Children of the Nile™ is a unique gem of a city-building game, unparalleled in both grandeur and attention to detail.As Pharaoh you will guide your people through thousands of years of history: from simple hunter-gatherers to the creation of an immortal civilization.
User reviews:
Overall:
Mostly Positive (127 reviews) - 79% of the 127 user reviews for this game are positive.
Release Date: Jul 2, 2008

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Buy Children of the Nile Pack

Includes 2 items: Children of the Nile: Alexandria, Children of the Nile: Enhanced Edition

Buy Best of TiltedMill Collection

Includes 4 items: Children of the Nile: Alexandria, Children of the Nile: Enhanced Edition, Hinterland, Mosby's Confederacy

 

About This Game

Children of the Nile™ is a unique gem of a city-building game, unparalleled in both grandeur and attention to detail.

As Pharaoh you will guide your people through thousands of years of history: from simple hunter-gatherers to the creation of an immortal civilization. Guide your people well and you will build breathtaking pyramids, explore the ancient world and wage war against your enemies.

Every inhabitant of your city is a fully developed, living person – part of an individual family and household with wants and needs. From priests to entertainers, scribes to laborers, even the royal family… everyone will need to eat and that’s just the beginning. Every block of stone that is hauled to your pyramid will be pulled by people who pray to the gods in temples of your choosing. Under your supervision, local economies will thrive as goods from reed baskets to gold jewelry will be created, purchased and enjoyed by the inhabitants of your city.

To achieve immortality a Pharaoh must look outside his city’s borders and make an impact on the world. Explore and open trade with foreign neighbors and you will have reason to build commemorative wonders that will tell the tale of your dynasty for all time. As your prestige rises so too will your ability to draw more people to your ambitious endeavors and build cities that are truly epic.

How will your dynasty be remembered?

System Requirements

    • OS: Windows® 2000/XP/Vista™
    • Processor: Pentium® III or Athlon® 800 MHz processor or higher
    • Memory: 256 MB of RAM (512 MB recommended for Windows® XP, 1 GB recommended for Windows® Vista)
    • Graphics: 100% DirectX® 9-compliant 32 MB video card and drivers
    • Sound: 100% DirectX® 9-compliant true 16 bit sound card and drivers
    • DirectX®: 9.0b
    • Hard Drive: 1.1 GB uncompressed free hard drive space
Customer reviews
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Overall:
Mostly Positive (127 reviews)
Recently Posted
a.miretsky
( 0.4 hrs on record )
Posted: July 12
Did not play for long.... I think it is boring.
Helpful? Yes No Funny
AuzMoz
( 184.0 hrs on record )
Posted: July 4
I have played many a frustrating hour solving the puzzles this game puts up. And yet! I keep coming back to it.
Helpful? Yes No Funny
Mage of Fables
( 4.8 hrs on record )
Posted: June 24
This game is a brilliant example of Egyptian history. 10/10
Helpful? Yes No Funny
Xx♥SocialChick♥xX
( 0.4 hrs on record )
Posted: June 21
The game insta-crash after that I press the icon to open it...And I feel mad because I had this game when I was a child and I LOVED it, so when I saw it was on Steam I just thought: "holy ♥♥♥♥ I want it, just to play again this fabulous game", and then, after I downloaded it, I opened and... I felt so disappointed...
Now, I lost 7 Euro for a game that doesn't works and no one will give me back... It's a shame that Steam doesn't find a solution and just sell this game without to warn the customers...
Helpful? Yes No Funny
Stablok
( 8.1 hrs on record )
Posted: June 19
Cannot recommend. After awhile my saved games were unable to open and had to start a new game each time... it was fun while it lasted.
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Audish
( 5.7 hrs on record )
Posted: June 16
There are plenty of historical city-builders, but only two set in ancient Egypt that I know of. One is Pharaoh, an off-shoot of the classic Caesar series, and this is the other. Now over a decade old, Children of the Nile gave players the freedom to build great cities and earn prestige on vast maps, with a detailed citizen simulation that rivaled that of the Tropico series. It may be showing its age, but there's plenty more reasons to take a look at it besides it being nearly the only game in town.

In Children of the Nile, you are Pharaoh, absolute ruler of your little patch of desert. From your palace you order the construction of homes and shops, direct the tasks of your citizens, and seek to raise your own prestige. That first point turns out to be blessedly easier than in most city-builders, because this game has a distinct lack of currency or building materials. Most homes are completely free to grant space to, and you need only wait for the residents to move in from whatever uncivilized village they've been grubbing around in. Basic shops and services are also free, and any key buildings beyond that require only a small amount of bricks to erect.

