Space Empires V is the latest edition in the Space Empires series. This new chapter completely updates the UI and takes the player into a real-time rendered 3D universe. Watch space battles played out in glorious detail and realistic effects. Expand, Explore, Exploit, and Exterminate in a huge living breathing galaxy.
User reviews: Mostly Positive (162 reviews) - 72% of the 162 user reviews for this game are positive.
Release Date: Oct 16, 2006

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Buy Space Empires V

Packages that include this game

Buy Space Empires IV and V Pack

Includes 2 items: Space Empires IV Deluxe, Space Empires V


About This Game

Space Empires V is the latest edition in the Space Empires series. This new chapter completely updates the UI and takes the player into a real-time rendered 3D universe. Watch space battles played out in glorious detail and realistic effects. Expand, Explore, Exploit, and Exterminate in a huge living breathing galaxy. New features abound with political alliances between multiple empires, a top-down ship design system, a hexagonal movement grid, and many more. Due to player demand, the game is completely 'moddable' and even adds a scriptable AI system to the mix. Space Empires V boldly takes the next step in the genre of space strategy
  • 24 bit 3D real-time rendered graphics.
  • Detailed Tactical Combat (and a combat simulator to test your designs!).
  • New vehicle types and sizes: Ships, Bases, Freighters, Fighters, Mines, Satellites, Troops, Drones, and Weapons Platforms.
  • Ability to completely design and customize all of your vehicles.
  • Large Galaxy: 100 solar systems with 15 planets each.
  • Huge Technology Tree: Thousands of tech levels with hundreds of components and facilities.
  • Completely customizable game graphics: Create your own planets, stars, vehicles, etc.
  • Completely customizable AI players: Create your own AI players with unique traits, styles, and speech.
  • 14 unique races to play or customize (or just create your own!)
  • Randomly generated map for every game (or load an existing map).
  • Complete game customization allowed by players ("mods").

System Requirements

    Minimum System Requirements: Pentium 500MHz or better class machine, Windows XP, 64 megabytes RAM or better, 1024x768 or better screen resolution, 16 bit color display or better, DirectX 7.0 (or better), A video card with 3D acceleration, 500 megs hard drive space, A sound card capable of supporting MP3 and DirectSound playback. Sound card must be DirectX 7.0 (or better) compatible.
Helpful customer reviews
8 of 8 people (100%) found this review helpful
40.2 hrs on record
Posted: June 21
Great game! It is practically identical to space empire 4 but with better graphics!

The good:
- Same amount and same teks as in space empire 4, which mean an enormous amount of tek to research
- Graphics of solar system and ships is good but starting to get dated. This is a game from 2008 still.
- Strategy can go pretty deep in this game
- Ships and bases and satellites and weapons platforms and even troops can be customised to your heart content. Eventually, you can even build Ring worlds and mega huge sphere worlds if you research far enough. Destroy and create black holes, destroy and create warp points and the like!
- If you like space empire 4, you will love this game since it's so similar
- It can be modded to your heart content. There are quite a few mods out there. Better to install the Balance mod straight from the get go to get better ai opponents and better structured research too.
- Music and sound are pretty good and never tiresome. Space Opera like star trek.

The bad:
- The single guy who did all the space empire games sold the game and its right to make space empire games to another company. And he doesn't work for them either. They never did any dev on the game or any patch after it was sold. I don't even understand what they intended to do with this game after paying money for it.
- The game is stable, but it looks a bit unpolished and unfinished in some area
- The game was developped for Windows XP directX only. It doesn't work fullscreen in Vista or Windoze 7 & later. You can play it in windowed 1024x768 with no problems, but its small for nowaday. The performance of the game is abysmal with lots of lag if you manage to put it in fullscreen.
- The ai in the base game is terribad. No challenge even at highest difficulty. Install the balance mod to correct that problem.
- The scale of the research is a bit too much. You can research 100 levels in one research. So there is no point in changing your type of weapons from the starting tek you have if you invested millions of points of research into it, it's going to be so strong that no amount of new weapon ability is going to top it. For example, the starting laser can go from 5 damage at lvl1 to 500 damage at lvl 100. The balance mod adresses this specifically which is good!
- Very addictive game. You can't stop yourself from playing just another turn and look its now 3 am in the morning and you got to go to work in a few hours! yipeeeeee!
Was this review helpful? Yes No Funny
4 of 4 people (100%) found this review helpful
28.7 hrs on record
Posted: July 22
Space Empires V is a turn based strategy/empire manager. There is just so much that you can do in this game, really. I don't even know how to start reviewing this, there is so much to talk about. The game itself is so complex yet simple at the same time, anyway, lets just go on to the pros and cons list.


