Eternity's Child, a quirky, hand drawn next generation 2D platformer is based on a fairy tale by Luc Bernard. It arrives on Steam with exclusive Steam Only levels and HD Resolution. Features: Beautiful 2D graphics with one of the most unique art direction done in a videogame Orchestral Soundtrack Game to be updated with new levels and...
วันที่วางจำหน่าย: 31 ก.ค. 2008
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ซื้อ Eternity's Child


Eternity's Child, a quirky, hand drawn next generation 2D platformer is based on a fairy tale by Luc Bernard. It arrives on Steam with exclusive Steam Only levels and HD Resolution.


  • Beautiful 2D graphics with one of the most unique art direction done in a videogame
  • Orchestral Soundtrack
  • Game to be updated with new levels and chapters for free
  • Exclusive levels and HD resolution for the Steam version
  • Exclusive BETA level editor for the Steam version
  • Exclusive Steam Achievements



    • Supported OS: Windows XP/ Windows Vista
    • Processor: 2.0 ghz Intel Celeron (2.0ghz Pentium 4 suggested)
    • Memory: 256mb (512mb suggested)
    • Graphics: OpenGL 2.0 compatible video card (128mb video ram suggested)
    • Sound: DirectX 9.0 compliant sound device
    • Hard Drive: 50 MB
5 จาก 5 คน (100%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
243 ผลิตภัณฑ์ในบัญชี
5 บทวิจารณ์
0.2 ชั่วโมงในบันทึก
Years after purchasing it, I still feel burned by this game. Don't let the fabulous artwork fool you, this game will bore you, infuriate you, or both, depending on your patience level. Also, if you're like and thought the story sounded intriguing, know that it's barely present and features deeply pretentuous, unengaging writing that will have you ignoring it pretty rapidly.

It's rare to see an indie game this disastrous actually get released. What's galling is that with a lot of polish it could have been something special, but it feels like the designers ran out of time, money, or patience and just threw it into the marketplace.

No matter what you're looking for, this game will disappoint you.
โพสต์: 8 ธันวาคม 2013
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3 จาก 3 คน (100%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
103 ผลิตภัณฑ์ในบัญชี
1 บทวิจารณ์
1.0 ชั่วโมงในบันทึก
I never thought I'd play a modern video game that reminded me of Action 52, but here it is.
I don't even know where to start with this terribly unfinished game. First: Who are these characters? What is going on with the story? IS there a story?? I found there is supposed to be a plain text crawl explaining the story & characters of this game (a lazy move on part of the designers there, one of many), but when the game starts, there is no such thing. Everything you do has no context as to why you're doing it. The bubbles that slowly describe the game's few controls on the first stage are so slow that you're trying to read these things as you're endlessly shooting stuff that wants to fly right into your face and at weird angles, even for a platformer.
The controls are a total mess, you slide off platforms if you don't angle your blurry jumps just so, if you can see where you're jumping that is. The camera likes to stick on your character's position in such a way that you are often jumping blindly into who knows what, more likely than not, it's something that will kill you. Jumping is iffy at best with having to learn the trick to getting a decent jump without slipping off edges or even getting to a higher up platform. This would be fine if there was a way to grab platform edges, there isn't.
I don't understand the point of having two characters to worry about if the one you actually move doesn't do anything else but that, the flying girl shoots at enemies & nothing else. This is really unnecessary & could have been done better with just one character doing these things.
Many, many sections of the game, both while playing & in the menus, appears to be either really buggy, unfinished, or both. I'm betting on both. Even for an episodic game (which I can see why the sub-sequent chapters never saw daylight), there should have better effort on cleaning this game up, at least so someone knows wtf is going on when they start playing. Again, an intro would have been nice here. Another odd happening is that I got a totally different level 3 on later playthroughs, sometimes happening before I was done in the last area. No warning, just a new level out of nowhere. I even fell through solid walls a few times.
I can say good things about the art style of this game, it's vibrant, pretty to look at & a gothic sort of cute. It's pretty much ruined by the camera motions & animation style they used in this game; very bland, lifeless & marionette-like. Plenty of other games pull off a 2-D world with life & emotion, why didn't this game?

Seriously, save your money. Maybe buy this as a gag gift for a friend if it's on sale for $1. Try the buggy demo, but do -not- pay money for this disappointing and unfinished fragment of a game.
โพสต์: 3 มกราคม 2014
บทวิจารณ์นี้มีประโยชน์หรือไม่? ใช่ ไม่
3 จาก 3 คน (100%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
112 ผลิตภัณฑ์ในบัญชี
1 บทวิจารณ์
0.1 ชั่วโมงในบันทึก
โพสต์: 12 กุมภาพันธ์ 2014
บทวิจารณ์นี้มีประโยชน์หรือไม่? ใช่ ไม่
2 จาก 2 คน (100%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
158 ผลิตภัณฑ์ในบัญชี
1 บทวิจารณ์
0.1 ชั่วโมงในบันทึก
This game is just plain awful.
I really don't recommend this game. It's basically unfished it even has levels in the games code that were never used.
The problem with this game is that they sold this with the promise of more content in the future. Then completely backed out and left this game unfished. There are actually menu options for these chapters and they're just blank.
Essentially Luc Bernard sold us a game in beta and never finished it. Imagine buying a game in early access to then have the developer announce they weren't going to finish the game and just left you all with a buggy beta mess.

Of course you ask: "But what of the content that is in the game?"
It's... average at best. The level design is not interesting at all and all levels are just "find 3 gems and get to the exit." If that sounds boring it's because it is. There is no story in this game save for some scrolling of text and then some poorly written, and unfunny banter between the two main characters in the game. I spoke to Luc Bernard about this before in the past, when his game had just been release and he claimed that the game was going to have a deeper story but his collegue thought it was "too cheesy" and so they dropped it. Oh wonderful.
The combat is mostly just shooting some rather bland enemies with boring designs and poorly coded AI. Hell there is a robot bird enemy in this game that will stop chasing you or attacking you if you move past his "activation point."

I hear what you're saying: "But this game is just so gosh damn beautiful."
Absolutely. Excluding the poor monster design Luc Bernard has done some rather pretty artwork. But it's all ruined by the awful sprites. The beautiful mind that is Luc Bernard chose to stick with ragdoll physics instead of actual animation.
Oh speaking of physics! Do you like falling damage in your 2D side scrolling platform games? Because Eternity's Child has it.

So to sum up.
-Painfully average level designs
-Below average gameplay
-Mixed presentation
-Unfinished game

Is it worth it for the price? No. Absolutely not. Don't even give this man money because he doesn't deserve it.
Use your money to buy a better game on Steam. Because there are loads more better indie platformers and other games.
โพสต์: 14 กุมภาพันธ์ 2014
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0 จาก 1 คน (0%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
140 ผลิตภัณฑ์ในบัญชี
2 บทวิจารณ์
18.5 ชั่วโมงในบันทึก
I have had this game in my inventory for a long time, and I've played it only a few times. The games art is interesting and weird, and as I was younger when I first played the game, the land seemed nightmarish and I supposed the creator was some form of demon from hell attempting to communicate its escape. Although this game was one of the many games that allowed me to create and customize, I was terrified when I was younger, and have never touched the game since, worried that it may attempt to drain me of my soul.
โพสต์: 22 มีนาคม 2014
บทวิจารณ์นี้มีประโยชน์หรือไม่? ใช่ ไม่