It's time to build nine of the most intriguing structures throughout history! Match runes to break blocks and uncover the lock and keystone for each round. Rotate the cube face to move your keystone along the pathways you've created to reach each level's lock and conquer all six sides!
User reviews:
Positive (27 reviews) - 81% of the 27 user reviews for this game are positive.
Release Date: Nov 14, 2008

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Buy 7 Wonders: Treasures of Seven

Packages that include this game

Buy 7 Wonders Collection

Includes 5 items: 7 Wonders II, 7 Wonders of the Ancient World, 7 Wonders: Ancient Alien Makeover, 7 Wonders: Magical Mystery Tour, 7 Wonders: Treasures of Seven

Buy Mumbo Jumbo Collection

Includes 23 items: 7 Wonders II, 7 Wonders: Treasures of Seven, Chainz 2: Relinked, Discovery! A Seek and Find Adventure, Glowfish, Little Farm, Luxor, Luxor 2, Luxor 3, Luxor Amun Rising, Luxor Evolved, Luxor: 5th Passage, LUXOR: Mah Jong, Luxor: Quest for the Afterlife , Midnight Mysteries, Midnight Mysteries 3: Devil on the Mississippi, Midnight Mysteries 4: Haunted Houdini, Midnight Mysteries: Salem Witch Trials, Pickers, Reaxxion, Samantha Swift and the Golden Touch, Samantha Swift and the Hidden Roses of Athena, Zombie Bowl-o-Rama


About This Game

It's time to build nine of the most intriguing structures throughout history! Match runes to break blocks and uncover the lock and keystone for each round. Rotate the cube face to move your keystone along the pathways you've created to reach each level's lock and conquer all six sides!

Once you've mastered the faces of the outer cube, move to the inner cube where you'll attain pieces to build your compass. Build all nine amazing wonders, and you'll uncover the hidden city with the help of your map and compass. Don't miss this incredible and innovative chapter in 7 Wonders!

  • Ground-breaking rotatable game board!
  • Cool pathway puzzles to solve on each level
  • Revolving board enhances power-up strength
  • Nine all-new Wonders to build

System Requirements

    • Supported OS: Windows XP/Vista
    • Processor: Pentium III 1GHz Processor
    • Memory: 256MB RAM
    • DirectX version: DirectX 8.1 or higher
    • Graphics Card: DirectX Compatible 16 or 32-bit Video Card with 64MB VRAM
    • Sound Card: DirectSound-compatible sound card
    • Hard Drive Space: 100MB free HD space
Customer reviews
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Positive (27 reviews)
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14 reviews match the filters above ( Positive)
Most Helpful Reviews  Overall
8 of 10 people (80%) found this review helpful
9.2 hrs on record
Posted: December 21, 2013
Not much to say here. I enjoyed this game. I would probably play it again. I will definitely play the two sequels. It's a simple block matching game with a few unique features. You can rotate the board 90 degrees at a time as often as you want in either direction to control how the blocks fall. There are some decent boosters that can clear out an entire row or column. Once you clear the the board, a special block appears and an exit slot appears. You need to clear blocks around the special block to move it toward the exit. It can be a little more challenging than it sounds. As the levels progress, the configuration of the boards make you work around obstacles. It's a fun game. Total play time to completion was around 9 hours.
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6 of 8 people (75%) found this review helpful
1 person found this review funny
8.0 hrs on record
Posted: June 20
I've played through two other 7 Wonders games. 7 Wonders II was too rough and simplistic, and Alien Makeover was too complex (although I enjoyed it a lot).

Treasures of Seven is possibly my favorite of them (until I get to play the other ones, of course). By no means is it any hard (you can't turn off the timer, but it runs out after, like... 45 minutes? You'll finish most levels in 5 to 10), but it's relaxing and offers a fun challenge when it comes to rotating the view. Which reminds me of the mechanics in Ron Gilbert's most excellent pirate match-3 game, Scurvy Scallywags. And then you get to the moment where you have to navigate a tile around the board to try and make it reach a specific spot. That's the best part in most puzzles: some of the layouts can be tricky, especially in the last few 'wonders'. It's not very hard either, though, because (as I realized in the end-game), the teleporter tiles can be used in both directions (you'll know what I mean when you see it). Overall, each level has 2 to 3 different 'stages' that you have to go through, and it helps break monotony, which is often a problem in match-3 games when, well, you'll just want to play "one more level" and end up spending your evening on it...
I want to say a word about level 6-6. I went through a bizarre 'series of unfortunate events' with that one, and was unable to quickly unlock the target spot, even after dozens of shuffles. In the end I spent about 40 minutes on it, 4 times more than the hardest next puzzle. It's not that it was hard -- it was just pure bad luck. I really don't think there's a point in having a timer here. If it runs out after 45 minutes, I'm positive you're not going to replay that level any time soon. Ah well, a LOL moment.