Audio/Music, the music is great and doesn't get to repetetive or broing. The sounds and everything just fit the game really well.

Empire Management, this is huge. You can develop your entire empire, from the solar system to the single building on a planet. You also manage foreign relations, trade, your local population, ambassadors, and so much more. Like I said, this game is huge and complex.

Combat, the combat is also very complex and fun. A huge list of weapons for your ships is available to you, but ship combat isn't all there is. There is also land combat, defensive planetary shields or gun stations, and a lot more. You can either have your units do combat automatically or manage each one of your units. There is so many strategies available that the options are basically endless for a single playthrough.


Graphics, the graphics are very basic. I understand this game is slightly dated, but even so, the graphics are not really special. But I can overlook this, the game is amazing.

Complex Research Tree, but isn't this a good thing? What I mean is, there are so many options available to you, it is nearly impossible to research a vast majority of the researches in the span of a single playthrough. There are also some "Elite" research paths, that let you do godlike things like create planets, destroy stars, and so on, that take a huge amount of research to unlock, making them impractical for a normal playthrough.

TIME, this is the biggest downside to this game. It takes a long time to get through a playthrough of it (depends on settings, but if you are like me, then you like huge maps with lots to do). Early on in the game before you set up your adminitration on planets, completing a turn can take quite a bit of time as well, so overall the game progresses slowly.

Anyone that calls themself a fan of these turn based strategy/empire building games must get this, it is simply amazing all of the options it gives you to play with. You can create almost anything you can think of, want a peaceful democratic nation? Make one. Want a tyrannical dictatorship? Make one. If you want a nation whose population is made up entirely of pokemon? You can do that to! Anyway, hope this review has helped some!

May your adventures be many and always end in reward!
-Donoknight, Founder of Tabletop RPG Gamers League
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
1 person found this review funny
0.7 hrs on record
Posted: October 10
A good game if you have a sinlge core processor and Windows XP to run it under. UNder just about any other configuration it takes either a lot of tinkering with, or plays like a man in boxing gloves trying to roll a piece of cooked spaghetti up a muddy hill.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
172.7 hrs on record
Posted: November 20
- The game has an incredible number of customization options and offers a wealth of variety in viable strategies, particularly if you're using the balance mod practically everybody seems to be using. You can manage fine details of your empire's war machine that most games would abstract, and the game is clearly aimed at people who get giddy at the prospect of developing and testing warships to maintain an edge over current and prospective enemies.
- Despite the dated graphics and sound design, fleet battles manage to be enjoyable, and I've killed hours just messing with designs and testing them in the simulator. The weapons have a good amount of variety in their look and feel, and the encouragement toward mixing specialist designs in a fleet means that the enemy's fleet composition can significantly affect your tactics in the field.
- The AI will happily sign my Treaty of Imminent Backstabbing and praise me as a peacemaker, because the AI cannot comprehend the English language (I guess that's kind of a con, but I've never seen a game with AI that could deduce when it was being threatened or insulted through a text prompt, so I'm just happy for the source of amusement).

- You're not really given a choice in terms of how much detail you want. You're going to engage with all the detail, or you're going to lose. The learning curve can be very steep, and the UI is not friendly to new players. Forget not holding your hand; SE5 is pushing you down in the street over and over and laughing at you while you try to cross. Enjoy giving orders tediously one at a time across your huge empire until you figure out queues, because the game isn't going to nudge you in that direction one bit.
- The balance mod is almost necessary, because the base game doesn't feel like it was balance-tested sufficiently, and the built-in AI is pretty much useless. Even with the balance mod, the AI doesn't have a good chance against a player with at least a decent understanding of the system, which only makes the transition from single-player to multi-player less comfortable, because if you're used to fighting the AI, human players will kill you before you even figure out how they built so fast (it's spaceyard rushing and their management of that emergency build thing the game never hints at the importance of).
- There is only war. That depth I mentioned earlier doesn't extend to politics, economics, or anything else like that. Your empire is a machine to kill other empires, and everything else just kind of feels bolted-on. If you don't enjoy designing ships to patrol spacelanes, or you get bored of it, there's not much to fall back on. You can win through diplomacy, but it's far too easy to be any fun.

Bottom Line
If you're looking for a combat-focused space 4x that's so deep it hurts, SE5 is one of the best I've played. You definitely want the balance mod, though.
Was this review helpful? Yes No Funny
2 of 3 people (67%) found this review helpful
4 people found this review funny
9.6 hrs on record
Posted: June 7
Able to spawn black holes on colonized planets....... 10/10 Satan said this.
Was this review helpful? Yes No Funny