Load your guns, start your engines...THE CLASSIC IS BACK! Brought to you from Remedy, renowned developers of Max Payne and Alan Wake, Remedy's Death Rally classic top down racer is back, stronger and more vicious than ever. This is no Sunday Drive. This is Death Rally, so be prepared to be blown away, literally.
Valutazione degli utenti:
Perlopiù positiva (431 recensioni) - 431 recensioni degli utenti (72%) per questo gioco sono positive.
Data di rilascio: 3 ago 2012

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Acquista Death Rally


Informazioni sul gioco

Load your guns, start your engines...THE CLASSIC IS BACK! Brought to you from Remedy, renowned developers of Max Payne and Alan Wake, Remedy's Death Rally classic top down racer is back, stronger and more vicious than ever.

This is no Sunday Drive. This is Death Rally, so be prepared to be blown away, literally. Make a run for the finish line with a trail of burnt rubber and spent brass behind you..along with the flaming wreckage of any fool dumb enough to get in your way.

The gameplay is addictive, intense, explosive fun! Win races, upgrade your cars and weapons to defeat incredible boss drivers to beat the story mode. Join the multiplayer! lock and load and enter the Death Rally, humiliate and destroy your opponents or sabotage their race. You choose how you win, NO TRICK IS TOO DIRTY!

Key Features:

  • Experience the fury of Death Rally, hone your skills and prepare to race
  • Massive career mode,win events,earn achievements and unlock cars,weapons and challenges
  • Multiplayer mayhem, prove yourself against your opponents
  • Amazing Iconic tracks in the city, desert, jungle, ice and more. Including a unique track only for PC
  • Featuring amazing guest drivers
  • Sabotage and Destroy and earn your spot on the Leaderboards
  • Gameplay supports keyboard and controller

Requisiti di sistema

    • OS:Windows XP SP2
    • Processor:AMD K8 series, for example Athlon 64, or Intel Pentium 4
    • Memory:2 GB RAM
    • Graphics:DirectX 10 compatible with 256 MB memory
    • DirectX®:9.0c
    • Hard Drive:600 MB HD space
    • Sound:DX9.0c compatible
    • Additional:Even slower systems may run the game, but may have problems with multiplayer compatibility
    • OS:Windows 7
    • Processor:AMD K10 series, for example Athlon X2, or Intel Pentium Dual Core, or faster
    • Memory:4 GB RAM
    • Graphics:DirectX 10 compatible with 512 MB memory, or faster
    • DirectX®:10
    • Hard Drive:600 MB HD space
    • Sound:DX9.0c compatible
    • Other Requirements:Broadband Internet connection
    • Additional:Even slower systems may run the game, but may have problems with multiplayer compatibility
Recensioni dei giocatori
Sistema delle recensioni degli utenti aggiornato! Ulteriori informazioni
Perlopiù positiva (431 recensioni)
Pubblicate di recente
( 13.7 ore in totale )
Pubblicata: 3 luglio
What I like: Racing, designs of the cars, the selection of weapons, especially the flamethrower, and the game looks nice.

What I didn't like: Not as gritty as the original Death Rally, and having to spend all your earnings on upgrades and repairs.

My recommendation: Going into this one expecting the classic may lead to disappointment, as a combat racer on its own, I'm having a blast with it. Nice for some casual racing.
( 4.0 ore in totale )
Pubblicata: 30 giugno
If it's on sale for a few cents, it's kind of worth it. The total time to see everything and the game become boring is more or less 3 hours.
( 11.7 ore in totale )
Pubblicata: 2 giugno
I loved the original, I still sometimes play it. So when I got this on a sale price I could not resist getting it. I have not been sorry at all. It is not the exact copy of the original, but it has kept a lot of what made the original a classic. The handling of the cars is not overly difficult, but just so that it is not to easy. I love the fact that you don’t have to be in front to win when your weapons are well upgraded and used in the game. One feature I do miss is how you pick the venue and then you can see who is up to race and then you can decide if you want to race. So if I could ask for one chance that would be it. All and all this is a fun game that can be played over and over again.
Mr. Wimple
( 4.6 ore in totale )
Pubblicata: 27 maggio
Not sure when or why I bought this game, but I'm really hoping it was on sale for a buck or something when I did. Just trying to clear out my backlog of games on steam when i came across this pile.

