Resurrect the classic era of RPGs with the retro parody RPG, Breath of Death VII: The Beginning. Join Dem the Skeleton Knight, Sara the ghost historian, Lita the vampire techie, and Erik the zombie prince as they explore an undead world in search of the secrets of the past. Laugh! Cry! Laugh some more!
User reviews:
Overall:
Very Positive (979 reviews) - 85% of the 979 user reviews for this game are positive.
Release Date: Jul 13, 2011

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Reviews

“Breath of Death VII is one of those rare parody games that recognises and mocks the pitfalls of its genre, but then sidesteps them in its own design, equipping itself with a veneer of smug satisfaction that transfers to the gamer.”
HonestGamer

“The writing is impeccable, sharp, and one will find themselves in gigglefits throughout, especially when they begin to recognize many of the references being made to older games, and the vast number of play-on-words.”
RPGamer

“Breath of Death VII: The Beginning is a real surprise. It's an RPG that feels like it was a classic from back in the day, but it doesn't have any RPG hang-ups.”
WorthPlaying

“For an RPG whose sheer fun factor is on par with a lot of the $30 to $60 games people shell out multiple bills for, it's an extreme bargain.”
RPGFan

Steam Big Picture

About This Game

Resurrect the classic era of RPGs with the retro parody RPG, Breath of Death VII: The Beginning. Join Dem the Skeleton Knight, Sara the ghost historian, Lita the vampire techie, and Erik the zombie prince as they explore an undead world in search of the secrets of the past. Laugh! Cry! Laugh some more!

Key features:

  • Old school RPG style mixed with modern design sensibilities!
  • Fast-paced turn based combat!
  • 4-6 hour quest with multiple game modes & difficulty levels for added replay value.
  • Easy to understand branching character customization system with frequent LV-Ups.
  • Multi-character unite techniques and combo break system for added depth!

System Requirements

    • OS: Windows XP, Vista, 7
    • Processor: 1.6Ghz or higher
    • Memory: 1GB
    • Hard Disk Space: 200 MB
    • Video Card: DirectX 9.0c compatible
    • DirectX®: 9.0c compatible
    • Sound: DirectX 9.0c compatible
    • Additional: Current version of Windows Media Player
Customer reviews
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Overall:
Very Positive (979 reviews)
Recently Posted
desuexmachina
( 3.9 hrs on record )
Posted: July 14
Great little JRPG in the style of Dragon Quest. It doesn't take very long to finish but still acceptable for a $3.00 game. Just enough grind to make the game challenging, but not annoying. Most of the battles can be coasted through easily but if you're not careful you'll find yourself dead. It has a wonderful sense of humor that references the characteristics of other JRPGs and pokes fun at them. I would recommend this game to anyone that likes JRPGs or just wants to kill a few hours.
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TooHappy
( 0.3 hrs on record )
Posted: July 13
Its ♥♥♥♥ing amazing you better play this game if you have $3.00
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HorribleSupp
( 13.4 hrs on record )
Posted: July 6
I honestly do not recommend this game to anyone who isn't seeking a challenge. While easy and normal difficulty options are available I wouldn't bother, as I feel like the game's lack of depth would really appear obvious if not for its punishing hard mode. But, hey, I enjoyed it. It's cheap, give it a try and make up your own mind.
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Crispy Tacos
( 0.3 hrs on record )
Posted: July 5
This is very much in the same style as "Cthulhu Saves the World", both in terms of gameplay and storytelling. Unfortunately, that means you have to love grinding through an area until you've killed enough of the same monster to move onto the next area, which will require you to repeat the grinding pattern to move onto the next area, and so forth, and so on.
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BorisTheWizard
( 4.9 hrs on record )
Posted: June 24
I picked up the game a while back because I heard good things about it, and it was incredibly cheap. Unfortunately, the only thing the game has going for it is the dialogue - and there isn't much of it. There are no towns or NPCs after about the halfway point, so what started out as a witty parody of the RPG genre ended with a bunch of incredibly lengthy and boring dungeons that really highlight many of the design flaws the game has. Combat is unbalanced, each character only has one or two attacks worth using, dungeons are basically time wasting walks since there are no puzzles or objects to interact with, etc.