Right from the get-go, then, you are completely open to build and expand as you see fit. There ARE resources, of course, but the important ones are very easy to keep track of. Your most basic resource is food, which feeds your people and is used in your civic buildings as a sort of currency. The peasant class farms food for you automatically, but are limited in number by how many nobles you have. And your nobles are limited only by your ability to provide them services, most of which cost you additional food. This simple balance keeps the game on a steady pace of expansion, where you're never really limited by resources and would really have to go out of your way to foul up.

As you expand you'll start to run across the more granular resources, everything from papayrus reeds to obsidian quarries. Your shops need access to raw materials to make goods, and the most complex construction projects like statues and pyramids require special stone. As I mentioned, Children of the Nile operates much like Tropico where each citizen is modeled and must go about their day in real-time. This could threaten to cause bottlenecks and catastrophic failures as it does in the earlier Tropicos, but here your citizens have generous ranges of travel and stay focused on their tasks. You'll still run into some folks too busy or lazy to go pray or shop, but the consequences of irritating your citizens is very mild and usually easily rectified.

There are dozens of buildings and services to construct, from temples to courts to tombs, and in most scenarios you'll need to make the most of all of them. Key to the progression systems is Prestige, a measure of how respected your Pharaoh is. Prestige is needed to recruit more educated workers, key positions like priests and overseers, and is earned by constructing grand buildings and decorations, winning military victories, and other exploits. Prestige can also degrade over time and you lose some when your Pharaoh passes on, so it's an element that requires constant attention. Usually the paths to earning Prestige in a given scenario are obvious, and the rest of the game is relaxed enough that you'll have plenty of time to focus on your fortune and glory.

I did mention military victories and other exploits, because Children of the Nile is not content to give you just one plot of land to lord over. You also have a world map that shows all of Egypt and the surrounding lands, with points of interest marked. For a cost of food, envoys, and other resources, you can open new trade routes, set up labor camps for resources not found on your map (very useful for the limestone needed for pyramids), and attack barbarian encampments. Combat on the world map requires no interaction, you just send troops like resources, but in harder scenarios you may be attacked and will need to raise and outfit an army. It's a pretty sizable undertaking but again there's no real combat to speak of, your soldiers automatically seek out and destroy invaders.

You'll find plenty to do in each of the game's 15 scenarios, for the maps are enormous and offer multiple locations that would suit a city. Resources are also scattered liberally so you're never really tied to a single spot except in the case of quarries. All of this is rendered in some chunky but serviceable 3D, complete with shadows and rising Nile waters, but the graphics are really where the game shows its age. Your cities can easily grow into huge, sprawling affairs that are hard to parse without the modern accoutrements of depth of field and fluid camera controls. The sound design still holds up at least, with plenty of quaint sound effects and little dialogue quips from your citizens. As long as the dated graphics don't throw you off this is a fantastically interesting and chill builder that's easy to get into and hard to put down.
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arnivo
( 1.0 hrs on record )
Posted: May 18
TOUTES LES FENETRES DE CONSTRUCTION SONT TRES PEUX VISIBLE ET TU PEUX CHANGE TOUTES LES RESOLUTIONS RIEN NE CE PASSE OU SI PEUX QUEL DOMAGE JE VOULAIT JOUET A CE JEUX !!!
Helpful? Yes No Funny
GrumpyOldGamer.net
( 6.3 hrs on record )
Posted: May 12
Wonderful Classic game! Owned it years ago.... Bought the enhanced edition pack with the DLC.... 10/10

https://www.youtube.com/watch?v=J3MID9Uq3Bo
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Cardboard Decoy
( 38.6 hrs on record )
Posted: May 10
I still play this game periodically over the past several years. It's great and as far as I care to research, somewhat educational. Very good game, building pyramids is ultra-satisfying.
Helpful? Yes No Funny
Celery Stalker
( 3.1 hrs on record )
Posted: April 23
It's a fun city-building game, but not very challenging. A good, chill game.
Helpful? Yes No Funny
Most Helpful Reviews  Overall
97 of 99 people (98%) found this review helpful
2 people found this review funny
Recommended
60.9 hrs on record
Posted: November 17, 2014
Children of the Nile is the more modern version of the old citybuilders like Pharaoh And Zeus, allowing you to build a city in ancient Egypt. Some of the more modern things are, aside from the obvious graphics being different, that you no longer need to worry about intersections sending your supply and maintenance people entirely the wrong direction. You can now actually focus on building a city, rather than having to puzzle out the most efficient way to place buildings without them collapsing, catching fire, and starving because the food vendor doesn't show up there.

