1... 2... 3... KICK IT! (Drop That Beat Like an Ugly Baby)
Battle your favorite drum 'n' bass track, or relax as you fly through that trance album. "Ugly Baby" takes your MP3 music library and creates floating cities for you to explore. Ten years after the events in Dejobaan's award-winning AaaaaAAaaaAAAaaAAAAaAAAAA!!!
User reviews: Mixed (292 reviews)

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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

“The game takes audio and smashes it against math to create these gorgeous levels. When folks tell us it's great, we know we're working in the right direction. When they say it's awful, we like to ask why. We didn't used to, but the best thing we do nowadays is to run every coolest little thing we do by you. How about this new city? This mutator? That new stunt? A new connection between music and level design? That's the "why" behind Early Access for us.”
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Recommended By Curators

"Showed at PAX East 2013 - A bizarre game that procedurally generates levels from the MP3s that you load into it."
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About This Game

Battle your favorite drum 'n' bass track, or relax as you fly through that trance album. "Ugly Baby" takes your MP3 music library and creates floating cities for you to explore. Ten years after the events in Dejobaan's award-winning AaaaaAAaaaAAAaaAAAAaAAAAA!!! -- A Reckless Disregard for Gravity, technology has advanced to the point where individuals can create architecture with colossal 3D printers.

You've taken to building giant, kilometers-long aerial sculptures inspired by your own music, and are now BASE jumping from them for sport. These jumps are all about style and timing. Buzz those girders, groove along that building, and finish with a twist for extra points, all the while listening to your own soundtrack. Ugly Baby is currently available as a playable pre-release on Steam.

Key features:

  • Play different floating worlds built from your MP3 library
  • Execute stunts such as buzzes and grooves.
  • Tweak a city's DNA to warp them and create your own experiences.

System Requirements

    • OS: Windows Vista, 7, 8
    • Processor: 1.7GHz Intel/AMD CPU
    • Memory: 2GB RAM
    • Graphics: 512MB 3D Card
    • DirectX®: 9.0c
    • Hard Drive: 500MB
    • Sound: DirectX Compatible Sound Card
Helpful customer reviews
18 of 22 people (82%) found this review helpful
3.3 hrs on record
Posted: November 8, 2014
Early Access Review
1... 2... 3... KICK IT! is a rhythm/skydiving game. It's AaaaaAAaaaAAAaaAAAAaAAAAA!!! but the level design is set to music.

It's permanently stuck in early access, but oddly has been developed a bit over the years. It's gone through 2 or 3 major engine rewrites, but seems to be stuck in very early development anyway. Don't buy it if you expect a 'finished' game experience.

There are a few songs made for the game, which are decent.
You can hand it your music library and it'll try to generate levels based on that, but the music analyzer is buggy.

That's about all I can say about it because there's not that much to do in the game. While A Reckless Disregard for Gravity had point-collecting and levels to unlock, this game can't really do that because of how random the level design is. There's no progression and no sense of achievement because the game experience varies wildly depending on the randomness of the level generator.

The difficulty is pretty pointless because there's no death or failure state, just less points than you would have had for doing well. Also, there's no rating system or metric for how well you did, just an arbitrary number (and the devs have rewritten the scoring system a few times as well). If I get a 'high' score, I don't know if I actually did well or the song was just easier than most. Often, longer songs will net you more points by default because you get a few points per second, and longer song = more time to get points.

I just can't recommend the game because even though it seems like a decent concept, it doesn't have that much potential and it seems to be totally dead.

To be a game I'd recommend, it would need:
-an entirely different music analysis/level generator that actually makes sense for the song
-a scoring system that can tell you how well you did vs. the difficulty and length of the song
-some way to actually progress or increase difficulty over time, some way to actually fail a song
-something that actually makes you move with the rhythm, like osu! or audiosurf. Playing with full audio is no different from having the music muted because the music only affects the quantity of obstacles, not their placement or their difficulty.

And if the dev team hasn't done this in the last 4-ish years it's probably not going to happen anytime soon.

The problem is that even if this game escapes 'early access' status and fixes these issues, it doesn't seem like it could ever be as fun as AaaaaAAaaaAAAaaAAAAaAAAAA!!! which still makes this a game I can't recommend. It has some potential, but when compared with other rhythm games or other arcade games, it just won't compete even as a 'finished' product. AaaaaAA only works because of the fluidity and uniqueness of the level design, and if you take that away or leave it up to a music analyzer, you remove the challenge of AaaaaAA and make it repetitive because all levels have to be (about) the same.

