Exciting new features, including four-player multiplayer in four modes and the ability to play as some of the game’s popular bosses
User reviews: Mostly Negative (80 reviews)
Release Date: 27 Sep, 2011
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Dungeons - The Dark Lord Steam Special Edition contains three exclusive multiplayer-maps. The maps Dunst, Playfreight and Labda were specifically designed for the brand-new game mode Piñata and are ideal for fast and thrilling multiplayer battles.

About This Game

Dungeons: The Dark Lord is the sequel to Dungeons, the game where the more evil you are, the better! There are a slew of exciting new features, including four-player multiplayer in four modes! Along with the addition of multiplayer modes such as Deathmatch and King of the Hill, there’s now the ability to play as some of the game’s popular bosses (Minos, The Dungeon Lord, the Zombie King and more) in multiplayer, along with the addition of an extensive single-player campaign, a new dungeon setting and 25 new prestige gimmicks.

Key Features

  • Four multiplayer modes for up to four players: Deathmatch, King of the Hill, Piñata and Survival
  • Entirely new, fully scripted and voiced single-player campaign
  • New dungeon setting (ice crystal cave) with new graphics, unique prestige gimmicks and a new boss monster
  • Playable bosses in multiplayer modes (Minos, Zombie King, Calypso and Dungeon Lord)
  • Various dungeon graphics sets and inventories are now available
  • New set of skills specifically for multiplayer modes

System Requirements

    • OS: Windows XP SP2, Vista, 7
    • Processor: 2.0 GHz Dual Core
    • Memory: 3 GB
    • Hard Disk Space: 2 GB free HDD
    • Video Card: 256 MB DirectX 9.0c Graphics card with Shader Model 3.0
    • DirectX®: 9.0c
    • Sound: Windows-compatible Soundcard
Helpful customer reviews
1 of 3 people (33%) found this review helpful
7.3 hrs on record
Posted: 2 November
Dungeons - The Dark Lord is good strategy-RPG game
much more options than in the first part and better graphics

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7.6 hrs on record
Posted: 8 November
Alright I'm going to start off and lay this down for the incompitent thinking they are getting a remake of Dungeon Keeper.
You are NOT and getting this game expecting that (like with any inspired by game) You will be sorely disappointed or pleasently surprised.

That said and havinhg never played Dungeon Keeper; I enjoyed the game, it has a fair pace that the player can control by keeping gates closed or opening to change the flow of heroes though once opened it sets the minimal pace.

Some things I liked about the game for the short time I've played it is four playible characters with uniqe minions, amusing story mode, and decent voice acting for the time (2010).

I will admit it has some downsides to it too; What game doesn't now? This however I do not take from the experience in the least. There's a few minor bugs, like the goblins running around aimlessly till you tell them to dig out a large enough section of wall (Rarely happens and rock doesn't count as it cannot be dug out), monsters not always going after heroes, I think this has to do with lair and hero corilation. And odd camera controls (fixed with a mouse).

Above all I'd at least rate this 7/10 as it does have lots of potinial to grow and recieve much TLC, but if you go in thinking it's a remake then don't bother, I saved you $19.99, but if you want to play it for what it is, its own game inspired by Dungeon Keeper, then I think you'll find it enjoyible.
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0.4 hrs on record
Posted: 23 November
Kill hte adventures set traps design your own dungeons. 4/5
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22 of 27 people (81%) found this review helpful
4.4 hrs on record
Posted: 12 July
Firstly, don't believe that Dungeons is a Dungeon Keeper remake. It's not. Dungeon Keeper was about massing armies of minions and then trashing the incoming heros with them. Dungeons is more about indirect hero management (very much like a Dungeon Master in D&D) and this is no bad thing.

Actually I prefer the concept of Dungeons far more than I did Dungeon Keeper. Are there enough piles of loot for hero's to find? Are they being adequately challenged by you minions? Is the dungeon decor affecting them? If yes then torture the statisfaction right back out of them! Maniacal Laughter(tm)

The problem I have with Dungeons is that it's seriously unpolished. Trying to target the correct hero with a spell can become an excerise in twitching the camera until you can finally get the cursor to select him. The early game generally moves too slowly and is the same process over-and-over again.

Your commandos need micro-management. They'll happily stand by and watch as the Dungeon Heart is destroyed next to them rather than attacking. Which becomes more of a problem if one turns off the horrible voice acting; then it's hard to notice the heart is under attack.

Imps sometimes can't be bothered to mine out walls - 6 imps running around uselessly won't mine a wall bang in the middle of my dungeon.

