Spectraball combines elements of platforming, puzzle solving, addictive gameplay, and stunning visuals to deliver an experience that sets a new standard for the genre. In addition, Spectraball utilizes Steamworks, offering full support for achievements and stat tracking.
User reviews: Mostly Positive (218 reviews)
Release Date: Oct 20, 2008
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About This Game

Spectraball combines elements of platforming, puzzle solving, addictive gameplay, and stunning visuals to deliver an experience that sets a new standard for the genre. In addition, Spectraball utilizes Steamworks, offering full support for achievements and stat tracking.


  • Roll, jump, and launch your way through several diverse and detailed environments
  • Addictive, fast-paced gameplay
  • Online leaderboards (see how you rank against players around the world!)
  • Achievement system
  • Unlock new abilities, maps, mini-games and skins
  • Enjoy free content updates that include new maps, abilities, mini-games, zones and achievements
  • Engage in some quick fun with a variety of mini-games
  • Xbox 360 and standard controller support
  • Included Map Editor with online sharing (make your own maps and share them with friends!)

System Requirements

Windows
Mac OS X
SteamOS + Linux
    • Supported OS: Windows® XP, Windows Vista, Windows 7 or Windows 8.1
    • Processor: Intel Core 2 Duo 1.6GHz or faster, AMD Phenom II or higher
    • Memory: 2GB
    • Graphics: nVidia Geforce® 5600 or equivalent (must support Pixel Shader 2.0)
    • DirectX® Version: DirectX® 9.0 or higher
    • Hard Disk Space: 1 GB
    • Supported OS: Snow Leopard (10.6) or newer
    • Memory: 2 GB
    • Hard Disk Space: 1GB
    • Processor: Intel Core 2 Duo 1.6GHz or faster, AMD Phenom II or higher
    • Memory: 2 GB
    • Hard Disk Space: 1 GB
    • Video Card: nVidia Geforce® 5600 or equivalent (must support Pixel Shader 2.0)
Helpful customer reviews
14 of 19 people (74%) found this review helpful
1.8 hrs on record
Posted: June 22
Came into this hoping for a Super Monkey Ball-like experience, but unfortunately I didn't find it (nor have I found it in any game outside of Super Monkey Ball 1 or 2). It plays out more like a platformer where your character is a ball than a real...I'm not sure what you'd call it, but a game that focuses on the the physics, abilities, and limitations of the ball. The physics model of the game game is lacking, level design feels uninspired, and there are many frustration points with long jumps back to checkpoints. To top it all off it doesn't support controllers properly, only giving digital movement to the analog stick. Needless to say, that is the last nail in the coffin of a game in which your character is entirely round. Precision is important.
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3 of 3 people (100%) found this review helpful
4.3 hrs on record
Posted: December 11
Took a spin with Spectraball and what can I say? It will make you cry until you laugh! Some levels seem impossible to pass until you round that next corner and have that ahah moment! The environments are typical allure featuring desert, winter. a few mountain locations and an outerspace challenge that does the platformer genre justice. This adventure with a rolling ball gets a spinning 6.5/10 from me :)









but there were some surprises here and there even though I expected a bit more. Level variety was lacking as far as exploration goes
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2 of 3 people (67%) found this review helpful
22.9 hrs on record
Posted: October 21
This game will drive almost everyone insane. As difficult as it is, it' still a very fun game to play.
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3 of 5 people (60%) found this review helpful
5.0 hrs on record
Posted: June 30
Such a bad experience once again.

I´m hardly trying to stay positive about this game, but there are just so many flaws I can´t stand.

First of all, the level design is very bad. I often found myself with no clue what to do. "Volcanic Crater" was so bad, that I thought I would give up completely - not only it is hard to find the right way, but you can´t even see a damn thing. Other levels were only a bit better, with maybe snowy one being decent/enjoyable.
Even if you manage to orientate yourself in this mess, the game will throw graphical glitches, (gamechanging) bugs and unpredictable physics (requiring you to have godlike reactions) at you.
Simply put - campaign/main levels don´t bring much of a joy.

Then we have three mini games. Two of them are quite bad - "Gladiator" can be rigged easily and "Epic Crater" is heavily based on luck. The last one, "Laser Surgeon" is actually enjoyable, but you won´t be playing it over and over since it´s always the same.

Good things that save the game from being really bad are decent music and level creator.
Custom levels are much better and are the only reason you would possibly want to play the game more/again.

I would probably rather stick to Spectraball ´s modern predecessors such as Marble Blast Gold if you want to play a game of this kind. You will save yourself a lot of frustration.