Ultimately, you should only buy it if you are a die-hard Dejobaan fan for completion's sake.
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6 of 6 people (100%) found this review helpful
3.1 hrs on record
Posted: March 18
Early Access Review
No updates for a long long time, developers are working on another game. This game is abandoned...
Was a really nice game until they just f*cked it up.
Never bought another game from the devs since this abonimation...
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6 of 7 people (86%) found this review helpful
3.8 hrs on record
Posted: January 7
Early Access Review
Steam Challenge Review #1

This game is exactly what it says when you launch it: Extremely Experimental. There's barely an inkling of an outline of what you're supposed to be doing, there's like 0.5% of a story going on, but the levels are cool, that should justify $10, right?

I'm sorry, you're wrong. While the level building technology is interesting and keeps the ggame fresh for a few minutes, once you clear all of the stages included, replayability drops like a rock.

I gave myself an outline to play at least 5 hours of this for my Steam Challenge Stream, but I didn't even make it to 4.

This game has LOADS of potential, but Dejobaan needs to update it again. IIRC, the last update was in 2013.

I give this game 1/5, because it really shouldn't cost money in its current stage.
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3 of 3 people (100%) found this review helpful
1.7 hrs on record
Posted: March 14
Early Access Review
Oh man where to start. Game has been unfinished for YEARS. The last developer update was over a year ago. Since then apparently not much has been said. The developers kept the same core mechanic of their previous games... "base jumping" and tried to fit it into what I *think* is supposed to be a rythm game. Can't say I'm a fan of this developer... at all. Definitely stay far, far away from this title. Early access before early access was a thing.
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4 of 5 people (80%) found this review helpful
5.9 hrs on record
Posted: December 26, 2014
Early Access Review
This game was put on Steam in April 2011. We are in the last days of 2014 and it's still in early access. That is over THREE YEARS in early access. Do not support this.
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4 of 5 people (80%) found this review helpful
1.2 hrs on record
Posted: January 3
Early Access Review
This game can have some good song in it, but the entire game is like dropped. I bought it a year ago and now it seems to be updated only one time, in something that is worse than before. If have the money to buy this i recommend to you to buy something else.
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4 of 5 people (80%) found this review helpful
0.5 hrs on record
Posted: February 5
Early Access Review
I was surprised to see this game labelled as 'Early Access.' It has been avaliable for purchase on Steam for a very long time (I acquired it as part of the 'Potato Sack' back in 2011), long before the Early Access program even became a thing. The game is as barebones now as it was back then. Don't waste your time and money.
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4 of 5 people (80%) found this review helpful
2.9 hrs on record
Posted: February 6
Early Access Review
If you've been around long enough to remember Valve's potato themed sale "The Potato Sack" used to promote the release of Portal 2 back in April 2011, you may remember this game. This game has gone through multiple "Revisions" (some of them totally needless because even though the game worked, why not scrap the game and rebuild it to have better graphics guys?)

The game is stuck permanently in developer hell with a heavy dose of Duke Nukem Forever syndrome. It's been over a year since any update and the developer has gone on already to make other games (Monster Loves You!, Drunken Robot Pornogaphy, and Elegy for a Dead World) and seems to have just left this as a side pet project to fiddle with whenever he wants to (Which seems to be never.) This game was probably one of the first "Early Access Games" before Early Access and Greenlight was even a thing on steam. And sadly, It's STILL in early access. For 4 years the game has gone almost nowhere. Save your money on this one.
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5 of 7 people (71%) found this review helpful
2.0 hrs on record
Posted: January 1
Early Access Review
The devs have deserted this game. It looks as if it'll never leave Early Access.

The game itself is rather pointless; I'd advise to go get Audiosurf instead.

