The sequel fans have waited 16 years for is finally here - Sonic the Hedgehog 4 Episode I! Featuring enhanced gameplay elements, including the classic Sonic Spin Dash, and the versatile Homing Attack, Sonic the Hedgehog 4 Episode I picks up right where Sonic and Knuckles™ left off. Dr.
User reviews:
Recent:
Mostly Negative (24 reviews) - 29% of the 24 user reviews in the last 30 days are positive.
Overall:
Mixed (903 reviews) - 50% of the 903 user reviews for this game are positive.
Release Date: Jan 19, 2012

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Buy Sonic Games Collection

Includes 18 items: Dr. Robotnik’s Mean Bean Machine™, Sonic & All-Stars Racing Transformed, Sonic & SEGA All-Stars Racing, Sonic 3 and Knuckles, Sonic 3D Blast™, Sonic Adventure 2, SONIC ADVENTURE 2: BATTLE, Sonic Adventure DX, Sonic and All-Stars Racing Transformed: Metal Sonic & Outrun DLC, Sonic CD, Sonic Generations, Sonic Generations - Casino Nights DLC, Sonic Lost World, Sonic Spinball™, Sonic the Hedgehog, Sonic the Hedgehog 2, Sonic the Hedgehog 4 - Episode I, Sonic the Hedgehog 4 - Episode II

 

About This Game

The sequel fans have waited 16 years for is finally here - Sonic the Hedgehog 4 Episode I! Featuring enhanced gameplay elements, including the classic Sonic Spin Dash, and the versatile Homing Attack, Sonic the Hedgehog 4 Episode I picks up right where Sonic and Knuckles™ left off. Dr. Eggman’s back, and in an effort to finally rid himself of Sonic, he revisits – and improves – the very best of his creations. Get ready for the next chapter in an all new epic 2D saga built for old and new fans alike.

System Requirements

    Minimum:

    • OS:Windows XP/Vista/Win7
    • Processor:Pentium 4 @ 3.2 GHz/Athlon 64 3000+ or Equivalent & above
    • Memory:1 GB (2 GB on Vista) GB RAM
    • Graphics:256 MB (NVIDIA GeForce 7600/AT Radeon X1300) & above
    • DirectX®:dx90a
    • Hard Drive:500 MB HD space
    • Sound:DirectX Compatible

    Recommended:

    • OS:Windows XP/Vista/Win7
    • Processor:Intel Core 2 DUO @ 2.4 GHz/Athlon 64 X2 4200+ & above
    • Memory:2 GB+ GB RAM
    • Graphics:512 MB (NVIDIA GeForce 8800/ATI Radeon HD 3800) & above
    • DirectX®:dx50
    • Hard Drive:500 MB HD space
    • Sound:DirectX Compatible
Customer reviews
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Recent:
Mostly Negative (24 reviews)
Overall:
Mixed (903 reviews)
Recently Posted
MugetsuKurosaki™
0.7 hrs
Posted: August 25
Product received for free
a game's soundtrack has never made my ears bleed until this night
Helpful? Yes No Funny
tony_cannoli
1.1 hrs
Posted: August 24
torch puzzle act 2 lost labyrinth zone is the stupidest thing I've ever seen in a sonic game avoid this at all costs
Helpful? Yes No Funny
Rhakyr
0.4 hrs
Posted: August 23
I don't know how you manage to make a new Sonic game feel slower and look worse than Sonic 3 on the Genesis. Maybe these modern CPUs just don't have the blast processing we need to make a good sonic game
Helpful? Yes No Funny
Substance
1.6 hrs
Posted: August 23
The controls are stiff and unresponsive. The joy you feel when controlling Sonic from the previous games is gone. From the recent Sonic games, Sonic Generations nailed the controls and feel of Sonic. Hopefully the upcoming Sonic Mania & Project 2017 will have better things for the blue blur. I bought Sonic 4 on a low price but I don't recommend it at all, you'll be put off by the controls. Avoid.
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carlosrossi
2.8 hrs
Posted: August 22
I was sure I would see another Sonic "so-fast-I-can't-follow-it" game, but, playing the first Green Hill-like zone, I was delighted with some minutes of a remastered Sonic. If they couldn't match the classics one (which, for me, stopped at Sonic the Hedgehog 2, for Genesis), they sure made an effort to stay close and pay the honors. Although I'm writting this with just one regular and one bonus zone cleared, I have a feeling my opinion will remain at the end of the game. I just don't see the point in breaking it on two episodes (besides the financial one). However, since I've bought them both, I'm sure I'll enjoy them!
Helpful? Yes No Funny
Wilhelm Ryan
0.5 hrs
Posted: August 22
Seriously just can't get into this game. The physics are just so off that it gets frustrating way too fast. I can still pick up the older sonic games today and blast through them in a few hours and have a great time, but every time I try to get into this one I just get frustrated and don't want to play the lame level rehashes.
Helpful? Yes No Funny
DontBlink +_- UrDead
0.8 hrs
Posted: August 19
Horrible. Abssolutley rubbish.