I guess it's not so bad for a dollar, but not for the normal asking price. Controls are very poor, the story is... well there's not really a story. It's just not a very fun game.

Took 4 hours to play through the main missions, and I won't be picking it up again.
( 0.4 ore in totale )
Pubblicata: 11 maggio
Stupid mobile port. I thought they might have added a few things but nope. Honestly just buy the original and play that again. You'll have a way better time.
( 1.0 ore in totale )
Pubblicata: 8 maggio
+ Graphics, sort of?
+ Maybe 10% of the atmosphere of the original (announcer, some sounds, and vaguely familiar music)
+ Guns on a car (thats always a plus)
+ Cheap, when in a deal

- A very flat game, just select a race, press some WASD, go back to menu, press some upgrade buttons, loose all cash, repeat. No real consequence for loosing many races in a row.
- No challenges and almost no reason to actually win races (we found that its more benefitial to just stay back, shoot and collect stuff)
- Too easy to win (if you want to win), even on the icy track
- Basically just a grinding game, but with little reward
- Weird multiplayer at best (played with a friend; often we would get different races/disconnects; there wasn't any lobby or ready check to make sure we both are in the same race and ready to race)
- No online competition when playing with friends, it seems
- It's tagged as Co-op, but we didn't find a way to play cooperatively anywhere
- I couldn't change the controls for some reason

A simple casual racing game. It would be good for kids, if there wasn't so much shooting in it. To appropriate audiences however, it offers no excitement a no real sense of reward or incentive to keep playing, even though there is some stuff to unlock. If you remember the 1996 Death Rally, and feel nostalgic, play the original. If you want some wacky racing fun with friends, look elsewhere.

In the screenshots and the video, the game looked like it lives up to the legacy, it promised fast paced, on the edge racing, filled with adrenalin, excitement and rampage. But sadly, it doesn't deliver. Which is a big shame, it definitely had potential. Sure, the game was probably ment to be just a mobile app and it might be fun there, but for some serious gaming or even just some multiplayer fun, it is, as Jeremy Clarkson would say, a mild cheddar.
Awesomo 2000
( 5.5 ore in totale )
Pubblicata: 10 aprile
I enjoyed 1st hour of this game, you drive around on small laps and destroy opponents with weapons to unlock new cars. But then you realize it is just repetitive work, drive, unlock new car, drive-win, unlock new upgrade and in the end you just drive around to unlock new car and the enjoyment slowly dies. Not for a long playthrough.
( 0.3 ore in totale )
Pubblicata: 15 marzo
Sarebbe anche bello se non fosse afflitto da scarsa giocabilità e impossibilità di settare i comandi a piacimento, comunque è un porting della versione android. Ci potrò rigiocare se mi potetrete dare la possibilità di usare il mio gamepad come voglio io
( 21.3 ore in totale )
Pubblicata: 13 marzo
Good game!
Recensioni più utili  Negli scorsi 30 giorni
1 persone su 1 (100%) hanno trovato questa recensione utile
4.0 ore in totale
Pubblicata: 30 giugno
If it's on sale for a few cents, it's kind of worth it. The total time to see everything and the game become boring is more or less 3 hours.
Questa recensione ti è stata utile? No Divertente
Recensioni più utili  Complessivamente
9 persone su 9 (100%) hanno trovato questa recensione utile
7.6 ore in totale
Pubblicata: 12 agosto 2015
Death Rally rappresenta l'omonimo remake del titolo uscito in origine nel 1996 su PC in cui si controllano veicoli armati fino ai denti con una visuale dall'alto dove lo scopo è quello di riuscire a vincere con ogni mezzo possibile.

Come nel titolo originale lo scopo del gioco è quello di battere The Adversary, il tutto raccontato attraverso dei filmati e farcito da diverse gare in cui si affronteranno avversari sempre più forti e assurdi.