Don't even bother buying this 'game'.
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3 of 4 people (75%) found this review helpful
0.2 hrs on record
Posted: January 10
Early Access Review
The dev's have abandoned this game.
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4 of 7 people (57%) found this review helpful
1.6 hrs on record
Posted: December 13, 2014
Early Access Review
This is one of those many games that I have seen unplayed in too many people's games list. I decided to give it ago to farm some trading cards after this has been in my library for a year or longer. It is in Early Acc..wait what? A game released years ago is in Early Access? Yeah, it is. I didn't quite believe it until I saw the stamp on the store page and the multiple reviews and discussion threads referencing. Many players feel the developers are abusing the Early Access status as an excuse for the game "being worked on" and not up to people's quality standards. Yet, Steam users report that the game hasn't been updated in over a year, so the developer is definitely doing some thing shady. While I don't care enough about this game to feel like I was scammed, I would probably advise most people to not buy this game despite the game in my experience feeling solid and semi-enjoyable enough to be played and possibly beaten. I don't honestly think the game is bad, but the player/customer experience is heavily damaged by the developer's strange behavior.

Another strange factor is that apparently this game has been redone multiple times. The game I remember seeing from videos years ago (even from a 4 year old video on the Developer's own Youtube channel!) is vastly different from what the game is now. I have no idea if it is better or worse, but it's strange to see a game have a completely different art style and game mechanics from it's release.

For the most part, gameplay is like an endless runner or a rhythm game played in first person as if you are sky diving around large shapes. Levels have different requirments such as getting enough points by getting close to objects, collecting items, hacking flashing objects by pressing a button while near the object or flying through a open object as if threading a needle. It's a rather simplistic game, but I think it generally works well for what it does, just it doesn't do too much. Some levels are based on specific tracks and other allow you to choose from a list a songs - you should be able to load your own music as well, but I've read at one person mentioning issues with loading custom music.

I think this game is rather alright, though probably a bad purchase due to developer scumbaggery. Fans of the other Dejoban games often recommend the other AAAaaaAA! falling score attacks games versus this one, so I would look into those first if this game piques your interest.
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1 of 2 people (50%) found this review helpful
0.2 hrs on record
Posted: April 8
Early Access Review
I came
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120 of 153 people (78%) found this review helpful
0.1 hrs on record
Posted: September 22, 2011
Early Access Review
i would drop kick this game if it wasnt digital! that's the real reason steam sucks: you can't drop kick your games.
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54 of 61 people (89%) found this review helpful
3.2 hrs on record
Posted: January 21, 2014
Early Access Review
I purchased this game back in 2011 (before this Early Acess stuff started), in hopes that the Developers would get around to finishing it. Instead, they went back and re-released a "new" version of "AaaaaAAaaaAAAaaAAAAaAAAAA!!! -- A Reckless Disregard for Gravity" and have barely touched this game ever since.

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38 of 47 people (81%) found this review helpful
0.9 hrs on record
Posted: December 15, 2013
Early Access Review

1...2...3... Kick It is a music game modelled after Dejobaan's earlier game, "Aaaaaa," in which the player "base jumps" and avoids a series of obstacles on their way to the ground. This iteration is only a spiritual successor, as Dejobaan has removed many of the more action-oriented elements from their formula and has instead tried to craft a new genre of relaxing music game with only two or three core gameplay mechanics instead of the many kisses, combos, landings, and tricks we saw in "Aaaaa." The concept is much simpler now: fly close to objects to earn something called "TB," and you also get something nice if that object is oriented towards the bottom of your screen. There are no landings, tricks, combos, or crowds to show off to. Because the game is STILL IN PROGRESS, I am trying to be as fair as possible. Please understand that any of the bullet points below may be changed or improved by the time you are reading this.

The Good:

* The graphics are visually interesting, but there is still room for improvement. I imagine a music game should have something more than plain black backgrounds.

* The Game is constantly updated.

* Interesting and well-developed soundtrack. I am not super into music but I thought the lyrics and beats were fun to listen to.

* The developers are some of the nicest people in the world. Drop by the Steam community forums and see for yourself: they respond to every bug, glitch, and criticism with poise and patience.

The Bad:

* Not all updates are good. For example, it used to have a nice voiceover AI in the menus, which for some reason was replaced by silence in the latest update. Silent menu screens? In a previous build, I was unable to load any actual levels due to the way the game saves music.

* The full-screen is not working at the time of this writing. It opens a window large enough to fill my screen, but there is still the familiar Windows 7 title bar at the top.

The Ugly:

* There is nothing that I can see to qualify this as a music game. Some obstacles will "pulse" with the beat of the music, but everything else in the level seems to be pre-scripted. I can listen to Dolly Parton or speed metal while playing and get the same experience. My recommendation for the Developers would be to replace the black background with something colorful that responds to the music.

