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Exciting new features, including four-player multiplayer in four modes and the ability to play as some of the game’s popular bosses
Release Date: 27 Sep 2011
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Buy Dungeons Gold

...Includes Dungeons, it's DLC, and Dungeons: The Dark Lord.

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Dungeons - The Dark Lord Steam Special Edition contains three exclusive multiplayer-maps. The maps Dunst, Playfreight and Labda were specifically designed for the brand-new game mode Piñata and are ideal for fast and thrilling multiplayer battles.

About the Game

Dungeons: The Dark Lord is the sequel to Dungeons, the game where the more evil you are, the better! There are a slew of exciting new features, including four-player multiplayer in four modes! Along with the addition of multiplayer modes such as Deathmatch and King of the Hill, there’s now the ability to play as some of the game’s popular bosses (Minos, The Dungeon Lord, the Zombie King and more) in multiplayer, along with the addition of an extensive single-player campaign, a new dungeon setting and 25 new prestige gimmicks.

Key Features

  • Four multiplayer modes for up to four players: Deathmatch, King of the Hill, Piñata and Survival
  • Entirely new, fully scripted and voiced single-player campaign
  • New dungeon setting (ice crystal cave) with new graphics, unique prestige gimmicks and a new boss monster
  • Playable bosses in multiplayer modes (Minos, Zombie King, Calypso and Dungeon Lord)
  • Various dungeon graphics sets and inventories are now available
  • New set of skills specifically for multiplayer modes

System Requirements

    • OS: Windows XP SP2, Vista, 7
    • Processor: 2.0 GHz Dual Core
    • Memory: 3 GB
    • Hard Disk Space: 2 GB free HDD
    • Video Card: 256 MB DirectX 9.0c Graphics card with Shader Model 3.0
    • DirectX®: 9.0c
    • Sound: Windows-compatible Soundcard
Helpful customer reviews
35 of 51 people (69%) found this review helpful
716 products in account
104 reviews
2.2 hrs on record
Dungeons - The Dark Lord is a 3/4ths top down dungeon digging, operating, micro managing game with most of the emphasis on micromanaging instead of digging.

On the surface it looks pretty much like the old Dungeon Keeper 2 game (Dungeon Keeper 1 was bad and ugly). However, in the 3 dungeon 2 hour tutorial, you'll learn its about 'entertaining' heroes that invade your dungeon and then killing them for their soul points or whatever. The heroes are attracted to certain things. Some want gold, so you need to let them collect gold before you kill them. Others look for armor and weapons from your forge, invading magicians look for your library. Still other heroes look for combat, to either take punnishment or dish it out. Thieves will come to disarm traps. It is all about making them happy to enrich their soul. So you can kill them, have your imps... I mean goblins take them to a prison where they can die. You can also torture them for bonus soul points!

With soul points you can buy things to make your dungeon more prestiegous to bait heroes in certain directions. The more prestiege you have, the wider your reach. The wider reach helps cut into rival dungeon keeper territory in multi player. You can also use soul points to level up your character's skills and magic, but really, you're pretty overpowered even if you do not upgrade anything.

Like Dungeon Keeper, you have a dungeon heart. If it dies, you lose the game. This will happen in multi-player, but not the solo campaign. Everything is like Dungeon Keeper, but without charm and it all seems like so much work. Keep a hero happy then kill him. That's a new level of micro management I don't care to get into. Plus the voice acting is terrible to bad if not annoying 'A hero is about to leave your dungeon with a smile on his face,' says an imp... I mean goblin in a dreadful voice.

The first dungeon of the tutorial just lets you guide your character through combat and its an easy 20 minutes. Very misleading as to what the game is. The game doesn't really show you what its about until 30 minutes into the tutorial and then its actually interesting. You put things into empty rooms instead of building rooms like Dungeon Keeper. A forge becomes a forge, because you put forge equipment in there, not because you insta-make it with a forge room like Dungeon Keeper. Again, its micro management to a higher level. Everything you put in a room has a use, such as quality, efficiency and speed. The heroes will keep coming, they don't stop so like a factory your goblins need to be quick and churn things out before a hero comes looking for a book, but because the last hero took a book, there are no more books, so that hero wanders through your dungeon, wondering where are the books? And there are no soul points when your creatures kill him.

So its all for soul points. Who cares? Get more soul points to get more stuff? Its good for competitive multi-player, but that's not how I want to spend my time. While this game looks like Dungeon Keeper, and plays totally different, I'd much rather play Dungeon Keeper 2 with all of its charm and great voice acting. A lot of the ideas and mechanics in Dungeons: The Dark Lord are good, but its just too much micromanagement for me.

I'd rather dig, explore and send waves of minions invading after heroes.
Posted: 12 February 2014
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3 of 4 people (75%) found this review helpful
28 products in account
1 review
6.9 hrs on record
Do you want to be your own dungeon master? Ever have that itch to kill heroes and not finding a way to scratch said itch? This is the game for you!!!! Although it does get tough. Its NOT a Dungeon Keeper CLONE. Its more like the Sims. Editing the levels to make your level unique is easy to use. Maybe people don't like this game because it is fully 3d and has similar controls to a 3D design program. So far, it's has entertained me for about 3 hours and that is more then I can say for many other games. $7.49 for the gold edition was a good price and I would recommend this game to other users. $30 isn't a bad price could be $20 and it would be perfect
Posted: 12 February 2014
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2 of 5 people (40%) found this review helpful
74 products in account
1 review
0.7 hrs on record
load of ♥♥♥♥! getting castrated would be more fun!
Posted: 21 March 2014
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4 of 10 people (40%) found this review helpful
237 products in account
20 reviews
3.2 hrs on record
Just not a fun game at all. Heroes enter your dungeon and you try to lure them to look at statues and enter your rooms so they become happy then you slay them collecting soul energy to make more statues and rooms . the game just sucks sry ..
Posted: 25 February 2014
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3 of 8 people (38%) found this review helpful
362 products in account
38 reviews
0.3 hrs on record
Do not believe this game's lies, it is not a Dungeon Keeper successor. Stay far away.
Posted: 23 June 2014
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50 of 61 people (82%) found this review helpful
101 products in account
3 reviews
2.8 hrs on record
Its an alright game if you realize what it is. This is NOT A DUNGEON KEEPER Clone nor is it ment to be. Think of it like SimDungeon or DungeonTycoon. Thats the best way to describe it.
Posted: 27 November 2013
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