Graficamente il titolo è piuttosto buono data la sua natura vecchio stile e non manca di stupire con qualche piccolo effetto.
Qualora dovreste incorrere in qualche glitch grafico consiglio di disattivare l'opzione Triplo Buffering dalle impostazioni della vostra scheda video.

Buone anche le voci dei personaggi (non tutti ne possiedono una però), effetti sonori e colonna sonora.

A livello di giocabilità il titolo offre una meccanica basilare e veramente semplicistica, mai frustrante nè complicata e rende molto bene sopratutto con un controller.

Purtroppo l'esperienza offerta da Death Rally non è delle più lunghe e saranno necessarie poco più di 4 ore per sbloccare e potenziare tutti veicoli, prendere la maggioranza degli achievements e sopratutto raggiungere la sfida a The Adversary (probabilmente l'unica vera punta di difficoltà) ma il gioco ha un gameplay che invoglia ad essere rigiocato anche solo per una partita mordi e fuggi.

Death Rally è infine uno di quei giochi che ormai si trovano in versione retail a pochi euro e che sono in grado di regalare un divertimento arcade che è destinato a scomparire, un'esperienza non troppo difficile che potrà soddisfare tutti sopratutto chi cerca un titolo vecchio stampo senza doversi rassegnare alla frustrazione.
Questa recensione ti è stata utile? No Divertente
2 persone su 2 (100%) hanno trovato questa recensione utile
23.3 ore in totale
Pubblicata: 26 novembre 2015
Death Rally è un top-down racer sviluppato ed edito dalla finlandese Remedy - per intenderci, la stessa software house che ha sfornato capolavori come Max Payne/Max Payne 2 e che ha dato vita, in tempi più recenti, all'ottima franchise di Alan Wake.
Death Rally nasce come remake dell'omonimo arcade racer 2D, edito dalla Apogee nell'ormai lontanissimo '96 - un gioco che mi è particolarmente caro, trovato quasi per caso su un CD contenente una raccolta di shareware della gloriosa Apogee (tra i vari giochi spiccavano piccole gemme come i vari Commander Keen, i gloriosi Duke Nukem in 2D da cui è partito tutto... roba per palati fini insomma!!!)

Premetto che non è mai facile recensire un remake come Death Rally, per diversi motivi.
Il pericolo principale è quello di lasciarsi prendere la mano e annebbiare la mente dalla nostalgia dei tempi passati e ricadere nel proverbiale "giochi così non ne fanno più" - e diciamoci la verità: il rischio in questo caso è particolarmente presente, in quanto il primo Death Rally era DAVVERO solido, con un gameplay divertente e un'altissima giocabilità.
Inoltre, per quanto un confronto diretto tra i due titoli sia inevitabile e sacrosanto, non possiamo a mio avviso prescindere nei nostri giudizi dal contesto in cui questi sono nati.

Fatte queste doverose premesse posso iniziare la recensione vera a propria.
Death Rally mantiene intatto il nucleo di gioco del suo antenato: il personaggio principale ha a disposizione un garage con un buon numero di auto, ognuna con diverse caratteristiche di manovrabilità, velocità e resistenza ai danni. All'inizio la scelta ricadrà forzatamente su un catorcio (che la 126 anni '80 di mia zia pare una Lotus in confronto), ma raccogliendo le apposite "parti" durante le varie corse si potranno sbloccare bolidi via via più potenti e tamarri.
Il denaro ci permette di potenziare le nostre auto nei tre parametri sopra citati (entro comunque un limite, che riflette le caratteristiche dell'auto stessa); i modi per accumularlo sono molteplici e vanno dal piazzamento in gara alla raccolta durante la corsa, oltre ovviamente alla distruzione delle macchine degli altri concorrenti.
Sì perché come il nome suggerisce, Death Rally è anche (o meglio soprattutto) questo: un sanguinoso deathmatch in cui l'obiettivo più divertente è quello di fare saltare in aria le altre auto in maniera insensata sfruttando il nutrito arsenale di armi a nostra disposizione (sbloccabili in modo simile alle vetture); cosi potremo sganciare proditoriamente una mina sul cofano di un avversario troppo insistente - possibilmente mentre sta chiudendo la curva! - oppure crivellarlo di colpi con la nostra mitragliatrice rotante, o ancora devastarlo con una salva di cattivissimi missili ricercanti. E non dimentichiamo il lanciafiamme - perché è bene ricordarlo, niente dice "ti voglio bene" al nostro avversario come un getto di napalm incandescente nel c**o!