It was incredibly promising for the first hour or so, but it felt like the developer got lazy and/or ran out of ideas, which is pretty ridiculous considering it took me less than 4 hours to beat the game. It's a cheap pickup. but I just can't recommend it due to how much of a chore it became. Really hoping Cthulu Saves The World feels more like a complete game.
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FlameWizard
( 7.1 hrs on record )
Posted: June 22
good Game
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Gospel
( 8.3 hrs on record )
Pre-Release Review
Posted: June 21
All of the nostalgia of old SNES RPGs without the random battles and simplistic battle system.
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Jesus Hentai Christ
( 4.2 hrs on record )
Posted: June 15
Your GF is a ghost, she wants the D, game of the year! 10/10
Would recommend!:D
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Roland of the Deep
( 5.5 hrs on record )
Posted: June 15
It's fun, but it's short.
The battle system as well as the level up system are pretty interesting and unique as far as JRPGs go. On normal mode I only had really grind at one point in the game (though the points after that were somewhat easier because I'd just grinded...), it only takes around 5 hours to complete though for only like 50 cents to a dollar on sale that's pretty good.
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Most Helpful Reviews  Overall
33 of 34 people (97%) found this review helpful
10 people found this review funny
Recommended
3.2 hrs on record
Posted: October 23, 2014
Breath of Death VII, along with Cthulu Saves the World, is a nice throwback for JRPG fans and has some nice comedic dialogue and characters that'll entertain you. It's about 6 hours for both games, for a measly 3 dollars. So you should get it, you cutie, you.
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43 of 51 people (84%) found this review helpful
Recommended
8.3 hrs on record
Posted: January 19, 2014
This game is a turn based-jrpg with a retro feel into it. Don't expect a game in the scope of Chrono Trigger, FFIII and all those jrpg classic's. It is not a such a game. I would describe it as a "parody" of those games. It has some good dialogues and there are tons of references of retro games. Even the title is a reference to Breath of FIre. A feature that I liked it that when you level up, it gives you two choices of what you want to upgrade. For example it can be your defence, or you may improve a certain spellThere is also a limit in each dungeon for the rendom encounters, so at some point there will not be any more random battles. But that doesn't mean that you can't fight at will. If you bring on the pause menu, there is an option to fight an enemy if you fought all the battles in that dungeons and you want more. . The story is not anything special and the combat can feel a little bit repetitive. Later on, on the game I found that I could just skip some battles with just mushing the A key. It is about 5 with 7 hours long. There are not that many things to discover outside of the main story, so you can't enhance that time.
Buy if: - You are a fan of the snes jrpg classics and you want to play a parody about them.
Don't Buy if: -You expect it to be the next Chrono Trigger, Earthbound, Breath of Fire, Final Fantasy III etc.
-You have never played a jrpg before, and you to want to intorduce yourself to the genre.
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26 of 31 people (84%) found this review helpful
Recommended
5.3 hrs on record
Posted: November 16, 2013
This is a must buy for fans of early JRPGs. Lots of jokes about other JRPGs, mainly from the NES and SNES eras. The battle system is fast paced and everytime you level up, you have a decision on what type of upgrade you want for each character. The storyline is about 5 hours long, but the game includes extra modes to try out also.
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99 of 158 people (63%) found this review helpful
8 people found this review funny
Not Recommended
11.8 hrs on record
Posted: December 23, 2014
Breath of Death VII is an old school RPG where you find your party members and fight random battles with a turn based system. Part of the charm to this game is that it mimics the original Dragon Quest games in color, menus, maps and even the feel of the towns.

After each battle, each party member gets restored to full health, including dead characters. Even if you escape, you get full health. This makes the game streamlined and easy even on hard difficulty. To compensate for this, the game balances out by powering up the monsters after each round. Their attack strength keep going up by 10%. It puts pressure to finish the fight fast. There is also no run, but instead its relegated to a magic skill given to one character. One of the biggest enjoyments that I get out of the game is the ability to chose one of two bonuses every time a character reaches a new level. Do you chose this spell or that spell? Do you want +20 Max HP and +20 strength or +10 Strength + 10 Willpower +10 Magic +10 Vitality? After level 30, the game runs out of choices for you.

The challenge is in your MP / mana. You will get some back after each level, but outside of an Inn or a save point (you can save on the fly too). You won't be able to refill your magic. On the surface, fighting and button mashing make quick work of enemies. Deeper into any dungeon makes fighting difficult without using magic or techniques (both cost MP / mana). While battles are random, the dungeons have specific numbers of battles before the random battles get down to 0. So if you fight 20 random battles, you won't have any other random battles to fight. This works well, because you can go deep into a dungeon, have no mana left and need to walk back out of the dungeon. Having 0 remaining random battles ensures your survival. Since there is no sort of easy teleportation. A few dungeons force you to beat the boss and walk back. Luckily there is a run button.

