old Sonic levels with new technology and graphics. It felt like there was nothing new. The more I played, the more it felt like there was a freshness to the old 2D platforming of Sonic. For those who have never played the old Sonic games, they are labyrinth levels that you need to make it to the end. Along the way you collect rings. These rings let you take damage without dying. The rings go spraying everywhere when you get hit. If you have no rings, you will die when you get hit. The game is single player only and offers controller or keyboard support that you setup out of game.

It feels the same as the original games and not much has changed control wise. There is still one button controls. The one button will make you jump while you're standing or running. If you hold down and push the jump button you will perform a spin dash when you let go of the down. When you are running, you can press down to roll into a ball to kill enemies. New to the series is what I feel is a game changer. A mid air lock on dash. Just hit the jump button in mid air and Sonic will immediately dart to whatever he has targeted. Usually the closest enemy, spring board or item box. This is a game changer because it adds constant momentum that is easy and more efficient than a spin dash that takes a second or so. Just jump and dart in mid air. Its easy and efficient. Not just that, but attacking enemies in the air turns into platforming. It feels like a lot less time wasted gaining momentum. With this new mechanic, I can see why Tails wasn't included in this first episode.

The game looks great. It has detailed backgrounds and bright vibrant colors. There are four main areas, each with three levels and a boss fight. Each area has a theme from a previous Sonic game. There is no new territory. Consider it a best of rather than a new album. With that said, Sonic 4 takes them in interesting new directions every so often unique to Sonic 4. One level features a lot of cannons that Sonic can hop in and control where he shoots out. Another level has Sonic in a mine cart and keeping his balance on rolling boulders. You'll see Sonic in the dark carrying a torch, lighting things on the wall to open doors and activate platforms. It all feels fresh, even if it steps away from the Genesis. There are still classic Sonic tropes like using pinball flippers, bouncing off bumpers, going through loops, swinging from vines, using zip lines (Sonic Advance) and so on. There are a few moments of going underwater. While underwater, Sonic just moves slower. He can't actually swim.

The items feel limited to the ones found in Sonic 1 and 2. You can get temporary invincibility, ten rings, an extra life, super speed shoes and a bubble shield that lets Sonic take an extra hit.

Even with only 4 areas to visit, there are still 13 levels (not including boss fights). Each level is around five minutes to complete. I hate to say it, but it feels like a full length Sonic game, even if this is only episode 1. It runs around the three hour mark. The boss fights evoke nostalgia. Their patterns are like the original games, but they add new twists.

Sonic 4 does a good job of utilizing Sonic's speed. A lot of the previous 2D games had you go at your own pace, but Sonic 4 has you chased by boulders, crushing walls, running after Dr. Robotnik in boss fights. These reasons for Sonic to run feel engaging more than typical exploring the levels. It offers a variety.

Since you are collecting rings, if you complete the level and have more than 50 rings, you'll see a giant ring to jump into that sends you to the bonus stage. Even the bonus stage feels good. Its a take off of the original Sonic 1 bonus stage, but this time you get to control the rotation of the level while Sonic is just stuck in a ball. There are barriers that need coins to pass through. At the end of each bonus stage is a chaos emerald.

As you progress, you will unlock levels and areas as you progress. So if you get stuck on a level, you can skip it. After each level it gives you a choice to jump to the next unfinished level. That just feels odd. While its helpful to have level selection, I'd much rather progress to the next level instead of getting asked.

While this might be a departure from the old Sonic games, it adds new life to what was a stale franchise if you include the Genesis and Gameboy Advance platformers. The challenge feels good, its more difficult than the other old school games.
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34 of 50 people (68%) found this review helpful
6 people found this review funny
Not Recommended
0.6 hrs on record
Posted: January 25
Might as well start this off by saying that all the Sonic games for the Sega Mega Drive were the first videogames I ever played as a kid, and I played them over and over for years, so I've had quite a bit of experience when it comes to this type of Sonic game... Now.. Onto the review.

Sonic The Hedgehog 4 really really does not live up to the standards of the original Sonic games on the Megadrive/ Genesis. Quite a big letdown..

There's quite a few problems I noticed as soon as I started playing... The spindash is really really REALLY slow, even when rolling down hills and after using a speed booster, and many times Sonic just...stopped right in the middle of rolling, unrolling if you go over a ramp or an edge, which left me too slow to make a jump a few times. The physics just do not work well at all.