* The free-falling mechanic is just not that interesting or immersive like it was in Dejobaan's first game (which was not very immersive to begin with). This feels more like a rail-shooter than a falling simulator. There is no rush of wind passing my ears, no way to slow or speed my descent, and absolutely nothing to remind me that I am falling down instead of running sideways or flying upwards.


Because the game is still in development at the time of this writing, I think this review (and any others) should be read in that context. Unfortunately, at this stage of development, I never-the-less foresee "1...2...3... Kick It" as being noteworthy just for coming alphabetically in your list of games, and not for the enjoyable time you spend playing it.
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29 of 39 people (74%) found this review helpful
1.1 hrs on record
Posted: April 1, 2014
Early Access Review
For the love of Christ, do not spend your money on this game. It is completely broken and the Devs havn't touched it in ages. Waste of money and time, and is a great source of frustration is provided when trying to get my personal songs to calibrate (All star).
pure ♥♥♥♥/10
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21 of 25 people (84%) found this review helpful
0.9 hrs on record
Posted: March 7, 2014
Early Access Review
1...2...3... KICK IT! (Drop That Beat Like an Ugly Baby) is a first-person perspective base-jumping-esque game where you fall through procedurally generated levels to the sound of your own music. Mechanically, it's similar to AaaaaAAaaaAAAaaAAAAaAAAAA!!! - A Reckless Disregard for Gravity and AaaaaAAaaaAAAaaAAAAaAAAAA!!! for the Awesome (which may be the two best video game names ever), but it doesn't manage to reach the level of the other ones - the procedural generation makes something unique, but it doesn't seem to "mesh" with the music the way the best procedural music games tend to, and, well...there's really just not a whole lot to this game.

Pick up one of the other two instead - feel free to pass on this one.
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47 of 74 people (64%) found this review helpful
1 person found this review funny
6.2 hrs on record
Posted: February 19, 2014
Early Access Review
this wasn't even worth the potato
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80 of 134 people (60%) found this review helpful
1 person found this review funny
8.1 hrs on record
Posted: January 4, 2014
Early Access Review
The title of this game promotes child abuse.
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25 of 38 people (66%) found this review helpful
1.3 hrs on record
Posted: July 20, 2013
Early Access Review
Do you like AaAaAA!!! - A Reckless Disregard for Gravity? Do you wish it was easier? Do you wish there was less to do? Do you wish the cool level names were replaced with "City #"? Do you wish it integrated a music player so you didn't have to alt-tab to whatever horrible music player you use that isn't foobar2000, the superior + best music player that I use to play my music on my computer? Then hoOooOooOOOooO BOY you're in for a real treat here.

This game has been "in progress" or whatever for two years and here's the entire gameplay experience:

1) Pick level. If you pick the first two levels, skip to #5. If you pick the third level, skip to #4.
2) Wait for the file browser to load. For whatever damn idiot reason, the game decides to scan the ID3v2 tags, which means that just displaying a single album's worth of songs can take about thirty seconds, and if you have one folder full of music then you're in for a real doozy of a wait.
3) Pick a song you want to listen to.
4) Wait about a minute for the game to load the level.
5) Use the mouse to move around the level. Use the mouse buttons to rotate your field of view.
5a) If a tall building is on the bottom of your field of view, your multiplier goes up and you get about 5 points per tick.
5b) If you pass within range of a small building asteroid field, you get (100 x M) points per small building, where M = your current multiplier.
5c) Occasionally the colors pulse, and for about 10% of songs you may notice the buildings being "built" around you at roughly the same pace as the beat.
6) Collect your score and your "followers" (score / 1,000). Followers can be used for lots of things, such as "absolutely nothing".
7) After you unlock the first four levels, the game really opens up, as now you can play the fifth city in any order you wish.
8) There are only five "levels" in the game and three of them are various forms of simplified tutorials.

Two years of "early access" for this. Oh and they just opened up the scripting editor, so you can muck about there and maybe the game will build a spiral ramp in response to a certain portion of a song instead of a building asteroid field. Or maybe not.

Not sure if there were more levels at an earlier stage of the game, but considering the leaderboards are entirely empty I'm willing to believe the people with the "beat level 15" achievement just used an Achievement Manager.

On the plus side, "Future Shock" is a really good song and whoever does the voiceover may well be the only chick in the history of indie games to actually know how to read lines without sounding like a terrified dyslexic shut-in with a gun to her head. So credit where credit is due.
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