Spells get upgraded. The heal spell can get upgraded to resurrect. Making it easy if a character dies that you're trying to heal, well they're just resurrected! There aren't items, but there are potions. You can't buy these, you need to find them in caves. They resurrect and give full health to any character. These are necessary if your lone healer dies. There is a health regenerating zombie though and a vampire sort of attack with another character.

The leader of your party is a silent (yet thinking) skeleton, a ghost princess healer, a vampire nerd and a prince zombie. They are all powerful in their own way. In battle, two of the characters can join forces for big attacks. The only problem is both need to be alive to do them. Its not a problem toward the beginning of the game.

About 7 hours into the game, I noticed there is a combo system. Sure its always been there. I just didn't find it useful. Every attack builds a combo. There are special combo boosts and breakers that when used will multiply the damage by the combo, but reset the combo to 0. It would be more useful if these specials weren't already the highest damagers in general. You can keep using them to kill the enemies quickly without having to build a combo.

When I played, I found normal (medium) difficulty far too easy, so I played on hard. On hard, the bosses became insurmountable. Like any RPG, grinding made any boss easier. The menu has a 'fight' command that will cue up a random battle for you! For the most part random battles are a numbers game. Not your stats vs their stats, but your remaining members against their remaining members. The party that outnumbers the other wins unless one of them balances out the numbers.

Bosses were a major issue on hard, which made for an hour long grind on many of them. One boss, I had literally run out of enemies to grind and couldn't beat a boss. I had to leave the dungeon by walking mind you and grind on over world enemies. Then walk all the way back to the boss with 0 enemies. It just felt unnecessary and hindered my ability to enjoy the game.

For equipment, Breath of Death is bare bones. You have a weapon and armor. No headgear, no accessory. Towns don't have more than a couple weapons and armor for your four characters. There are a few treasures here and there in dungeons. Treasures in towns get relegated to jokes, like "A true hero wouldn't steal from a person, even if there's a bazooka in there." There is no interaction with anything outside of talking to townspeople. Nothing hidden in book shelves or pots. It is sad how little effort got put into the details outside of readable tombstones in one lone graveyard.

The world itself feels big enough. There are around 10+ dungeons and 3+ towns. You won't get to travel the oceans or visit far off lands, but the dungeons are the real maps. Each dungeon feels big enough. There are mostly underground areas, a prison and the ruins of giant towns. You can tackle them pretty openly. The second area has three dungeons you can visit. Yet, with the fourth, it bluntly tells you not to go in there yet. It just seems like a cheap reason, when other RPGs would point out we need the X to continue.

The game really wants to hang its hat on comedy. There are funny tombstones and excessive references to classic lines in other video games. "Hey listen!" "Its a secret to everybody!" "Master of unlocking." "Welcome strangah! what-cha buyin" "I am error" "Motherbound" "Perhaps your prince is in another castle?" Even a reference to Bionic Commando that made me laugh, because that one was unexpected. The rest of the references have become commonplace on the Internet. Not only that, but there is a replica / parody of Zelda 2's version of Death Mountain. Other than that, the humor doesn't seem overwhelming. Sometimes less is more.

I just didn't care for the game's humor like I did with Cthulhu Saves the World. Breath of Death VII feels like it doesn't have its own jokes and relies too much on your knowledge from 25 year old dialog.

Then there are the game's other issues. Three years after its release, the game still has issues here and there. Enemies immune to poison, still get poisoned. Two dungeons have no music. That could be a good thing when all the other dungeons have the same music that overstays its welcome. Getting experience still seems glitched. plenty of times, I'd look at the status screen. I needed 4,000 more EXP, then beat another group of enemies earning 1,500 EXP only to discover that I still needed 4,000 more EXP. In a game where grinding is necessary, its an issue. I'm left with a feeling of knowing that I have to invest another hour into the game grinding before I'll face the boss of any area again.

