Resurrect the classic era of RPGs with the retro parody RPG, Breath of Death VII: The Beginning. Join Dem the Skeleton Knight, Sara the ghost historian, Lita the vampire techie, and Erik the zombie prince as they explore an undead world in search of the secrets of the past. Laugh! Cry! Laugh some more!
User reviews: Very Positive (537 reviews)
Release Date: Jul 13, 2011

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“Breath of Death VII is one of those rare parody games that recognises and mocks the pitfalls of its genre, but then sidesteps them in its own design, equipping itself with a veneer of smug satisfaction that transfers to the gamer.”

“The writing is impeccable, sharp, and one will find themselves in gigglefits throughout, especially when they begin to recognize many of the references being made to older games, and the vast number of play-on-words.”

“Breath of Death VII: The Beginning is a real surprise. It's an RPG that feels like it was a classic from back in the day, but it doesn't have any RPG hang-ups.”

“For an RPG whose sheer fun factor is on par with a lot of the $30 to $60 games people shell out multiple bills for, it's an extreme bargain.”

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About This Game

Resurrect the classic era of RPGs with the retro parody RPG, Breath of Death VII: The Beginning. Join Dem the Skeleton Knight, Sara the ghost historian, Lita the vampire techie, and Erik the zombie prince as they explore an undead world in search of the secrets of the past. Laugh! Cry! Laugh some more!

Key features:

  • Old school RPG style mixed with modern design sensibilities!
  • Fast-paced turn based combat!
  • 4-6 hour quest with multiple game modes & difficulty levels for added replay value.
  • Easy to understand branching character customization system with frequent LV-Ups.
  • Multi-character unite techniques and combo break system for added depth!

System Requirements

    • OS: Windows XP, Vista, 7
    • Processor: 1.6Ghz or higher
    • Memory: 1GB
    • Hard Disk Space: 200 MB
    • Video Card: DirectX 9.0c compatible
    • DirectX®: 9.0c compatible
    • Sound: DirectX 9.0c compatible
    • Additional: Current version of Windows Media Player
Helpful customer reviews
11 of 12 people (92%) found this review helpful
11.8 hrs on record
Posted: December 23
Breath of Death VII is an old school RPG where you find your party members and fight random battles with a turn based system. Part of the charm to this game is that it mimics the original Dragon Quest games in color, menus, maps and even the feel of the towns.

After each battle, each party member gets restored to full health, including dead characters. Even if you escape, you get full health. This makes the game streamlined and easy even on hard difficulty. To compensate for this, the game balances out by powering up the monsters after each round. Their attack strength keep going up by 10%. It puts pressure to finish the fight fast. There is also no run, but instead its relegated to a magic skill given to one character. One of the biggest enjoyments that I get out of the game is the ability to chose one of two bonuses every time a character reaches a new level. Do you chose this spell or that spell? Do you want +20 Max HP and +20 strength or +10 Strength + 10 Willpower +10 Magic +10 Vitality? After level 30, the game runs out of choices for you.

The challenge is in your MP / mana. You will get some back after each level, but outside of an Inn or a save point (you can save on the fly too). You won't be able to refill your magic. On the surface, fighting and button mashing make quick work of enemies. Deeper into any dungeon makes fighting difficult without using magic or techniques (bothcost MP / mana). While battles are random, the dungeons have specific numbers of battles before the random battles get down to 0. So if you fight 20 random battles, you won't have any other random battles to fight. This works well, because you can go deep into a dungeon, have no mana left and need to walk back out of the dungeon. Having 0 remaining random battles ensures your survival. Since there is no sort of easy teleportation. A few dungeons force you to beat the boss and walk back. Luckily there is a run button.

Spells get upgraded. The heal spell can get upgraded to resurrect. Making it easy if a character dies that you're trying to heal, well they're just resurrected! There aren't items, but there are potions. You can't buy these, you need to find them in caves. They resurrect and give full health to any character. These are necessary if your lone healer dies. There is a health regenerating zombie though and a vampire sort of attack with another character.