Autosaves are a mess, instead of saving at meaningful checkpoints they're sometimes saved on a timer. I've played for two hours in a dungeon to discover the last autosave was in a previous dungeon. Which bring me to my last point. The early game is tediously slow but the whole game could have been faster paced.

Unless you know what you're getting and are really looking to play Dungeons - The Dark Lord then I can't recommend it. Which is a pity; it had the potential for greatness.
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6 of 9 people (67%) found this review helpful
1.2 hrs on record
Posted: 15 August
Patronizing, overly complicated, buggy, very slow gameplay, hard to understand what the game designers want you to do, not a very fun experience, and games are meant to be fun right?
Forces you to log into the Kalypso site to run the game, unless you block it in your firewall.
Don't waste your money.
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1 of 2 people (50%) found this review helpful
12.9 hrs on record
Posted: 25 July
My Opinion: This is hard to describe, but, in short, this is dungon keeper with all of the tedious elements enhanced, all of the fun elements removed, abnd with a load of bizzare mechanics about making the good guys happy so that you can be evil (it doesn't make any sense at all)

My Advice: it's utter bilge, keep your money, I wish I could get mine back!
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1 of 2 people (50%) found this review helpful
227.3 hrs on record
Posted: 11 September
I love this game!!

But sadly, it needs more content. More dungeon decor, more maps, and a revamp of skills for ones Dungeon Lord of choice.
It's like they took the sheer awesomeness of decor and skill/ability selection of the first game and flushed it down a Multi-Player sewer, thus robbing a sadistically funny single player/ custom game experience.

Buyer beware, the first game Dungeons was much better. This game may just be a spiritual sucessor, and very much following the theme of creepy ways to rob would be adventurers.

That being said, I love this game!!! It still has a core of disappointing fun, at a reasonable price point. But only when on sale.

Definitely worth picking up for below $15. Good wholesome hero slaying fun!!!
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2 of 5 people (40%) found this review helpful
0.9 hrs on record
Posted: 29 September
I was really disappointed after playing such a small part of this game. The balance in it is totally off, as soon as you make a mistake it punishes you harshly for it. I found that the heros came in too thick and too fast and that they get harder quick. A lot of the enjoyment I would have had building a dungeon and filling it with nasty things was lost in the constant struggle to make sure I kept up with the swarm of heros (at no point did I feel it possible to be on top of things).

I may yet play it some more but unless a update or expansion drastically alters the balance (or even just allow for more control over the game pace) I can't see myself being able to recommend this game.
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1 of 4 people (25%) found this review helpful
40.1 hrs on record
Posted: 30 September
Should've finished Dungeon Keeper II years ago and tried to forget the rest. My bad.
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0 of 2 people (0%) found this review helpful
3.0 hrs on record
Posted: 22 August
does not even come to to what dungeon keeper 1 or 2 had going for it. The fact is you have these timers on evry hero portals once opened the respawn every 30 secs or so. Than you have to make them happy by putting treasures in the correct places same with traps and wall effects , Etc, Etc. Than if you dont personnally kill the heros there is a penalty of how much Happiness you can grab from them. heros often have a spawn point tht starts open near where the games starts you having a jail. All the clutter of running your leader around to each loacation in timne to stop heros from getting away and the fact that any new heros helps any with gold escape makes this game neigh unplayable. get dungeon keeper 1 or 2 and have 1000 times more fun.
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1 of 6 people (17%) found this review helpful
1.9 hrs on record
Posted: 12 October
Its good. Crate you own dungin
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17 of 42 people (40%) found this review helpful
356.4 hrs on record
Posted: 14 August
Dungeons: The Dark Lord is the sequel to Dungeons, the game where the more evil you are, the better! There are a slew of exciting new features, including four-player multiplayer in four modes! Along with the addition of multiplayer modes such as Deathmatch and King of the Hill, there’s now the ability to play as some of the game’s popular bosses (Minos, The Dungeon Lord, the Zombie King and more) in multiplayer, along with the addition of an extensive single-player campaign, a new dungeon setting and 25 new prestige gimmicks.
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1 of 10 people (10%) found this review helpful
0.5 hrs on record
Posted: 14 August
Nope. Not a good DK tribute, not a good RTS, not a successful game.
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4 of 18 people (22%) found this review helpful
0.3 hrs on record
Posted: 23 June
Do not believe this game's lies, it is not a Dungeon Keeper successor. Stay far away.
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3.2 hrs on record
Posted: 17 June
What is it with all these pricks saying its a terrible game and that it's supposed to be like Dungeon Keeper? Well what did you expect, a sequel?? This is a different game, and I've really enjoyed playing it. Has decent graphics, pretty good gameplay, and is pretty fun. 4/5 :D
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65 of 80 people (81%) found this review helpful
2.8 hrs on record
Posted: 27 November, 2013
Its an alright game if you realize what it is. This is NOT A DUNGEON KEEPER Clone nor is it ment to be. Think of it like SimDungeon or DungeonTycoon. Thats the best way to describe it.
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38 of 56 people (68%) found this review helpful
2.2 hrs on record
Posted: 12 February
Dungeons - The Dark Lord is a 3/4ths top down dungeon digging, operating, micro managing game with most of the emphasis on micromanaging instead of digging.