Oltre alle normali corse su tracciato, la maggior parte dei quali è sbloccabile alla stessa maniera delle auto e dei potenziamenti, vi sono alcune modalità di gioco differenti richiamabili dalla dashboard. Nei deathmatch ad esempio il nostro unico obiettivo sarà quello di frantumare gli avversari nel periodo di tempo concesso raccogliendo le munizioni disponibili; la maratona, opzione molto rara e invero abbastanza noiosa, prevede il completamento di 42 giri di tracciato (in luogo degli usuali 3/5) senza l'utilizzo di alcun tipo di arma; vi sono poi altre piccole variazioni sul tema "corsa" in cui potremo utilizzare solo un particolare tipo di auto/arma, o ancora dei testa a testa con avversari particolarmente forti sui quali dovremo avere la meglio in un solo giro.

Non posso ahimè giudicare la bontà di tutte queste modalità nel multiplayer, in quanto le lobby a più di tre anni dall'uscita del gioco sono ovviamente deserte come il Milano-Lecco delle 21.22. L'intelligenza artificiale (faccio fatica a definirla in questo modo parlando di un gioco di corse, ma sempre tale rimane) è generalmente onesta, ma raggiunto un certo livello di potenziamenti la sensazione di sfida viene un po' a mancare, anche ad alti livelli di difficoltà (a parte alcune occasioni, che non voglio andare a spoileralvi).
In single player il gioco regge bene per una decina di ore o poco più, dopo di ché l'unico vero obbiettivo sarà quello di completare gli achievement più difficili - a questo proposito ve ne sono alcuni davvero senza senso che richiedono DECINE E DECINE di ore di gioco in cui vi sconsiglio caldamente di cimentarvi... roba che porterebbe anche un bot al suicidio.

A livello grafico il gioco si discosta dall'originale per l'ovvio utilizzo del 3D; i modelli delle auto sono molto ben fatti, avrei forse gradito una maggiore quantità e varietà nel numero dei tracciati, per quanto quelli presenti siano gradevoli e ben dettagliati. Il gioco gira egregiamente anche su macchine non propriamente equipaggiate per il gaming, e questo è forse dovuto al fatto che il gioco è in realtà un porting da piattaforme mobile (Android/IOS per cui è uscito nel 2011).
Qui si apre un capitolo a parte, che a quanto leggo dalle varie recensioni sembra stare molto a cuore allo zoccolo duro dei nostalgici. Molti si lamentano ad esempio dell'auto-fire, caratteristica non presente nel gioco originario introdotta molto pobabilmente per sopperire alle limitazioni nei controlli imposte dagli smartphone. Personalmente non la vedo una questione così importante e gamebreaking, in quanto l'utilizzo delle armi vere e proprie (lanciafiamme, carabina, etc) resta comunque sotto controllo del giocatore; inoltre non vedo, in generale, un impoverimento dovuto alla natura ibrida del gioco, se non forse il minutaggio delle corse (spesso staremo sotto il minuto/minuto e mezzo per completare una gara).
Per quanto riguarda il comparto musicale non ho molto da dire, sicuramente sulla musica si poteva fare di più ma risulta tutto sommato onesta, benché ripetitiva.
Da segnalare il fatto che si sia provato ad abbozzare una storia intorno al nostro personaggio... personalmente non mi sembra che un espediente del genere fosse necessario e la trovo abbastanza superficialotta - detto questo, lo stile "comic strip" con cui viene presentata (Max Payne docet?) è tutto sommato carino e il tentativo artistico merita certamente un plauso.