***** 4/10 (4,5/10, alternatively)
***** 45%
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5 of 9 people (56%) found this review helpful
0.6 hrs on record
Posted: November 17
You are a ball. Just like in real life, you fat ♥♥♥♥♥♥♥. But this ball can jump, so you can suck on that!
also there is a volcano level. 10/10 GOTY.
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30 of 39 people (77%) found this review helpful
9.6 hrs on record
Posted: December 8, 2013
This game was off to a grueling start when I got myself stuck against a wall in the hub world within the first minute (and somehow got a "7 seconds of airtime" achievment while doing so). After restarting the level, all the doors locked themselves for no good reason, forcing me to restart yet again.

Things only went downhill from there. The level design itself was boring, unimaginitive, and generally extremely easy, consisting of platforms made of dated textures suspended in vast amounts of empty space. Almost every level ended in the exact same way (one giant jump ramp to the finish). Most of the challenge came through the glitchy air physics and camera. I frequently lost my jumping ability for no good reason. Even if you do manage to get past it all, there's surpisingly little content for a game with the subtitle "Extended Edition". I finished the game start to finish in about an hour and a half.

In the end, this both looks and feels like a tech demo from the late 90's than a proper game. It seems to be trying to be another Marble Blast or Super Monkey Ball, but it falls short in almost every imaginable way. Just roll right on past this old clunker.
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17 of 21 people (81%) found this review helpful
5.7 hrs on record
Posted: September 29, 2013
Spectraball is an impressive 3D version of the old 'Marble Madness' style of time based skill tester game. Guide your Spectraball through the maze as fast as you can trying to avoid the traps.

Controls are easy enough, but does take some practice to move & rotate camera together. I liked the level designs, each being very uniquely themed & scaling in complexity (although there are not many to choose from making it relatively short game). There are some challenging sections which need precise control of your ball, which I found myself dieing over & over. This wasn't overly frustrating as resetting is friendly.

I felt a sense of accomplishment when I figured the next step out sometimes as there are some areas you need to stop, look & discover what's next - its not always obvious or easy on later levels. So it may be relatively short, but the what you get in the content is good.

In 2012/13 the game got complete engine overhaul, now called the 'Extended Edition', including some additional content - now less buggy & it looks great! Awesome little game for the price! Not too many like it.

Found this video on the community hub that had some good gameplay in it if you want to see more (straight gameplay so may contain spoilers):
http://steamcommunity.com/sharedfiles/filedetails/?id=194797951 (Gameplay footage uploaded by WizFish)
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19 of 27 people (70%) found this review helpful
2.4 hrs on record
Posted: November 28, 2013
Super fun game. Enjoyable mix of platform race and puzzle.
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13 of 17 people (76%) found this review helpful
4.9 hrs on record
Posted: May 26
Awesome game!!! I would recommend this game to anyone who like challenges. It can be unforgiving at times but rewarding in return. I love the idea and concept of this game as I hope later on down the track there will be a DLC for more levels and other Mini Games for this, also maybe some extra mods for the ball other than the 3 that came with the game you have too unlock.
The game is challenging either way when using K/B & Mouse or XBOX 360 Controller, but can be played smoothly depending on what works for you.
Overall gameplay, graphics and music I am very content with what they have done. Shame the game has only 7 levels.
Graphics can be distracting and sometimes awkward when you have to move or view around to see where you have to go as objects sometimes block your vision.

Couple of minor glitches I had found while playing this game:
Random points through out the game the ball may either get stuck in corners or wedges.
Sometimes when jumping it doesnt always do it then and there. (Very rarely on odd occassions)
lvl 6 The TNT boxes sometimes get stuck and dont drop when needed too.
lvl 7 The last jump at the end you sometimes get stuck in free fall and forced to restart from the last checkpoint.

With only those minor glitches I have found, I still enjoyed playing this game and will enjoy playing it over again.
Personal rating: 7.5/10
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17 of 26 people (65%) found this review helpful
1.9 hrs on record
Posted: December 28, 2013
Spectraball is told to be a puzzle and platformer game. While the platformer part may be right, it is not a real puzzle game as thinking is not required. The so-called puzzles are way too linear and obvious to be a challenge and the only hard thing is beating your own timerecord, which shouldn't be the case for a puzzle game.
The graphics may have a rather good quality compared to other games of the genre, but there are a ton of useless and not good-looking shaders that make the game look even more unrealistic than it already is because of the platforms hanging free in the air (which is of course needed to qualify the game as a platformer, the devs may think) An example of the shaders that were put in the game without thinking can be seen in the screenshots: Every surface reflects the magic shine of the ball, may it be stone, dirt or snow.
The level-design is done very poorly and broken. The major problems include but are not limited to: Way too easy and boring parts, shadows hiding passages that don't seem to be meant as a secret passage (It would make no sense to hide it), and most importantly: About 50% of the obstacles are easy to overcome by just speeding towards them and then jumping all over the puzzle, skipping the complete part that would of course not have been a challenge otherwise.
The gameplay is way too short. I was able to complete the whole game in only 2 [Edit: 3] hours of gameplay. I did not try to be as fast as I can and instead tried to have fun with the whole world, but there are no extra parts or passages in it, only the straight obvious ways the player needs to take. I also played many levels multiple times because I got tired of this game when I first tried it and then decided to play it completely several months later.