Citizens in your city are in a class society. From top to bottom, they are the pharaoh. That is you, and your family. You have a palace, and your family goes out to collect any sort of material, be it luxury goods or a humble pot to store things in. You are the state. All food belonging to the city also belongs to you, but you will always have a nice supply of food stored away in your palace. Pharaoh gets first pick, and a percentage of all food farmed in taxes.
Just below you are the nobles, who live in large houses and get their income from the farmers under them, and in order to support a large farming population, you will need nobles to guide them.
Under the nobles are the educated elite. Priests, scribes, overseers, and commanders of the military. They have similar demands as nobles in terms of luxuries, but they are paid by the government for their services. Only the sons of nobles and luxury shopkeepers qualify for education. These are the doctors, the administration, and the tax collectors. Because nobles will try to dodge paying taxes, a scribe can catalogue how many fields have been sown so that you know exactly how much belongs to Pharaoh.

Under them still, the middle class. Entertainers and shopkeepers. These earn their bread through their services and the goods they sell. Simple, but neccesary for society to function.
Below them, the peasantry. Farmers and servants. The farmers work the land and earn enough food to last until next harvest in doing so, and the servants do the shopping for nobles and collect resources for luxury shopkeepers - So they don't have to mingle with the common folk.
Separate from them all are government workers. They fit somewhere between the middle class and peasantry, and are paid generously by Pharaoh's bread. They are the brickmakers, the construction workers for bigger buildings(Small buildings like a servant's shack are made by the servants themselves), and anything else government wants from a papyrus maker up to the military.

If at any time your system fails and the people are without food, they will leave their jobs to scavenge for it. Dates, pomegranades, fish and so on are plentiful, so you need not fear you'll ruin your city and have a ghost town.

The game starts slow every map, as you have 10 bricks(Enough for one baker, brickmakers huts don't need bricks), and only one educated person in your city at the start. So you will want to build a school and several brickmakers more to ensure you can keep growing. Before you know it, you've spend several hours building. There is no immigration either, from what I can find. You start the map with 200-300 citizens living in huts, scavenging off the land. After that, children will be your main population growth. This becomes an issue when you want a big military, as military men don't get married - They live in their barracks-tent with two other men.

Some things that are bad, there are a lot of shrines out there that will take a bit to figure out which goes where and which are popular - If you even have room for them. Sometimes your citizens or a merchant may get stuck on a corner, and sometimes you may find your labourers can't figure out which limestone block they want to pull, and manage to fail to move any of them.

In the end, it's still a pretty and somewhat relaxing game where you can spend hours getting your city just right, and then decide to change it up again because you have a new idea. Cosmetic things like gardens, plazas and trees are free to place too, so you can make it look good without having to worry about your workers spending ages watering the plants and not farming.

Worth grabbing it if you like citybuilding, it's good at what it does
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78 of 83 people (94%) found this review helpful
2 people found this review funny
Recommended
39.3 hrs on record
Posted: December 2, 2013
An absolute gem. I pride myself in digging up golden PC titles that receive little fanfare, and this game is surely one of those. As an ancient Egyptian simulation, this game is a unique city-simulation concept with excellent execution and historical accuracy. The mechanics are distinct, with the three "Seasons" revolving entirely upon the flooding of the Nile. The only currency is the only one that truly mattered in the ancient world; food.

Like Ancient Egypt, religion plays a key role in the game, with a rich and diverse pantheon of true-to-life Egyptian Gods and Goddesses to be honoured by Temples and Shrines. Every person in your settlement is represented in the game and has unique needs, most notably religious needs. Soldiers, shop-keepers, peasants and elites all demand an opportunity to pray to the Gods and Goddesses which best represent their needs, while everyone will want to worship Amun, Osiris and Hathor; the Universal deities whose festivals were paramount to most Egyptian cultures.

