Featured Items
Games
Software Demos Recommended News
Geneforge is an Indie fantasy role-playing game, the first game in the five-part Geneforge Saga. It features an enormous world, the ability to create your own army of lethal, totally obedient creatures, and a cunning enemy AI with foes who can go on patrols, stalk you, and run for help. Geneforge has a huge and open storyline.
Release Date: Dec 1, 2001

Packages that include this game

Buy Geneforge Saga

Includes 5 items: Geneforge 1, Geneforge 2, Geneforge 3, Geneforge 4: Rebellion, Geneforge 5: Overthrow

Buy Spiderweb Software Complete Pack

Includes 12 items: Avadon: The Black Fortress, Geneforge 1, Geneforge 2, Geneforge 3, Geneforge 4: Rebellion, Geneforge 5: Overthrow, Avernum 4, Avernum 5, Avernum 6, Avernum: Escape From the Pit, Nethergate: Resurrection, Avadon 2: The Corruption

About the Game

Geneforge is an Indie fantasy role-playing game, the first game in the five-part Geneforge Saga. It features an enormous world, the ability to create your own army of lethal, totally obedient creatures, and a cunning enemy AI with foes who can go on patrols, stalk you, and run for help.

Geneforge has a huge and open storyline. You have the freedom to choose your own path and decide how the story will turn out. You can fight the evil overlord or you can join him. You can help the peasants or you can torment them. You can be the bold hero or you can just try to get away. No matter what you choose, Geneforge offers an enormous adventure with plenty of replay value.

System Requirements

    • Operating system:Windows® XP / Vista™ / Windows® 7
    • Processor:1.6 GHz CPU
    • Memory:512 MB
    • Hard disk space:300MB
    • Video: OpenGL compliant graphics card
    • Sound:Sound card
Helpful customer reviews
55 of 58 people (95%) found this review helpful
435 products in account
33 reviews
16.0 hrs on record
Geneforge presents an original setting, masterfully blending sci-fi with fantasy. Here “Shapers” are humans able to create and shape life through magic, raise armies of creatures to work and fight for them, and even genetically alter plants to serve as tools and weapons. Everything about the world seems exotic and well-thought, and it’s very interesting to learn about its lore and workings.

The story starts with your character being washed in the shores of a mysterious island, where rogue creations run wild over abandoned Shaper ruins. As you explore the massive island in search for a way back home, you’ll find the truth behind the abandoned ruins, and will decide the fate of the various factions that inhabit it. The writing is solid, and the game asks you to make some seriously complex decisions, without any banal morality judging you. I’ll add that Geneforge is the only game I ever played where the NPCs managed to change my mind with solid arguments (instead of bribes) after I had decided on a set course of action.

Combat is turn-based with action points, and although it has some annoying limitations (like only one attack per turn), it’s solid. There are three classes to choose from, and they give you freedom to fight any way you want, being able to create hordes of weak monster to fight for you, focus on a large and powerful creatures, cast spells like firebolt and fear, or simply hack and slash your enemies. Non-combat skills like Leadership and Mechanics are also important, as they provide unique ways to avoid conflicts and solve quests. And although it may not seem obvious at first, there’s a great deal of reactivity here as well.

When this was release, back in 2001, cRPGs fans had their mouths full, being spoiled with the release of classic such as Arcanum, BG2: Throne of Bhaal, Morrowind, Wizardry 8 and Gothic. So it is understandable that Geneforge, with its unattractive graphics and puke-green UI, went by undetected by most. But it’s a damn shame, and you should fix that now.
Posted: February 12th, 2014
Was this review helpful? Yes No
23 of 24 people (96%) found this review helpful
291 products in account
48 reviews
55.2 hrs on record
“… she stares up at you with awe, as if her god has stepped down to earth to face her. Maybe it has.”

Geneforge is a great turn-based role-playing game experience with a deep and meaningful story in combination with a unique take on magic. What it lacks in graphics it gains twofold in detailed descriptions of events throughout the game. Your decisions have major impact on the game’s conclusion and gameplay is vastly different depending on which of the three classes you choose.
The almost total lack of music and no voice acting should be mentioned as the disadvantages of this classic RPG.

Fun fact: The attempt of futuristic weapons with devastating effects that simultaneously felt sensible and maintained balance were one of the most difficult gameplay issues the developers had to resolve.
--

My rating system consists of six categories in descending order of importance:

- Atmosphere
- Characters
- Details
- Tactical gameplay
- Story
- Combat & Controls

Based on the performance each category will receive one of the following grading:

- S-Rank: excellent
- A-Rank: very good
- B-Rank: solid
- C-Rank: satisfactory
- D-Rank: inferior

If the S-Rank is awarded, a quote from the game or personal comment will be added as a token of my respect (in brackets).
--

Atmosphere: A-Rank

Characters: B-Rank

Details: S-Rank

(This is the lair of a large group of battle alphas. The creatures are bred to function in groups. However, seeing how they try to live on their own is, in a bleak way, quite comical. Battle alphas were not made to live unsupervised, and it shows.)