The leader of your party is a silent (yet thinking) skeleton, a ghost princess healer, a vampire nerd and a prince zombie. They are all powerful in their own way. In battle, two of the characters can join forces for big attacks. The only problem is both need to be alive to do them. Its not a problem toward the beginning of the game.

About 7 hours into the game, I noticed there is a combo system. Sure its always been there. I just didn't find it useful. Every attack builds a combo. There are special combo boosts and breakers that when used will multiply the damage by the combo, but reset the combo to 0. It would be more useful if these specials weren't already the highest damagers in general. You can keep using them to kill the enemies quickly without having to build a combo.

When I played, I found normal (medium) difficulty far too easy, so I played on hard. On hard, the bosses became insurmountable. Like any RPG, grinding made any boss easier. Even with 0 random battles remaining. The menu has a 'fight' command that will cue up a random battle for you! For the most part random battles are a numbers game. Not your stats vs their stats, but your remaining members against their remaining members. The party that outnumbers the other wins unless one of them balances out the numbers.

For equipment, Breath of Death is bare bones. You have a weapon and armor. No headgear, no accessory. Towns don't have more than a couple weapons and armor for your four characters. There are a few treasures here and there in dungeons. Treasures in towns get relegated to jokes, like "A true hero wouldn't steal from a person, even if there's a bazooka in there." There is no interaction with anything outside of talking to townspeople. Nothing hidden in book shelves or pots. It is sad how little effort got put into the details outside of readable tombstones in one lone graveyard.

The world itself feels big enough. There are around 10+ dungeons and 3+ towns. You won't get to travel the oceans or visit far off lands, but the dungeons are the real maps. Each dungeon feels big enough. There are mostly underground areas, a prison and the ruins of giant towns. You can tackle them pretty openly. The second area has three dungeons you can visit. Yet, with the fourth, it bluntly tells you not to go in there yet. It just seems like a cheap reason, when other RPGs would point out we need the X to continue.

The game really wants to hang its hat on comedy. There are funny tombstones and excessive references to classic lines in other video games. "Hey listen!" "Its a secret to everybody!" "Master of unlocking." "Welcome strangah! what-cha buyin" "I am error" "Motherbound" "Perhaps your prince is in another castle?" Even a reference to Bionic Commando that made me laugh, because that one was unexpected. The rest are just common things for the Internet. Not only that, but there is a replica / parody of Zelda 2's version of Death Mountain. Other than that, the humor doesn't seem overwhelming. Sometimes less is more.

After three years of getting released, the game still has issues here and there. Enemies immune to poison, still get poisoned. Two dungeons have no music. That could be a good thing when all the other dungeons have the same music that overstays its welcome. Getting experience still seems glitched. plenty of times, I'd look at the status screen. I needed 4,000 more EXP, then beat another group of enemies earning 1,500 EXP only to discover that I still needed 4,000 more EXP. In a game where grinding is necessary, its an issue. I'm left with a feeling of knowing that I have to invest another hour into the game grinding before I'll face the boss of any area again.

If you don't want to get too involved with a 40 - 80 hour RPG, Breath of Death could be for you. With saving anywhere and refilling your HP after every battle, that makes for an easy game. Some people like easy! Some complain that the game is 3 - 5 hours, that's perfect for $3 in my opinion. For the $1 combo pack that I bought it in. I feel like I got my money's worth thanks to hard mode.
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8 of 8 people (100%) found this review helpful
5.8 hrs on record
Posted: October 14
It's been awhile since I played through this game, but I'd like to write my lasting thoughts on it. The game was incredibly short for the style of game it was; however, for what it was it was an amazing experience. It typically can be purchased for next to nothing during steam sales and for what you pay vs what you get, this game is amazing. Decent story line, fun old style turn based RPG, and let's not forget the humor spread all throughout the game. If you're a fan of the old style RPGs like Dragon Warrior or Final Fantasy this game will delight you for a few hours.
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14 of 22 people (64%) found this review helpful
6.3 hrs on record
Posted: July 7
After playing games of this genre my entire life, I was excited for a throwback to the style of other games that I loved. Unfortunately, Breath of Death VII didn't live up to my expectations.