Of course, you will be building an awful lot of pyramids, obelisks and steles to immortalize yourself, mighty Pharaoh, and cement the legacy of your lineage. Throw in a flavourful soundtrack and a diverse array of scenarios and missions and you have the best $2 I have ever spent on steam. I must buy for any city-building lover, Egyptophile or classic game collector.
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39 of 42 people (93%) found this review helpful
1 person found this review funny
Recommended
37.4 hrs on record
Posted: April 18, 2014
Sadly this is the last great city builder, as far as I know.
And not great just as a great city but also a great game!

Runs well on Windows 7.
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31 of 32 people (97%) found this review helpful
2 people found this review funny
Recommended
170.1 hrs on record
Posted: June 27, 2014
CotN is a beautiful city-building game with a slight twist -- instead of "walkers" who go out and follow roads around town to distrubute their wares, most of your people take time out to run to the market when they need things (you can follow the individuals out, going through their day, and it's kind of entertaining in itself). The game itself is pretty laid back and peaceful feeling, and the music is quite nice, too. My one complaint would be that sometimes, when you select a person roaming around town, they say something utterly anachronistic and stupid, and I find that detracts from the overall mood of the game. Turn that off, and you're golden.
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25 of 25 people (100%) found this review helpful
1 person found this review funny
Recommended
791.9 hrs on record
Posted: August 8, 2014
This is an old game and I played it when it first came out. You play in ancient Egypt as a Pharaoh leading his/her people to economic and military supremacy. If you can keep your people well feed, healthy and happy you will be successful. There are some glitches in the game I have had a few problems but nothing serious just annoying. There have been a couple of additions such as the brickyard which are helpful and some new decorations since I first played it.

If you enjoy city building you might want to try this one. You can also do some retexturing of buildings, plazas, costumes. I enjoy doing that and perking up the city a little bit. The game can be played at various speeds to suit your preferences.
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26 of 30 people (87%) found this review helpful
Not Recommended
59.2 hrs on record
Posted: January 17
First off, Children of the Nile isn't really a bad game - but it's tough for me not to compare it with other historical city builders, even those a decade older - in particular Pharaoh, Zeus and Caesar III / IV. Graphically, CotN is quite solid - it looks pretty, plenty of resolution choices for an older title. Gameplay-wise, roads, plazas and all decorative items are free, so you can grid and beautify your city from the get-go. Even on the small maps, you have plenty of room to build. Unlike the other city builders, there is no strict road attachment requirement either, and the open-world pathfinding works well.

Where CotN suffers terribly, however, is on challenge factor and pace.

The gameplay is slow. Excruciatingly slow. During play, virtually nothing happens that you need to cope with reactively. While there is trade with other cities, each and every site has all the basic resources to thrive alone. Once you know the build order, there's no need to deviate from it, ever. City guards and walls are utterly useless for the cost in bricks and manpower - luckily, you don't need them on any map, ever.

I've just finished the campaigns, and each and every map boiled down to this; build the basic city of peasant shacks, noble homes and shops, copy-pasted from previous map. Wait for a harvest. Block out into brickworks and basic infrastructure. Wait two harvests. Expand. Wait more harvests. Begin farming the 'special' resource you need to win that map (army, navy, monuments, imports, etc). Wait a huge amount of harvests. Win the map.

I wish I was joking, but my playthrough boiled down to each hour being five minutes of city-building, fifty-five minutes of waiting. I read through several books while I "played" this game at maximum speed; there was no need to pay attention at all, not even the 'disasters' that hit are worth any adjustment - mostly because by the time they happen, or the interface tells you people are unhappy, it's already too late to do anything about it save let it ride itself out, be it disease, hunger or discontent.

Compared to Pharaoh, where each map was distinctly different and had different challenges based on which resources you had available, what you could import/export and what monuments you could build, Children of the Nile repeats the same tedious thing on every map, and at the same time offers no challenge whatsoever save waiting, and waiting some more. Slow pace is all well and good, especially in a city builder - but Children of the Nile is positively glacial compared to all the other city builders Impressions/Tilted Mill ever produced, and that absolutely kills it as a game.