Whoever made this game should be let go from the team, harsh? This is an abomination. This game makes Sonic feels like everything he is not. Slow, dumb and dull.

WAIT for Sonic Mania to release in early 2017. Skip this crap. As a Sonic fan growing up, this is one of the most horrible Sonic games out there. I'm saving you from the pain. You're welcome.
Helpful? Yes No Funny
Sonic_RocketPotatoL62
10.6 hrs
Posted: August 16
Honestly, the sonic fanbase has to give this game some slack. I went into this game with low expectations.. and then I realised, this game is actualy great!

However. it does not accomplish what it set out to do, and that is to throwback to the legacy of the classic series, except of the bosses of the past, this game actualy feels like I'm playing sonic rush rather than a classic. it's actualy pretty decent. however, it only has 4 zones, the level design is actualy pretty good, Idk what people talk about.. sonic's level design was always like this to me, could be better though.

the physics? again, nothing like the classics, and more like rush. doesn't mean it's bad though.. Someone told me this was actualy made by dimps, who was also behind sonic advance and sonic rush.

So yeah, if you want to replay or relive the classics,this game isn't what you're looking for. I believe sonic mania will fufill that. if this wasn't called sonic 4, it probebly would have gotten better reception just like that.

I don't understand the nitpicks, this game is decent, and I hear that episode 2 was better, I have yet to play that one though.

7/10, a bit mediocre but still brings in the feeling of sonic.
Helpful? Yes No Funny
Slash
0.2 hrs
Posted: August 14
first level felt forever
Helpful? Yes No Funny
Shimbligity
28.5 hrs
Posted: August 12
Can we just tap the brakes on the Sonic hate train for a second?

As someone who holds several of the highest speedrun scores (barring cheaters), I can say that the level design is well done and the speeds you acheive are hard earned. The new physics aren't the same as the old games. They're different. But different does not equate to bad. So don't go into the game expecting to replay Sonic 1. If you want to do that... go replay Sonic 1.

There are some grossly subpar Sonic games out there, but this is not one of them. It's an essential throwback to the original games, but to compare it as 1 to 1 with them is ridiculous. If the developers wanted to rehash the exact same Sonics 20+ year old games, that'd be all too easy. Instead, Sonic 4 - Episode 1 is a new spin on an old style, and it's good. And Episode 2 is even better.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
6 of 6 people (100%) found this review helpful
Not Recommended
0.8 hrs on record
Posted: August 19
Horrible. Abssolutley rubbish.

Whoever made this game should be let go from the team, harsh? This is an abomination. This game makes Sonic feels like everything he is not. Slow, dumb and dull.

WAIT for Sonic Mania to release in early 2017. Skip this crap. As a Sonic fan growing up, this is one of the most horrible Sonic games out there. I'm saving you from the pain. You're welcome.
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1 of 1 people (100%) found this review helpful
Recommended
17.1 hrs on record
Posted: August 7
Tenative reccomend. It's not the best Sonic, it's not even the best within the Sonic 4 series, ep 2 is better. But I still reccomend, because even with all those drawback s the game is moderately fun. Covering the classic zones, it channel's Sonic 2 for sure. Breaks in the action can sometimes be frustrating, but all in all it moves along at a Sonic like pace for the most part. Also its not hard but stuff like the final boss and second to final can eat through your lives pretty quickly.
All in all worth plaingf if you can find on sale
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1 of 1 people (100%) found this review helpful
Not Recommended
7.8 hrs on record
Posted: July 31
This game isn't that bad at first. The graphics look kind of stupid with Modern Sonic photoshopped onto the scenery, but it's not so horrible as to feeling like you'll puke looking at it. I don't get what the complaints of wonky physics are about, as the only thing I found to be off was the Homing Attack lock-ons (which get more convoluted every game) and card physics in Road of Cards.

In my opinion, the greatest problem of this game is that it's a nostalgia cashcow, except worse. The first level is Splash Hill, Sonic 2's first stage with Sonic 1's boss in 3D... except with one new move where Eggman tries to spin at you (!!! creative original wow shocking outstanding development). And it just goes on like that, really. Stages are throwbacks to old Sonic levels, bosses are classic Sonic bosses but with added twists over half-way through to make them "different". It's really not. Don't even get me started on the horrendous final boss which I hope never happens again.