I only played Splash Hill zone til completion and some of Casino Street, and both just feel like a copy of Greenhill Zone and Emerald Hill Zone combined (but not as good) and Casino Night Zone from. The first boss battle is even the same as the end of Green Hill Zone with Dr Robotnik (now Eggman) in his Egg Mobile-H with the swinging ball.. There's too much rehashing old ideas, which the original games never really did.

For the fastest hedgehog, he sure has gotten slower.... Things just really don't feel so inspired. The levels look nice, sure, because graphics, but just.. C'mon, make some new levels and don't just heavily reference the old ones to the point they're almost-but-not-quite the same...

This isn't Sonic The Hedgehog Remastered, it's meant to be a continuation to Sonic and Knuckles. Just.... No.....
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21 of 27 people (78%) found this review helpful
4 people found this review funny
Not Recommended
4.0 hrs on record
Posted: January 20, 2012
bad level design, bad physics, bad graphics, subpar music, short, not much content. don't buy, get generations, cd or just burn your money.
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27 of 38 people (71%) found this review helpful
1 person found this review funny
27.3 hrs on record
Posted: July 7, 2014
I liked this game *Wave of downvotes*. All I have to say is : "You like 90's Sonic Games ? You should try it. You like Modern Sonic games? You should try it.". I have no strong opinion on the graphism but the soundtrack is, once again, awesome. The difficulty is perfectly balanced but it suddenly become "Sofa King Hard" during the final boss act.

→ 77/100
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19 of 24 people (79%) found this review helpful
1 person found this review funny
Not Recommended
31.0 hrs on record
Posted: January 23, 2013
Avoid, just avoid. Horrible horrible horrible game that somehow manages to have a physics engine that is worse than the 20 year old original sonic. And when I say original Sonic, I don't mean Mega Drive Sonic, I mean Master System Sonic. Broken doesn't cover it.
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Recently Posted
2.3 hrs
Posted: October 15
The most dickish level design I have ever seen in a game that's not trying to overly frustrate you.
Helpful? Yes No Funny
4.4 hrs
Posted: October 8
I don't recommend this game unless you're a real sonic fanboy. The controls (keyboard) are difficult, especially the jumping. The screen is very zoomed in, so you can't see very far nor plan where you want to go. Add some annoying level designs, almost impossible to pass obstacles and some dumb features and you've got this game. I especially hate the casino and gear levels. The graphics and some animations are also pretty bad. It looks like they couldn't choose between a 2D and 3D look, and sonic himself looks pretty ♥♥♥♥♥♥ as well. this game doesn't look finished at all, and you can clearly see that the game designers and devs didn't want to be bothered by this game. This is one of the worst games I've ever played.
Helpful? Yes No Funny
0.8 hrs
Posted: October 7
If you think it's going to be anything like the originals you'll be horribly disappointed.
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Film Toaster ☑ #MAGA
0.3 hrs
Posted: October 6
The physics are all completely wrong. It's just an "HD" remake of Sonic 1 and 2. Souless waste of money and time. Just go get Sonic CD on Steam or Sonic 2 for the Mega Drive collection.
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The Antwonette Starqweisha
12.5 hrs
Posted: September 23
This game is not bad, I don't see how it's mixed
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Goatseface Killah
0.1 hrs
Posted: September 17
Product received for free
I couldn't get this game to work on my computer so I had to play the WiiWare version instead.

In hindsight, that wasn't a bug in the game, it was a warning. Do not play this pile of trash in any format.
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♥Lady Riana♥
0.5 hrs
Posted: September 14
This has got to be worse than sonic 06'!
I played many of the Sonic games as a kid, staying up late nights on my Sega MegaDrive playing Sonic 1-3 and sonic and knuckles ect ect. This is a poor excuse of a game

1. It runs well
2. thats about all..

1. Sure the surrounding area's may seem nice, Sonic looks like an unfinished unity model
2. The Controls feel too heavy and he drops like a stone when u jump..nothing like how it used to be
3. the stages are just.. It doesnt bring any charm back to what the stages were in sonic 1..
4. the controls are ♥♥♥♥
5. I wasted money on this..

Overall..This game is a 2/10.. please dont buy it..
Instead.. go buy sonic 1-3 for the sega megadrive on steam...SOOO MUCH BETTER
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I Wanna Be The Grand Master Dev
1.1 hrs
Posted: September 13
Pros: It's Sonic 1+2 in HD.
Cons: It's literally just Sonic 1+2 pretending to be a whole new game 20 years later.
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