I definetely do not recommend the game. Only 2 [Edit: 3] hours of gameplay are not worth the price and I did not enjoy any level of it and would not even have bought it if it was on sale for 20% of the full price if I knew that before.
I remember playing Ballance on my old computer, if anybody knows that. It is not as fast as Spectraball but sure has its similarities, being a true puzzling and platforming game. Why don't you have a look at that instead?
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9 of 11 people (82%) found this review helpful
3.3 hrs on record
Posted: January 20
+ Leaderboards
+ You can actually find some shortcuts which makes speed running the maps even more fun!
+ Simple controls and camera is not bouncing around
+ Interesting environments and unlockable marble skins
+ Minigame challenges

- Still some minor bugs
- So called puzzles didn't offer any challenge
- Too Short
- Not really worth 4,49€ imo
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15 of 24 people (63%) found this review helpful
3.9 hrs on record
Posted: November 26, 2013
It's short, but sweet. The environments look nice, and the gameplay is mostly smooth. It's enjoyable. There's not much else to say, really.
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9 of 13 people (69%) found this review helpful
6.6 hrs on record
Posted: December 6, 2013
Overall feel is unpolished and underwhelming. Not only is it broken mechanically but it suffers crashes and progress-breaking bugs.
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10 of 15 people (67%) found this review helpful
4.0 hrs on record
Posted: March 13
The game preview misleads you to think you are going to be zipping by at Sonic speeds. You will actually be mostly crawling through the levels at a slow Marble Madness pace. Control over the ball also feels very loose and is easy to fall off the ledge on simple turns and narrow paths. The loose control also makes necessary speed and jump markers easy to miss. Small sections of the level will need to be attempted many times before a successful run. Personally, I would have had much more patience for this in the 80's and early 90's, but now I find the frustration level too great for mediocre entertainment.

On a side note, my system specs crush this game's requirements but still causes a complete system crash within 15 minutes or so. This too adds to my frustration with the game.
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4 of 6 people (67%) found this review helpful
3.4 hrs on record
Posted: January 20, 2013
The game is worth one full playthrough.
but theres nothing to brag about in this game, the graphics, the mechanics (incredible bugged mechanics....) and other is bellow the standards :/
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1 of 1 people (100%) found this review helpful
4.6 hrs on record
Posted: March 5, 2013
Fun platformer. Momentum and speed key in some areas, but otherwise more of a puzzle game than anything on your first run (and then the more bloody-minded of you can compete with others in time trials on the same courses). Also has a solid level editor and a few rather silly minigames to play alongside it.

Protip: go to the customization screen once in a while, see if you have a power-up that better suits your playstyle if you get stuck.
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1 of 1 people (100%) found this review helpful
4.7 hrs on record
Posted: December 22, 2012
A VERY fun (and not very known about) puzzle/platformer game where you take direct controll of a neon glowing ball as you roll around in 3D through obstacles and solve puzzles along the way. Completely worth the full price of $4.99, but even more valuable at the current discounted holiday price of only $1.25 right now! Definitely check this one out if you like puzzle platformers. Also doesn't help that the visuals are suprisingly smexy with videos settings on full.
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1 of 1 people (100%) found this review helpful
10.1 hrs on record
Posted: December 3, 2010
Immersive game for Xbox360 Controllers (Games for WindowsLive controller).

If you like playing physics puzzle games with a xbox360 controller, then this is the game for you.
On the PC keyboard it isn't too great as you don't have much control, however on the controller you get acurate control and the controller shakes and vibrates making the game feel more immersive.

The game overall feels short but it has been one of the best games I've played using my xbox360 controller.
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2 of 3 people (67%) found this review helpful
3.2 hrs on record
Posted: May 7, 2013
Surprisingly gorgeous at times. Can also be surprisingly difficult. Works great with the gamepad.
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4 of 7 people (57%) found this review helpful
4.8 hrs on record
Posted: November 21, 2013
Spectraball offers a beautiful world filled with arcane and abstract landscapes and relaxing music. Cool off as you gracefully roll from place to place, solving simple physics puzzles and navigating obstacles.
Spectraball is great for a quick once-through and an easy pass of a small chunk of time.
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