Concludendo, non me la sento di mettere in croce questo gioco per i motivi che molti hanno esposto nelle recensioni; sì, alla lunga può essere noioso e sì, probabilmente non spicca per profondità, longevità o originalità... detto questo è in grado comunque di garantire alcune ore di sano (se per voi distruggere auto può essere considerato tale) divertimento, soprattutto agli amanti del genere.
E' in particolare a questi ultimi che va il mio appello: date una chance a questo gioco, e soprattutto affrontatelo con la mente libera da preconcetti!
Questa recensione ti è stata utile? No Divertente
73 persone su 82 (89%) hanno trovato questa recensione utile
4 persone hanno trovato questa recensione divertente
1.0 ore in totale
Pubblicata: 8 ottobre 2014
I liked the original Death Rally game, it gave you a feeling of beeing submerged in the world of the Death Rally circuit. You started with some wierd kind of ♥♥♥♥♥♥♥ized (b4$t4rd|z3d, wordfilter lol!) rusty VW-beetlecar with built in machineguns and armorplating welded on to it. The car was crap, and you knew it, but that was the point. After many many races where you sometimes knew very well you had no chance in hell of winning the race, you soldiered on, staying out of harms way of the neo-corvette juggernauts that you hoped of one day obtaining.

This game has missed the point totaly. After playing the game for an hour and unlocking cars and weapons, I'm sad to say that this game is not a worthy remake. It's got a cheap plastic feel to it in many ways and here are some examples of what went wrong:

You're not at liberty to save money when you repair and upgrade your car after a race. All acquired money has to be spent there and then, therefore it effectively removes the economic dimension from the game, and with that removes all strategy from the game.

Gear and cars are not bought, they are collected on the race track as parts and once all parts are collected you get your mines or machinegun or new car. What was given to you will not be valued. Therefore the game is not about upgrades since new gear doesn't come from you spending your resources to get them.

Your car has auto-fire on the built-in machinegun, you dont even have to pull the trigger to use the weapon and ammo never runs out. I shouldn't have to explain how wrong this is. There are other secondary weapons though that require ammo and triggerpulling, but thats beside the point.

There are some other points that I could make about thats wrong with this game, but what has already been written will suffice. Technically this game might be well made from a programming point if view, the problems is that the designers of the game had no idea what they were doing.
Questa recensione ti è stata utile? No Divertente
34 persone su 44 (77%) hanno trovato questa recensione utile
2 persone hanno trovato questa recensione divertente
1.4 ore in totale
Pubblicata: 16 febbraio 2014
(Disclaimer: I do probably have nostalgia for the original)
It makes me sad to have to not recommend this. I was honestly excited by the idea of the Death Rally game being remade and hopefully expanded. Instead what we seem to have is essentially a mobile game scaled up that has a lot of the words in common with Death Rally but feels like it misses on a few important cylinders.

Death Rally was a half race and half car-carnage game and it pulled it together well though sometimes a bit cheesy. Fun could be had as the races really felt like skill made a big difference and timing your mines and machine gun fire to destroy opponents in your way was rewarding though not trivial. Through the game, you got money which you needed to restock supplies like ammo or armor, upgrade your car a bit or buy new cars/weapons.

This version feels like the dumbed down iOS port that it really is. Money now only is here to buy upgrades to the car and repair it. The upgrades feel like they make almost no difference in gameplay (except armor which did actually seem to prolong life). But as a racing game, getting better cars or engines did not make me feel like I was going faster. I've read that even the best car with the best engine does not go faster than the initial car an opponent drives in a beginner race. It makes the upgrades feel definitely token.

There is also no real money management. In fact, after a race, the game seems to expect you to just spend all of your money since ammo is restocked at the beginning of a race anyway. New weapons and cars are unlocked after collecting a certain number of pieces scattered on tracked on dropped from destroyed opponents. It feels like progression in this game could be substituted for attrition. I remember in the original sometimes being in a bad place because I took a loan I couldn't pay back. This made decisions feel like they meant something. Also, additional objectives in the original again meant something since money mattered. Here, they are a yes/no box you click periodically and see if it works. It feels sometimes like an Office product had a pop up with the title "Fun" and boxes that just say yes and no appeared with no real context or consequence to the action.