Tactical gameplay: B-Rank

Story: S-Rank

(One life is all we have and we live it as we believe in living it. But to sacrifice what you are and to live without belief, that is a fate more terrible than dying.)

Combat & Controls: B-Rank
--

There are no achievements to conquer.

Achievement difficulty: none
--

Geneforge 5: Overthrow (PC) – Classic turn-based role-playing game
(Fantasy / Science Fiction) – 2009
-
Geneforge 4: Rebellion (PC) – Classic turn-based role-playing game
(Fantasy / Science Fiction) – 2007
-
Geneforge 3 (PC) – Classic turn-based role-playing game
(Fantasy / Science Fiction) – 2005
-
Geneforge 2 (PC) – Classic turn-based role-playing game
(Fantasy / Science Fiction) – 2003
-
Geneforge (PC) – Classic turn-based role-playing game
(Fantasy / Science Fiction) – 2002
Posted: March 19th, 2014
Was this review helpful? Yes No
17 of 19 people (89%) found this review helpful
63 products in account
2 reviews
50.2 hrs on record
This game is truly a work of art, as are all of Spiderweb Software's games. The graphics aren't very good (and don't progress very much between games) but the story is brilliant, fascinating and at times can actually have you wondering which side to choose. I would recommend this game to anybody interested in a good story with fun gameplay.
Posted: March 16th, 2014
Was this review helpful? Yes No
4 of 4 people (100%) found this review helpful
743 products in account
1 review
70.3 hrs on record
This is an interesting one, although not really a great one.

The world and lore it establishes are well-done and interesting. You get to encounter different sects, and you can ally yourself with them, betray them later, and then change your mind and do what they probably would have wanted if you hadn't already massacred their town. All of these actions have consequences within the world and how that world reacts to you. Those consequences follow through all the way to the ending of the game, which has a pretty impressive variety of outcomes. This is probably the strongest part of the game and what makes it worth playing through.

The growth and progression of your character is also well done. You can choose to play Geneforge as three quite different "classes". Every level up you get a set of skill points that you can apportion as you wish. The class you choose doesn't dictate what you can do, but it does make it easier/harder to level up certain skills. Skills range from physical combat, magic spells, the ability to "shape" creatures to fight for you. General skills, such as Leadership and Mechanics, are also available. Pleasantly, these are actually very useful to find non-combat methods to progress through the game.

Again all of these things are well done, and are what make the game worth playing. Where it falls apart a bit, is in the interface and to a certain degree, the combat.

Combat is turn-based, and on the surface, can be quite tactical. Timing, and awareness of the positions of both your allies and your enemies are all quite important. Particularly, when you do have allies (such as the creatures you can "shape"), you do have to take into account whether or not you or your creatures are blocking a path forward. You can use this both to your benefit and your detriment, by funneling enemies down a corridor into one of your stronger creatures.

In theory anyway.

The problem is that, at least in my experience, the game is rather easy. So, tactics more or less go out the window, when you can just click-click-click your way to victory. Positioning at that point becomes more of an annoyance, as you try to coax the pathing algorithms to make sure that you don't waste a turn because you clicked slightly to the left of something, so it paths all the way around and your turn is wasted. And it's even worse that the punishment for this is not death, but a test of your patience, more often than not.

Towards the end of the game, the challenge is upped, but by presenting annoyances, like poisoned areas that do damage to you and your creatures for just being in them. There is an optional area towards the end that serves as a pretty robust challenge, but again, the tactics aren't really that interesting at the end of it. It's more a battle of attrition that you just need to push through.

Overall, the combat side of this game seems like it would be great on paper, but it ends up being boring most of the time, and annoying some of the time. Very rarely is it actually much fun.

I should mention that the presentation of the game is quite old-school, and to top it off, there is no music aside from the title screen of the game. You just get some ambient noise in towns, and sound effects for all the actions. That's it. Honestly, some music would have made some of the more annoying slog parts of the game much more palatable. I mean, it helped a lot when I was just listening to a podcast or some music when I was doing it.

That being said, despite all the gripes, I would still totally recommend the game. Normally, I'm a gameplay over story/presentation guy, but in this case I can overlook it. What it does right, it does very well.

From what I've heard, the series just continues to build on itself as it goes on. Based on what I played, I'm very much looking forward to eventually going through the following games in the series.
Posted: July 6th, 2014
Was this review helpful? Yes No
5 of 6 people (83%) found this review helpful
197 products in account
3 reviews
1.7 hrs on record
I filled my inventory with sticks and rocks.

10/10
Posted: June 27th, 2014
Was this review helpful? Yes No