Color coded blocks fall and chaining them together makes them disappear. What makes this game unique in the puzzle genre, though, is that the blocks don't simply disappear instantly - a white line sweeps over the entire field periodically, and as it passes over chained blocks it "tags" them for destruction. While it is doing so, you can add more blocks to that. They are destroyed once the white line reaches the end of the current chain. This is interesting because it allows you to extend your combos, adding a little more depth to the game.
One of the key features of the game is that the blocks emit sounds in tune with the songs, and doing bigger combos changes the music. The bigger and faster you combo things, the more frantic the song gets.
There a few game modes, like mission, puzzle, time attack and regular. Nothing you haven't seen before, so no need to explain.
Will you like it? I don't know, but you will certainly hate it if you dislike the soundtrack, so before buying it, try listening to the OST or looking some gameplay videos on youtube first.
Is this a good port? Kind of. It seems like the assets were lifted straight from the PSP game and there is no option to make it fullscreen at all - you get black bars on top and on the bottom of the screen (maybe they wanted the CoD audience so they did this to make it more "cinematic"...?). That aside, it behaves adequately. I do feel like the songs in the PSP version were better (unless my memory is deceiving me) and they could maybe add some filters, but at the end of the day you will be looking at a bunch of squares, so having anti aliasing or anything else is hardly a dealbreaker.
Also, do note that this game has never, ever been on sale. I think the developers forgot they even put it here. It seems kind of expensive for what it is, and I don't think the Advanced Pack is really worth it.
Can I have my badge now?