I enjoyed the books I read while the game run. I did not enjoy 'playing' this game. Again, it's not bad or broken - it's just incredibly tedious. For that, I cannot recommend it - save if you want an easy 100% achievements game. All you need is a ton of patience and a few good books. I'd still recommend Pharaoh / Zeus / Casesar III/IV over this one any day, as a game to play and enjoy.
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18 of 20 people (90%) found this review helpful
Recommended
64.0 hrs on record
Posted: October 13, 2014
An excellent city builder set in the times of ancient egypt. Meet the many needs of your citizens and build massive monuments with the labor camps you construct to show Egypt how prestigious of a leader you are.
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19 of 24 people (79%) found this review helpful
2 people found this review funny
Recommended
6.3 hrs on record
Posted: January 6
NOTE: Looking for the Caesar series, what about Zeus? gog.com ->> http://www.gog.com/game/caesar_3 has it ! :D:D

http://www.gog.com/support/website_help/what_is_gog_com gog.com is basically a digital distribution site just like Steam that sells classic games deemed "the best games ever made" and they are DRM free.

Children of the Nile: Enhanced Edition striked me fairly well, it's a city builder set and centered around ancient Egypt. There were three main reasons why I like this game, 1) the setting is rarely covered, most city builders are focused more on modern architecture. 2) The attention to detail and novel feature of Children of the Nile, and that's it has a very unique economic system -- a food based economic system. Talk about realism, you don't get close to re-living the Egyptian society than paying your government workers food. Children of the Nile also has a strong class system, also representing ancient Egypts strong class society, relying on every member to be in his/her place from peasant, middle class, and noble. How you gain and manage each of these classes is unique, but the game ensures that the player knows that in order to manage more peasants/farmers, you need plenty of nobles. Lastly, 3) the quality of 2006 game is very impressive. Plenty of resolution support and a lot of graphics and audio options, including some for the interface and gameplay. I haven't experienced any crashes or bugs either. The content advertised through the trailer, screenshot, and Steam product store is as advertised, and the voice acting and audio description before a mission is top notch. The graphics and attention to certain Egyptian architectural structures is very pleasing. The music only adds to the immersion and there's plenty of resources and freedom to build your city uniquely to your liking. Decorations are free so you can start planning the layout of your city without much hassle or delay. There's even in-game info, help menu that will explain what the building does and who works it if you are new. There's plenty of missions and content for the price, therefore, it very well worth base price. The developers know it's a great deal too because the game didn't get a price cut during the holiday sale. Even if you played SimCity[4], Tropico, Grand Ages Rome, Anno 2070, Dawn of Discovery, Stronghold, Zeus, Caesar or any other city builder, you'll still get a kick out of this game. It's amazing, it feels original and is very entertaining. Children of the Nile will be perfect for you especially if you are looking for a city builder set in an archaic setting of a former time. Take a look at other reviews as well, lots of other players already have phenominal amounts of hours racked.

That sums up my review, if a developer reads this, I hope you guys will be able to bring the Caesar games to Steam, and be able to finish Medieval Mayor with enough support if the series sells well on Steam. Best of luck, your games are amazing, thank you for creating such memorable gems. You guys will always hold the place of the best city builders in the genre.

Thanks for reading, if you think you might like this game pick it up -- support these developers, it's way better than the sorry rip-off excuse early access/DLC scams nowadays..
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13 of 15 people (87%) found this review helpful
1 person found this review funny
Recommended
60.3 hrs on record
Posted: March 2, 2015
I am really into this game. It fits into a very small niche of citybuilders, has mechanics that don't restrict npcs to road access, and puts massive monuments into the perspective of realistic, long-term projects. A huge annoyance in the beginning was figuring out how the hell it works, since the tutorials lay it out but the amount of gods just gets ridiculous.

Pros:
good camera controls allow for essentially any perspective
not a road-connectivity approach to citybuilders
The prestige meter adds a fun side-goal to merely completing a city

cons:
can glitch out and exit without warning, or some computers can't run it at all
the worship demands of the citizens are extremely difficult to meet
frickin priests

Buy it on sale. Don't buy it if you're trying to get achievements, because they'd be easy to get if steam would just fork them over.
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12 of 14 people (86%) found this review helpful
Recommended
40.1 hrs on record
Posted: September 28, 2014
This is a pretty fun game once you figure out the mechanics. Not quite like its predecessors Caesar/Pharaoh/Zeus/Emperor.

Pros: 3D world which can allow for panoramic views, more interaction with the surrounding world, more focus on city building and managing rather than satisfying objectives quickly, resolution to challenges in the city are discovered by you rather than told how to fix those problems from advisors (for those who like something more engaging), all missions are treated nearly like a sandbox. Pretty much, you can build 100 pyramids if the map can hold it.

Cons: Sometimes the game can crash unexpectedly, not many missions in general campaign, not much historical/mythological context is given with missions as in the predecessors (found them to be enlightening and neat).
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