Music is mediocre, Special Stages are kind of fun, level design starts pretty okay then just goes all over the place and becomes bad. The game is a snoozefest trying to call out to nostalgia♥♥♥♥ and getting little to nothing out of it. Impending Doom was amazing fun, if nothing else.

Just get this with the Sonic Bundle or for Episode Metal for Episode 2.
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1 of 1 people (100%) found this review helpful
Not Recommended
2.8 hrs on record
Posted: July 28
Sonic 4 - Episode 1 is fun on its own, but very dissapointing as a follow-up to the Mega Drive/Genesis classics. The level design is littered with cheap deaths and speed boosts that kill a lot of the depth, and the mechanics don't have the same pinball-ish charm that the originals had, so the difficulty comes from memorizing the levels rather than learning to pull off tricks by manipulating Sonic's momentum and inertia. The levels don't have the same charm, either, all being rehashes of older levels in the series. Scoring those levels is the music that's composed well, but the instruments chosen all sound like an imitation of the Genesis soundchip by someone who hates the Genesis soundchip.

That said, while it doesn't hold up as a classic Sonic game, the controls are at least tight enough to make transversing the levels at least someone fun, so it has that going for it.
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2 of 3 people (67%) found this review helpful
1 person found this review funny
Recommended
28.5 hrs on record
Posted: August 12
Can we just tap the brakes on the Sonic hate train for a second?

As someone who holds several of the highest speedrun scores (barring cheaters), I can say that the level design is well done and the speeds you acheive are hard earned. The new physics aren't the same as the old games. They're different. But different does not equate to bad. So don't go into the game expecting to replay Sonic 1. If you want to do that... go replay Sonic 1.

There are some grossly subpar Sonic games out there, but this is not one of them. It's an essential throwback to the original games, but to compare it as 1 to 1 with them is ridiculous. If the developers wanted to rehash the exact same Sonics 20+ year old games, that'd be all too easy. Instead, Sonic 4 - Episode 1 is a new spin on an old style, and it's good. And Episode 2 is even better.
Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
Not Recommended
2.0 hrs on record
Posted: July 27
Nope.

Speed mechanics are all messed up. Sonic accelerates far too slowly and is capable of stopping on a dime in mid-air if you release the movement controls. One section of the game contains mine carts, a couple of which eject you at the end of the rail, and if you're not holding forward at the time (mind you, you don't need to be holding forward for the cart to be moving in the first place), Sonic gets launched about two feet, acts like he hit an invisible wall, and plumets like a rock. Once you lose your forward momentum, it takes far too long to get it back.

Every single level is a 'rip-off' of an earlier Sonic level as far as aesthetics go. The updated looks are actually pretty decent, but it's a bit boring to be seeing levels that appear identical to sonic 1-3 levels while pretending to be all new zones. Additionally, I don't think there's a single original enemy, at least not one I've encountered. Most enemies that appear come from the level that's being copied, though one in particular makes a very common appearance through the whole game (the floaty, spiky guys from Marble Garden Zone in 3).

The Emerald stages are based heavily on Sonic 1's, in which you're in a spinning maze and need to navigate your way to the Chaos Emerald. It's a bit different - there are gates in the way that you unlock by collecting rings along the way, and you have a time limit to reach the Emerald. You also control the spin of the maze. There are, of course, trap walls that eject you from the stage if you touch them, just like in 1. These are a little frustrating, but honestly not any more frustrating than Sonic 1's Emerald stages were.

Some of the music is decent, other tracks sound oddly out of place. The basic boss theme, for example, sounds really odd. It's a slow-paced, light-hearted little jingle. It picks up in pace when Eggman goes "berserk," but it still doesn't seem quite like it fits. A lot of the sound effects were ripped straight from Sonic 3.

Ultimately, I can't recommend it. I could probably finish playing it through if the controls weren't so stiff, I think that's the biggest offender.
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4 of 8 people (50%) found this review helpful
1 person found this review funny
Not Recommended
1.1 hrs on record
Posted: August 1
Somehow this game manages to be even worse than the 3D Sonic games. I don't know how they did that, but they did!
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Most Helpful Reviews  Overall
117 of 170 people (69%) found this review helpful
3 people found this review funny
Not Recommended
40.0 hrs on record
Posted: February 14, 2014
From Sonic, Sonic 2 and Sonic3&Knuckles comes the sequel we have all waited for: Sonic the Hedgehog 4 - Episode I, where the franchise goes back to its roots to try and redeliver the classic momentum based platformer that carried Sega to success in 1991.

