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In this side-scrolling action game, you play as Scarygirl – a girl who has been adopted by a giant intelligent octopus and is trying to figure out who the man haunting her dreams is. Traverse unique, extremely vibrant, colorful, and magical worlds in a seamless mix of 2D and 3D platforming action.
Release Date: Apr 9, 2012
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About the Game

In this side-scrolling action game, you play as Scarygirl – a girl who has been adopted by a giant intelligent octopus and is trying to figure out who the man haunting her dreams is. Traverse unique, extremely vibrant, colorful, and magical worlds in a seamless mix of 2D and 3D platforming action. You can go it alone in single-player mode or grab a friend and team up in co-op gameplay and fight alongside Bunniguru – the giant kung-fu rabbit. And as you advance, you’ll be able to purchase new weapons and new moves, and discover countless secrets along the way. It’s a mesmerizing fairytale, but the creepy-cute tough-as-nails Scarygirl is no damsel in distress!

Key features:

  • Amazing Art and Design: Surreal landscape and creatures are beautifully fantastical, created by a critically-acclaimed, award-winning artist and true to the art style that Scarygirl fans have already fallen in love with
  • A Curiously Wonderful Stand-Alone Chapter: The game features a new and exceptional storyline separate from the graphic novel and planned feature film, in which Scarygirl finally meets the mysterious man haunting her dreams
  • New Moves, Weapons & Upgrades: The game’s upgrade and combat improvement system allows Scarygirl to grow beyond her basic attacks by purchasing new moves, like an the “Anaconda Squeeze” and “Morph Tendrils”, or attachments for her tentacle arm, such as the Rage Hook
  • Co-Operative Play: While one player controls Scarygirl, a second can bring Bunniguru’s furious “Fists of Blurry” into the fray at any time. This offline feature allows the two characters to perform special moves together to overcome major challenges

System Requirements

    • OS: Windows XP, Vista, Windows 7
    • Processor: 1 Ghz Dual-Core
    • Memory: 1 GB RAM
    • Hard Disk Space: 2 GB
    • Video Card: 256MB Shader Model 3.0
    • DirectX®: DirectX 9.0c compatible
    • OS: Windows XP, Vista, Windows 7
    • Processor: 2 Ghz Dual-Core
    • Memory: 2 GB RAM
    • Hard Disk Space: 2 GB
    • Video Card: 512MB Shader Model 3.0
    • DirectX®: DirectX 9.0c compatible
Helpful customer reviews
6 of 7 people (86%) found this review helpful
187 products in account
53 reviews
7.2 hrs on record
This is a very endearing little platformer. You play as a little girl with a tentacle for an arm who is dressed as a pirate. The visuals are colourful and very stylish. The 2D platforming in a 3D environment works well. The gameplay is for the most part fun although some sections can be rather frustrating. You can use your tentacle arm to attack, fly and swing off things. As the game progresses you find health upgrades and can purchase new attacks. The story is entertaining although the ending is a bit weak. However I bought this game as I was looking for decent local co-op games. The co-op in this is akin to playing as tails during single player Sonic 2. Player 2 cannot do all the tentacle related moves player 1 can and they just end up getting left behind and respawing. This make playing as player 2 rather annoying. So I would recommend this if you are looking for a fun, quite challenging single player game not as a local co-op game.
Posted: April 14
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7 of 12 people (58%) found this review helpful
289 products in account
63 reviews
0.9 hrs on record
What could have been a charming and endearing little platformer is marred critically by the fact that it's a positively terrible PC port, offering little to no customization, no proper widescreen resolutions, and bouts of random, completely mindboggling slowdown which render the action completely unplayable. The art style and stages themselves are competent, and there seems to be a decent challenge here, but there are other, much better games you should be looking at long before you reach the bottom of the barrel in which Scarygirl resides.
Posted: May 27
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2 of 3 people (67%) found this review helpful
91 products in account
44 reviews
6.5 hrs on record
Why do I own this game? Because a friend gave it to me, I acutally have no reason to hate it. It's a 2d side scroller but it has 3d graphics and your character doesn't only move in one direction. Left right up down and then sometimes a path splits up and you need to choose which path to go on. The only thing I dislike about this game is that when I got it, I couldn't run it. Also that when a path splits I can hardly choose either, I've played so much skyrim that now I MUST check every nook and cranny for loot, health, mana ext. The graphics are odd but they are what they need to be and I can't remember much about the music really. Overall 7/10
Posted: June 21
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3 of 12 people (25%) found this review helpful
220 products in account
1 review
0.2 hrs on record
Not recommending this. You cant even turn resolution up from 1280-1000 wich makes it windowed mode on my tv. Bought for coop play but advise people to buy trine 1-2 and rayman legends over this if you want good 2d platforming games.
Posted: March 29
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107 products in account
4 reviews
0.4 hrs on record
Cute stylized action platformer that's fun and pretty to look at with a weird story to top it all off. Very unique artistic direction. However, you may want to use a controller unless you're ok with directional key movement / no mouse control style.
Posted: June 21
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35 of 51 people (69%) found this review helpful
930 products in account
171 reviews
5.5 hrs on record
Based on the graphic novel of the same name, ScaryGirl is the journey of a rather unusual little girl. Adopted to a giant talking octopus, with a tentacle for an arm and donning pirate attire, she's been having some unpleasant dreams lately and as such sets out to visit the Tree of Knowledge and discover just what they actually mean.

Though it starts out strong with an unique premise and some highly amusing narration, the story loses its footing midway through as characters are thrust into the plot with no introduction, and ending on a laughable attempt of moral choice. If nothing else however it does act as a means to showcase a great variety of enemies and locales, and in that regard it does its job admirably.

In the fashion of games such as Klonoa and Kirby 64, ScaryGirl is a 2.5D platformer with an added emphasis on platforming, and it uses the perspective to grand effect. Paths wrap around levels in a visually interesting manner, and on occasion there are even multiple pathways through which was a neat touch. Though the actual platforming and beat-em-up style fighting are far from their most refined form, I nonetheless found it enjoyable...at first. The further I got into the game the more the many problems began test my patience, and during the final third I was almost begging for it to end.

The fact of the matter, as much as it pains me to have to say it, is that in nearly every aspect ScaryGirl feels half finished. Platforms are often poorly placed, there are numerous difficulty spikes, and noticeable input latency makes pulling off combos much harder than it should be. The presentation only makes things worse, with choppy animations, noticeably absent sound effects, and a complete lack of widescreen support of video options. I also ran into a fairly large number of bugs, from item counters breaking to health pickups not healing me, to having to re-enable fullscreen what most every launch.

Though it's impossible to say with certainty, I honestly feel that given a few more months in development this could have been a much better game. Further testament to this is how infinitely more polished the early portion is than later levels, which leads me to believe they simply ran out of time/money and had to push it out the door in its current state.

Overall I did have fun with ScaryGirl, but do to how very flawed it is i can't advise others to play it. My first impression was one of huge potential, from the fantastic art style to the interesting level structure, but that was quickly replaced by disappointment at the deluge of bugs, presentation issues, and bad design decisions. Like the girl herself ScaryGirl is pretty rough around the edges, but deep down you can't help but want to love her. Unfortunately in the case of this game, I simply couldn't. I applaud Square-Enix for taking a chance on a smaller indie title, but hope next time they take a bit more care in ensuring it's ready for release.
Posted: October 24, 2013
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