The one original idea I noticed in the game was the battle mechanic that builds momentum each turn of the battle. Enemies get stronger, and you can build up a combo as long as you don't heal and just keep attacking. While an interesting concept, it ended up removing most semblance of the strategy that exists in turn-based RPGs and turning it into each battle essentially feeling like a race to try and see if you can kill the enemy or boss before having to heal.

That, combined with the short length of the game and the sense of humour that seemed a bit forced, made me fairly disappointed with this title. I would sooner recommend an RPG made with RPG Maker, or that you simply replay the games whose nostalgia this title is trying to capitalize on.
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4 of 4 people (100%) found this review helpful
1.6 hrs on record
Posted: October 29
If old style RPGs are your thing then this game is for you. It has most of the traits of old RPGS and JRPGS, random encounters, leveling systems, good background music, and occasional comedy.
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2 of 2 people (100%) found this review helpful
6.6 hrs on record
Posted: August 25
A homage to JRPG's with a twist of comedy.
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2 of 2 people (100%) found this review helpful
3.2 hrs on record
Posted: October 23
Breath of Death VII, along with Cthulu Saves the World, is a nice throwback for JRPG fans and has some nice comedic dialogue and characters that'll entertain you. It's about 6 hours for both games, for a measly 3 dollars. So you should get it, you cutie, you.
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2 of 2 people (100%) found this review helpful
7.7 hrs on record
Posted: September 8
A humourous take on old-school JRPGs. Great bits of funny dialogue that keep the game interesting enough to carry you through.

The battle system is simple and familiar, but you must always keep an eye on your Magic points, as they only replenish slightly between battles whereas HP is fully restored. It can also be tempting to keep mashing A to move quickly through battles, and while this works great on weaker enemies, it can be easy to get caught out and die by not planning your moves more carefully.

The ability to team up with another party member to unleash a combo attack is also interesting. There are also more powerful attacks that are 'combo breakers': the longer the battle goes on, the higher a combo is gained and the more damage you (and your enemies!) do. 'Combo breaking' moves reset the combo meter to 0x with the payoff being a powerful attack. However, I found myself not really using 'combo break' moves as I felt it was more pain than it was worth to lose a 16x or so combo.

Another great aspect of the game is the ability to have instant encounters, which can be really helpful if you need to grind a little more XP to level up, since you don't have to walk around in circles and wait for a random encounter. There's also a limit on random encounters in each area; for example, a dungeon might have a limit of 15. If you want to, you can sit in one spot and instantly fight through 15 sets of enemies and be free to explore the dungeon without encountering enemies. But also, if you run out of enemies in an area and want to grind some more, you can instantly summon some to fight against.

Overall it's well worth the small price, even more so when it goes on sale. There is really no reason not to give this game a try. If nothing else, do it for the puns. The sweet, sweet puns.
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1 of 1 people (100%) found this review helpful
4.6 hrs on record
Posted: October 15
The first(?) Zeboyd game and it's a solid 4 hour RPG that is often on sale for a buck along with the more polished CSTW.

You're certainly not missing out on anything by not playing BoDVII, but if you've got a hankering for SNES style gameplay you'd be hard pressed to do worse. The dialogue and humour are a touch predictable and can get tiresome after sometime; there's only so many times you can retread same jokes about RPG tropes and cliches that have been repeated ad infinitum elsewhere on the net.

Notable features are the limited encounter rate per dungeon that still allow you to reach a decent level and the option at level ups on how you wish your character to advance. Admittedly the latter feature is not fully realised in this game as the "alternative" paths are limited in their viability by equipment.

It's a fun little game and extremely cheap and short! If you're really strapped for time though you would probably be better off with the game it is bundled with as all the features here are better implemented in that game.
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1 of 1 people (100%) found this review helpful
8.0 hrs on record
Posted: November 3
This is simple and short old school RPG. Four characters travel through undead postapocalyptic world, through linear storyline and side adventures. Characters constantly making jokes about world and game itself. World around them - is a total mess. Characters and NPCs reactions idiotic. So if you into serious RPG - try something else.

