Get the complete GalCiv II saga including Galactic Civilizations II: Dread Lords, the expansion pack Dark Avatar, and the newest expansion pack Twilight of the Arnor!
User reviews:
Mostly Positive (816 reviews) - 74% of the 816 user reviews for this game are positive.
Release Date: Dec 2, 2011

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Packages that include this game

Buy Galactic Civilizations I and II Pack

Includes 2 items: Galactic Civilizations® I: Ultimate Edition, Galactic Civilizations® II: Ultimate Edition

Buy Stardock Bundle 2016

Includes 8 items: Galactic Civilizations III, Sorcerer King, Sins of a Solar Empire®: Rebellion, Fallen Enchantress: Legendary Heroes, Dead Man's Draw, Galactic Civilizations® II: Ultimate Edition, Galactic Civilizations® I: Ultimate Edition, Demigod


About This Game

Get the complete Galactic Civilizations II saga including the acclaimed PC strategy game of the year Galactic Civilizations II: Dread Lords, the award winning expansion pack Dark Avatar, and the newest expansion pack Twilight of the Arnor!

Galactic Civilizations II: Dread Lords: Galactic Civilizations II is the sequel to 2003's hit turn-based strategy game of the same name. The player takes on the role of the leader of a space-faring civilization and must guide its expansion in a hostile galaxy. Gamers must balance their economic, technological, diplomatic, cultural, and military power to forge alliances, fight wars, and ultimately dominate the galaxy. The game is single-player and allows the player to play randomly generated galactic maps or play through a multi-mission campaign that tells the story of an ancient enemy called the Dread Lords.

Galactic Civilizations II: Dark Avatar: The expansion pack for Stardock's award-winning hit strategy game, Galactic Civilizations II: Dread Lords. This expansion pack not only adds the usual content that expansion packs tend to do such as new opponents, new units and a new campaign. It also greatly expands the game play of Galactic Civilizations II. New features include asteroid belts on the map that can be mined for resources, unique planets that require special technologies to colonize, spies to conduct sabotage and destabilization (or used to protect your worlds from the same), new types of diplomatic treaties, an enhanced artificial intelligence engine, and much more!

Galactic Civilizations II: Twilight of the Arnor: The year is 2227 and the fire of war is consuming the galaxy thanks to the manipulations of the evil Dread Lords. But the remaining factions, led by the humans, have a plan to rid the galaxy of the Dread Lords once and for all.

Expand the Galactic Civilizations II universe with Terror Stars, unique technology trees per civilization, Map editors, Custom Scenario makers, campaign editors, new types of ships, new planetary improvements, and much more!

Key features:

  • Beautiful 3D engine brings planets, stars, asteroids and ship battles to life.
  • Create custom 3D ships piece-by-piece with your Shipyard.
  • Play as any of a dozen unique civilizations or create your own.
  • Multiple paths to victory: Military conquest, cultural domination, political alliance, technological supremacy or ascension.
  • Addictive gameplay: Dynamic galaxies ranging from tiny to gigantic.
  • Superior multi-threaded artificial intelligence enables computer players to provide a challenge without having to cheat.
  • Put your scores online via the Metaverse and compete with players from around the world.
  • Fully moddable design enables players to create unique opponents, graphics and scenarios.
  • Advanced diplomacy enables players to trade, make treaties, alliances and more.

System Requirements

    • Operating system: Windows® XP SP3 / Vista™ SP2 / Windows® 7 / 8.1 / 10
    • Processor: Intel® Pentium® III 1 GHz (or AMD equivalent)
    • Memory: 512 MB (1 GB for Windows 7 / Vista)
    • Hard disk space: 2 GB
    • Video:64 MB DirectX 9.0c Compatible Video Card
    • Sound: DirectX® 9.0c Compatible Sound Card
    • DirectX®: DirectX® 9.0c

    • Other Requirements: Broadband Internet connection, also to activate this game you must create a Stardock account while launching the game on Steam.
Customer reviews
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Mostly Positive (816 reviews)
Recently Posted
( 4.7 hrs on record )
Posted: July 6
had Galactic civ 2 on disc for years so ignore the hours played. Galactic Civ 2 is still the best civilization game set in a sci fi universe, it is not perfect, it has flaws but the ultimate addition is kinda the closest thing we have to a star trek civ or star wars civ.