If you don't want to get too involved with a 40 - 80 hour RPG, Breath of Death could be for you. With saving anywhere and refilling your HP after every battle, that makes for an easy game. Some people like easy! Some complain that the game is 3 - 5 hours, that's perfect for $3 in my opinion. For the $1 combo pack that I bought it in. I feel like I got my money's worth thanks to hard mode. As for this being a fun, entertaining game, it wasn't. I spent several hours grinding to overcome boss after boss. Maybe I made it too hard by playing hard mode and turned a 5 hour game into an 11 hour game with 6 hours of grinding, but I can only review my own experience with the game.
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24 of 29 people (83%) found this review helpful
18 people found this review funny
Recommended
0.2 hrs on record
Posted: December 19, 2015
This isn't undertale
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20 of 24 people (83%) found this review helpful
2 people found this review funny
Recommended
5.8 hrs on record
Posted: October 14, 2014
It's been awhile since I played through this game, but I'd like to write my lasting thoughts on it. The game was incredibly short for the style of game it was; however, for what it was it was an amazing experience. It typically can be purchased for next to nothing during steam sales and for what you pay vs what you get, this game is amazing. Decent story line, fun old style turn based RPG, and let's not forget the humor spread all throughout the game. If you're a fan of the old style RPGs like Dragon Warrior or Final Fantasy this game will delight you for a few hours.
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18 of 21 people (86%) found this review helpful
Recommended
4.8 hrs on record
Posted: September 18, 2015
Breath of Death VII is a very short and basic, yet enjoyable, RPG. As someone with little experience playing RPGs, I found myself able to enjoy this one a lot. I imagine hardcore fans will find this game boring and lackluster, so don't have very high expectations. This game is enjoyable for a very simple reason; it's fun, the dialogue is funny, the storyline is somewhat intrigueing, the battles are cool and the soundtrack is pretty sweet. There is not much character development or a big world to explore, instead, most of my personal enjoyment came from the dialogue and basic gameplay. The characters are pretty cliché, but still feel a bit unique. They're not that developed, this always left some room for imagination, personally, when I was imagining this game through the dialogue.

A very short, but fun (and cheap) RPG is the best way to describe it in short. If you enjoyed this game, you'll also definitely love Cthulhu Saves The World, which is basically a straight improvement in almost every way.
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20 of 25 people (80%) found this review helpful
1 person found this review funny
Recommended
7.2 hrs on record
Posted: October 5, 2015
“The chest screams ‘Bazooka of Ultimate Destruction’ to me!”

Breath of Death VII: The Beginning (BoDVII) is a classic 2-D turn-based role-playing game (rpg) developed by the company Zeboyd Games with emphasis on combat mechanics and tactics.

Atmosphere & presentation:

+ The 16-bit-style and general layout of the game provides a retro-feeling.
+ Various entertaining allusions and references to rpgs from the ‘90s.

o Relatively short game that can be finished within a few hours.

- The musical background lacks variety.

Combat & gameplay:

+ Fast paced battle system with round-based combat mechanics.
+ Easy character development with branching level-up system.
+ Employs an interesting combo system with multi-character combination techniques for special attacks.

o Party size is limited to a maximum of four characters.
o Encounters in an area are limited (with a manual option to have additional encounters).

- Next to the protagonist there are only three recruitable characters.

Characters & story:

+ Creative characters offer amusing dialogues and slapstick humour.

- Lack of coherent and fluid story telling.
- No voice acting during the entire game.

Summary:

Zeboyd Games has created with BoDVII a short and entertaining game experience. It pays tribute to the classic rpg genre and successfully mimics the basic mechanics without overstaying its welcome.

Trivia:

Despite its title, it is the only game of its "series", and the previous "six" do not exist. The title is simply a parody.

Achievements:

The game has no Steam achievements.

Chronology:

Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness: Episode 4
2-D turn-based role-playing game
(Fantasy) – 2013

Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness: Episode 3
2-D turn-based role-playing game
(Fantasy) – 2012

Cthulhu Saves the World
2-D turn-based role-playing game
(Fantasy) – 2011
Link to Steam review for Cthulhu Saves the World.

Breath of Death VII: The Beginning (PC)
2-D turn-based role-playing game
(Fantasy) – 2010
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20 of 27 people (74%) found this review helpful
1 person found this review funny
Recommended
5.2 hrs on record
Posted: May 4, 2014
This one comes bundled with Cthulhu saves the world (another great game). 16-bit retro RPG? With a really interesting setting at that... I mean robots and vampire techies? How cool is that? I tell you... It's very cool ;)

Two great RPG's for the price of one? How can one resist?
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20 of 29 people (69%) found this review helpful
21 people found this review funny
Recommended
2.3 hrs on record
Posted: October 28, 2015
20XX is confermed the sp00kiest year of the world
hope we live untill then
20/20 hope to lived to get sp00ked
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