TLDR: very easy game, very relaxing, fun puzzles here and there, I enjoyed it a lot, just as much as I suck at describing game rules.
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7 of 10 people (70%) found this review helpful
Not Recommended
12.7 hrs on record
Posted: April 26, 2015
Possibly the most poorly-aged of the 7 Wonders series. It's before the games began breaking things up and adding extra challenge in the form of resource management/bonuses for "better time" or the city-building aspects, or variable difficulty, or the assistance of recharging powerups, but with the bonus irritation of "hey, you know how you usually need to drop the key stone off the board? Now make it navigate a maze on some of the strangest-shaped boards in the series."

The problem with that is that while you might think it's an interesting variant on match-3 gameplay (the board rotates to assist in this), the time limit is INSANELY generous. I don't know if I ever went down further than a third of the meter, and that was while I was passing out and zonking out for a few seconds at a time every so many moves. It's ludicrously liberal on time. So the game is in no way challenging, just sort of annoying. I can see reasons to play earlier 7W games, and the later ones redefine things in their own way, but god, this one's a relic.
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4 of 5 people (80%) found this review helpful
11.3 hrs on record
Posted: September 11
I haven't played many match-3 games so far, so I don't really know what's standard and what's considered exceptional among them, so let's get the basics out of the way first.

A gridded board is filled with stones of various shapes and colours. Switch adjacent stones around to match three or more in a vertical or horizontal line to remove them and make all the stones above drop down. In each square of the grid (underneath every stone) is a tile. For every match that's made over a tile, that tile is then removed. Remove all tiles on the board to complete the stage. As far as I know, that's the bare minimum for every match-3 game? But this has some extra features.

As you clear the tiles, you reveal a maze-like track hiding beneath the board. When all tiles are removed, a "7 block" appears at one end of the track, and a goal at the other where the block has to be moved to. Conveniently, you can rotate the board 90 degrees at any time to orientate the block to drop in the desired direction. At a certain point in the game locks are also introduced - coloured rings that cover the goal preventing the block from resting in it and a match of the same colour must be made within the same space in order to remove it. None of these hurdles are too troublesome at first, but when the size and shape of both the board and tracks start to become more elaborate, then things can get a little messy. Thankfully, though, there are special items to aid you in your task.

There are rewarded for matching more than three stones at a time. If you match four, an item appears on the board that will clear an entire horizontal line of all stones and tiles in one go. Matching five will give you an item that clears everything in both a horizontal and vertical line. And at random points a die appears, which when moved, will clear a handful of random squares scattered across the board. On occasion you'll also be given the optional objective of completing a match of a certain colour within an allotted time. If you succeed the clock will be frozen momentarily. But given how much time they give you for every stage, this is something of a none-issue and I don't think I ever even came close to the halfway mark on the timer, so you shouldn't need to worry about that.

The unique spin the game tries to put on its presentation is that all of these tiles you're collecting goes towards the assembly of a Wonder, with every stage you complete getting you closer to building it. There are nine Wonders to build, with seven stages each, the first six taking place on the outer surfaces of a cube, and the final stage being inside it, which is a nice little touch. But aside from the visuals and theme, there's nothing special or particular about it that actually adds to the gameplay in any way.

This isn't the most challenging game in the world, and truth be known, I did find myself getting a little bored and going through the motions towards the end. But I still never actually had a bad time at any point and found it was just the right length to not entirely wear out its welcome. So if you're looking for a casual little time killer and can pick it up at a decent enough price, then you could really do a hell of a lot worse than this.
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4 of 5 people (80%) found this review helpful
3.9 hrs on record
Posted: September 17
Product received for free
Fun little Time-water

I remember playing the original 7 Wonders game and several of the follow ups in the past. I can't remember where I played them, but I do remember the art style, and building the "Wonders". So, let's get into it here...