Yes you do advance faster from placing higher, but it still doesn't feel significant enough. After all, winning a race seems to come mostly down to well placed nitro boosts at the end.

The destruction of opponents seems like an area where this could shine. Unfortunately, there are things in the way of allowing you to really get the full enjoyment from the experience. Your base machine gun automatically shoots for you (after you add your 1 additional gun upgrade). This feels annoying at best since you have unlimited ammo and it's not always shooting, but you have no control over it. Even better is in-race bonuses (repair, money, ammo) are in boxes that must be shot... so you have to hope an opponent is in front of you near a box so you could happen to shoot that (and they not just take your bonus) or you waste some of your limited ammo.

This is a small gripe, but the in level bonuses do need to be shot and all appear at the beginning of the level. Since shooting can be wasteful and feel a bit random, this means that upgrades you need later are hard to get and running into repairs within seconds of the race starting is common. It just feels like a bad decision. The original randomly spawned them on the track, IIRC, and that was fine. This isn't a realistic game; why must we pretend periodically that it is?

Opponents suffer from what a lot of games have with enemies that don't have the same limitations as you. I've mentioned their cars are always fast enough to rival yours no matter what. They also have unlimited ammo in their nicer weapons compared to the 4 shots you get in some of your weapons. This is especially terrible in the deathmatch sections where destroying cars is the goal yet they don't have to worry about ammo limits. Additionally, they have health like you do. When you hit 0%, you explode and are done. When they hit 0%, their health bar flashes... and they continue to race for a while. Some number of shots into them later (or maybe it's time? I couldn't definitively understand the logic but it seemed inconsistant and like I wasted a lot of ammo trying to kill a single target), they will in fact explode. You have no real indicator of when this is going to happen though, so I frequently found myself passing them and hoping to get their drop on the next lap if they happened to blow up. Though they can still shoot you in this state.

Speaking about laps, one of the biggest places this feels like a mobile game is in the race length. I'm not saying I need long races, but I do feel like the fact that most races take <=1 minute to complete takes away from my enjoyment. That could just be a preference, though.

All this is not to say there is no fun to be had. I was entertained for a while. I could see this being more reasonable on a device without a gamepad or keyboard (I never did get my 360 controller to work with this game) like a tablet or phone where simple games are more acceptable. I at least wanted more. I wanted to feel like I had consequences or choices. I wanted to feel like my ability mattered. Instead, I was watching a nice looking (not amazing by any means, but it does look nice enough... if you don't look too closely at the textures) but repetative and short car chase scene from various movies. Things happen, but the ending never seemed to be directly related.

You can get the original for free from Remedy which runs on Windows (re-released in 2009); I feel that is a better use of your time and money
Questa recensione ti è stata utile? No Divertente
45 persone su 69 (65%) hanno trovato questa recensione utile
1 persona ha trovato questa recensione divertente
4.0 ore in totale
Pubblicata: 27 novembre 2013
Loved the original Death Rally and was looking forward to reliving the days of shareware car-carnage long gone by. What I got was a game almost entirely lacking personality. This new Death Rally is terribly "okay" in everything it does. It gets the job done but is nothing to write home about. If you are okay with "average" then you might enjoy this more than I did.

My biggest issue isn't so much the actual gameplay but how tame and unexciting it all is - the original was all heavy metal, even letting you compete with some of Apogees / 3D Realms other characters. It had that whole crazy 90ies vibe going on - it was loud, it was frantic and just plain fun.

The remake is a very different beast - everything is kind of slow and boring this includes driving at top speed and the firing rate of your mounted machine-guns. You keep unlocking new vehicles and weapons all the time but it doesn't feel like the game's pacing or difficulty really change all that much. There isn't really much happening between your first race and the final races and you can't help but feel like you are wasting your time.

Considering you can still get the DOS-shareware from 3D Realms old website, I don't really see the point in playing this soulless remake.
Questa recensione ti è stata utile? No Divertente
17 persone su 22 (77%) hanno trovato questa recensione utile
2 persone hanno trovato questa recensione divertente
5.9 ore in totale
Pubblicata: 26 maggio 2015
If you're searching for the renewal of the good old time Death Rally you were in love with when you were a kid, just go away, this is not what you're searching for.
Not the same mechanics, gameplay only average, background away.

