Ultra Engine unlocks the full power of your GPU to deliver up to 10x faster performance for your games. Use Lua to build scalable VR simulations and 3D games, with a developer-friendly royalty-free license.
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Data di rilascio:
20 dic 2023
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Editore:
Etichette

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Software con accesso anticipato

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Nota: questo software con accesso anticipato non è completo e potrebbe venire modificato in futuro, oppure rimanere incompleto. Se non vuoi utilizzare questo software nel suo stato attuale, ti conviene aspettare per vedere se verrà sviluppato ulteriormente. Altre informazioni

Cosa dicono gli sviluppatori:

Perché l'accesso anticipato?

“Early access allows you to start using this groundbreaking technology sooner than would be otherwise possible, so that your feedback can help guide final development.”

Per quanto tempo rimarrà in accesso anticipato questo software?

“We expect the final release to be ready in 2024, at which point the application will no longer be considered "Early Access".”

Quali saranno le differenze fra la versione completa e quella in accesso anticipato?

  • Decals will be implemented in the forward pass, and will be able to affect the surface normal, emission, and even displacement properties. That means decals can add geometric detail to tessellated surfaces.
  • A particle system will be added which processes particle physics in a separate thread, to allow a large volume of physically interactive particles, for gases and simple fluids.
  • A vegetation system with better detection of overlapping objects for painting forests onto the landscape.
  • Various small improvements are planned in the editor workflow. Your feedback will help guide the final design.

Qual è lo stato attuale della versione in accesso anticipato?

“All features listed in the application description below are fully implemented.”

Il prezzo del software può cambiare durante e dopo l'accesso anticipato?

“Pricing will be unchanged before and after the Early Access phase.”

Come pensi di coinvolgere la Comunità durante il processo di sviluppo?

“Community feedback will help guide final development and remaining design decisions.”
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Have you ever tried to develop a game, only to have the framerate get slower and slower as you add more content and features? This is especially problematic in virtual reality because low framerates cause motion sickness and can make your game or experience unplayable. Ultra Engine is designed to achieve ultimate scalability and deliver blazingly fast performance as your game grows, with a revolutionary new rendering architecture that unlocks the full power of your GPU to deliver up to 10x faster performance.

Code Games with Lua


Ultra Engine provides an easy-to-learn programming API that can be used with Lua, integrated into Visual Studio Code. Documentation is extensive, with hundreds of code examples demonstrating how to use graphics, physics, raycasting, pathfinding, and other systems to build games and VR applications. Your game code runs on its own thread, so there's no performance penalty for using an interpreted language.

Ultra Engine requires some programming to harness its full potential, and is best suited for intermediate and advanced developers.

Royalty-Free License


What you create is yours to play, sell, or give away. You will never be charged royalties or install fees for any application you make. And because we only rely on free open-source middleware libraries, you never have to worry about purchasing expensive licenses from third parties.

Graphics

  • Revolutionary new rendering architecture
  • Forward+ renderer with uniform lighting model and optional depth prepass
  • Multi-display support
  • PBR materials
  • Load 3D models from glTF, OBJ, MDL, and FBX (using glTF converter)
  • Image loading, saving, processing
  • Vertex, pixel, geometry, and tessellation shaders
  • Normal mapping with specular
  • Post-processing stack
  • Hardware tessellation
  • Environment probes
  • Instanced rendering
  • Real-time mesh modification

VR

  • SteamVR integration with support for a variety of headsets
  • Fast stereoscopic rendering
  • Controller input and display
  • Attach objects to hand controllers and headset
  • Translation and rotation view offset

Entity Component System

  • Multiple components per entity are supported
  • Save and load game states
  • Visual flowgraph connects component actions to create event sequences

Terrain

  • Dynamically sculpt and paint terrain
  • Cut holes in terrain
  • Up to 256 material layers
  • Hardware tessellation

3D Models

  • Load and save Khronos glTF files
  • Load and save Wavefront OBJ files
  • Convert FBX files to glTF and load
  • Convert Collada files to glTF and load
  • Load other formats with plugin system

Animation

  • Animated skinned characters
  • Share skeletons across multiple characters
  • Attach objects to bones
  • Built-in animation transition and update system
  • Hardware skinning
  • Blend and transition animations

Physics

  • Fast and accurate asynchronous rigid body physics
  • Constraints including hinge, ball, kinematic, plane, and sliding joints
  • Motorized joints with limits
  • Generate physics shapes
  • Swept collision
  • Raycasting with lines or spheres

Pathfinding

  • Navmesh pathfinding
  • Crowd avoidance and steering
  • Navigation areas visible in editor
  • Physics-based character controller
  • Automatic AI following

Sound

  • 3D sound spatialization
  • Head-related transfer function (HRTF)
  • Audio filters including distortion, flanging, echo, and EAX reverb effects
  • Emit a sound from any entity
  • Automatic channel management
  • Skip to any time in sound

GUI

  • Resolution-independent for any DPI
  • Extensible widgets system
  • Load SVG vector images
  • Set widget and item image
  • Change mouse cursor
  • Custom color schemes stored in JSON files

Plugins

  • Basis Universal supercompressed texture support
  • FreeImage Texture Support for PNG, JPG, BMP, TGA, PSD, etc.
  • Wavefront OBJ model saving
  • ISPC Fast Texture Compression
  • Quake package, model, and texture loading

System

  • File I/O
  • File system watcher
  • Memory allocation and management
  • String manipulation (split, search, conversion, etc.)
  • Message boxes and file / folder requester
  • Plugin system

Steamworks Integration

  • Authentication
  • User info
  • Leaderboards
  • Stats and achievements
  • Multiplayer lobbies
  • Peer-to-peer networking
  • Voice over Internet protocol (VoIP)

Divulgazione dei contenuti generati dall'IA

Gli sviluppatori descrivono il modo in cui il loro gioco utilizza i contenuti generati dall'IA in questo modo:

Optional AI-powered features are included that handle image generation and processing.

Requisiti di sistema

    Minimi:
    • Richiede un processore e un sistema operativo a 64 bit
    • Sistema operativo: Windows 10 or 11
    • Processore: Quad Core @2.0 GHz
    • Memoria: 4 GB di RAM
    • Scheda video: Nvidia GEForce 420 or AMD Radeon RX 5300M
    • Memoria: 500 MB di spazio disponibile
    • Compatibilità VR: SteamVR
    Consigliati:
    • Richiede un processore e un sistema operativo a 64 bit

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