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Harvest: Massive Encounter es un juego ganador de premios basado en estrategia a tiempo real con batallas de proporciones épicas y un estilo único de gestión de los recursos y exploración. Construye centrales eléctricas, fuentes minerales y torres de defensa y asegúrate de que disponen de bastante energía para defenderse de enormes...
Fecha de lanzamiento: 5 Mar 2008
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Harvest: Massive Encounter es un juego ganador de premios basado en estrategia a tiempo real con batallas de proporciones épicas y un estilo único de gestión de los recursos y exploración. Construye centrales eléctricas, fuentes minerales y torres de defensa y asegúrate de que disponen de bastante energía para defenderse de enormes hordas de malvados alienígenos. El juego ofrece una gama grande de estrategias posibles con reglas sencillas que te harán probar nuevos y mejores diseños de bases cada vez.

Tu objetivo es simple: sobrevivir lo más largo posible. Compite en las listas de puntuación en la red, agrupa jugadores que luchan contra otros grupos, o simplemente intenta superar tu propio récord en cada uno de los planetas del juego. Dos puntaciones que tienes que superar, tres planetas por explorar y cuatro modos de juego con puntuación alta, así que ¡tendrás mucho que hacer!

  • Un Juego de Sobrevivencia de Proporciones Épicas Basado en Tiempo Real
  • Una Gestión de Recursos Sin Precedentes que Requiere Organización y una Mente Creativa
  • Bonita Gráfica Bidimensional
  • Cinco Modos De Juego de Relajado a Acelerado
  • Tres Mundos con Nuevos Retos y Descubrimientos
  • Diez Tipos Distintos de Enemigos Alienígenas
  • Cinco Tipologías con Habilidades Sin Precedentes
  • Puntuación en la Red
  • Desbloquea todos los 25 Logros en Steam

Requisitos del sistema (PC)

    • Sistema Operativo:Windows 2000/XP/Vista
    • Procesador: 2 GHz
    • Memoria: 512 MB
    • Tarjeta Gráfica:: Direct3d es compatible
    • Versión DirectX: 9.0 o más reciente
    • Disco Duro: 100 MB

Requisitos del sistema (MAC)

    • SO: OS X versión Leopard 10.5.8 o posterior
    • Procesador: 1.6 GHz
    • Memoria: 512 MB de RAM
    • Disco Duro: 180 MB de espacio libre
    • Gráficos: Aceleradora 3D compatible con OpenGL
Análisis útiles de usuarios
A 13 de 16 personas (81%) les ha sido útil este análisis
670 productos en la cuenta
15 análisis
6.8 h registradas
☺ A different twist on Tower Defence.
☺ Heavy on strategy.
☺ Solid mechanics.

☹ Limited diversity.
☹ Repetitive.

Harvest: Massive Encounter is appropriately named. It's up to you to defend yourself against large waves of enemies that attack from all sides rather than predefined routes as you harvest a finite amount of resources and build up your defences, enabling you to expand your territory to harvest yet more resources and defend against even larger and deadlier waves of enemies.

Unlike a lot of tower defence games, Harvest: Massive Encounter is all about the known variables and a synergy of mechanics. You require resources to build Harvesters, Solar Plants, Laser Towers, Missile Turrets and Link Nodes - no endless stream of unlockable buildings here, just the tools for the job! The Solar Plants produce the power you need to operate the harvesters and fire your turrets and everything needs to be connected via link nodes to allow for a smooth transfer of energy, should a link in the chain break or your layout bottlenecks your supply, you'll be looking at an even tougher fight to survive. It's a very clever mechanic that rewards thoughtful placement and allows you to steadily expand without being constrained to build only area's or a grid system.

It's all about keeping the synergy between your assets allowing you to expand, collect, defend and repeat. For added complexity, Laser Towers can be linked to produce a more powerful beam with a longer range, so it's not just about putting more towers down to stop the flow of enemies, it's also about creating strong defensive points to tackle the harder enemies (of which there are several types with varying strengths, such as speed or the ability to teleport in reinforcements).

It's a tough battle from the start until you're inevitably overwhelmed, victory is not so much about defeating your enemy but simply lasting as long as you can before your defences finally cave in. Maybe you'll fair better on the field, but it'll be tough as thousands of enemy ships close in.

This may all sound rather positive but unfortunately, because the game relies on such closely knit mechanics there isn't that much diversity in what you can do or the enemies you face, its simply about using those limited tools you're given to the best of your abilities. You're also limited to the one, barren map until you can unlock another two after putting quite a few hours into the game and while there are a few game modes available, they offer a similar experience.

While a solid strategy game and a unique tower defence title, I'd only really recommend the game for those patient few that like a challenge, enjoy refining their tactics and can feel a sense of accomplishment in beating their old records. While the game can be satisfying and very rewarding when you defeat a wave with all your turrets still intact, for those looking for a greater sense of progression or some light hearted fun, I feel the game could quickly become repetitive.

Thank you for your time!
Publicado: 25 marzo 2014
¿Te ha sido útil este análisis? No
A 6 de 6 personas (100%) les ha sido útil este análisis
701 productos en la cuenta
3 análisis
83.6 h registradas
Tower defence with a touch of 4X resource gathering.

The seemingly unlimited units allow a truly epic scale.

Also the ability to link weaker laser towers together gives a creative freedom not often found in the genre.

As ever, balance is the key but like most great RTS/Tower Defence games there are myriad ways of achieving balance and victory.



Publicado: 6 mayo 2014
¿Te ha sido útil este análisis? No
A 4 de 7 personas (57%) les ha sido útil este análisis
62 productos en la cuenta
7 análisis
1.1 h registradas
This game is tuff but a good thing to get otherwise.
Publicado: 4 mayo 2014
¿Te ha sido útil este análisis? No
A 5 de 9 personas (56%) les ha sido útil este análisis
92 productos en la cuenta
3 análisis
64.9 h registradas
I hate this game so much . . . . .


So why do i keep coming back for more?
Publicado: 28 mayo 2014
¿Te ha sido útil este análisis? No
A 1 de 2 personas (50%) les ha sido útil este análisis
646 productos en la cuenta
50 análisis
3.1 h registradas
A great tower- eeh... survival game with a bitter after-taste:

The invaders eventually and inevitably run over your base in the end...
No victory for humanity in this game.
=(
Publicado: 20 marzo 2014
¿Te ha sido útil este análisis? No