Unfortunately the game does not deserve the complement of its predecessors as for the most part the game insults the classic era of the franchise with a mediocre game that has a inferiority complex - trash can't disguise itself amongst gold.

The level design does not complement the momentum and even the momentum mechanics of the game are poor or rather broken and don't hold their own to the older brothers which will leave you with nothing but a sigh as the game spoonfeeds you dash panels so that you don't earn your speed and you're not punished for mistakes.

The developers don't understand that earning your momentum gives you a fresh experience when you replay the level and you understand the layout well enough not to crash into Badniks or spikes which is why the ring system is there in the first place; so you can fail multiple times, learn from your mistakes instead of punishing you downright so once you finally learn you're allowed to hold the reins of speed and all its goodness.

Taking that away devalues what made the classic games in the first place. The game also introduces the homing attack that is forced on you and drops every bit of speed you've gained so far.

Despite what has been said about the level design, Zone 4 takes a few steps towards the right direction but it doesn't stop the game from falling on its face, you also have the terrible floaty physics and the poor (re-)designed bosses to also thank for that.

The music however is great and with the beautiful visuals are very reminiscent of the classic Sonic games are by far the strongest points of this product which thankfully don't collapse with the disappointment of the game. Even the 2.5D models are great other than Sonic's model itself oddly enough.

What makes this game bearable is the fact that it's a average platformer game when you don't compare it to its far superior prequels, the length is very great for its price and the online time attack where you can compete against other players that can have you playing for hours to see who can break and exploit the game to the finish line the fastest.

The game is by all means worth the £6 but you're better off spending a bit more of that money to buy games like DuckTales Remastered and/or Sonic 4 Episode 2, despite them having lower scores on gaming review sites they're superior in everyway.
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63 of 92 people (68%) found this review helpful
16 people found this review funny
Not Recommended
19.9 hrs on record
Posted: March 10, 2014
Physics? What's that?" -Sonic 4 devs
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34 of 48 people (71%) found this review helpful
1 person found this review funny
Not Recommended
2.6 hrs on record
Posted: July 18, 2013
What did you like best about Sonic 2? Was it the original, varied and yet level design? The clever bosses that never repeated an idea? The game design which is involved and challenging, but still only uses one button? Well, you better go play Sonic 2 and 3 then, because this steaming pile of refuse does the exact opposite of everything I mentioned.

The Sonic sprite is rendered with a shader to have only the three tones of blue in his Sonic 3 sprites that clashes with everything else in the game including other images of Sonic which are shown with normal shaders.

The art design is recycled from previous games wholesale with tweaks to upscale it believably to modern resolutions. And I don't mean like Sonic 2's Emerald Hill Zone compared to Green Hill Zone, Splash Hill Zone straight up lifted the tileset from Emerald Hill and there isn't a single new enemy desgin until you get to the third zone.

The boss designs are also copied shamelessly from the Megadrive games. I will grant Sega that there is purpose in revisiting the classic Ball and Chain Robotnik from Green Hill Zone Act 3 as it is one of the most iconic bosses from that era of gaming. I vocally sighed when I saw the boss of Casino Street Zone (just what you think it is, with a twinge of Carnival Night) was the Neon Claw Robotnik from Casino Night Act 2.

If that's not bad enough, they completely missed the point of the bosses as well. Oldschool Sonic bosses were great in how they were a quiz of the mechanics taught in the zone. With Ball and Chain, you had to have paitence and basic use of the platform to reach Robotnik and avoid damage. Claw forced you to use the spin dash to go up the walls to avoid him grabbing you and sucking out your rings. Both of the aforementioned things can be completely ignored with the basic application of the homing attack, begging their inclusion at all. They do go into a different and new attack pattern after 5 hits, but why not do something FULLY original if that's your goal?

The addition of the homing attack adds nothing to the game other than removing any semblance of game design based challenge based upon platforming. There is still plenty of hard work to do though; fighting the incredibly buggy, awful physics (it is possible to *walk* around a loop with no momentum) and puzzles.

Yes, I said puzzles. Someone that developed this idea thought that placing a puzzle that completely forced you to a stop until you light up a specific set of torches that lowers a wall to allow you to continue in a franchise where speed and flow are *paramount* was a good idea.

DO NOT BUY THIS GAME FOR ANY REASON. The fact that it was ever considered shippable is insulting. If you want a good modern Sonic game, vote with your wallet for Generations.
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