On the surface it looks pretty much like the old Dungeon Keeper 2 game (Dungeon Keeper 1 was bad and ugly). However, in the 3 dungeon 2 hour tutorial, you'll learn its about 'entertaining' heroes that invade your dungeon and then killing them for their soul points or whatever. The heroes are attracted to certain things. Some want gold, so you need to let them collect gold before you kill them. Others look for armor and weapons from your forge, invading magicians look for your library. Still other heroes look for combat, to either take punnishment or dish it out. Thieves will come to disarm traps. It is all about making them happy to enrich their soul. So you can kill them, have your imps... I mean goblins take them to a prison where they can die. You can also torture them for bonus soul points!

With soul points you can buy things to make your dungeon more prestiegous to bait heroes in certain directions. The more prestiege you have, the wider your reach. The wider reach helps cut into rival dungeon keeper territory in multi player. You can also use soul points to level up your character's skills and magic, but really, you're pretty overpowered even if you do not upgrade anything.

Like Dungeon Keeper, you have a dungeon heart. If it dies, you lose the game. This will happen in multi-player, but not the solo campaign. Everything is like Dungeon Keeper, but without charm and it all seems like so much work. Keep a hero happy then kill him. That's a new level of micro management I don't care to get into. Plus the voice acting is terrible to bad if not annoying 'A hero is about to leave your dungeon with a smile on his face,' says an imp... I mean goblin in a dreadful voice.

The first dungeon of the tutorial just lets you guide your character through combat and its an easy 20 minutes. Very misleading as to what the game is. The game doesn't really show you what its about until 30 minutes into the tutorial and then its actually interesting. You put things into empty rooms instead of building rooms like Dungeon Keeper. A forge becomes a forge, because you put forge equipment in there, not because you insta-make it with a forge room like Dungeon Keeper. Again, its micro management to a higher level. Everything you put in a room has a use, such as quality, efficiency and speed. The heroes will keep coming, they don't stop so like a factory your goblins need to be quick and churn things out before a hero comes looking for a book, but because the last hero took a book, there are no more books, so that hero wanders through your dungeon, wondering where are the books? And there are no soul points when your creatures kill him.

So its all for soul points. Who cares? Get more soul points to get more stuff? Its good for competitive multi-player, but that's not how I want to spend my time. While this game looks like Dungeon Keeper, and plays totally different, I'd much rather play Dungeon Keeper 2 with all of its charm and great voice acting. A lot of the ideas and mechanics in Dungeons: The Dark Lord are good, but its just too much micromanagement for me.

I'd rather dig, explore and send waves of minions invading after heroes.
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19 of 24 people (79%) found this review helpful
16.5 hrs on record
Posted: 8 December, 2013
I thoroughly enjoyed playing it. Has more freedom of control and design then dungeon keeper. Both making/decorating your dungeon and controling your dungeon lord to hunt heroes is a lot of fun. Only fun braking difficulty I experienced was constant soul gathering need and racing with heroes for endless leveling, leaving you always needing to push yourself harder untill immenent defeat from op heroes rather then having fun. But I guess no dungeon boss stays undefeated after all..
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7 of 8 people (88%) found this review helpful
4.1 hrs on record
Posted: 10 August, 2012
NOTE: If you are looking for a new dungeon keeper game this is not it.

The best way I would describe dungeons and dungeons the dark lord would be that it's like a theme park tycoon game. That all said, they're decently fun games with dark lord having a multiplayer component. Multiple modes including a campaign mode will keep you should keep you entertained however I do not recommend buying this full price. I picked it up on a sale and unless the idea really appeals to you and you loved the available demos I would highly suggest just waiting for them to go on sale.
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4 of 4 people (100%) found this review helpful
1.3 hrs on record
Posted: 12 May
In Dungeons you make a amusement park for heroes. They enter for free. Then they admire decorations and steal some loot or gold. When they try to leave you must club their heads and throw them in a prison. So you can collect resources to further upgrade your dungeon themed park. It's kind of a weird mix between Rollercoaster Tycoon and Dungeon Keeper. You are better off just playing those two.
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