Game mechanics is easy to understand and follow. There is no hard gear choices and complex strategy (maybe there is on harder difficulty). But it is quite addictive.

Graphics is on good level of 8-bit classics.
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1 of 1 people (100%) found this review helpful
2.0 hrs on record
Posted: November 14
Tongue in cheek humor, but it still entertains. Throwback graphics bringing back the old 8-bit days of Dragon Warrior and Final Fantasy style RPG games. Overall a fun little romp.
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1 of 1 people (100%) found this review helpful
2.3 hrs on record
Posted: November 24
Marvellous game! The humour and witty puns thrown into this adventure leaves you engaged as you go along your journey. The RPG elements of the game are a major attraction for me as I love RPG games and this game does it in an old school retro style way that really makes you relive the olden days of gaming. For an RPG Maker VX ACE created game this is beautifully done and so is its sequel Cthulu saves the world. Would recommend buying this game as it is extremely pleasing and relaxing if you want something to play at your own pace. You can save at anytime so you can play for as long or as little as you like. Enjoy.
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1 of 1 people (100%) found this review helpful
7.4 hrs on record
Posted: November 1
Breath Of Death VII is, as the name suggests, a traditional 2D top down RPG in the vein of many a (S)NES classic. It is a bit short, but has all the essentials of a game in this genre, such as a bickering party, annoying random encounters, romance and gold. Don't expect much more, however! The story (as well as most levels) is very linear, there is not much variety to character development and equipment, and only one combat item exists (potions). Nonetheless, the game has quite a bit of charme, as it really doesn't take itself serious on the storytelling level - this is a really good thing that actually (paradoxically) gives this otherwise rather generic and forgettable game some character and makes it somewhat memorable.
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1 of 1 people (100%) found this review helpful
1.8 hrs on record
Posted: December 21
good game and interesting story and characters
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1 of 1 people (100%) found this review helpful
0.1 hrs on record
Posted: December 20
Standard cash grab 8-bit nostalgia-crap. Lacks the charm of Chtulu saves the World which itself is pretty shallow once the novelty wears off.
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2 of 3 people (67%) found this review helpful
1.2 hrs on record
Posted: August 24
I own this game for months and I played it just now. I regret it.

-What is an undead man? A misserable little pile of secrets .... and bones.
-Enough talk! Have at you.

Never have I seen a parody for a Castlevania game so obvious and funny in the first 2 minutes of gameplay. 10/10
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1 of 2 people (50%) found this review helpful
7.6 hrs on record
Posted: July 18
Breath of Death VII is a great modern RPG with an old school feel. It reminded me alot of Dragon Warrior or Final Fantasy. I had alot of fun playing it and will continue to touch my own boo boos until the day I die. I love them Duke boys 2012-2001.
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1 of 2 people (50%) found this review helpful
41.5 hrs on record
Posted: July 18
Breath of Death VII - The Beginning of a Phantastic Adventure

This is a satirical take on the retro-RPGs that is short (4-8 hrs) and sweet. You'll find a lot of references to other games, tongue-in-cheek dialogue, and an interesting combo style combat system that entertains you while the game lasts.
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1 of 2 people (50%) found this review helpful
0.1 hrs on record
Posted: August 6
alright for a 1990's style game
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1 of 2 people (50%) found this review helpful
5.7 hrs on record
Posted: August 13
A Fun little Parody RPG of old school NES and Sega Master system era RPGs. A fun little romp worth the price and honestly it has several features that a lot of modern RPGs could use to be honst. Like random encounters ceaseing in a region after a certain number of victories. IT may be odd to some but it's nice when the monsters know not mess with you. Anyhow bit of lampoon humor and somehow still more plot and characterization than say Dragon Warrior 1.
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6 of 12 people (50%) found this review helpful
9.6 hrs on record
Posted: July 31
It turns out that the title, "Breath of Death" is actually a commentary on dental hygiene.
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