-Game is exactly what it is advertised as: A Casual Match 3 Puzzle game. (And by Casual, I mean VERY Casual...)
-Nice music
-Nice graphics
-Runs smoothly on a toaster, or a potato, or a turnip... would run well on a mobile device (which is what it seems best suited for...)
-Workers are still as cute and annoying as always, annoying enough to be cute or vice versa
-Board rotation (allowed constantly w/o needing to earn it), and needeing to move a special piece through a set path, to lock it into a specified location to finish each level is different from many Match 3 games, so a few twists on the standard.
-EASY, with a very generous timer and power ups (This is both good and bad... good if you want very casual and easy...)

-EASY, possibly TOO easy for anyone looking for a challenge. Timer allows far too much time to really ever feel any imperative to make matches quickly, power ups are almost too easy to get and too plentiful. Totally subjective.
-Price- I got a key for free, so I can't complain. But I would NOT recommend this game at full price ($10 USD is way too much), would not recommend unless you get it for 75% off or more.

Game has replayability to a degree, since it does rely on random placement of the tiles you have to match. I have played for a few hours, 15 minutes at a time. I could keep playing this as a pure, casual, relaxed time waster. But it is at the bottom of my list if I want a challenge tbh.

Fun little game, but don't get this thinking it is as "difficult" as earlier versions of the game, The frustration and challenge were removed in this version. That said, it would be a great game for kids, because the satisfaction of completing levels and successfully building a Wonder are almost guaranteed. But a possible disappointment to fans of earlier versions of the game.

6/10 Overall Would buy at 75% off or better, would never buy at full price of $9.99 USD

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3 of 4 people (75%) found this review helpful
17.5 hrs on record
Posted: October 15, 2014
Nice and easy game to play when you just want to relax or are on the phone or something.
You match 3 or more of the same colour in a row, you can turn the board.
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1 of 1 people (100%) found this review helpful
Not Recommended
7.8 hrs on record
Posted: June 24
this game isn't all bad but it's just not good enough to recommend it.
i know you can hardly complain about casual games being casual but this one is really overdoing it.

you can rotate the board for a change and after you have destroyed all locked fields you have to guide the key stone to the key hole though a maze on the board.
that's nice and interesting. for the first five levels. but then it gets old really fast and this game has a total of about 70 levels. there is a timer on each level but it's like 20 minutes or something. at no point there is any kind of pressure or danger of losing. some boards are so poorly designed you get a 'no more moves' message every 30 seconds. or you are stuck for 5 minutes just because the gods of randomly colored blocks wont give you the ones you need to progress. horrific!

rotate & swipe, rotate & swipe, rotate & swipe...
pretty much like a mobile game.
and there is absolutely no other gameplay element in the game so it gets repetitive, boring and tedious very quickly.
i finished the game in just under 8 hours and that's just as much boredom as i can take. i just uninstalled after winning and i will never touch it again.

if you want to play a game like this i recommend '7 Wonders II'. that one is actually very enjoyable to play and well worth spending time and money.
but this one here is a stinker.
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1 of 1 people (100%) found this review helpful
0.8 hrs on record
Posted: July 22
It's alright. On the one hand it's better than most other match 3 puzzle games out there just because of its sheer simplicity and lack of challenge, but because it's so simple there's not much to do in the game. Other than that though, I'll probably get my money's worth out of it, so I will recommend. :)
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2 of 3 people (67%) found this review helpful
17.4 hrs on record
Posted: June 23, 2015
Basically this is a pretty decent time waster if one has time to waste. I have to say's pretty easy and not very challanging for me at all. The basic concept is matching gems and breaking blocks then when the blocks are cleared you have to move a master block into its slot by matching the gems and rotating the screen. With that being said I completed the game fully and just really wrote this review so I could knock it off my list of games I have played through.
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1 of 2 people (50%) found this review helpful
10.3 hrs on record
Posted: September 3
Easy, casual, mindless entertainment.

Fun to play while listening to a podcast.

Took me about 6 hours to complete.
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Recently Posted
4.5 hrs
Posted: August 2
Boring game with a bad interface.
Couldn't figure out how locks worked.
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12.0 hrs
Posted: March 30, 2015
Build the 7 wonders of the world with this great Bejeweled style game! It great for casual gamers and great for kids to play around with. You find 3 or more matches to progress through each level. Its great fun and really easy to understand. This is highly recommended for casual gamers.
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