This game is addictive and will likely have you playing for hours...on hours...on hours...until your late for work....the following week.

it does have flaws, bugs and other bits and pieces but far less than the newer civ 3 and this game is far cheaper and more complete....i actually advise buying this over the 3rd game

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Most Dangerous Trump
( 67.6 hrs on record )
Posted: July 2
digital crack

i have actually played thousands of hours of this over the last decade (and buying 3 copies) and have lost plenty of sleep over it. modding is ♥♥♥♥ easy
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( 1.5 hrs on record )
Posted: June 30
Too dated compared to current offerings, including its successor, GC3. I recommend skipping this even on sale and going with one of the newer 4X games such as Stellaris. I'll "recommend" it but only in the sense that it ran fine and was enjoyable in its prime, but I got quickly bored with it during a recent replay and decided to uninstall it.
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Mashishi the Italian chef
( 7.7 hrs on record )
Posted: June 28
Proper game, only buy if you're ready to learn how to play, personally i like to play this game when i'm on roadtrips and stuff cus it really gets you immersed and los track of time
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( 71.0 hrs on record )
Posted: June 27
Now I don't usually do this sort of thing so I'm just going to do a pros and cons thing.

Superb Replayability Options
Unique Victory Options
You Get To Make Your Own Race And Ships! (Voluntarily You Don't Have To)
The Map Size Can Be Ridiculously Big Or Small
You Get Full Control Of Your Entire Empire From The Tax Rate To The Building Of Ships
Really Gives You That "Just One More Turn!" Feeling That Makes You Play For Hours On End
The Sandbox Ship Designer That Lets You MAke Anything From The Enterprise From Startrek To The Star Destroyers And X-Wings Of Star Wars.
Quite Cheap And You Get Quite The Bang For Your Buck!

Kinda Harsh Learning Curve I Recommend Watching Every Tutorial And Then Playing
The AIs Are Kinda Easy To Beat Unless You Put It On Tough Or Higher Difficulty (But Thats Just Me)
Some Grammar And Spelling Errors That Stick Out But Who Cares About That Right?
The Tutorials Are BAD!

As some last minute thoughts go watch some LPs of this game first to see if you like it as it costs money and I don't want anyone to buy this and then not like it because of this review. I recommend watching Get Daved's Let's Plays as he explains everything while playing, actually ill just give you a link to it watch all of them he explains it well!

P.S. Some Of The Races Like The Arceans Are Underated! DO NOT Be Afraid To Try New Things In This Game!
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Agent J
( 9.6 hrs on record )
Posted: June 25
Its just great.
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( 19.9 hrs on record )
Posted: June 23
I keep trying to love GalCiv (I dabbled a little with the first game too). On paper it's got all the elements of a game I love: 4x check, sci-fi check, it's even turn-based. Master of Orion II is my favorite game of all time, and I started playing GalCiv I when someone told me that it was what MoO III should have been. I disagree.

The game is sprawling with completely inadequate tools to help you keep track of what's going on. I spend half of the time playing searching for that one planet I caught a glimpse of once, and don't get me started on resources and blackholes. I'm supposed to coordinate multiple colonies building constructors (10-20 turns) and sending them to a resource (20-30 turns) and I can't even find the resource when I want to. A searchable, sortable database of planets (like the one they had in MoO II!) and resources would go a long way toward making this game playable. Or since building starbase modules is all constructors do, why don't they just ask which resource I want to go to when I build them?

You remember how in MoO II when you sent a scout to solar system, it automatically found all the planets in that system? Not here, my friend. Even with advanced sensors, it takes weeks to explore a system. And the auto-explore feature on the scouts does not even try to find all the planets.

A lot of the game seems quirky and gimmicky. You might think that trade routes would be worth a certain steady amount based on the relative wealth, technology, and resources of the trading partner empires rewarding diversity such that if you're very different than your trading partner you make more, right? No, they pay off based on the distance between the two worlds- like the rest of your civilization isn't even involved in trade. So you make most off trade routes if you build all your freighters on just one planet, the one furthest from trading partner regardless of what you do on that planet. Then the value of the route runs through a cycle. At first it's of little value and it gradually increases to a maximum then it gradually decreases again and repeats. What the hell is that? If they cost a bunch then you had to wait then paid off all in a big lump sum, it would seem like they were going for realism with an age of discovery feel. But what's this cycle thing? Steady value seems more realistic for trade between advanced civilizations.

From the name alone, the game begs to be compared with Civilization. But if you're going to compare this game to Civilization, it desperately needs a much better GalCivilopedia because virtually every aspect of the game requires more elaboration than what's present.

Between inadequacies, redundancies, and murkiness, it seems like the designers just can't organize your thoughts. And the result is frustrating game that rapidly becomes boring. I understand why people want to say they like it, but I don't understand why they do.
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( 13.9 hrs on record )
Posted: June 23
Good, hard, classic 4X game.

AI is brutal when the difficulty is turned up.
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( 15.2 hrs on record )
Posted: June 22
Good Game but the turioutous (or whatever it called) doesnt help me how to play. Took me few hours to learn by myself.
Helpful? Yes No Funny
( 11.8 hrs on record )
Posted: June 15
Opened negociations with some alien squirrel and SURRENDERED my empire to him thinking I was asking them to surrender to me.