In fact, this game took all the good stuff of the original Death Rally, throw it away, then shot at it like it was clay pigeon shooting. Replace the void they made by average stuff they had in stock.
Then sell it under Death Rally name.

And, in this final game version : repetitive, way too easy, lack of creativity, average gameplay, lack of fun.

Don't, just, don't.
Questa recensione ti è stata utile? No Divertente
13 persone su 16 (81%) hanno trovato questa recensione utile
21.6 ore in totale
Pubblicata: 19 settembre 2014
When I first bought this game, I was expecting the same game as original one with better graphics. So my first experience was a huge dissappointment. My memories with the original one was so fresh, so I couldn't see that this one (although shares the same name) is a different game for a different time.

In first game your motivation was climbing the ladder to fight with adversary. This game has no ladder, so if you are an old fan, you hate the game from the begining. But this time it is more about cars you have to get ambitious about. Upgrading cars and guns are your main goal in here. Races are faster and harder (in my opinion) than original one. 3 Laps is too short to kill everyone in the game (if you have a new car), so it really takes more dedication to win any race. Graphics are much better than the original one (it has to be after 20 years :) ). Cars are the same (which is a plus :) ) with cool upgrades.

Of course the game has its downs. Like story is not going to get you. Races are too fast. Race ends till you get the idea most of the time. Gameplay is not very smooth. Enemy AI is not very bright.

But, in the end, you should see this game as a casual game as it is an adaptation from mobile game. So if you take games too serious it is not a game for you. But if you wanna open a game, make a few race, collect some stuff in your free time, this is right game for you. 9.99$ is a little expensive for the experience, so if you catch a sale (2.99 or less is ideal I think, but 4.99 is not bad too) don't miss it..
PS: If developer reads this; the thing I miss the most from original game is the enemy characters. There are bosses in every race but in the original game as you move up the ladder you fight with harder characters and before adversary you compete with hard characters like duke and sam speed. This time bosses are just normal cars in normal races. If this could be added to game it will be great. (like adding special voice over, small ads for the boss of the game, may be a history and stuff).. Thanks.
Questa recensione ti è stata utile? No Divertente
8 persone su 9 (89%) hanno trovato questa recensione utile
8.1 ore in totale
Pubblicata: 16 dicembre 2013
Pros: Several weapons, including rockets and a flamethrower. A couple of rulesets, such as Deathmatch.

Cons: Far too little freedom, with no money retained between rounds(it's either spent upgrading your current weapon or discarded), etc. Upgrading feels like grinding, as it barely matters whether you do well in races or not. Once you've completed it once, you'll probably never play it again.

Recommendation: Look for the original, or find a game that was initially developed for actual gaming, and not for playing on iOS/Android.
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9 persone su 11 (82%) hanno trovato questa recensione utile
0.8 ore in totale
Pubblicata: 9 agosto 2014
First off, when I was a kid I played the original, with every possible options and on every difficulty level, etc. So I loved it. Even though I know I have romantic (sentimental?) feelings toward *that* game I wanted to give a chance to the remake but it was still very, very disappointing.

Maps are redesigned a silly way so they lost their charm (e.g. "shortcuts", "booster areas", etc), as well as "unlocking" new cars, weapons, etc.
This game, instead of giving options for the player on how to spend their money, forces one into dumb achievement and 'on the road objects' farming until the nose starts running...
What about the money you earn in the races in the mean time, you ask? Oh, that money? It goes to neverland! YISS, it is lost.
Money in this game is nothing you collect or spend. It is just points to fix the car and fill the rest of the bars (armor, etc).
So, e.g. want some mines? Good. "Unlock" and "equip" (otherwise it is free), as soon as you unlocked all the dumb stuff before the mine (like "shotgun" as a weapon instead of the auto-gun...).

I am saying all the above by not giving a cent for the game, as it came for free with a game magazine. It is sad. Super sad. Even the "free" version does not worth playing it :/
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