10/10 would surrender again
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Most Helpful Reviews  In the past 30 days
1 of 1 people (100%) found this review helpful
1 person found this review funny
67.6 hrs on record
Posted: July 2
digital crack

i have actually played thousands of hours of this over the last decade (and buying 3 copies) and have lost plenty of sleep over it. modding is ♥♥♥♥ easy
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1 of 2 people (50%) found this review helpful
7.7 hrs on record
Posted: June 28
Proper game, only buy if you're ready to learn how to play, personally i like to play this game when i'm on roadtrips and stuff cus it really gets you immersed and los track of time
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Most Helpful Reviews  Overall
704 of 719 people (98%) found this review helpful
4 people found this review funny
155.7 hrs on record
Posted: March 2, 2014
Imagine with me, if you will. You are leader of a small but prosperous empire, controlling roughly two dozen small star systems. You and your allies have been at war with the most powerful civilization for years, and you've managed to gain the upper hand. A long and costly war has cost you several star systems and most of your fleet. Finally, they agree to peace. You sign the papers, and begin to focus on internal affairs.

As you check your intelligence briefings, you notice that another empire has been building up their military. Significantly. As it stands, the Yor have four to five times as much firepower as the rest of the nations put together, as well as a much larger population. They begin to greedily prey upon the weaker nations, demanding tribute or conquering them.

You halt all social and military production, and begin pouring all of your resources into your R&D projects, developing weapons and shields specialized to counter the growing threat. One by one, your allied nations fall to swarms of powerful Yor ships.

After the research had advanced sufficiently, you empty your coffers and upgrade your small fleet, and purchase some additional cruisers. You position your fleet on the Terran-Yor border and wait.

Its time. Your destroyers flash across the border, seeking out the numerically superior Yor fleets and engaging them. Terran ships begin to explode, but the Yor are technologically inferior, and they explode faster. War erupts across the galaxy as civilizations pick their sides. A galactic conflagration begins.

Behind your destroyers, fleets of heavily-escorted troop carriers descend onto Yor worlds, crammed with billions of troops. Tens, then hundreds, of billions die as your begin to inch your way towards the Yor homeworlds. Your war machine keeps turning, producing dozens of sophisticated warships.

Eventually, Icos itself falls. You survey your vast empire, won with the blood of countless billions. Your huge fleet dwarfs all others. Your allies are afraid of you. You've positioned fleets on all of your borders, backed up with troop ships.

Then you realize: you've become what you set out to destroy.

This is Galactic Civilizations.
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310 of 355 people (87%) found this review helpful
4 people found this review funny
Not Recommended
72.5 hrs on record
Posted: June 7, 2015
A great game, of which I am angry I cannot play anymore because of the stupid "Stardock Account" that is now required to run this game . I have registered for this dumb account proccess and the game errors after launch every time. why this is now part of this game I do not care but i feel it is now becoming a "process" for running some steam games. If i go through steam for games and multiplayer content why is there another middle man for playing the game?? it makes no sense.
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139 of 146 people (95%) found this review helpful
1 person found this review funny
231.3 hrs on record
Posted: January 31, 2014
Ah, GalCiv2... Memories...
I sank so, so many hours into this game. I owned it on CD before losing them and having to buy it again on Steam. And then sank in some more hours, for good measure.

So, what makes this game awesome? It's often compared to Civilization, but in space. Yeah, that sounds about right... but it's not totally true either. See, GalCiv has many things Civilization does not. Unique tech trees for every race: check. Unique gameplay for every race: check. Being able to customize every single ship: check. That's right, no Warrior vs Warrior here. You can build your ships however you like with the ship builder and put whatever weapons, armour, modules and engines you damn well like.

The political system is also well tought-out and doesn't feel out of place. Want a bigger economic bonus? Go Star Democracy! But what's that? Oh yeah, we're a democracy now, I can't just declare war on a whim... Alright then, let's ask what the parliament thinks. They approve? Oh yeah, let's kick some alien butt, baby! (If your approval is too low, good luck getting your people to follow you into war. They have other priorities you know.)

Okay, enough talk. You're a strategy fan? Need another 4x game to sink time into? Get this game and thank me later!
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163 of 179 people (91%) found this review helpful
118.5 hrs on record
Posted: October 19, 2013
Ok listen if you're a strategy game fan you need to own this game no questions asked. This is about as good as you're going to get when it comes to the 4x genre and is pretty much Civilization 5 in space but better and with its own ship designer. There is an extremely large amount of techs, buildings, weapons and so on so yeah a lot of variety. Even the ship builder is well developed as you can build a ship anyway you like and equip it anyway you like based on the technology you have availible. With Galactic Cvilizations 3 announced recently and the low price this game is at there is no reason why you should not pick this one up and give it a go if you like strategy at all I promise you won't regret it.
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106 of 116 people (91%) found this review helpful
39.5 hrs on record
Posted: December 16, 2013
If you like Civ IV/Civ V, epic, long games, and space, then GCII is definitely for you. It strikes an incredible balance between providing large-scale epicness and surprisingly robust micromanager's playgrounds.

**While micromanager's playgrounds are not uncommon in modern games, it's exceedingly uncommon for a game to include them sporadically enough that they don't become tedious obligations and yet give them enough weight to make them worthwhile and rewarding. You can go an entire game without ever creating your own ship if that's not your cup of tea--but boy is it ever satisfying to wreck other civilizations with ships you designed.**

GCII is such a vast, epic game it'd be a bargain at twice the price. It's got a bit of a learning curve, but dive right in with a custom scenario and learn by doing until you master the incredible depth and number of facets to it--it's way easier than doing the tutorials. Then, like Civ games, sit in stunned silence when you look up and realize that you've been playing for 13 straight hours. It's that good.
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94 of 104 people (90%) found this review helpful
69.4 hrs on record
Posted: April 23, 2014
Apparently I'm not saying anything new about this, since it's so highly rated and regarded already, it seems, but nonethless:

A game that I have played, stopped playing, and come back to playing again many times over the years. I've enjoyed it a lot, and for some reason a big title or two will come out and I'll eventually forget about galactic civ. for a while, and then eventually I'll stumble upon it... always surprised by how much I enjoy playing it, time and again.

It lacks some of the graphical 'bells and whistles' of a Civ-type of turn-based strategy game, but as any player of ck2 knows, what a game lacks in polish can be very much made up for in actual game content and replayability. The depth of galactic civ (and ck2, for that matter) makes civilization look like simplistic child's play (unplayable to me, as a by-product) in comparison.

Distinctive differences/cool elements of the game:

- Skill trees are actually unique to every race.
- fully customizable ships (designing ships became one of my favorite elements of the game early, to my surprise).
- plot/narrative elements that differ game-to-game, making it very replayable.
- Races themselves are fully customizable, adding another layer of replayability and depth to the game's customization.

On the downside, it has many layers of things to control and 'develop,' so to someone coming to this from civ or simpler games of that nature, galactic civ could be daunting, by all means, even overly so. This is a game for a real turn-based strategy-lover, who wants to have a depth of 'control' that might be beyond the average gamer, whoever or whatever that even means...?

I'd say for a strategy-lover (someone who likes games like ck2, europa universalis, etc.) it's a must have regardless of price (I don't think it's more than $20, this far from publication). If you're a civilization/spore lover and you're worried this might go a little too deep and not have the 'sheen' you look for in a game, wait for it to go on sale, as it does every so often, and get it for $5, and give it a shot; Who knows? The developers clearly labored over it with love, and put in a lot of good work in making a very fine game (as I see it).
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63 of 73 people (86%) found this review helpful
11 people found this review funny
91.2 hrs on record
Posted: September 18, 2015
I absolutely love this game, but I can't play it because I bought a new computer and the DRM IS GARBAGE!! Please remove DRM!!! The game is crazy cheap and no one is pirating it.... I kind of want to now though. I probably will have to just to play A GAME THAT I PAID FOR!! This DRM trash needs to stop. It isn't clever and it doesn't stop piracy. It only harrasses people who buy games on steam. Most pirated games have their own way to launch idiots. None of them launch through steam.....
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50 of 54 people (93%) found this review helpful
2 people found this review funny
38.8 hrs on record
Posted: December 10, 2014
Galactic Civilzation takes a different spin with "civ" games.

This game offers so much content in terms of making decisions, upgrading your ships and such. upgrading technology which impacts how the game is played. You can even create your own Civilization, however the downside is that you have to use template portraits of galactic leaders both big and small.

The AI is very well done, you can really see the differences between the lowest diffculty setting to the highest. However, the downside is that it will either handicap them or the player. depending upon what setting you want to go with. The combat system is pretty straight forward "The more capable you are, the better results".

Also this game offers an indirect warning to players "don't expand too early or quickly" sure it will help your civilization get resources and such. But however you have to constantly manage the planets you colonize and later on, as the game progresses it will become incresingly diffcult to do anything.

Events in the game are usually recycled or "important" events but they either happen once or not at all. The story mode is pretty good for a space game, but by the end of it all, you just want to play the game itself and not any story

Lastly, there are no mods for this game, no matter what anyone tells you.

I would recommend this game for players who love civilzation games and love space games
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